This game is definitely underrated. Despite owning it for three years, I only started playing it in the last few days, and I must say it's really addictive! Yesterday night I spent 3 hours and a half playing it, and I just couldn't stop. Once you understand how it works (it took me some time to realize you press Select to activate extra weapons), it really opens up. Yes, it can be frustrating to be pushed back to earlier sections, but it never gets boring. There is a nice variety of enemies with different patterns, cool bosses, and the soundtrack is very good, like "Mega Man-good". I don't think it's a very hard game, especially for experienced players: I managed to get to section 50 so far, and with practice I expect to beat it in the next few days. The only problem is that navigating the third (and final) area becomes very confusing, but I won't give up!
I played Section Z in 2000 and I loved the game. I rented the game for a week and would play it every single day religiously simply because I loved it. As time went by my memories of the game began to fade. I have been looking for it for years and finally, after 23 years, I found it 🥰
I owned this as a kid & never knew what I was doing, this episode explains so much! I played for hours & never even reached the first boss apparently. Thanks!
I remember this game well... Section Z was one of the first games I got for my NES. It's distinct control differences and variety of enemies compared to the likes of Gradius & other side-scrolling shmups made it stand out. I always thought it was cool how the character would walk if you touched the floor...which the developers actually "animated." As a fan of the genre it had almost all of the right elements, especially for its era. However, it certainly was difficult game and my 13-year-old self couldn't figure out the maze/branching system. As a result, it was extremely hard to get past some stages, so looping back even one stage was devastating...especially when you were already low on health! Those aspects combined knocks the fun right out of a game and makes it frustrating. It really is too bad there wasn't a save or at least a password, because then the game could have been epic!
I remember this game. I used to played them all the time. I got it for Christmas back 1987, and I played it to death, but it was completely different than the arcade original. I played this game for hours where I find a path to go which was confusing for its time, and when I got to the final boss, it has a bit hard, but you have to shoot four of the cannons to stop projectiles in all directions to shoot the L-Brain, and WHAM!!! I finally beat the entire game, and got to see the ending. It had a decent ending, but looks good. That brings back a lot of memories.
I loved Section Z. This brings back memories. Burai fighter on Gameboy was arguably one of the first advanced shoot em ups around at the time on home systems.
Loved this game especially the soungtrack. Beat it several times but I was that guy who loved puzzles and actually mapped Metroid on graph paper. I remember pausing it and drawing our hero shooting at the L-Brain to show friends at school what it looked like.
I remember when my stepdad moved in with us around 1990, one of the few games he had with his NES was Section Z. I found it utterly impenetrable and it quickly became my least favorite game on the system.
This game is one of the few NES games I played but was never able to finish. Had exactly one friend in junior high who did. Kind of wonder if I could these days.
Same here. I watched a friend in junior high tear through this game and destroy L-Brain once, but I could never get to the final third of the game. I also witnessed him destroy Blaster Master, whereas I could never defeat the final boss before running out of lives.
Blaster Master I was able to beat, although it was the boss of, I think it was Level 6 (the ice stage), that was the one causing me all kinds of problems. The only other games I played and could never finish were Ninja Gaiden (could routinely get the final boss's third form, but was too low on health by that point to do anything with it), Double Dragon (not sure I ever even got to the end of that game), Battletoads, and TMNT. I can't really think of too many others. Knowing that Section Z had a save feature in Japan, though, almost feels like a middle finger to America. 🤣
I played “Section Z” all the time, and I did defeated L-Brain, the final boss in the game, and the ending was mind blowing. I first beat the whole game since I was 10. I gone through all the paths to take without the map, and there you go. I used my NES Advantage for turbo firing. The original controller was a button masher to aim your fire.
I’ll have to give this one a try. I do find Metroid-type shooters frustrating, but this one looks like it has some charm. Good video Jeremy, as always!
As a kid I actually traded in Rygar for Section-Z at the used game store, and I was so disappointed! I found this game damn frustrating, and I enjoyed Rygar quite a lot. So I always regretted that trade-in. Hearing the music from the game now brings back bad memories, I just didn't get this game at all, and I found it unforgiving. I didn't have the patience and found the branching paths confusing. I'd say I pretty much hated the game, but seeing this video makes me realise that it has some qualities, and it would've been a lot better with a password-feature.
I did manage to beat the North American version just last week. I was home sick from work with a whole day to kill in bed and this was a pretty fun use of four hours of it. My advice: Wait for a similarly opportune excess of leisure time and take notes.
I played this game quite a bit when I was young but never gave much thought to it's branching design and nuanced progression. Nice video as always Jeremy, will have to play this one again.
Nobody liked Section Z where I grew up, I think it got a relatively late release here. Compared to what we had been playing already, even compared to Gradius the power ups felt unsatisfying. I get what you mean with the Metroid influence, and I always felt that the games somehow took place in the same universe. It took me a day to finish the game, and once I was done I never wanted to touch it again. The music is fantastic though, at least played in the correct tempo. On out 50Hz PAL systems, not so great.
Ah Ha! I had forgotten about this game for the last 20+ years. I know that I played this game enough to recognize two of the mini-bosses. I can also remember trying my darnest to map out the maze to make progress. I must have enjoyed it enough to play it a lot though. Because watching the play recalled ancient memories of the enemy patterns. I kept wanting to move you to the "best" spot to get the health pick ups. Now I need to find this game emulated and see how far I can get based on these lapsed memories. FYI, I can still run the mazes of Atari's Adventure blindfolded, I think I have a broken brain.
oh yeah I loved this one on NES! never did finish it I think I may need to track down a copy. And agreed that the music was really good... I forgot about the great boss theme music!
Why did it take me so long to recognize the "...on the next episode" song he has been using? I guess it is time to turn in my Eltingville Comic Club membership card.
I owned this as a kid and it frustrated me so. Because the European version also did not have any save feature. But the fact that Famicom does... I'll have to play that one.
I avoided getting this on NES because I thought it would have been like the arcade game which I wasn't crazy about. But if you want something similar to that version but much better in my opinion, look no further than Burai Fighter! :)
Captain Commando broke forth from an egg which was a zoned out Pong ball. Captain Commando (AKA Solid Snake) was the husband of Samus Aran and the child of their love was Pac-Man. Pac-Man and QBert gave birth to Mario and that leads us where we are today.
Grew up with Section Z. Never beat it tho. Definitely was the only person I knew with it. My dad's random choice. Turned out to be something we both liked.
I grew up with this game, and I finally beat the entire game completely since I was 10. I beat the final boss which was the L-Brain, but probably the mediocre final boss in the game.
If Section Z had a save feature back in the day it might have ended up one of my favorites. Capcom really dropped the ball not even putting in passwords.
For making honor roll as a kid my dad took me to Kay bees to choose any 2 nes games. I chose Section Z and Deadly Towers based solely on the cool cover art. My dad just looked at me and asked You sure? Those games are still imprinted on my brain
Most of the hate is really the emotion of frustration these commenters are expressing. I remember it being extremely hard but fun. The music and images from this video brought up long forgotten memories that I relate to as fond.
It's no fucking wonder I could ever beat Section-Z as a kid, no matter how hard I tried. This game really really needed a battery save pack installed into it, Now I know i can blame capcom for many lost hours of time. I always thought of the Z in section Z as a variable.
save states were made for games like the american version of this game. and even if players want 'authenticity', then only save state when japanese players would be able. easy-peasy.
I had Section Z when I was a kid, tho for the life of me I don't know WHY I picked it up as one of my rare game purchases back then (I can only assume the great NES demo unit at a store sold me on it). I never had the patience to map out the gates tho and became frustrated with having to start over all the time. I can only imagine that if it had had a save or password system, then I probably would have finished it.
I was 10 years old when I first beat “Section Z” for the first time on the NES. I was sitting on the floor in a living room in the projects where they were watching TV, I have the other TV and my NES and i played it the whole time. I was amazed when I finally beat the entire game.
Robert Ketterman maybe.. but I’ve played some truly horrible NES games. I don’t think this qualifies. Castle of the Dragon is a horrible game. This looks at least playable.
I figured it was those games based on your livestream clip of Elevator Action Returns at the end plus your mentioning Nintendo re-inventing video games twice (Western Metroid with its password feature and Zelda with its battery back-up save).
"reinventing video games" is too high of praise for Legend of Zelda. I fully admit this is a bit of a backlash on my part, but I feel like a lot of the time Zelda gets credit for far more than it was actually responsible for. As a bit of a gaming historian, I don't feel like Jeremy Parish would go so far to do the same, but here's a small list of games and dates that lead up to (and a couple of post Zelda releases) the first Zelda title and while Zelda was well-polished and sold well and thus was an inspiration moving forward, it was hardly created in a vacuum. Adventure (2600) 1979/1980 Pac-Man (Arcade) 1980 Berzerk (Arcade) 1980 - 2600 1982 Venture (Arcade) 1981 Advanced Dungeons and Dragons / Cloudy Mountain (Intellivision) 1982 Dandy (Atari 8-bit) 1983 Dragon Slayer (PC-8801) 1984 Tower of Druaga (Arcade) 1984 Courageous Perseus (PC-8801) 1984 Hydlide (PC-8801) 1984 - FC 1986, NES 1989 DraSle II: Xanadu (PC-8801) 1985 Gauntlet (Arcade) 1985 The Legend of Zelda (FC) 1986 Adventure of Valkyrie (FC) 1986 Ys (PC-8801) 1987
@@JeremyParish This has been a fantastic series so far, 100%. Though I admit I'm a bit conflicted on the order of release following the NES in specific. Regardless you do a good job of mentioning when certain games were originally released and on what formats and doing it this fashion does give a lot of context for how these games were received to the US audience which are definitely important to understanding the history of games.
The real thing is the Nintendo as well as Microsoft has invented nothing, neither super mario or zelda. They always bought or take idea, concepts or full games from others. The reason of this game is disappeared is because no one must thing that metroid is the evolution and full inspired to section z.
I dont like the Save feature, and i dont need it. The Game is fair enough, it sends you back to the last Checkpoint when you got 0 Energy. Wheres to point to save ? If you start from your last save point, you start from the last checkpoint, and if you dont save, and got throw back to the last check point, you got the same thing ! Saving just takes the fun & momentum away. When i stop to play, and put the game 1 Day/Week (or more) later in, i allready forgot the way to reach to the boss (did anybody used a old save state in RPG's, Resident Evil etc etc, that is older as 1 week ? Most people start from scratch) and i feel like i'm cheating (because ""somebody else"" did the hard work for me !) who dont say that i got just luck the last time ? So i start again ! Another reason why i dont like save games is that the game is then shorter. Why i start the game ? Because i want to play it, and to enjoy it. So when i got no save feature, i will play it until the end, and get the full expirience.
The 80s was about having a couple friends spend the night and take turns trying to get to the final boss until sunrise.
@Bryce Ahmad A bot responding to a bot that both joined RUclips on the same day. Get out with that spammy shit.
Halcyon days.. and nights :)
This game is definitely underrated. Despite owning it for three years, I only started playing it in the last few days, and I must say it's really addictive! Yesterday night I spent 3 hours and a half playing it, and I just couldn't stop. Once you understand how it works (it took me some time to realize you press Select to activate extra weapons), it really opens up. Yes, it can be frustrating to be pushed back to earlier sections, but it never gets boring. There is a nice variety of enemies with different patterns, cool bosses, and the soundtrack is very good, like "Mega Man-good". I don't think it's a very hard game, especially for experienced players: I managed to get to section 50 so far, and with practice I expect to beat it in the next few days. The only problem is that navigating the third (and final) area becomes very confusing, but I won't give up!
Ummmm, excuse me but Captain Commando doesn't have "stamina" or "hit points". He has "ENEGRGY" as displayed in the cutscene at 7:59.
:p
Section Z had the best music. Even the sound effects had a synergistic effect to the music!
I played Section Z in 2000 and I loved the game. I rented the game for a week and would play it every single day religiously simply because I loved it.
As time went by my memories of the game began to fade. I have been looking for it for years and finally, after 23 years, I found it 🥰
My uncle Tony had this game. RIP Uncle Tony
That stage map is insane! It's more complex than a bunch of electronic circuit diagrams I've had to troubleshoot....
Ive spent the majority of my life looking for this game. Thank you
Don't ever stop what you're doing, Jeremy. Your content is second to none.
Oh my God.... CAPtain COMmando.... mind blown...
I appreciate the effort and love you put into these videos. I always look forward to the next video in this series!
I owned this as a kid & never knew what I was doing, this episode explains so much! I played for hours & never even reached the first boss apparently. Thanks!
Same here!
I remember this game well...
Section Z was one of the first games I got for my NES. It's distinct control differences and variety of enemies compared to the likes of Gradius & other side-scrolling shmups made it stand out. I always thought it was cool how the character would walk if you touched the floor...which the developers actually "animated."
As a fan of the genre it had almost all of the right elements, especially for its era. However, it certainly was difficult game and my 13-year-old self couldn't figure out the maze/branching system. As a result, it was extremely hard to get past some stages, so looping back even one stage was devastating...especially when you were already low on health! Those aspects combined knocks the fun right out of a game and makes it frustrating.
It really is too bad there wasn't a save or at least a password, because then the game could have been epic!
This was one of the first games I got in '87. I never got to the bosses. This is a trip.
Ah, this must be my favorite year for NES releases. Thank you for talking about the games that no one else does.
This game was released on my birthday when I turned13. I used to play it a LOT but could never beat it. I'm pretty sure I never even came close.
Good game, and best pause sound effect ever - see 7:07!
I remember this game. I used to played them all the time. I got it for Christmas back 1987, and I played it to death, but it was completely different than the arcade original. I played this game for hours where I find a path to go which was confusing for its time, and when I got to the final boss, it has a bit hard, but you have to shoot four of the cannons to stop projectiles in all directions to shoot the L-Brain, and WHAM!!! I finally beat the entire game, and got to see the ending. It had a decent ending, but looks good. That brings back a lot of memories.
I loved Section Z. This brings back memories.
Burai fighter on Gameboy was arguably one of the first advanced shoot em ups around at the time on home systems.
Loved this game especially the soungtrack. Beat it several times but I was that guy who loved puzzles and actually mapped Metroid on graph paper. I remember pausing it and drawing our hero shooting at the L-Brain to show friends at school what it looked like.
My god the Japanese cover art is so cool
i bought this game as a kid cuz it was much cheaper than the other games and it had a cool ass cover
I think I bought then when I was 8. The box art alone sold me. Looked like Metroid. Great game.
I remember when my stepdad moved in with us around 1990, one of the few games he had with his NES was Section Z. I found it utterly impenetrable and it quickly became my least favorite game on the system.
This game is one of the few NES games I played but was never able to finish. Had exactly one friend in junior high who did. Kind of wonder if I could these days.
Same here. I watched a friend in junior high tear through this game and destroy L-Brain once, but I could never get to the final third of the game. I also witnessed him destroy Blaster Master, whereas I could never defeat the final boss before running out of lives.
Blaster Master I was able to beat, although it was the boss of, I think it was Level 6 (the ice stage), that was the one causing me all kinds of problems. The only other games I played and could never finish were Ninja Gaiden (could routinely get the final boss's third form, but was too low on health by that point to do anything with it), Double Dragon (not sure I ever even got to the end of that game), Battletoads, and TMNT. I can't really think of too many others. Knowing that Section Z had a save feature in Japan, though, almost feels like a middle finger to America. 🤣
I played “Section Z” all the time, and I did defeated L-Brain, the final boss in the game, and the ending was mind blowing. I first beat the whole game since I was 10. I gone through all the paths to take without the map, and there you go. I used my NES Advantage for turbo firing. The original controller was a button masher to aim your fire.
I’ll have to give this one a try. I do find Metroid-type shooters frustrating, but this one looks like it has some charm. Good video Jeremy, as always!
As a kid I actually traded in Rygar for Section-Z at the used game store, and I was so disappointed! I found this game damn frustrating, and I enjoyed Rygar quite a lot. So I always regretted that trade-in. Hearing the music from the game now brings back bad memories, I just didn't get this game at all, and I found it unforgiving. I didn't have the patience and found the branching paths confusing. I'd say I pretty much hated the game, but seeing this video makes me realise that it has some qualities, and it would've been a lot better with a password-feature.
Yeah my friend had this piece of shit game it never got any play too many good games to play
Ah yes, good old Section Z. I loved this game growing up & that soundtrack was wild hearing when i was 8 lol
I did manage to beat the North American version just last week. I was home sick from work with a whole day to kill in bed and this was a pretty fun use of four hours of it.
My advice: Wait for a similarly opportune excess of leisure time and take notes.
I got this around 1990 when I traded a friend Rescue: The Embassy Mission for it - still haven't even come close to reaching the first boss
One of my top 10 nes favs.
Im suprised to see this, as no one ive ever met had heard of it.
I played this game quite a bit when I was young but never gave much thought to it's branching design and nuanced progression. Nice video as always Jeremy, will have to play this one again.
Another Ghosts n Goblins tough game. I remember borrowing this game from a friend and getting fed up with it real quick.
Nobody liked Section Z where I grew up, I think it got a relatively late release here. Compared to what we had been playing already, even compared to Gradius the power ups felt unsatisfying. I get what you mean with the Metroid influence, and I always felt that the games somehow took place in the same universe. It took me a day to finish the game, and once I was done I never wanted to touch it again. The music is fantastic though, at least played in the correct tempo. On out 50Hz PAL systems, not so great.
Yeah, those slow-ass European localizations really undermined people's perception of some great early NES games. It's a shame.
Jeremy, noticed a typo in the description "A liner 1985 corridor shooter" - Liner should be linear.
Never played, forgot it existed but as soon as I saw the box art I remembered seeing it.
Last Rygar and now Section Z. Wow.
I can only hope you'll also do an episode on Robo Warrior in the future.
Keep up the great work!
Even without the save feature I still loved this game, and even managed to beat it. I was very dedicated when it came to games when I was a kid.
I had a friend who could blow through Section-Z in about an hour... Blaster Master, too. Those two eluded me, sadly.
@@JeremyParish I did beat Blaster Master too, but I am pretty sure it took me longer than an hour lol.
Ah Ha! I had forgotten about this game for the last 20+ years. I know that I played this game enough to recognize two of the mini-bosses. I can also remember trying my darnest to map out the maze to make progress. I must have enjoyed it enough to play it a lot though. Because watching the play recalled ancient memories of the enemy patterns. I kept wanting to move you to the "best" spot to get the health pick ups.
Now I need to find this game emulated and see how far I can get based on these lapsed memories. FYI, I can still run the mazes of Atari's Adventure blindfolded, I think I have a broken brain.
oh yeah I loved this one on NES! never did finish it I think I may need to track down a copy. And agreed that the music was really good... I forgot about the great boss theme music!
Hurry onward to Metroid! I still can't wait despite hearing you talk about Metroid so many times already.
Why did it take me so long to recognize the "...on the next episode" song he has been using? I guess it is time to turn in my Eltingville Comic Club membership card.
I owned this as a kid and it frustrated me so. Because the European version also did not have any save feature.
But the fact that Famicom does... I'll have to play that one.
I avoided getting this on NES because I thought it would have been like the arcade game which I wasn't crazy about. But if you want something similar to that version but much better in my opinion, look no further than Burai Fighter! :)
Can we just take a moment to note how much more badass he looks on NES compared to the arcade?
Captain Commando broke forth from an egg which was a zoned out Pong ball. Captain Commando (AKA Solid Snake) was the husband of Samus Aran and the child of their love was Pac-Man. Pac-Man and QBert gave birth to Mario and that leads us where we are today.
Grew up with Section Z. Never beat it tho. Definitely was the only person I knew with it. My dad's random choice. Turned out to be something we both liked.
I grew up with this game, and I finally beat the entire game completely since I was 10. I beat the final boss which was the L-Brain, but probably the mediocre final boss in the game.
Great video as always. Also enjoying my purchase of the FlipGrip.
Area 2 music is awsome!!
I never knew about the maze structure of this game. I did not pay attention to that when I was a kid.
Wow, Section Z had a save feature on the FDS? That's a huge loss for the US release.
Adam Piskel Quite a few games did. At the very least Castlevania and Metroid had one.
@@MrJWTH For sure. Also Kid Icarus as we saw not too long ago. But all of these titles had password systems to replace the lost save feature.
Castlevania didn’t but though that was a relatively short game so it wasn’t a major issue.
If Section Z had a save feature back in the day it might have ended up one of my favorites. Capcom really dropped the ball not even putting in passwords.
Section z sucks sooooo bad
Thank you for the FlipGrip!!!
Thanks for supporting it! Please use it in good health.
Wow. I remember this game when i was like 8 years old lol
I rented this one at our town mom n pop video rental store. It’s surprisingly good but tough!
For making honor roll as a kid my dad took me to Kay bees to choose any 2 nes games. I chose Section Z and Deadly Towers based solely on the cool cover art. My dad just looked at me and asked You sure? Those games are still imprinted on my brain
Ahhhhhh Deadly Towers….has to be the worst game I’ve ever played
Section Z was one of my favorite NES games! I’m surprised by all the hate in the comments.
Yeah, I didn't expect quite so much pushback.
Most of the hate is really the emotion of frustration these commenters are expressing. I remember it being extremely hard but fun. The music and images from this video brought up long forgotten memories that I relate to as fond.
Huh. An NES Works I completely missed. Wonder how that happened.
Probably took the wrong exit at the end of Section 44
@@JeremyParish That's what I'm using as an excuse for anything in the future.
@@JeremyParish but section 44 only has 1 exit....
Oh. I was thinking of FORMATION Z
beat this game as an 8 year old , sound track is the best.
It's no fucking wonder I could ever beat Section-Z as a kid, no matter how hard I tried. This game really really needed a battery save pack installed into it, Now I know i can blame capcom for many lost hours of time. I always thought of the Z in section Z as a variable.
save states were made for games like the american version of this game.
and even if players want 'authenticity', then only save state when japanese players would be able. easy-peasy.
I will play the arcade version. 😀👍🎮
I dunno how you manage to push these out so frequently without sacrificing quality. I'm jealous, frankly.
Unfortunately I think they miss out on capturing the bright red jumpsuit from the arcade game here, but otherwise it's a very good port
Sadly they went with "armored space warrior" on NES and let Space Quest keep its exclusive lock on "cosmic janitor"
I had Section Z when I was a kid, tho for the life of me I don't know WHY I picked it up as one of my rare game purchases back then (I can only assume the great NES demo unit at a store sold me on it). I never had the patience to map out the gates tho and became frustrated with having to start over all the time. I can only imagine that if it had had a save or password system, then I probably would have finished it.
The middle third of the game is the longest and most complex section by far, and it really kills the momentum when you can't save and restore.
You should cover Air Fortress.
Your MOM should cover Air Fortress.
Parish the thought.
HALs Air Fortress. Sick fuckin game. 1990. Dark soundtrack too. Especially after destroying the reactor cores.
My 4-year old self hated this game because of the labyrinth pathways.
Horizontal
Catch more wreck that Section Z-- Mf Doom
Section z is so hard. But being the 80s we had nothing better to do and I think my brother finished it lol
I watched a friend beat it once and said, "You know? Good enough."
You. I like you.
Section Z looks like a precursor to Final Mission/Battle of Los Angeles/S.C.A.T.
S.C.A.T. is pretty much a copy of Section Z's semi-sequel "Forgotten Worlds", which he showed briefly in this video.
todesziege “S.C.A.T.” was also released in Europe as “Action in New York”. I like the name “Action in New York” a lot better than “S.C.A.T.”
Sabisu! Sabisu!
The brain bosses are no coincidence. Most game concepts came from one guy and he is retired now. In A few years his stockpile will be gone.
Hey Jeremy, can you cover Felix the Cat from Hudson Soft, 1992, NES
He will but you gotta wait, he does videos on games in the order they were released
Please look forward to my review of Felix the Cat for NES in 2035
@@JeremyParish standing by, don't go dying on me in the meantime
You'll have to take that up with global climate change
Sounds like we may not reach Wario's Woods then.
I was like 7-8 when I beat this game
I was 10 years old when I first beat “Section Z” for the first time on the NES. I was sitting on the floor in a living room in the projects where they were watching TV, I have the other TV and my NES and i played it the whole time. I was amazed when I finally beat the entire game.
"Who is Zed?"
"Zed's dead baby...Zed's dead. "
Wow.. why didn’t I have this game..?
Cuz it is horrible
Robert Ketterman maybe.. but I’ve played some truly horrible NES games. I don’t think this qualifies. Castle of the Dragon is a horrible game. This looks at least playable.
Does this mean the next three NES Works are "Elevator Action" followed by "Metroid" and then "The Legend of Zelda"?
Something like that.
I figured it was those games based on your livestream clip of Elevator Action Returns at the end plus your mentioning Nintendo re-inventing video games twice (Western Metroid with its password feature and Zelda with its battery back-up save).
"reinventing video games" is too high of praise for Legend of Zelda. I fully admit this is a bit of a backlash on my part, but I feel like a lot of the time Zelda gets credit for far more than it was actually responsible for. As a bit of a gaming historian, I don't feel like Jeremy Parish would go so far to do the same, but here's a small list of games and dates that lead up to (and a couple of post Zelda releases) the first Zelda title and while Zelda was well-polished and sold well and thus was an inspiration moving forward, it was hardly created in a vacuum.
Adventure (2600) 1979/1980
Pac-Man (Arcade) 1980
Berzerk (Arcade) 1980
- 2600 1982
Venture (Arcade) 1981
Advanced Dungeons and Dragons / Cloudy Mountain (Intellivision) 1982
Dandy (Atari 8-bit) 1983
Dragon Slayer (PC-8801) 1984
Tower of Druaga (Arcade) 1984
Courageous Perseus (PC-8801) 1984
Hydlide (PC-8801) 1984
- FC 1986, NES 1989
DraSle II: Xanadu (PC-8801) 1985
Gauntlet (Arcade) 1985
The Legend of Zelda (FC) 1986
Adventure of Valkyrie (FC) 1986
Ys (PC-8801) 1987
The central thesis of this entire series is that games don't come into existence in a vacuum, so.
@@JeremyParish This has been a fantastic series so far, 100%. Though I admit I'm a bit conflicted on the order of release following the NES in specific. Regardless you do a good job of mentioning when certain games were originally released and on what formats and doing it this fashion does give a lot of context for how these games were received to the US audience which are definitely important to understanding the history of games.
Didn't a shittier version of this appear on those 31-1 cartridges? Where the ship could turn into a man mech and back into a ship?
That's Macross. It was terrible.
The real thing is the Nintendo as well as Microsoft has invented nothing, neither super mario or zelda. They always bought or take idea, concepts or full games from others. The reason of this game is disappeared is because no one must thing that metroid is the evolution and full inspired to section z.
I dont like the Save feature, and i dont need it.
The Game is fair enough, it sends you back to the last Checkpoint when you got 0 Energy.
Wheres to point to save ? If you start from your last save point, you start from the last
checkpoint, and if you dont save, and got throw back to the last check point, you got the same thing !
Saving just takes the fun & momentum away.
When i stop to play, and put the game 1 Day/Week (or more) later in, i allready forgot the way to reach to the boss (did anybody used a old save state in RPG's, Resident Evil etc etc, that
is older as 1 week ? Most people start from scratch) and i feel like i'm cheating (because ""somebody else"" did the hard work for me !) who dont say that i got just luck the last time ?
So i start again !
Another reason why i dont like save games is that the game is then shorter.
Why i start the game ? Because i want to play it, and to enjoy it.
So when i got no save feature, i will play it until the end, and get the full expirience.
This and bionic commando are better than the arcade.
They're completely different games.
Huh. You're the first person I've heard praising this game, everyone else who talks about Section Z says it's very boring and repetitive
They are WRONG.
or section zed. in just about everywhere people speak english other than the united states.