Oh yay you can run backwards! Awesome! I notice a little bit of snapping when turning or changing direction, any way you can smooth that? And will you be submitting this any time soon? Looks perfect for a better character controller that many would need
+ChimeraProd Well the snapping is mainly due to the frame rate. I smoothly interpolate it. Check out my other videos for a more in depth look at my locomotion system. I may plan on releasing it after I can polish it.
Good job man. I like what you did with the stiffness of the ragdoll, can you share some information on your settings? I've also been playing with ragdoll lately but wasn't able to find any settings that looked really good.
+Jonas Mølgaard I saw your comment as I was watching one of your tutorials on ragdolls!!! Haha I like what you are doing too. Yeah Id love to share some details with you! You could message me on the UE forums (Same name), Or you could find my post in the Work in Progress section. Ive shared a few details there. Also, I just implemented changing the capsules height while in ragdoll mode, and blending it back to full height while hes getting up. That way the capsules collision matches the character as he stands up.
Hi i like that , good physic body ...this is similar to euphoria or GTA V in respect of physics and ragdolls system ..And so this is great.but shuold be working...
+reza betoche Thanks, But euphoria is much different. I believe euphoria uses smart AI to control the physically simulating ragdoll, allowing it to be pushed around and remain standing.
+KingTumTum101 Yes absolutely right But I just got likened to euphoria, i think this potential is another engines like unreal and unity..but in euphoria were more professional.
Ehhh not too sure yet. I've posted on the UE forums, and I've shown off some blueprint stuff there...but as far as a full blown tutorial, I may wait until I can complete the system, or then possibly release it on the marketplace
Oh yay you can run backwards! Awesome! I notice a little bit of snapping when turning or changing direction, any way you can smooth that? And will you be submitting this any time soon? Looks perfect for a better character controller that many would need
+ChimeraProd Well the snapping is mainly due to the frame rate. I smoothly interpolate it. Check out my other videos for a more in depth look at my locomotion system. I may plan on releasing it after I can polish it.
This project looks better than some AAA games.
+Szczypek223 Thanks!! Right now I'm working on jumping and wall running, as well as leaning into acceleration.
holly smokes
Good job man. I like what you did with the stiffness of the ragdoll, can you share some information on your settings? I've also been playing with ragdoll lately but wasn't able to find any settings that looked really good.
+Jonas Mølgaard I saw your comment as I was watching one of your tutorials on ragdolls!!! Haha I like what you are doing too. Yeah Id love to share some details with you! You could message me on the UE forums (Same name), Or you could find my post in the Work in Progress section. Ive shared a few details there.
Also, I just implemented changing the capsules height while in ragdoll mode, and blending it back to full height while hes getting up. That way the capsules collision matches the character as he stands up.
+KingTumTum101 i got your msg on the forum and tried to respond, but your inbox is full. I'll try to resend it one of these days.
Jonas Mølgaard Ok thanks for letting me know.
This is very very impressive. Is this project online anywhere? That would be amazing
+Jordy Lakiere No its just a personal project right now.
Hi i like that , good physic body ...this is similar to euphoria or GTA V in respect of physics and ragdolls system ..And so this is great.but shuold be working...
+reza betoche Thanks, But euphoria is much different. I believe euphoria uses smart AI to control the physically simulating ragdoll, allowing it to be pushed around and remain standing.
+KingTumTum101 Yes absolutely right But I just got likened to euphoria, i think this potential is another engines like unreal and unity..but in euphoria were more professional.
lmao looks hilarious
how did you do that the capsule moves in a rag doll, when she falls in physics? if not a secret :)
COOL! Will you relase a Tutorial?
Ehhh not too sure yet. I've posted on the UE forums, and I've shown off some blueprint stuff there...but as far as a full blown tutorial, I may wait until I can complete the system, or then possibly release it on the marketplace
(y)
I love your system, I'd like to have it on my game AQP City. Do you have skype?