Baking AO in 3DsMax
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- Опубликовано: 7 фев 2025
- PLEASE READ!
Don't forget to asset track afterwards! :)
1. ( ALT + T ) = Opening the asset tracking window
2. In the left top corner, click on the symbol to refresh your asset tracking 'list'/window. Otherwise, you might be missing some information.
I made these 3Ds Max ideos for the Game Development students at my college, because they all had the same questions.
I know it is old but thank you for have made this video, easy to follow.
I'm glad I could help!
Great vid ^^
don't forget to make sure the skylight is completely white
Thanks! Ah, yes, thank you for the correction! :D
so whats the purpose of baking..stuff ? when its needed? I also seen this term used for transfering the normal maps from high poly to low poly so Im even more confused
PS: are you doing these videos for a particular purpose?
When you bake something onto a texture, it optimizes/decreases the rendering time in realtime. If you're making a game, you bake as much as possible onto it, so that you don't have to place actual lights into the scene. This will save a lot of calculation time, because it's just a texture that stays the same and needs no calculation at all.
I am making these videos because a group of developers at my college needed some guidance for a low poly task they were working on.
can you be a developer and not knowing these stuff already ? :) Im just fancying 3d stuff but have some regards in that matter. Shame on them ! joking lol
the Render to texture window in 3ds Max is just....argh so I guess its understandable
OrphydianLearning First year developers :) They are specialized in programming. I study a more art specialized major, so it's only logical that I would help them out.