For anyone wondering about why they're using helium for power, it's because your ship is powered by a fusion reactor. Lighter elements are easier to fuse. Helium 1, and helium 2, release a LOT of hard radiation when fused. Helium 3 doesn't release any radiation at all. So you don't have to worry about adding mass for radiation shielding or a way to vent that hard radiation. Or replacing your reactor because it's auper radioactive and breaking down from radiation damage.
Thank you so much for this video! I kept getting errors for the docking module, and it was making me crazy. I never realized I could flip it and put it on the bottom of the ship....game changer! You gave a great description of all the ship parts and it was much appreciated!
A quick way to get do the required leveling tasks for the piloting skill is to start the join the Vanguard quest in New Atlantis. They have you do a dog fight simulator and the kills you get in it not only count as real ship kills but also give some XP. You can retry the simulation as many times as you want even if you succeed.
You can also level up your lockpicking skill... when you start the simulation (just as the first ship pops on) get out of your seat and go to the computer and hack into the upgrades.
You've no idea how frustrated I've been with trying to figure this stuff out on my own. I swear as I get older my mind is melting LOL. Thank you SIR for making this video. Clear and understandable guide without the fluff a lot of others use. Again thank you for making this video and making things easy to understand.
They shoulda made the ones that are deeper or closer on the red-blue spectrum so you can better judge what your looking at, or make the map fully rotatable 360/360
An absolutely awesome display of the fundamentals of ship building in starfield and I think you barely scratched the surface. I've watched a couple of videos on this subject and I think this is by far the best. Thanks & Kudos!🙌
If you see a ship landing nearby while you are at an outpost or exploring, you can go to the ship and get on it. Once you have killed the crew, that ship will remain there. So if it is a class C, but you can't fly class C yet, make a note somewhere about the location, then come back when you are class C certified. I have had a ship like 200m out from my outpost for the last 30 hours, i cleared out the crew but didn't want the ship. In Starfield it won't despawn
@Ebontis One formula you need to know is Mass: Landing Thrust. Each Landing Thrust will support 200 Mass. Thus, higher thrust landers are more efficient.
There are also dimension limits to how long/wide/tall you can build a ship. I could be wrong, but I think it's around 40m on both sides, so 80m total. I hit this limit trying to turn a ship into a Starcraft-inspired battlecruiser, with literally every hab module in the game, lol. I don't know how tall it can be, but you can definitely put 4 levels on it, which is awesome enough. But, the length restriction crushed my battlecruiser ambitions lol. Another tip that needs to be mentioned is that the algorithm that figures out where to place doors and ladders internally really sucks when you don't understand it. It prioritizes the 1x1 habs for ladder placement, which you can use as a central ladder to reach different levels of the ship, but for whatever reason it doesn't like putting more than two doors on a single 1x1. So, if you have four habs connected to all four walls of a 1x1, then only two of them will have doors to the 1x1, while the other two will be connected to other habs. If you don't strategically use 1x1 habs at all, then the door and ladder placement can--and will--turn the interior of your ship into a 3D maze. It would be nice to see a mod for manually placing doors and ladders between habs, but for now the best advice is to force the algorithm to use the 1x1s as the only reasonable placement points for ladders and try to build in straight lines from front to back. It won't place a ladder between habs when there exists a 1x1 it can use instead, though this doesn't work if it fails to put enough doors in to connect all the habs on one level. The best strategy I've found is to build in straight lines from a central stack of 1x1 modules to corner the algorithm's ladder placement so you don't have to climb up 2 levels, go left, climb down a level, go right, go straight, and climb back up again to reach the cockpit when it should really just be climb up 2 levels and go straight.
I just want to say you are a wizard and a godsend. I watched one other shipbuilding guide right before this (just showing the building of a single ship) and they did a 1x1 stack but didn’t explain it and ended up with a cool flow. Then I come immediately to this video, see your comment, and go try it out on the build I’ve now spent probably 4 hours on (about half was just for fun and looking at how to combine Nova Galactic and Taiyo parts in a cool way). Turns out, adding a central, tri-level 1x1 stack fixed almost every one of my problems instantly and set up the solution for the other one. Also, it would be awesome to build a StarCraft BC but I don’t think there’s any kind of Yamato cannon around to really make it work lol.
Only 20k views? This video is massively slept on. You were very detailed and thorough. I’m going to need to watch this atleast 3 times to get a full understanding
Just beware that ship power doesn’t work the way he says in the video. You can have all systems maxed out at 12 pips with any size reactor, you just won’t be able to power them all fully at once. In my opinion having weapons you can max out when you need to, taking pips from your engine or whatever you choose, and deal massive damage is always better than simply maxing out all systems but having them all suffer as a result.
So my current ship is based largely on Morphologist’s design. Had to make a few adjustments to fit the reactor and grav drive I wanted, but nothing major. My jump range is 30, maneuver is 98, my fuel is 500, my crew is 8, my cargo is over 2500. I have seven particle beam turrets on my ship, 3 are the top tier found at HopeTech, the other 4 are the particle turrets you can get anywhere. Then i have 2 top tier suppressors for doing massive EM damage. This ship is so beastly that when I jumped into Kryks to crimson fleet central I wiped out the entire fleet before before I could get into photo mode.
Ebontis, this was a great, simple guide to Shipbuilding. I have already rebuild a Raccoon and the Mantis but I was hap-haphazardly just guessing my way through the process. Both came out much better than I started (in my opinion) and both work fine. I actually prefer the Raccoon, which I stole from someone. Your video game me more to think about and should help me improve my next redo. I am in the business of stealing ships from Eclipse and Crimson - that is my theme for this character. One thing that bothered me (probably because of my background in astrophysics). You commented a few times about the weird way the star chart works and re-orientates itself. You also commented about how it was weird that it was further to get to some of the star systems which appear to be closer to your location. Actually, the way Bethesda handled this star chart is impressive to me. You appear to be thinking "two dimensional" while space is at least three dimensional (probably four, at least for this game, since we bend time with space). If you consider the 3D aspect of the universe being "flattened" for out convenience, the way that star systems shift as you pan around the chart is actually correct and intuitive. I applaud Bethesda for their work on this part of the game and I applaud you for taking the time to explain shipbuilding so nicely. Sadly, I find the cursor on my PC system never aligns with parts, resulting in the cursor being well off to one side of the screen, greatly hindering me from actually selecting any part(s), which is beyond frustrating. I am sure Bethesda set the building model to a fixed pixel system based on the Xbox but I have yet to find any display settings that help me align the cursor even close to my ship. Default is 1280x720 and that is the worst. I am using 3440x1440 now and it is at least allowing me to build. I realize these comments are not related to your great video. I am just sharing a little frustration with the building model that is preventing me from moving forward as nicely as I would like with shipbuilding. Thumbs up for sure! Thank you, sir.
I've heard people mention that if you capture a ship or discover a ship on a planet, you may find your Piloting skill isn't high enough to pilot it. Does the ship remain in the game? Eventually you will have a high enough skill to pilot it, can you simply go back and get it? Whether floating in space or on the planet's surface?
Yes, I raided a ship in orbit of a planet but wasn't high enough class to fly it. Came back later to find that there's even a marker on the map for you to come back to it later.
GOT IT, BAWLZ.... saw it, thought it, you mentioned it. LOL good vid btw, i have figured most of this out, but some confirmation and visual examples help alot.
Great guide of ship building and explanation of each part and how they work together. And you show each part, how they look, and fit. Easiest video to follow!!! Thank you for this gem.
You can delete items you don't have the class for. It shows up in your list of parts to place later with a + sign. You just can't use it on any other ship.
Love it!! Muddled through myself, but still learned things, reasons and if new to starfield this vid will help for sure!!! Save you tons of headaches and harsh language😂
Have you done a bad ass ship build video for A, B, and C class ships with shopping lists? You explain everything so well. I’d follow your builds and I bet you have some awesome ships.
Personally, I think seeing the ship as a mobile player base is better than just worrying about dogfighting. Obviously, you can't store everything on your ship, but that's why outposts/player homes are supposed to help.
A thing to remember; as of writing this, sometimes if you paint your ship there's a glitch where it will make the ship invisible, and you can't exit from the cockpit, among other nasty things the glitch does. So, be careful, place a save before you go to painting your ship, just incase you find out suddenly you're trying to find the drivers door on the invisible boatmobile!
Sooooo, completely off topic but based on the opening of the video it looks like you have run into the same bug I have. The orange rain drop icon that is warning of a massive incoming storm seems to be stuck on your hud. I picked mine up on the prison job for the UC/Crimson Fleet. Any tips on getting rid of these pesky things?
Not sure if your aware but to add to your vid. Nova Galactica shipyard is defunct and taking over by pirates they don't sell anything and the den is great for selling contraband before going to another territory can bypass need for shielding cargo and scans.
Mostly was wondering if you finished up the Crimson Fleet quest pairing with them as I went a different way and I can still access the Nova Galactic Staryard and get parts there.
Regarding star map travel distance - some closer looking stars are not reachable, because map has depth - It is 3D and not flat, you see only projection of it. If you try to turn it, you will understand. If closer looking star has longer travel distance is because it is "deeper" in your view. And naturally further to travel.
3:06 The map IS correct. It is simply three dimensional and a star may be further down or up from the plane, and therefore actually further away than it looks from above.
Ryujin in neon sells best ship in game the narwhal for around 400 too 500k, depending on commerce skill, has a 36 base reactor which won't open till lvl 50ish for building, it's class c though
Hey the star chart is written in a 360 sphere, so when you choose a system it is going down the x axis or y axis. That is why you have distances readouts you get.
Hey , used to watch you alot for destiny. I stopped playing a lil while back. Nice to see you in the starfield. I think your skills will be so good for this game with builds and things like that.
5:49 would of been cool to have the den sell basically ship parts that are heavy focus on offensive, aka, WOLFEN parts. Every outer part of the ship having some form of blade so that it's optimal to ram ships to cause damage to them without damaging your own. And a full glide parallel dismembers certain systems.
The reason the map has weird distances, is it's a 3d map on a 2d plan. I'm not sure, but i think there is a way to rotate the map, some stars look closer, but are farther away.
I got the Mantis shil early on, and whike I was tinkering removed two of the engines (the smaller round ones beneath the shielde cargo) and I only now realize that was pretty dumb and costly for me. Starting to unlock the skils to fet better statship parts, as I already have my class C license thankfully
1st. Great video! 2nd. "Number of landing gear" is a bit of a misnomer. It's talking about thrust. Gear have 1-4 each depending on brand/type for thrust. 1 thrust offsets about 200 units of ship mass.
Yeah the star map toke a while to get used to as its made in a 3D design but your mainly looking at it top down from a 2D perspective and thats why the distances dont make mutch sense at times.
You found the ladder indicator, did you find the one for stairs? Helped me make sense of why it sometimes won't have a path in some cases. The double click on ship to find unattached modules might save me, but it has let me save it w/ unattached then become problem later & broke that shiip
So, a little late and post patch. Before the patch, if you duplicated the base part that the object (engine for example) was attached to, it would duplicate both.
Your weapons also only need one bar/pip of power. More power to your weapons decreases reload/recharge time. You're also only going to half power your engines because that's where your max maneuverability is.
Actually, it is best to max out all of your weapons. You may not have big enough reactor to power them all at the same time but that's where power distribution comes into play. E.g. depending on the situation, you may take power from engines and/or shields and put it into weapons to blast everyting in your path. Or you can put max power into lasers and when target shields are down, you redirect power to your projectile weapons. For example, I have 6 laser guns in group 1. Each consumes 2 power and 12 is max you can put into weapon group. You should also max out your engines but it is a little more difficult, since additional engines weigh a lot. When you need to flee, you can simply put all the power into engines for max speed and leave weapons unpowered.
You can use pieces that came with the ship, even if you delete them. They kind of "bank" the pieces if you delete them, so you can install themback if you want.
Every time I build a ship and put a higher level cockpit on I lose my cargo bay? Can you make a video on where the cargo days are in the bigger cockpits? Also, how do you get workstations inside the ship? I’ve tried putting on all the different habs and there’s never a workstation or a cooking station in them.
Fuel capacity is redundant in this game, don’t waste skill points on fuel capacity until you have unlocked everything else. Only upgrade fuel capacity through the ship builder. Once you have reached a star system you can instantly fast travel there from anywhere regardless of fuel capacity so it is a waste to use skill points, more so you can reach any star system from the start of the game by making your way in smaller jumps, which also counts towards your “go to every star system progress.
Everybody should know if you are stranded you can always empty your gear in you ship not cargo just drop it somewhere in you ship away from desks then you can fast travel to newAtlantis
Good Job with the video. I see Red bars over the White colored bars (like a Gas gauge or Thermometer Bar scale) as you add/remove or swap around parts. Is this a min/max situation?
For anyone wondering about why they're using helium for power, it's because your ship is powered by a fusion reactor. Lighter elements are easier to fuse. Helium 1, and helium 2, release a LOT of hard radiation when fused. Helium 3 doesn't release any radiation at all. So you don't have to worry about adding mass for radiation shielding or a way to vent that hard radiation. Or replacing your reactor because it's auper radioactive and breaking down from radiation damage.
You gawd damn nerd take my like
makes sense
Thanks bob lazar
Sorry confusing and not a beginner guide.
After watching about five different ship-building beginner guides, this one was by far the most informative.
This might be the best ship building video. The idea with the docker on the ground is brilliant. Literally never seen anybody do that so far
Thank you so much for this video! I kept getting errors for the docking module, and it was making me crazy. I never realized I could flip it and put it on the bottom of the ship....game changer! You gave a great description of all the ship parts and it was much appreciated!
A quick way to get do the required leveling tasks for the piloting skill is to start the join the Vanguard quest in New Atlantis. They have you do a dog fight simulator and the kills you get in it not only count as real ship kills but also give some XP. You can retry the simulation as many times as you want even if you succeed.
You can also level up your lockpicking skill... when you start the simulation (just as the first ship pops on) get out of your seat and go to the computer and hack into the upgrades.
You've no idea how frustrated I've been with trying to figure this stuff out on my own. I swear as I get older my mind is melting LOL. Thank you SIR for making this video. Clear and understandable guide without the fluff a lot of others use. Again thank you for making this video and making things easy to understand.
Glad I could help!
The map is 3 dimensional not 2 dimensional. That's why it seems weird. Some stars are further "forward" in the depth of the map.
Yeah it’s very unclear, and the rotate function is kinda jank, I wish it was kinda like NMS
Correct
They shoulda made the ones that are deeper or closer on the red-blue spectrum so you can better judge what your looking at, or make the map fully rotatable 360/360
@@coltonshanley1921 that is not just smart but really fucking cool. That’s a fantastic idea
It only goes right left up or down, it soes not rotate as it should. Quasi 3rd dimensional
Fantastic video. No dull wasted moments. Straight up knowledge sharing. Thank you!
An absolutely awesome display of the fundamentals of ship building in starfield and I think you barely scratched the surface.
I've watched a couple of videos on this subject and I think this is by far the best. Thanks & Kudos!🙌
Glad you enjoyed it
Flipping the docker! Holy smokes! Made this video perfect!
If you see a ship landing nearby while you are at an outpost or exploring, you can go to the ship and get on it. Once you have killed the crew, that ship will remain there. So if it is a class C, but you can't fly class C yet, make a note somewhere about the location, then come back when you are class C certified. I have had a ship like 200m out from my outpost for the last 30 hours, i cleared out the crew but didn't want the ship. In Starfield it won't despawn
I find even If I don't plan on using a ship at all it's worth the creds to take it and sell it
@Ebontis One formula you need to know is Mass: Landing Thrust. Each Landing Thrust will support 200 Mass. Thus, higher thrust landers are more efficient.
Beautifully explained. If no one has told you yet, thank you. I really appreciate this.
OMG; I've clicked to many videos to try and find somebody doing it from ground up... thank you.
There are also dimension limits to how long/wide/tall you can build a ship. I could be wrong, but I think it's around 40m on both sides, so 80m total. I hit this limit trying to turn a ship into a Starcraft-inspired battlecruiser, with literally every hab module in the game, lol. I don't know how tall it can be, but you can definitely put 4 levels on it, which is awesome enough. But, the length restriction crushed my battlecruiser ambitions lol.
Another tip that needs to be mentioned is that the algorithm that figures out where to place doors and ladders internally really sucks when you don't understand it. It prioritizes the 1x1 habs for ladder placement, which you can use as a central ladder to reach different levels of the ship, but for whatever reason it doesn't like putting more than two doors on a single 1x1. So, if you have four habs connected to all four walls of a 1x1, then only two of them will have doors to the 1x1, while the other two will be connected to other habs.
If you don't strategically use 1x1 habs at all, then the door and ladder placement can--and will--turn the interior of your ship into a 3D maze. It would be nice to see a mod for manually placing doors and ladders between habs, but for now the best advice is to force the algorithm to use the 1x1s as the only reasonable placement points for ladders and try to build in straight lines from front to back. It won't place a ladder between habs when there exists a 1x1 it can use instead, though this doesn't work if it fails to put enough doors in to connect all the habs on one level. The best strategy I've found is to build in straight lines from a central stack of 1x1 modules to corner the algorithm's ladder placement so you don't have to climb up 2 levels, go left, climb down a level, go right, go straight, and climb back up again to reach the cockpit when it should really just be climb up 2 levels and go straight.
I just want to say you are a wizard and a godsend. I watched one other shipbuilding guide right before this (just showing the building of a single ship) and they did a 1x1 stack but didn’t explain it and ended up with a cool flow. Then I come immediately to this video, see your comment, and go try it out on the build I’ve now spent probably 4 hours on (about half was just for fun and looking at how to combine Nova Galactic and Taiyo parts in a cool way).
Turns out, adding a central, tri-level 1x1 stack fixed almost every one of my problems instantly and set up the solution for the other one.
Also, it would be awesome to build a StarCraft BC but I don’t think there’s any kind of Yamato cannon around to really make it work lol.
Only 20k views? This video is massively slept on. You were very detailed and thorough. I’m going to need to watch this atleast 3 times to get a full understanding
Just beware that ship power doesn’t work the way he says in the video. You can have all systems maxed out at 12 pips with any size reactor, you just won’t be able to power them all fully at once. In my opinion having weapons you can max out when you need to, taking pips from your engine or whatever you choose, and deal massive damage is always better than simply maxing out all systems but having them all suffer as a result.
@@screwyouguysimgoinghooome8479 okay thanks 🙏
So my current ship is based largely on Morphologist’s design. Had to make a few adjustments to fit the reactor and grav drive I wanted, but nothing major.
My jump range is 30, maneuver is 98, my fuel is 500, my crew is 8, my cargo is over 2500. I have seven particle beam turrets on my ship, 3 are the top tier found at HopeTech, the other 4 are the particle turrets you can get anywhere. Then i have 2 top tier suppressors for doing massive EM damage.
This ship is so beastly that when I jumped into Kryks to crimson fleet central I wiped out the entire fleet before before I could get into photo mode.
This is a great guide. Thank you. I wish I had watched it before painting each individual piece of the shieldbreaker. 😂
This was the best shipbuilder video I’ve seen so far. Thank you for all of your information. Can’t wait to build my ship tomorrow.
Great video very informative, will be coming back to this as a reference guide.
Glad it was helpful!
pity you didn't do more starfield videos, this was probably the best ship building guide I've seen so far
Anyone else get Austin Powers space ship “private , Johnson joke” vibes when he put the two balls underneath 😂….
Ebontis, this was a great, simple guide to Shipbuilding. I have already rebuild a Raccoon and the Mantis but I was hap-haphazardly just guessing my way through the process. Both came out much better than I started (in my opinion) and both work fine. I actually prefer the Raccoon, which I stole from someone. Your video game me more to think about and should help me improve my next redo. I am in the business of stealing ships from Eclipse and Crimson - that is my theme for this character.
One thing that bothered me (probably because of my background in astrophysics). You commented a few times about the weird way the star chart works and re-orientates itself. You also commented about how it was weird that it was further to get to some of the star systems which appear to be closer to your location. Actually, the way Bethesda handled this star chart is impressive to me. You appear to be thinking "two dimensional" while space is at least three dimensional (probably four, at least for this game, since we bend time with space). If you consider the 3D aspect of the universe being "flattened" for out convenience, the way that star systems shift as you pan around the chart is actually correct and intuitive.
I applaud Bethesda for their work on this part of the game and I applaud you for taking the time to explain shipbuilding so nicely. Sadly, I find the cursor on my PC system never aligns with parts, resulting in the cursor being well off to one side of the screen, greatly hindering me from actually selecting any part(s), which is beyond frustrating. I am sure Bethesda set the building model to a fixed pixel system based on the Xbox but I have yet to find any display settings that help me align the cursor even close to my ship. Default is 1280x720 and that is the worst. I am using 3440x1440 now and it is at least allowing me to build. I realize these comments are not related to your great video. I am just sharing a little frustration with the building model that is preventing me from moving forward as nicely as I would like with shipbuilding.
Thumbs up for sure! Thank you, sir.
I've heard people mention that if you capture a ship or discover a ship on a planet, you may find your Piloting skill isn't high enough to pilot it. Does the ship remain in the game? Eventually you will have a high enough skill to pilot it, can you simply go back and get it? Whether floating in space or on the planet's surface?
Yes, I raided a ship in orbit of a planet but wasn't high enough class to fly it. Came back later to find that there's even a marker on the map for you to come back to it later.
Probably the best ship building video I've seen yet. Thank you so much.
Hi Ebontis, I always enjoyed your Destiny 2 content and you have carried the quality to your Starfield content. Keep up the great work.
GOT IT, BAWLZ.... saw it, thought it, you mentioned it. LOL good vid btw, i have figured most of this out, but some confirmation and visual examples help alot.
I started laughing when you placed the 2 balls fuel tank at the back of the ship 😂😂 side note I should have watched a little more lol
Great introductory guide. I've been playing the game for a couple weeks now, but I still learned some new things from this video. So good job!
Great guide of ship building and explanation of each part and how they work together. And you show each part, how they look, and fit. Easiest video to follow!!! Thank you for this gem.
I do like how these ships have a real Space 1999 vibe:) I think it's the mass vs engine power and speed I was really struggling with.
Thanks for this video. I have found ship building quite confusing as there is no tutorial. Explained things really well and I took two pages of notes.
This was a great overview - thank you!
Very thorough video, i learned a lot of things i wish i knew going into shipbuilder previously.
One of the best videos yet on the Basics now please cover how to move and flip parts please
You can delete items you don't have the class for. It shows up in your list of parts to place later with a + sign. You just can't use it on any other ship.
You have saved me from overwhelm. Thank you so much.
Thank you for the clear and concise tutorial! It's great to have a starting point now. No more fumbling around :)
Glad it was helpful!
This helped me out a lot! Thanks for this! 👌🏽
Love it!! Muddled through myself, but still learned things, reasons and if new to starfield this vid will help for sure!!! Save you tons of headaches and harsh language😂
Glad it helped!
Have you done a bad ass ship build video for A, B, and C class ships with shopping lists? You explain everything so well. I’d follow your builds and I bet you have some awesome ships.
Personally, I think seeing the ship as a mobile player base is better than just worrying about dogfighting. Obviously, you can't store everything on your ship, but that's why outposts/player homes are supposed to help.
Lots of useful info. Many thanks.
19:21 Aaaaand we've discovered how to have truck nuts in space. Glorious.
A thing to remember; as of writing this, sometimes if you paint your ship there's a glitch where it will make the ship invisible, and you can't exit from the cockpit, among other nasty things the glitch does. So, be careful, place a save before you go to painting your ship, just incase you find out suddenly you're trying to find the drivers door on the invisible boatmobile!
Thanks for explaining it simple enough so many videos on RUclips keep it up have you got a video for outposts ❤❤❤
1:31 omg needed class B for the reward for the side quest Walter Stroud gives you
Sooooo, completely off topic but based on the opening of the video it looks like you have run into the same bug I have. The orange rain drop icon that is warning of a massive incoming storm seems to be stuck on your hud. I picked mine up on the prison job for the UC/Crimson Fleet. Any tips on getting rid of these pesky things?
Yes, please it’s so annoying lol
I leaned a lot! Thanks. Did I miss how to change the interior? I changed things around on the frontier and now my bed is gone! LOL
Damn fine video. I learned heaps. Thank you very much.
You are VERY welcome.
Very helpful as usual. Thank you Ebontis, your guides are much more useful than most.
got a chuckle out of the truck nuts fuel tank
Not sure if your aware but to add to your vid. Nova Galactica shipyard is defunct and taking over by pirates they don't sell anything and the den is great for selling contraband before going to another territory can bypass need for shielding cargo and scans.
That may be different in my game, did the Crimson Fleet end up coming out on top of a faction quest?
@@Ebontis Not sure what your asking? Crimson Fleet is the only pirate group you can join.
Mostly was wondering if you finished up the Crimson Fleet quest pairing with them as I went a different way and I can still access the Nova Galactic Staryard and get parts there.
@@Ebontis I understand know no i haven't finished it yet maybe its bugged but started out as under attack from eclipse merc's for me?
Oh that might be an early quest or something actually. Forgot about that.
I am addicted to the shipbuilder evreytime i play i soend hours in there playing around
I’m currently putting the final touches on my Millennium Falcon
thank you this was very helpful
Regarding star map travel distance - some closer looking stars are not reachable, because map has depth - It is 3D and not flat, you see only projection of it. If you try to turn it, you will understand.
If closer looking star has longer travel distance is because it is "deeper" in your view. And naturally further to travel.
Thank you!
3:06
The map IS correct. It is simply three dimensional and a star may be further down or up from the plane, and therefore actually further away than it looks from above.
12:45: No. That cockpit can only be entered from the rear. See the little moving chevron like
Ryujin in neon sells best ship in game the narwhal for around 400 too 500k, depending on commerce skill, has a 36 base reactor which won't open till lvl 50ish for building, it's class c though
Hey the star chart is written in a 360 sphere, so when you choose a system it is going down the x axis or y axis. That is why you have distances readouts you get.
Hey , used to watch you alot for destiny. I stopped playing a lil while back. Nice to see you in the starfield. I think your skills will be so good for this game with builds and things like that.
Welcome back! Thanks for the kind words.
Covered everything! Ty
5:49 would of been cool to have the den sell basically ship parts that are heavy focus on offensive, aka, WOLFEN parts. Every outer part of the ship having some form of blade so that it's optimal to ram ships to cause damage to them without damaging your own. And a full glide parallel dismembers certain systems.
interesting , Thank You
Great video man thanks
Can you do one explaining ship crew and passengers slots?
I got a bigger ship and prioritized Cree slots but lost crew.
tyvm
The reason the map has weird distances, is it's a 3d map on a 2d plan. I'm not sure, but i think there is a way to rotate the map, some stars look closer, but are farther away.
I got the Mantis shil early on, and whike I was tinkering removed two of the engines (the smaller round ones beneath the shielde cargo) and I only now realize that was pretty dumb and costly for me.
Starting to unlock the skils to fet better statship parts, as I already have my class C license thankfully
1st. Great video!
2nd. "Number of landing gear" is a bit of a misnomer. It's talking about thrust. Gear have 1-4 each depending on brand/type for thrust. 1 thrust offsets about 200 units of ship mass.
Thank You sooooo much:)
Thanks!
Greatly appreciate the generosity here. Happy the guide helped you out.
you can , color the whole ship at once? I had no idea. Thank you for this vid.
Yes you can! Glad it helped.
So helpful! TY!!!!
You're so welcome!
Yeah the star map toke a while to get used to as its made in a 3D design but your mainly looking at it top down from a 2D perspective and thats why the distances dont make mutch sense at times.
*laughs out loud* that was comical and unexpected :)
Just found your channel, well done sir very informative and well presented!
Welcome aboard!
Solid video bro 👌
You found the ladder indicator, did you find the one for stairs? Helped me make sense of why it sometimes won't have a path in some cases. The double click on ship to find unattached modules might save me, but it has let me save it w/ unattached then become problem later & broke that shiip
So, a little late and post patch. Before the patch, if you duplicated the base part that the object (engine for example) was attached to, it would duplicate both.
20:39 I need to see this design take off 😂
Your weapons also only need one bar/pip of power. More power to your weapons decreases reload/recharge time.
You're also only going to half power your engines because that's where your max maneuverability is.
incredible guide.
no bullshit
Actually, it is best to max out all of your weapons. You may not have big enough reactor to power them all at the same time but that's where power distribution comes into play. E.g. depending on the situation, you may take power from engines and/or shields and put it into weapons to blast everyting in your path. Or you can put max power into lasers and when target shields are down, you redirect power to your projectile weapons.
For example, I have 6 laser guns in group 1. Each consumes 2 power and 12 is max you can put into weapon group.
You should also max out your engines but it is a little more difficult, since additional engines weigh a lot. When you need to flee, you can simply put all the power into engines for max speed and leave weapons unpowered.
amazing guide, ty
I thought it was funny with the razorleaf, where the fuel tanks were located
the biggest thing for me was realising that many ship Habs have 'variants'
By toggling this you can make sure you max out your crew members
You can use pieces that came with the ship, even if you delete them. They kind of "bank" the pieces if you delete them, so you can install themback if you want.
You can duplicate a group but only if the staryard has all those osrts available by default
For example try duping groups of portholes
Nova galactic sells walkway pieces you can use to connect your habs and conrol exactly where doorways are placed
good stuff
Nova galactic shipyard is just a dungeon but if you want nova galactic specialized shipyard go to Titan (moon of saturn on Sol)
Every time I build a ship and put a higher level cockpit on I lose my cargo bay? Can you make a video on where the cargo days are in the bigger cockpits? Also, how do you get workstations inside the ship? I’ve tried putting on all the different habs and there’s never a workstation or a cooking station in them.
there are flat dockers that attach to habs also
Fuel capacity is redundant in this game, don’t waste skill points on fuel capacity until you have unlocked everything else. Only upgrade fuel capacity through the ship builder. Once you have reached a star system you can instantly fast travel there from anywhere regardless of fuel capacity so it is a waste to use skill points, more so you can reach any star system from the start of the game by making your way in smaller jumps, which also counts towards your “go to every star system progress.
Everybody should know if you are stranded you can always empty your gear in you ship not cargo just drop it somewhere in you ship away from desks then you can fast travel to newAtlantis
Good Job with the video. I see Red bars over the White colored bars (like a Gas gauge or Thermometer Bar scale) as you add/remove or swap around parts. Is this a min/max situation?
Awesome video as always. Thanks buddy.
No problem 👍