Creating an Evolutionary World, Part 3: Evolution

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  • Опубликовано: 18 дек 2024

Комментарии • 15

  • @foo52ru
    @foo52ru 10 месяцев назад

    3:00 "..they would evolve to move backwards and gain energy.."
    In one of my projects, a creature needed less energy to divide than the creature received from eating its neighbor.
    Evolution quickly discovered this loophole :)

    • @programmingchaos8957
      @programmingchaos8957  10 месяцев назад +3

      Sounds familiar. I had a model where organisms could move around to collect food and larger organisms could prey on smaller ones that I left running overnight. By morning the entire 'world' was covered by one giant, immobile blob that immediately ate any food that appeared and it's own offspring. It was somewhat horrifying.

  • @musicchill3569
    @musicchill3569 10 месяцев назад +2

    Nice video just a suggestion: could you make a video about producal generation or different kind of generation

    • @programmingchaos8957
      @programmingchaos8957  10 месяцев назад +1

      I would be happy to. Is there a particular type of procedural generation you're interested in? On the channel there are already videos on some types of procedural generation:
      maps ruclips.net/video/6BdYzfVOyBY/видео.html
      fractal shapes ruclips.net/video/z7LeTu94qEc/видео.html
      trees ruclips.net/video/1AB3N3nrVwQ/видео.html
      more complex creatures ruclips.net/video/E_bikDzQM0Q/видео.html
      flowers ruclips.net/video/DwfMg4ISkvo/видео.html
      etc. Let me know what else might be of interest, thanks.

    • @musicchill3569
      @musicchill3569 10 месяцев назад

      @@programmingchaos8957 oh I didn’t look at your channel properly but wave function collapse is kinda interesting thanks for replied

    • @programmingchaos8957
      @programmingchaos8957  10 месяцев назад +1

      Wave function collapse is on my todo list. I've been looking for an interesting, but fairly simple, application for it.

  • @jakegendreau978
    @jakegendreau978 10 месяцев назад

    Great tutorials! I just finished them up today and I'm having fun watching the creatures evolve. Thanks!
    Go Vandals!

    • @programmingchaos8957
      @programmingchaos8957  10 месяцев назад

      I'm glad you like the tutorials. These are pretty simple creatures, feel free to post a comment if you make them more interesting.

  • @prietjepruck
    @prietjepruck 10 месяцев назад

    What a great and clear tutorial. I'm going to play with this a lot. Again I learned a lot from it. Keep'm coming Terry.

    • @programmingchaos8957
      @programmingchaos8957  10 месяцев назад

      I'm happy to hear it was clear. I was worried about some of the details. Let us know if you make any cool additions to the model.

  • @TooCursed
    @TooCursed 10 месяцев назад

    I have been looking for a Chanel like this for so long 😃

    • @programmingchaos8957
      @programmingchaos8957  10 месяцев назад

      I'm glad you found it! If there are projects that might be of particular interest please let me know.

  • @flameofthephoenix8395
    @flameofthephoenix8395 4 месяца назад

    7:57 Hm, here's an interesting trait they could evolve, one of the duality traits, they can either choose to need very little energy to reproduce or very little energy to sustain themselves, if they go for fast reproduction you could expect a species that can starve quickly but also reproduces faster whereas if they choose high sustainability then they can go long periods without starving but take a lot of energy to reproduce.

    • @programmingchaos8957
      @programmingchaos8957  4 месяца назад

      Great observation! In models with predation you tend to see prey 'species' with rapid reproduction 'fruit flies' and ambush predator species that stand still to reduce energy consumption and then dash after prey when it passes 'trapdoor spiders'.

    • @flameofthephoenix8395
      @flameofthephoenix8395 4 месяца назад

      @@programmingchaos8957 Yeah! It should give a good tradeoff, I think.