Finally Trying a Self-Damage Run and... | SpellRogue

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  • Опубликовано: 26 авг 2024
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    SpellRogue is a turn-based dice roguelike where you roll Mana Dice, spend them to cast powerful spells, gain legendary artifacts, upgrade your spells and experiment with potent combinations to annihilate your foes.
    The Let's Try series is a way to preview / review games in order to get my first impressions through the first moments of gameplay.
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    #SpellRogue #Part12

Комментарии • 31

  • @archangelkiragis
    @archangelkiragis 6 месяцев назад +17

    Both the "break your spells" mod and the "heal the enemy every turn" mod seem to be very undervalued for heat points imo.

  • @GavinBisesi
    @GavinBisesi 6 месяцев назад +12

    That 10-heal modifier is brutal, it really seems like it's way too punishing compared to the other things at that point score.

  • @FluffyBuffyPuppy192
    @FluffyBuffyPuppy192 Месяц назад

    Feels bad man... This particular playthrough shows how just the right combination of modifiers and build can also be a perfect storm in a bad way. I like that you explained which mechanics made things difficult in this situation and then highlighted what could have been good in the end. I think it's a good combination of comments on strengths and weaknesses.

  • @nuuskye
    @nuuskye 6 месяцев назад +8

    Those mutation modifiers were unreal. That must have been the literal worst roll

  • @herotalib9556
    @herotalib9556 6 месяцев назад +2

    Those were some brutal choices.

  • @patou454
    @patou454 6 месяцев назад +7

    Yo retromation, You gotta try a run with Azar and weak stacking. It's absolutely broken. Superheat: Deal 5 + 5 x weak, Kairotic Moment: inflict 8 weak on all enemies (3 charges, unrestorable), Heatstroke: Double weak on target ( I ended up not using it for many fights). I was able to turn 1 Boss 1 AND boss 2 as well as most elites.

    • @fiethsing9988
      @fiethsing9988 6 месяцев назад +1

      That's a great suggestion, I was looking for a build to do the 'Kill a boss on Turn 1' unlock.

    • @JezzyHsu
      @JezzyHsu 6 месяцев назад +1

      How does stacking weak kill the bosses?

    • @lunacynplays1852
      @lunacynplays1852 6 месяцев назад

      Yeah not only is the weakness build super strong, it’s also super safe; one of the easiest builds to take zero damage with IMO.

    • @patou454
      @patou454 6 месяцев назад +1

      @@JezzyHsuWith superheat. it deals (5 + 5 times weak on unit) damage. So early game with 5 weak, you hit for 30 (and turn off their damage) .

    • @SimpusMax
      @SimpusMax 5 месяцев назад

      There's also an artifact that applies 4 damage when you apply weak. And the AoE weakness to all spell. I did 356 damage in one shot on phase 3 of the last boss when I ran it

  • @thelaurens1996
    @thelaurens1996 6 месяцев назад +4

    NIce Try Retro!
    Crazy brutal curses!!!

  • @dndesperado8809
    @dndesperado8809 6 месяцев назад +1

    It could be argued the "break your spells" mod is properly valued at 7 points (or at least not 12, but probably an 8 or 9) considering the "-1 charge to all spells" mod is valued at 10, since the break mod can function like a soft version of the -1 charge mod if you just leave 1 charge in each of your spells. I'd imagine that it would be best to treat it like the -1 charge mod (other than not prioritizing deplete effects), but maybe choose to break one of your spells if you got a substantial benefit or could fix it that turn. Goes without saying though that the starting build having only 2 charges in each spell, while also being scaling, made that impractical at best.

    • @Retromation
      @Retromation  6 месяцев назад +3

      yes but the -1 charge to all spells is absurdly undervalued at 10 so it is moot

    • @dndesperado8809
      @dndesperado8809 6 месяцев назад

      @@Retromation Fair

  • @blackartsviper77
    @blackartsviper77 6 месяцев назад +4

    so at 41:21, only the damaged illusion healed - maybe the fight was actually a little bit easier because you could always have an illusion 'block the heal'? If Flame Storm didn't mess with it randomly. Regardless I don't think it would be possible with this combo of absolutely insane modifiers, that breaker one was absolutely savage too

  • @markcarbone9052
    @markcarbone9052 6 месяцев назад +2

    I did a similar wound build the other day on a lower mutation. Was doable with Vindictive, my problem was that the original 3 spells MUST be kept to make it viable. Leech especially! Ty for the vid. Was fun to watch. Wp.

  • @Dachaz1234
    @Dachaz1234 6 месяцев назад

    You said everything needing saying at the end there. Fully agreed.

  • @senditall152
    @senditall152 6 месяцев назад

    Those mutators were just insane there.

  • @isaacwolverine
    @isaacwolverine 6 месяцев назад

    That mutations were really brutal

  • @ManlyPicnics
    @ManlyPicnics 6 месяцев назад

    The spell break on depletion is absurd. It's a severe punishment for having a good build that utilises all your spell charges, which makes builds that need set-up turns infinitely worse. But it also sucks on single charge spells. That's the type of modifier that I personally would never take. I think the enemy heal for 10 isn't too bad, unless you're doing a lot of small hits.

  • @LaserStorm117
    @LaserStorm117 6 месяцев назад +2

    Dang. I see the theme of today's run is suffering

    • @LaserStorm117
      @LaserStorm117 6 месяцев назад +1

      Man, the Djinn not having a CD on his illusory mechanic and tripling is just so toxic. I tried very hard to not look at the time remaining on your video so to not spoil the fight, in hopes you smashed him.

  • @paw-paddedcalamity216
    @paw-paddedcalamity216 6 месяцев назад

    What in the world was that set of mutations offered? That was horrifying, not gonna lie. Like yikes, there was no clean way to play around that one I feel.
    Diminishment+++ seemed possible to play around but the guaranteed loss potential if you run into Chaos Angel (and being unable to play 1-charge spells AT ALL) is painful. Some of those mutation point totals should be higher lol

  • @danhein5391
    @danhein5391 6 месяцев назад

    Would it be better, at 19:50, to leach -> extract the 15hp, and then finish off the 13 hp?

  • @awalker300
    @awalker300 6 месяцев назад

    so you're at 5/6 wins at mutator 6. I believe my current record is 1/7 wins. Oooffff.

  • @zakkai5196
    @zakkai5196 6 месяцев назад

    rough start yeesh

  • @chrisosborn6401
    @chrisosborn6401 6 месяцев назад +1

    Self harm suffering for the Algorithm.

  • @Rabhadh-RhymesWithJava
    @Rabhadh-RhymesWithJava 6 месяцев назад +1

    I'll be honest, I saw the runtime and thought, "Ooh, short episode. Sounds like it's gonna be a steamroll."
    And, I mean, it was...

  • @LovelyBloodRose
    @LovelyBloodRose 6 месяцев назад

    For the algorithm

  • @donaldsnyder1543
    @donaldsnyder1543 6 месяцев назад

    Owwwie