Convert Geometry and UVs to Marvelous Designer clothing and patterns, then back into ZBrush!

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  • Опубликовано: 14 янв 2025

Комментарии • 49

  • @BartVlogs
    @BartVlogs 2 года назад +33

    I love how you just explain every single step for those who don't have much experience and still, doens't sound boring and repetitive for those who already know most of the steps. Awesome content/teaching style, brother!

    • @animarch3D
      @animarch3D Год назад +1

      very well put!

    • @ZergRadio
      @ZergRadio Год назад +2

      It's also because of that smooth sounding voice :)

  • @furyodev1842
    @furyodev1842 2 года назад +1

    RIGHT ON POINT. I was just starting doing some Marvelous Tutorials and here he is, the GOAT uploading a tutorial on it. You're the best my man!!!

  • @animarch3D
    @animarch3D Год назад +1

    Amazing. Pav Man, I don't think you realize how one of a kind your teaching style is. Its perfectly tailored for the medium you teach. you're the best man, literally.

  • @Chase3d304
    @Chase3d304 2 года назад

    probably one of your best quick videos in my opinion. such awesome and straight to the point coverage of your workflow. Thanks as always.

  • @musashidanmcgrath
    @musashidanmcgrath 2 года назад +5

    There's a Marvelous GoZ plug in that matches up the scale perfectly. I've been using for about a year now with no issues. It's been a lifesaver as I jump back and forth quite a bit.

  • @alexpurkhalo711
    @alexpurkhalo711 Год назад

    nice video, especially the part where you adjust the UVs, pretty simple but not an obvious move for someone new like me. Thanks a lot, added to my library.

  • @michelleh1464
    @michelleh1464 2 года назад

    love the curve tool to select the uv seams, good trick!

  • @elma2342
    @elma2342 2 года назад

    Michael Pavlovich
    ❤ Thank you

  • @Kuazzy
    @Kuazzy 11 месяцев назад +1

    thank you! just what I was looking for.

  • @johnevans9804
    @johnevans9804 9 месяцев назад

    You may have just helped me find a way to finish my project for class! I started in Marvelous but lost my clean UV panels after Zbrushing my garments. Seems like a promising way to establish them to make posing my character much easier!

  • @MANIAKRA
    @MANIAKRA Год назад

    Excellent demonstration as always!

  • @synopsis3191
    @synopsis3191 2 года назад

    Always a pleasure to learn from you Michael

  • @akari-work
    @akari-work 2 года назад

    It is nice to see that you have bring out the technique again which is demonstrated before by Guerillas team during the Zbrush's Summit in many years ago. Just then in a way more advance and good used with the latest version of zbrush and marvelous designer. Thanks again~

  • @JoHnWxNoW98
    @JoHnWxNoW98 Год назад

    I had the wow effect for all the video, I never used MD and I'm about to use it for my new character and definitely this video will be THE game changer

  • @yulia_belyaeva
    @yulia_belyaeva Год назад

    Wow, this is an amazing tutorial, this is exactly what I was looking for. Thank you very much, you're the best!

  • @drysk_creative4360
    @drysk_creative4360 2 года назад

    Thank you for providing us with such detailed and useful tutorials!

  • @CRUXP
    @CRUXP 2 года назад

    It is a video that would have been great if I had known this February. Now, if I have this kind of job, I think I can work on it really easily. Thank you.

  • @qingwenli3763
    @qingwenli3763 2 года назад

    Super efficient, love this work flow !!!

  • @ArgaMiniature
    @ArgaMiniature Год назад

    Oh my good tutorial thank you for sharing this 👍🏻👍🏻

  • @bqlasvetlina
    @bqlasvetlina 11 месяцев назад

    Thank you 🤩

  • @rodrigo2punto0
    @rodrigo2punto0 2 года назад

    great guide, as always

  • @hatsunemikuchannel2023
    @hatsunemikuchannel2023 Год назад

    9:56: I work with MMD since 2015! Will the original clothes work on the model ? 🤔🤔😃😃😄😄

  • @alyonabakurova5838
    @alyonabakurova5838 2 года назад

    So awesome, thanks for sharing!

  • @musashidanmcgrath
    @musashidanmcgrath 2 года назад

    Running a polish on masked edge borders and re Zremesh usually fixes up those errors.

  • @Matthitizidu
    @Matthitizidu Год назад

    Ryan’s tools has a “smart subdiv” that makes it so you can divide your mesh and not have any shrinkage at your edges.

  • @gabrielmoro3d
    @gabrielmoro3d Год назад

    Thanjs a lot!

  • @brutusreptile8637
    @brutusreptile8637 2 года назад +2

    Thanks for this. Fixing those zRemesher problem edges and Mask Open Border etc. was especially useful. Is there a way now to keep your UV map & original topology inside MD? Using the patterns to play around with the settings is strong, but it always overwrote my topology.

  • @darlenejis7648
    @darlenejis7648 2 года назад

    Thanks!learned a lot!❤

  • @hihihing7302
    @hihihing7302 Год назад

    Thank you Bruh!!!

  • @ihabiano
    @ihabiano 2 года назад

    Great content!

  • @JarikGrin
    @JarikGrin 4 месяца назад

    I wonder if its possible to import my obj garment and preserve its topology in Marvelous (no need to recalculate and create new topo in MD, cuz I have my garment already UV mapped on a trim texture)

  • @RobinMikalsenVFX
    @RobinMikalsenVFX 2 года назад

    awesome video!
    what would be the best way of adding thickness to the shirt with project history in mind?

    • @wetterschneider
      @wetterschneider 2 года назад

      Dynamic Subdivide with Thickness, apply, and then cntrl tap to hide polygroups, keeping the outside polygroup and then project history. Like he's doing, but you'll have a thick edge, and an inside mesh too. Take care that you have enough detail to the shape before doing the Dynamic Subdivide, and enough thickness, to avoid pokethrough.

  • @Ricardo-de9ju
    @Ricardo-de9ju Год назад

    This t-shirt is a very simple model and works perfectly with ZRemesher. However, in complex models with overlapping and tight seams, the retopology gets completely destroyed. Do you mind showing how to approach this type of situation?

  • @boraycobanoglu1372
    @boraycobanoglu1372 Год назад

    what can be a use case for this? when it is advantegous to do this instead of building it in MD?

  • @VolkanYolda
    @VolkanYolda 2 года назад

    Great!

  • @xylvnking
    @xylvnking Год назад

    goat

  • @mimdiamond7910
    @mimdiamond7910 2 года назад

    first thanks for the tips. the second is the history thing! CTRL+TAB ? I do not have it? where is the actual Bottom for that? I have to add a hotkey to it or I don't know move it to my UI. I really need it for my work it's amazing. By the way, YOU ARE AMAZING AS ALWAYS.

  • @zofo264
    @zofo264 2 года назад

    Brilliant :)

  • @andristefanus
    @andristefanus 2 года назад

    make a clean up collections video

  • @temptor7585
    @temptor7585 2 года назад

    So when i bring everything back into zbrush, after im done in marvelous designer. I can sculpt and enhance wrinkles without stretching any UVs? Since the shape is the UV. I would have thought that doing any editing of the mesh in ZB would create stretching on the fabric texture you would end up adding. AM i wrong in thinking this?

  • @ecruz2317
    @ecruz2317 9 месяцев назад

    when you import from any other application if you quaded "clothing" m.d. requadifies it to how it quads geometry upon import you can not get your quaded version inside the application without it re-mesh/requadifying it... ?!

  • @Sway55
    @Sway55 2 года назад

    is this your normal talking speed or do you speed up the video a bit? 😅😅

  • @ashdalat.
    @ashdalat. Год назад

    hmm, not sure tho, but when he said "tab"again, it means "click", not press "tab" button . thank you for informative tutorial

  • @uaidavi
    @uaidavi Год назад

    Oh... Avatar. I see.

  • @4F6DA7TP
    @4F6DA7TP 9 месяцев назад

    Один вопрос. Нахера эти танцы с бубном?

  • @Ricardo-de9ju
    @Ricardo-de9ju Год назад

    Any downside using GoZ for back and forth?