With floor 2 being released, Imma share my thoughts on which game is better now. 1. Soundtrack, (it was never copyrighted in the first place), is better than pressure's at creating atmosphere. 2. Doors has a theme, and it sticks to it. The grumble nest, the dam fight, and the majority of rooms have amazing atmosphere. Gonna have to tie them though 3. I think Pressure "wins" variance in runs, but that's not a problem in my opinion, I prefer the simplicity of the mines, and the sewer rooms past 150 also help build environment and create variance. 4. For entity quality, it depends on how you think of it, gameplay wise, Doors wins. Yeah, at it's base Pressure has better entity gameplay, but I can't give Pressure's entities the win because like 3/4 of them are just reskinned doors entities with slightly different gimmicks. Design-wise, I personally prefer Doors for it's more memorable designs, also searchlights are ugly as hell. 5. I personally don't think a character who gets 1 minute screentime TOPS beats anybody. Jeff also has a ton of personality, but gonna tie that. Summary: Both are good games with garbage communities, although I'll prefer Doors any day since it got me into the horror genre in the first place, I won't ever give that up.
@@Da_kreemie stop riding doors, lil bro, kid, shes mine lil bro, lil bro is NOT a sigma like i am, i have a bigger rizz to aura level than little bro, guyattt
Doors shop : no dialogues Wise choice Pss come here Its you Heh.. what do you ned THAT FOR?! I think u forgot something on the table GET OUT GET OUT!!!! 🗣️ 🔥
U cant tell me there wasn't atleast a littleeee bit of bias when making this for pressure :3333 Ok fr now, don't mind me but I'm gonna have to deliver a bit of contructive criticism on your takes since (imo atleast) some were pretty biased towards pressure 1. Atmosphere These are two entirely different games set in entirely different enviroments, you legit can't compare them XD best you can get here is a draw, so currently 0 to 0 for both games 2. Variance in runs: Not much I can say here, pressure slams 3. Monster designs: Legit almost every pressure entity is a one to one replica of a doors entity with a slight change, lets evaluate: 1. Rush/Ambush vs Angler (+ variants) You did this solid, you can't say much about either of them since they're basically the same, just that Angler is easier to time -Eyefestation vs Eyes Lol, both entities have the same exact ghimick and you can't even properly see both during gameplay because you're not supposed to look at them, imo eyes wins because better jumpscare but this is close 3. Good people vs Dupe Dupe has more variety and attention to detail (I.E. Removing the door numbers for the previous room and also the key numbers, and Dupe has a more simplistic but slightly scarier jumpscare, imo, dupe wins, again close, but Dupe just is scarier overall while Z-96's jumpscare relies more on anxiety and shock value, also you counted Z-779's voice acting for this which, i thought the entire point of this was to compare Z-96 and Dupe lol, not Z-779, small mistake but whatever) Overall, I think doors is overall better since it has triple the content (modifiers and 2 sub floors 💀) + you can fight back against entities (crucifix) so more variety But it all comes down to personal prefference, great video
I want to say that I actually think that Eyefestation is better than Eyes, because you can also make it got mad, not just once but twice, and it will follow you trough rooms, changing from place when it doesnt see the player anymore. Eyefestation also has a lot of voicelines that give it more character and personality than just some eyes that float endlessly in middle of nowere. Edit: I forgot to add that Eyefestation also forces you constantly to look at its eyes, you cant walk normaly in the room until it is gone. And to finish, I think bringing up the fact that Doors has additional content is kinda unfair, given that it is a game that has been on roblox for some years, Pressure just released some weeks ago and the devs are constantly adding new features, eastereggs and creatures (They just put wall dwellers and turrets a few days ago into the game) But idk, that is my personal opinion qwq
@@Hikkikomogirl kk that's smth I forgot about eyefestation, but they still have the exact same gimmick of not looking at them and you won't see either of them properly in a casual game since you're legit not supposed to look at them + the only reason why you would even flash eyefestation is for the badge and suit it gives, and about the personality thing, ok fine eyefestation is only ***SLIGHTLY*** better due to more personality (and banger soundtrack) But then there's the point that neither of these games should be compared yet since doors legit has triple the content and you can't compare something that's been out for literal years at this point and has been recognised by almost every big content creator on roblox, + pressure updated are mostly just bug fixes and more lore (which doors currently lacks in) Both games are unfinished anyways, so u cant really compare them and no, ur good lol :]
What i find horrible about pressure is the LENGTH of the runs. It takes more than an hour to complete pressure, and you dying at the last part is much more demotivating and the searchlight jumpscare isnt scary/too atmospheric, and it serves more of a “clear sign of you dying” instead of a “terrifying fate”. I also find the good people unfair, its a waiting game to see which door is fake or not, and he’s super punishing too. eyesfestation is also very predictable, he spawns in rooms with huge windows showing the outside of the blacksite, and he ONLY spawns outside the windows, so it’s easy to avoid him, but i do think he’s better than eyes.
@@SomeGuyProb yeah, i do understand the first, but i find myself (even at 30 deaths right now) feeling like a 45 minute run is only about 20 because of how much stuff there is to see. for the second, yeah i do get why dying in the final grand encounter sucks. third, i mean..... you can just sit next to the doors. turn your volume up to max and just sit next to the door for 3 seconds, you will hear their breathing. as for eyefestation, i do often find myself questioning if she's coming, so.... idk.
Then you have the attention span of an overcooked steak. If you cannot sit through a minimum gameplay length of 40 minutes (saying this because of the Bendy And The Ink Machine reference badge) then your attention span is literally shattered. 💀
yap warning just got recommended this vid by a friend watched and while i was watching through i noticed a few key things you left out. so i just wanted to clarify a few things so first off you talked about environment, which seemed a little bias doors: the setting is a dark and abandoned hotel surrounded by water once you get in the game you can already see that the game is much higher quality then most other Roblox games. It does a good job of making high quality map and giving that eerie vibe pressure: you said that you could already tell that it was a much more hostile and dark environment. bro its literally a loading dock, it doesn't get good until you actually get in the sub. you also said dark for pressure multiple times, but it also is in doors. and now, my favorite part, variance in runs. now for some reason this is pressure fans go to argument, but there's a thing we should always keep in mind quality over quantity doors does a decent amount of rooms that yes can be recurring sometimes, but they're pretty high quality and stay in the same theme (abandoned hotel) pressure has a lot of rooms, but the thing is a lot of them are just funny rooms, like the doors easter egg, the obly bad thing with these is that it undermines the lore of the game. All these random rooms make you remember "oh yea, this is a game" they take you out of the environment of "this is a a secret underwater facility." So ig its really up to you to decide what you value quality or quantity quality of entities another one that felt like you added it cause you knew pressure would win other then looking better theres not really much else they have. Most of the mechanics for entities are straight from doors with a small twist (like every fangame does) angler is literally just rush but easier to time, frogger is ambush but more predictable cause it only rebounds once, pinkie is rush and ambush put together (cause the lights dont flicker for ambush and it works almost exactly like rush) chainsmoker is a pretty cool entity, still just feels like rush but slow, pande is rush and figure with a soundtrack very identical to an ultrakill ost. Eyefestation is literally eyes with a twist, a lot of other fangames have done this as well its not even really that much harder. for good people first off it made me mad when you acted like it was the it doing it when its the ai painter (ik you clarified but that part should have just been left out since it has nothing to do with the entity itself) searchlights is pretty cool, but very easy and spammed at the final encounter (more entities does not equal more difficulty) there's a few other that i didn't mention but can if you wish now i dont want people to think im spreading hate. If you like pressure that's fine, i like it as well, but to say its better then doors (the game it is literally a fangame of) is a little bit much
@@TH3_GAM1NGGUY1 yeah, that's valid criticism. maybe i was biased when i made this, maybe i wasn't. i don't really remember, it was 12 and i was tired and slightly scared of something so i tried to finish the video in a reasonable time. also, don't say "yap warning" here, people who scream about people "yapping" are people who have no attention-span. i will read the whole comment if it is actual good-faith criticism or an actual comment.
It still better than door tho.Also the rooms easter egg doesnt mean anything because first of all many rooms mean more replayability since some people will hunt for those rooms and easter egg rooms make the fans of that games happy that their games are being referenced in this game.
Pressure is good because it will make doors devs stop fucking around. 2 years and only now floor 2 is coming. Pressure being a competitor only favors the playerbase
@@hayden2638 i mean, i do think that is an effect of pressure, but the players will still favor whichever is the better game which, right now, is pressure. they already have content coming. though it is valuable to remember the developers are human.
@@c4tb0mb yeah I agree. But it's a phenomenon that is very common among indie devs. If they start making success they just slow down, usually something bad happens in their lives... Lots of things. Friday night funking is another example, it blew up and the final version never came. When there's a competitor devs feel way more motivated to work on the game.
@@hayden2638 fnf was more so a symptom of awful communication with the community and mishandling of many things, there wasn't so much a competitor to keep them going, it was the community reaching the boiling point.
To be fair, doors walked, coming up with the concept and showing it could attract a steady playerbase, so pressure could fucking win a marathon. (Also doors could be considered a tutorial for pressure as I find it much easier overall.)
doors and pressure both have there qualities, but overall, even thought pressure is more packed with content, doors is essentially the starting point, and isn’t better nor worse.
@@NoNever-vj3ii Pressure is doors, but better, it has more monsters, more challenge, and even better encounters, like the spotlights, Pandemonium, and many more.
@@Squid5671 i... never said that? i said that it would be awkward to have music in the doors section and none for pressure. i know the music isn't copyrighted, i literally use a doors song for my outro. it's just better to have the whole video be consistent and have no song asides the one i edited in specifically.
@SamAccountLink everything loses its horror after a while Fnaf was considered scary now barely is anymore Same thing with doors it was considered scary a year ago now people say it's not even a horror game
With floor 2 being released, Imma share my thoughts on which game is better now.
1. Soundtrack, (it was never copyrighted in the first place), is better than pressure's at creating atmosphere.
2. Doors has a theme, and it sticks to it. The grumble nest, the dam fight, and the majority of rooms have amazing atmosphere. Gonna have to tie them though
3. I think Pressure "wins" variance in runs, but that's not a problem in my opinion, I prefer the simplicity of the mines, and the sewer rooms past 150 also help build environment and create variance.
4. For entity quality, it depends on how you think of it, gameplay wise, Doors wins. Yeah, at it's base Pressure has better entity gameplay, but I can't give Pressure's entities the win because like 3/4 of them are just reskinned doors entities with slightly different gimmicks. Design-wise, I personally prefer Doors for it's more memorable designs, also searchlights are ugly as hell.
5. I personally don't think a character who gets 1 minute screentime TOPS beats anybody. Jeff also has a ton of personality, but gonna tie that.
Summary: Both are good games with garbage communities, although I'll prefer Doors any day since it got me into the horror genre in the first place, I won't ever give that up.
yeah, i do suppose you have points.
i am your 125th sub :] i watched this video and.. U N D E R R A T E D i loved it keep up the good work
edit: remeber me when u get famus :D
thanks for the support!!!
Imo, both games are good in their own ways
Im sorry is even an argument doors doesn't have sebastian
But they have Jeff and his friends >:]
@@Da_kreemie stop riding doors, lil bro, kid, shes mine lil bro, lil bro is NOT a sigma like i am, i have a bigger rizz to aura level than little bro, guyattt
@@2vorp bro what💀
@@Da_kreemie I'm going to be honest I have no fucking clue what he just said
@@sepeking fr
Doors shop : no dialogues
Wise choice
Pss come here
Its you
Heh.. what do you ned THAT FOR?!
I think u forgot something on the table
GET OUT
GET
OUT!!!! 🗣️ 🔥
U cant tell me there wasn't atleast a littleeee bit of bias when making this for pressure :3333
Ok fr now, don't mind me but I'm gonna have to deliver a bit of contructive criticism on your takes since (imo atleast) some were pretty biased towards pressure
1. Atmosphere
These are two entirely different games set in entirely different enviroments, you legit can't compare them XD best you can get here is a draw, so currently 0 to 0 for both games
2. Variance in runs:
Not much I can say here, pressure slams
3. Monster designs:
Legit almost every pressure entity is a one to one replica of a doors entity with a slight change, lets evaluate:
1. Rush/Ambush vs Angler (+ variants)
You did this solid, you can't say much about either of them since they're basically the same, just that Angler is easier to time
-Eyefestation vs Eyes
Lol, both entities have the same exact ghimick and you can't even properly see both during gameplay because you're not supposed to look at them, imo eyes wins because better jumpscare but this is close
3. Good people vs Dupe
Dupe has more variety and attention to detail (I.E. Removing the door numbers for the previous room and also the key numbers, and Dupe has a more simplistic but slightly scarier jumpscare, imo, dupe wins, again close, but Dupe just is scarier overall while Z-96's jumpscare relies more on anxiety and shock value, also you counted Z-779's voice acting for this which, i thought the entire point of this was to compare Z-96 and Dupe lol, not Z-779, small mistake but whatever)
Overall, I think doors is overall better since it has triple the content (modifiers and 2 sub floors 💀) + you can fight back against entities (crucifix) so more variety
But it all comes down to personal prefference, great video
@@radututulea2736 yeah, fair points. thanks for leaving actual criticism.
I want to say that I actually think that Eyefestation is better than Eyes, because you can also make it got mad, not just once but twice, and it will follow you trough rooms, changing from place when it doesnt see the player anymore. Eyefestation also has a lot of voicelines that give it more character and personality than just some eyes that float endlessly in middle of nowere.
Edit: I forgot to add that Eyefestation also forces you constantly to look at its eyes, you cant walk normaly in the room until it is gone. And to finish, I think bringing up the fact that Doors has additional content is kinda unfair, given that it is a game that has been on roblox for some years, Pressure just released some weeks ago and the devs are constantly adding new features, eastereggs and creatures (They just put wall dwellers and turrets a few days ago into the game)
But idk, that is my personal opinion qwq
@@Hikkikomogirl kk that's smth I forgot about eyefestation, but they still have the exact same gimmick of not looking at them and you won't see either of them properly in a casual game since you're legit not supposed to look at them + the only reason why you would even flash eyefestation is for the badge and suit it gives, and about the personality thing, ok fine eyefestation is only ***SLIGHTLY*** better due to more personality (and banger soundtrack)
But then there's the point that neither of these games should be compared yet since doors legit has triple the content and you can't compare something that's been out for literal years at this point and has been recognised by almost every big content creator on roblox, + pressure updated are mostly just bug fixes and more lore (which doors currently lacks in)
Both games are unfinished anyways, so u cant really compare them
and no, ur good lol :]
fun fact, sebastian is voiced by gianni matraganno. the same person that voices gabriel from ultrakill
@@silly_asterisk he is AMAZING in both roles
PLEASE give me the sebastian rig that you used in the thumbnail i cant find it so if you could leave a link that would be great thank you
What i find horrible about pressure is the LENGTH of the runs. It takes more than an hour to complete pressure, and you dying at the last part is much more demotivating and the searchlight jumpscare isnt scary/too atmospheric, and it serves more of a “clear sign of you dying” instead of a “terrifying fate”.
I also find the good people unfair, its a waiting game to see which door is fake or not, and he’s super punishing too.
eyesfestation is also very predictable, he spawns in rooms with huge windows showing the outside of the blacksite, and he ONLY spawns outside the windows, so it’s easy to avoid him, but i do think he’s better than eyes.
@@SomeGuyProb yeah, i do understand the first, but i find myself (even at 30 deaths right now) feeling like a 45 minute run is only about 20 because of how much stuff there is to see.
for the second, yeah i do get why dying in the final grand encounter sucks.
third, i mean..... you can just sit next to the doors. turn your volume up to max and just sit next to the door for 3 seconds, you will hear their breathing. as for eyefestation, i do often find myself questioning if she's coming, so.... idk.
@@c4tb0mbalso pressure has a bit of pvp aswell
I mean there's a literal FLASH GUN
Then you have the attention span of an overcooked steak. If you cannot sit through a minimum gameplay length of 40 minutes (saying this because of the Bendy And The Ink Machine reference badge) then your attention span is literally shattered. 💀
Nice job brisket keep up the bangers
thanks msan
It’s a good game but doors is still the og
Both are good
Both are bad
yap warning
just got recommended this vid by a friend watched and while i was watching through i noticed a few key things you left out. so i just wanted to clarify a few things
so first off you talked about environment, which seemed a little bias
doors: the setting is a dark and abandoned hotel surrounded by water
once you get in the game you can already see that the game is much higher quality then most other Roblox games. It does a good job of making high quality map and giving that eerie vibe
pressure: you said that you could already tell that it was a much more hostile and dark environment. bro its literally a loading dock, it doesn't get good until you actually get in the sub. you also said dark for pressure multiple times, but it also is in doors.
and now, my favorite part, variance in runs.
now for some reason this is pressure fans go to argument, but there's a thing we should always keep in mind
quality over quantity
doors does a decent amount of rooms that yes can be recurring sometimes, but they're pretty high quality and stay in the same theme (abandoned hotel)
pressure has a lot of rooms, but the thing is a lot of them are just funny rooms, like the doors easter egg, the obly bad thing with these is that it undermines the lore of the game. All these random rooms make you remember "oh yea, this is a game" they take you out of the environment of "this is a a secret underwater facility." So ig its really up to you to decide what you value
quality or quantity
quality of entities
another one that felt like you added it cause you knew pressure would win
other then looking better theres not really much else they have. Most of the mechanics for entities are straight from doors with a small twist (like every fangame does) angler is literally just rush but easier to time, frogger is ambush but more predictable cause it only rebounds once, pinkie is rush and ambush put together (cause the lights dont flicker for ambush and it works almost exactly like rush) chainsmoker is a pretty cool entity, still just feels like rush but slow, pande is rush and figure with a soundtrack very identical to an ultrakill ost. Eyefestation is literally eyes with a twist, a lot of other fangames have done this as well its not even really that much harder. for good people first off it made me mad when you acted like it was the it doing it when its the ai painter (ik you clarified but that part should have just been left out since it has nothing to do with the entity itself) searchlights is pretty cool, but very easy and spammed at the final encounter (more entities does not equal more difficulty) there's a few other that i didn't mention but can if you wish
now i dont want people to think im spreading hate. If you like pressure that's fine, i like it as well, but to say its better then doors (the game it is literally a fangame of) is a little bit much
@@TH3_GAM1NGGUY1 yeah, that's valid criticism. maybe i was biased when i made this, maybe i wasn't. i don't really remember, it was 12 and i was tired and slightly scared of something so i tried to finish the video in a reasonable time. also, don't say "yap warning" here, people who scream about people "yapping" are people who have no attention-span. i will read the whole comment if it is actual good-faith criticism or an actual comment.
It still better than door tho.Also the rooms easter egg doesnt mean anything because first of all many rooms mean more replayability since some people will hunt for those rooms and easter egg rooms make the fans of that games happy that their games are being referenced in this game.
I think the reason why pressure is more dark and atmospheric is because it tells you that you are expected to die, and will NOT return.
Pressure is good because it will make doors devs stop fucking around. 2 years and only now floor 2 is coming. Pressure being a competitor only favors the playerbase
@@hayden2638 i mean, i do think that is an effect of pressure, but the players will still favor whichever is the better game which, right now, is pressure. they already have content coming. though it is valuable to remember the developers are human.
@@c4tb0mb yeah I agree. But it's a phenomenon that is very common among indie devs. If they start making success they just slow down, usually something bad happens in their lives... Lots of things. Friday night funking is another example, it blew up and the final version never came. When there's a competitor devs feel way more motivated to work on the game.
@@hayden2638 fnf was more so a symptom of awful communication with the community and mishandling of many things, there wasn't so much a competitor to keep them going, it was the community reaching the boiling point.
@@hayden2638 fnf is still being worked on? bro said final version never came like the devs just disappeared or somethin lmao
@@shieloop kinda did lol, still waiting.
Brother is underrated asf
nah, sister, but thanks for that.
YES
@@jawadmuni3447 YES!!!! YEEEEEEEEEEESSSS!!!
To be fair, doors walked, coming up with the concept and showing it could attract a steady playerbase, so pressure could fucking win a marathon. (Also doors could be considered a tutorial for pressure as I find it much easier overall.)
????
doors and pressure both have there qualities, but overall, even thought pressure is more packed with content, doors is essentially the starting point, and isn’t better nor worse.
Yall are meat riding sebastian and saying it makes pressure better than doors when infact that isnt even an actual argument
@@NoNever-vj3ii true
@@c4tb0mb also ur opinion super biased af if you do a rematch your opinion will count
@@NoNever-vj3ii yeah probably
@@NoNever-vj3ii Pressure is doors, but better, it has more monsters, more challenge, and even better encounters, like the spotlights, Pandemonium, and many more.
and to be fair, pressure is just better than doors.
I came here for hot Sebastian but there's no gex 1/10. Pressure is better than doors btw
how many times must i tell you jimmy you CANT DO THESE THINGS WITH THE FICTIONAL CHARACTERS
@@c4tb0mb :3
Doors music isnt copyrighted you couldve played it in the video
yeah, maybe. but it would've been awkward to go from music to no music.
@@c4tb0mb yea ig
1:17 Why? Lsplash made all the soundtrack in the game
it'd be awkward to have a song and then no song at all.
@@c4tb0mb Omg please, the Doors soundtrack IS NOT copyrighted, stop spreading misinformation.
@@Squid5671 i... never said that? i said that it would be awkward to have music in the doors section and none for pressure. i know the music isn't copyrighted, i literally use a doors song for my outro. it's just better to have the whole video be consistent and have no song asides the one i edited in specifically.
eh id still prefer doors, i dont rlly play horror games for the horror
@@whenohimatosama6613 i mean, we are all entitled to our opinions.
??
Bro i hate it when a horrer game has no horrer. i thought thats what make a bad horrer game?
@SamAccountLink everything loses its horror after a while
Fnaf was considered scary now barely is anymore
Same thing with doors it was considered scary a year ago now people say it's not even a horror game
imo, yes.
As people said, voice acting, Sebastian, bosses are a lot harder (door 100 on doors is ez after getting there a few times)
doors ran so pressure could run the entire marathon
Skibidi
@@Nuggetboi2274 thank you for informing me that my video is of skibidi quality.
@@c4tb0mb the video is indeed sigma quality, for this u get +938,000000000000 aura
@@c4tb0mbit's very sigma and must have a level 10 gyatt
a
@@Littlecoolproot b
@@c4tb0mb *d*
Accoly doors win in old and Many copy
Entity Inspiration all Popular Game old
nice grammar
Pressure had inspiration.
I had a stroke reading that
god zilla had a stroke and god damn died
NO QUESTIONS ASKED
yes pressure is better than doors no diff
Nah. Doors would win.
Doors doesn't have Gabriel UltraKill/Sebastian though. 💀
Nah, Doors would *_-win-_**_ Lose._*
@@TheReal_CelestialWolfGacha but pressure won't have a sequel because pressure has a good ending
@@TheReal_CelestialWolfGacha Yes, Doors is the worse game because one guy gets 1 minute of screen-time.
In pressure have more peoples playing and doors.................. ITS THE WORST👎