Thank you so much, Zsolt. In this instance, because the animation is on the main mesh and not on MASH itself, I just used an expression which loops automatically based on the keyframe thus I can even controll the speed of the spin in a much easier way. If you are using curves then I suggest keeping the curve linear and looping the animation in the graph editor under the Curves/Post Infinity/Linear. Otherwise, if your animation comes from the MASH node then you can add a "time" node that has a loop function setting in it. I hope this helps...
The expression is meant to be on the cylinder's Y axis only, where have you put it? Remember not to delete history when trying this method, it depends on history staying as is
This is dope af man... Now i just need the song lol
great effect, in one little time, a nice animation. thanks so much
Great work, really satisfying animation!
Thnk you so much!
Amazing bro, you've really honed your skills, from 3D modeling to soundtrack production. Keep on inspiring us 👏😊🤗😎
Thank you so much Bribri!! :)
How did the cylinder disappear in the 3:16 ? but it still appeared in the outliner.
press H on keyboard and it hifes the object
@@zneaznippy6044 Thank you for the help!
easy to follow! arigathanks!
This is really good
Thank you so much! :)
Can't see the expression. It's blured and too small. can you write it here, please?
Hey!! Here you go;
pCylinder1.rotateY = time * 50;
I hope it helps! Let me know! 😊
Thanks! It does work! Thanks for the quick reply.
Expression part is not clear can u tell me please what have u written
Beautiful job, congrats!
Is it possible to make it loop seamlessly?
I have tried similar things but there was always a jump at the end.
Thank you so much, Zsolt. In this instance, because the animation is on the main mesh and not on MASH itself, I just used an expression which loops automatically based on the keyframe thus I can even controll the speed of the spin in a much easier way. If you are using curves then I suggest keeping the curve linear and looping the animation in the graph editor under the Curves/Post Infinity/Linear. Otherwise, if your animation comes from the MASH node then you can add a "time" node that has a loop function setting in it. I hope this helps...
How many years to operate with Maya same level?)
the expression is not working with me . When I tried it was simply rotating in y axis
The expression is meant to be on the cylinder's Y axis only, where have you put it? Remember not to delete history when trying this method, it depends on history staying as is
Thank you
your welcome!
what is this exprition??i dont understand....what*50?!
Hey! It's time*50
3:14 what did you do ?
Since you haven't gotten an answer yet, i'll help you. What is it at 3:14 that's confusing?
Did you used script?
pCylinder1.rotateY = time * 50;