This is just further evidence that I don't know how to make trending topic videos, preferring instead to make videos about things I love and/or feel strongly about. Thanks for watching! This video took three days to edit!
@@DiscoBarbarian Thanks! (It got downvoted as soon as I uploaded it, before anyone could have even had time to watch it. I think I may have some troll haters) I do very much appreciate all of you who enjoy my videos!
@@welovettrpgs you might be on one of THOSE lists... just keep doing you thing man. you put out some great content. I have 1E in the game room and feel like 2E might be a thing to go and get after watching this.
@@DiscoBarbarian @welovettrpgs a friend of mine who has a small RUclips channel also has to deal with similar issues. It can be either bots or people specifically targeting you. There's a dark side of the platform made up of people who actively oppose good content, for a variety of reasons: envy, insecurity, predatory behaviour... all the way to a whole "secret VIP club" specific to that hobby or topic. If you're not part of the club, they actively try to bring you down. It's sad and disgusting.
We had so much fun with this edition! I decided to move everything to Gamma Australia, created a bunch of "standard" mutant strains, and the players had a great time resisting a giant ant hivemind invasion from Papua / New Guinea... As always, sterling work Aten! Thank you for sharing the lore of our hobby.
@@welovettrpgs I just found my notebooks with the campaign details for Gamma Australia... Lots of dot-matrix printed sheets written in WordPerfect 5. Ye gods! Where did the time go?
The very first game that I ever bought was the original Gamma World box set. I saw an add in the back of one of the D&D Basic books that my friend's brother had, so I used some money from mowing and ordered it. Take a moment folks to think about that... We're talking back before the internet existed, shoot, there wasn't even a Walmart as far as I know (K Mart), so if you were lucky, damn lucky, you knew where a game store was. There was only one, back in those days here in Des Moines. Worse, since I grew up in a small town east of here...anyway. It took darn near two months to arrive and I think I was 9, or so and thought it was ten times that. My friends and I played the box apart, we did. And then... Another friend talked his dad into taking us to the only game store, Iver's Dungeon, some 20 miles away. I still remember it because it was summer, we rode in his dad's van, one of those plush, shag carpet ones that we were warned about staying away from:), and worse, I didn't let my folks know I'd gone. Truth is, I never told them, either. I was floored by what I saw at Iver's. All old school today, mind, but it started a passion for the hobby that still exists in me today. I bought the Basic D&D red box set, which followed by mail ordering the Expert set when it came out. By my early teens I had bought quite a bit of stuff. 1st AD&D; Space Opera (most folks don't know what that system is, although they do know Traveller, which came out about the same time), WEG's Star Wars, FASA's Star Trek (at the time), Rolemaster, oh, and started picking up these odd, really old looking books called Judges Guild. They were in a box under a display, really cheap. Like five bucks for each City set. Oh those maps, I still have them. Then there was this pesky thing called the Satanic Panic, I wanna say it was 83' but don't quote me on it. I came home from school and my mom was busy burning the D&D books, to my horror. It was Evil, she said. TV told her so. A day later my grandpa got wind of it. Now, grandpa had a small church; was a fire and brimstone Pentecostal preacher: why, you didn't dare fall asleep in his church. I still remember the bible he threw at me from the pulpit and the bellow "No grandson of mine will sleep in the house of the lord!" I was like six. But grandpa, he knew better... See, grandpa didn't think much of those TV preachers you know, No sir, not at all. And he showed up at the house and quietly explained to my mom why she was in the wrong; how it was a game; and that the terrible things being attached to it by the media and TV preachers was BS. And so was her action. A few days later, mom took me to Iver's and gave me enough to buy the GM Guide; Monster Manual and PHB, 'course, at this point, TSR had changed the covers. Still have those versions, but the originals were out of print and hard to find. It was, what it was. Mom's TV fueled fire only got the D&D books, thankfully. Gamma World is a fun system, and to a sci-fi nut like me, back in the day, it was vast as it was strange. 'course, Space Opera and my friends Traveller trumped it, but then, that sort of thing happens. Sorta like after so many editions (I passed on 4E though I ran it for a friend for two years), I'm taking a pass on future WoTc D&D editions...The cost, mostly... So, if you can get a Gamma World, I'd highly recommend giving it a go. You can find it on the net as a free PDF download pretty easily, and though I never bought 2E, I've heard good things about it. I understand that it's in it's 7th Edition these days.
@@welovettrpgs I'll be watching for them, to be sure. Best as I can recall I only ever had one module for 1E Gamma World. Not sure what happened to it. I've still got the rule book and map, but back then I didn't attach much value on the boxes, big mistake that was.
I’m a musician, jazz and improvisational music (and everything), and that “cup of poison” can be applied to many facets of art, and in my case music. Absolutely love it!!
Great work, Aten! I remember looking at the art for Gamma World back in the 80s, so I picked up the 7th Edition (which I believe was based on 4e D&D). I loved the ideas but could never get it to hit the table.
I like longer videos like this, especially if it's a topic I prefer to be covered thoroughly in a thoughtful manner, which this is. Though because of time constraints of life, I sometimes have to skip videos over 20 minutes even if I am interested in them. I usually try to save them to watch later, but rarely get around to it. Just something to consider.
I get where you're coming from. Hopefully all of my videos regardless of length are covered thoroughly in a thoughtful manner. I'm less concerned about appealing to tiktok than I am with providing quality information, regardless of length. I put a tremendous amount of hours into making these and do so happily to help the community with the best available source. I'm not chasing trends or short attention spans. If that was my goal Id be uploading daily WotC drama or clout chasing videos. Plus, there's already enough over caffeinated people shouting into their camera on RUclips. I personally can't stand any of that stuff. I could have broken this video down into two parts - the player section and the DM section which is something I considered - but I would have only been doing that to cater to people who probably wouldn't be watching them both anyway. Best wishes.
I feel your pain! I made it to the end of this one, but it took me a few days of watching off and on. Just how it works out sometimes on longer videos 😞
I played the First Edition back in the day, ran my group through both of the 1E modules and the mini-module that came with the referee's screen. I still have 2E and 3E and the modules someplace. Thanks for the trip down Memory Lane!
I... didn't know this was the inspiration for Fallout. As RUclips's resident Fallout nerd, I'll have to go on a pilgrimage and go watch a bunch of Gamma World lore videos now
FANTASTIC video. I love me some Gamma World. 4th edition is my fave, then 2nd (which is only really a slight upgrade from 1st). Ignore all haters because this was gold.
Cool! I remember Tim Cain talking about Gamma World in one of his videos. About this video: very detailed analysis and I very much appreciate the overall tone and pacing: calm and concise, yet not boring or anxiety-inducing fast. One thing I find fascinating about different TTRPGs is how much difference features like initiative and combat/action order makes. Even a small change can greatly affect the pacing of the game. It's probably one of the trickiest parts to balance for the game creator and, in my experience as a GM, it can completely change the mood of the session depending on the players involved. Finding the right rhythm for everyone to enjoy is hard!
Thanks! (rant incoming lol) I do not like (what has been termed) "The Mr Beastification of RUclips" and in fact neither does he. That's when you get some over caffeinated dude yelling at you like you have hearing problems. That style works for Mr Beast and his audience, it's what made him famous but others began copying it for literally everything. It's annoying and fake. Nothing will get me to turn off a video faster.
@@welovettrpgs This type of rant is welcome and cathartic! I 100% agree. My brain has a deep aversion to that kind of content. What I enjoy the most (and is reflected in the vast majority of my subscriptions) is the type of relaxing and enjoyable conversation you would have sitting on a comfortable armchair in front of a fireplace, sipping your drink of choice. The kind which is clear and easy to listen to, while also giving the right amount of pause after every few sentences for the brain to process and digest what has just been said. Loud people who talk too fast feel overwhelming to me. I believe you can't enjoy something properly if you feel rushed like that.
@@AxelDominatoR This might you giggle then, This video was an hour until I edited out all the long pauses an unnecessary dialog. This is pretty much how I talk irl but with shorter pauses (for youtube)
@@welovettrpgs Ha! Made me giggle, indeed! It's very similar to the way I talk in real life as well. Some people like it, others find it sleep-inducing. I also generally like to listen more than to speak, Unless it's about a subject I'm very passionate about, in which case I infodump until they stop me somehow!
Awesome! Loved playing Gamma World, even though we never managed to grow our occasional forays in Pitz Burke into a full campaign, it was still a lot of fun. To this day I sprinkle post-apocalypse flavors into my D&D.
I know that everyone is going to point and say MCC, but i highly recommend mutant year zero as that game has DNA with gamma world and is a much more played straight version of the mutant apocalypse. It's a fantastic game and I can't recommend it enough.
Would love to see a Metamorphosis Alpha video next. Especially, since you recently did a video on Expedition to the Barrier Peaks. That's a game I regret not having been able to play yet.
Gamma World was and remains one of my favorite RPG's. It's relatively simple to learn and play and once your familiar with it it plays quickly. It's exciting and "random" in fun ways that D&D just isn't.
That "random" factor is why I've always mixed my D&D with a splash of Gamma World. It keeps the very-experienced players a bit off-balance, cuz they aren't in Kansas like they expected >:-]
Much as I love DCC RPG & obviously MCC RPG, I agree with you about the dice. I know that wacky dice are cheaper these days, but they are an initial barrier to entry, a pain to identify in the heat of battle, and just seem like a silly gimmick.
It's a shame too because literally every other part of the games are solid. Maybe it was meant to help them stand out but I think their rules and writing do that enough on their own.
I enjoy being amazing. Thank you! GW was one of those games I always picked up but then put back down each time I stopped in my local comics and hobby store. I think it was all the charts and a lack of players in my group that kept me from investing. I'm not sure I would start playing now either even as a solo gamer.
Just look for one of the modern retro clones. Maybe that shadow dark one, I think shadow dark has some good solo rules? And most of al, Thank you for watching to the end!! that is amazing!
I only played 7th edition back in 2008, It was released together with D&D 4e….man, I feel nostalgic, I might search my old box and run a campaign, any one have the cards from the booster packs in pdf form or something like that?, I think I still have my og deck somewhere but the booster pack never came to my country.
Yeah, Jim provided the preface to MCC. It is a great game. I love the rules. I just hate the stupid number of dice. If they were to rerelease a new edition of DCC and MCC with just less dice I believe it would be huge.
Always good to see more Gamma World content. I agree that under the right handling it could have been a hit to rival D&D. James Ward was a brilliant creative mind.
Since shortly before his passing I've been thinking how lucky we are that he met Gygax when he did and was brought into the fold. Such a random event resulted in such great games!
Thank you for saying what many of us are thinking when it comes to Goodman Games. The Dice Chain is needlessly complicated and is the only thing that keeps DCC on the shelf rather than on the table.
So good I had to go back and watch it a second time. GW 2e is a game I loved all the way back when it was new, but never got to play it as much as I would have liked. Mutant Future is a game I ran a while back for a bit, and it was fun! Still would love to go back and run GW 2e...
I remember looking through my 1st edition D&D books and the DMs guide had conversion tables for Gamma World. Expedition to the Barrier Peaks iirc was meant to also entice players to look into Gamma World as well
@@welovettrpgs I have the Goodman Games 5e Barrier Peaks book, and it has the original adventure with all the sci-fi goodness that made me interested in Gamma World.
I'm a big fan of Mutant Crawl Classics. I've run several games of it. I don't mind the weird dice, but the more I play it, the more they seem to get in the way. My biggest gripe with MCC is the missing rules for the Shaman and the very underwhelming healer class. It almost seems to me that they ran out of time or space in the project and just left it out. I use a third party book for Shaman called Enchiridion of the Computarchs to flesh out the spell casting systems. It feels incomplete to me, which is a shame, because DCC is so complete with just one volume.
Great info thanks! I have all the modules as well as "fight this mutant" and "check this artifact" both for MCC. My group uses a VTT so the dice hasnt been an issue but I also own "Weird Frontiers" which I havent seen available on our VTT.
Gamma World 2e is my favorite version, followed by 4e. I have both PDFs and Hard copies of all editions except the 7e edition for which I only have the PDF. I ran a long-running 2e campaign, which was converted onto 4e, but didn't have the same feel. I like Mutant Future it has the feel of 1e Gamma World and when you add Apes Victorious to it, it makes a great Planet of the Apes Setting.
What a magnificent video for a magnificent game! I prefer the post-apocalyptic genre to fantasy, and I've only recently gotten into old-school gaming. This was a treat and I can't wait for the other videos you mentioned.
A modern retro clone is probably going to be more satisfying. A few comments have offered great suggestions. But no matter what you choose, this is a fantastic genre.
Bit late to the party on this one, but definitely glad I stopped by. I've always been fascinated by the ever-so-slightly (or not, as the case may be) gonzo post-apocalyptic genre, though I haven't yet checked out Gamma World. I have solo dabbled with Millenniums and Mutations, and Broken Urthe - two games heavily influenced by Gamma World and Metamorphosis Alpha, which were available for free on the old Wizardawn website. I loved the settings, but there was nowhere near enough detail for my liking. May have to turn to GW and MA to fill in the gaps when I eventually get back round to post-apocalyptic play again.
I too am sad to hear that. It regularly sells for more than other past editions on EBay. DrivethruRPG does have a pdf available but the scan isnt great .. not horrible but not great
@@welovettrpgs Yes ! I play a lot of Hawkmoon these days so I have my fix of mutants. I tried the gamma world with the D&D 4th ed. rules and it didn't convinced me, 2nd edition is far better in my opinion
Gamma World when it came out (1e) was just a messy silly fun game that never took itself seriously! DCC might come close with it's Mutant Crawl Classic?
I didn't ask for this but I have to admit I am Gamma World curious. I was never able to get my Mad Max head around the original but have heard great stuff about 2E. I LOVE TREKIROS!
@@welovettrpgs I check out this beard iron you speak of. I get the twist going pretty good then it frizzes out. I have been "training it" seems to be helping. You inspired me to put all my earrings back in. Wife is getting used to it. Children are horrified.
@@johnmagowan6393 haha that's great! So there's Fisticuffs Strong Hold Mustache Wax that a friend recommends but unless it's raining I prefer to use a cheap, thick pomade (like a really bad one youd never normally use). It's easier on the hair and less inclined to cause breakage.
Great video, entertaining and educational as always, you might want to check out the Friday night Gamma World livestream on the Dungeon Delver's channel
Never played it, but I already want to play a mutant bunny. Maybe recreate my squib character Thumper Skorian from Star Wars d20, the game system sounds like it's really awesome. Thanks for the cool video Aten, I hope you're having a good day. Now remember everyone, explore post apocalyptic wastelands at your own risk and have fun. =^_^=
Great video! I watched your Star Frontiers, Gamma World 1e, and James Bond RPG videos. Great stuff!! I like that you're actually familiar with the games you review -- rather than "I found this in my closet -- never played it -- but let's do a walkthrough" 😂 Better than nothing, but yeah at least please read the rules a little if you're going to show something. :-)" Of all the options I'd recommend "Mutant Future" which you mentioned. Fantastic game!! Big "Goblinoid Games" fan! -- with the second option being PODs of the Gamma World rules from TSR (or printing out some of the PDFs on your own). Btw: I used to think that Gamma World was the first post-apocalyptic game also. But this claim is a bit contested - so this is difficult claim to be made with certainty. First it depends on how you define "post-apocalyptic" as a reasonable claim can be made that "Metamorphosis Alpha" itself is post-apocalyptic, i.e. does big spaceship versus a planet qualify?. The other challenge to "certainty" in this claim, is that Gamma World was published in 1978 (but with no month given), and so was a little game called "Simian Conquest" from a company called Avant-Garde Simulations Perspectives (also published in 1978 but again no month given). I think these two games were published very close to each other -- but no authoritative data on which beat out the other. When there is no authoritative data, I usually just consider it a "Tie". And sorry for the long comment (but had to comment because your video was so good!!) -- the other issue is that some people (their opinion) is that they don't consider "Gamma World" a post-apocalyptic game because some of the elements are too "fantastical", like the mutated animals. So they would claim it is a "science-fantasy" genre game. I don't have this opinion -- but a few people do. So, probably a more accurate statement is more like "In my opinion, Gamma World was the first post-apocalyptic TTRPG" or "I believe that Gamma World was the first post-apocalyptic TTRPG" or something like that -- and mention Simian Conquest.🙂
I use the most update information available when researching facts for my videos. Most think Metamorphosis Alpha was the first sci fi rpg but it was beat to press by a few months by Starfaring. However Metamorphisis Alpha has an earlier copyright date (acording to available sources). I'm a small business owner and local historian in my city. There's a similar situation with many different taverns and drinking establishments all claiming to be the first in the city. In many cases it comes down to a matter of semantics which is not unlike a pissing match. There's some contention about Simian Conquest which was also released in 1978. As on-line sources state, " it is kind of Post-Apocalyptic depending on your character." Personally i'e never played it or seen it. Thanks!
@@welovettrpgs Yep, thanks for responding!! Yes, really hard to be "authoritative" with respect to what was first in some cases. So yes, better always to say, "I believe", "my opinion is", or maybe you could say "most people consider" or something like that. btw: You are correct, Starfaring is considered by most to be the first sci-fi TTRPG (except for the few people that consider EoPT the first sci-fi genre game 😂). Not too long ago, Shannon Applecline, a noted TTRPG historian checked the publishing dates for Metamorphosis Alpha and Starfaring and found that Starfaring was officially published in late summer of 1975 and Metamorphosis Alpha officially published in late 1975. November, I think. Yes, the story is that Metamorphosis Alpha was scheduled to be published in the Summer of 1975 -- but due to delays it was a little late out the door. If you want the exact details do a search -- with "Shannon Applecline" on this. It's not too hard to find this info. Re: Simian Conquest -- again an opinion - I would argue that the game was written for a Post Apocalyptic genre (i.e. a Planet of the Apes knockoff - and Planet of the Apes is definitely a post-apocalyptic setting). How people tend to play it (i.e. the style of play) IMO has nothing to do what genre it is. So yeah, just a weird pissing contest -- But yes -- because you run into imprecise definitions of genres and even what a TTRPG is, and unknown and imprecise publishing dates -- sometime frustratingly hard to make the claim of what was "first". Again, thanks for responding. Didn't expect you to respond to my ramblings. 🙂
@@quantus5875 I'm familiar with her. I don't say, "I believe" unless I believe something. I will say, "according to ... " I work as a paranormal debunker (I first coined the word "Booshit" to describe fraudulent claims of paranormal activity.) Thanks for your input. good stuff.
@@welovettrpgs "According to..." is great!! Yes, according to most people Gamma World is the first post-apocalyptic genre TTRPG". That IMO is a correct statement. btw: Shannon Applecline is a guy. IMO the two best TTRPG historians are Jon Peterson and Shannon Applecline. Yes, I'm sure you know these two if you are a TTRPG history buff like me. A mutual interest. Glad you are making these great videos!! You'll actually find (or have found) that some of these videos can be quite popular. Gamma world is a good one because it was a popular game -- and there's really not that many videos on Gamma World out there. A Gamma World 3rd Edition video would be great -- it's a poorly understood version - some people really loved it and some really hated it.
@@quantus5875 Thanks, I always assumed Shannon was female. Thanks for the correction. Good to know. I've read a lot of his stuff, never realized he was a guy.
You put way more thought into your question than they ever did on that rule. As mentioned in my video, this is a great game .... but ... a lot of it seems to have been written stream of consciousness. My guess is the Marching Turn is four hours simply because it's half of 8 which is the standard amount of time we're supposed to sleep and it's divisible by 24.
Apparently there's something in the 5E D&D books that also suggest that (I was told, I need to fact check that though). I know I've seen that come up in other 80s games before.
I've always liked science fantasy it's a shame it's not very common it was more so in the 80s 90s and 2000s from stuff I've found and gamma world seems great
Now I know that nothing official was ever published along these lines, but has anyone ever done anything like thos old D&D ecology of articles but for Gamma World or even just a bit more elaboration on the culture of things like the Hoops, Badders, etc?
Polyhendron Magazine and Dragon had several Gamma World articles but nothing about the ecology of specific creatures. I have discovered, however, that third edition adventure modules included some interesting world building and important NPC backstories. There may have been more in later editions. I didn't really keep up with it after third but I own almost everything published for it first through sebenth. I'd have to look closer.
I played I believe 2nd edition Gamma World and let me just say I did not have a good time with it. It's a great game don't get me wrong, and it's fun for most, it's just my dm who ran the game sorta ruined it for me. I won't go into details but the end result is I would never play a Gamma World mod with him ever again. Happy to hear people have better experiences than me.
A Bad DM can ruin a great game. I'm sorry to hear you had a bad experience. Have you watched my safety tools video? As I say there, don't put up with bad behavior. Best Wishes.
I love Gamma world too, but currently I’m looking into finding ways to get ChatGPT to be a game master for solo play. Just wondering, have you yourself ever thought about that? Thanks for the amazing vid!
You say Tim Kaine a couple of times, but it's Tim Kask who worked for TSR. That said, yes, Gamma World 2E is a great game...but I always come back to GW 4E (1992) for the streamlined mechanics, better presentation, and mutant plant PCs.
You're confused. Two different people. I have a separate video about Tim Kask. Tim Cain is a totally different person . Tim Cain created Fallout and never worked for TSR. You should check out his RUclips channel. He also created the Temple of Elemental Evil video game from the early 2000s. Gamma World was one of the many influences that Tim Cain cited as inspiration for creating his Fallout franchise.
That's a good thought and pinball machines certainly existed before TTRPGs but I believe it's probably just more likely we humans tend to measure things with numbers.
Good tip about that guy selling illegal garbage. I'll get on Lulu and make some illegal good stuff with an added adventure to pad it out. Got any recommendations?
I was never a big fan of the game mechanics. The setting and idea are fantastic, but I found that using GDW’s Traveller: The New Era could duplicate the setting just as well with just a little work. The mechanics of ranged combat between D&D and Gamma World don’t work when you get into games with weapons capable of high rates of fire. Shadowrun did it okay, but GDW’s system used across Traveller, Merc 2k and Twilight 2k was a better representation of the “poke and hope” nature of fully-automatic ranged weapons.
You know, that sort of reminds me of Mark Hamill's story about what Harrison Ford said to him after filming the trash compactor scene. "If they're looking at your hair kid, we're all in trouble, it ain't that kind of movie." :p
You should check out "The Mutant Epoch" rpg if you're a Gamma World fan. Not a clone, but it has a LOT of crazy future post-apoc content and an old school vibe. Plus tons of line art since the author is also an artist for the same kind of games. Oh, and tables. Random tables abound.
This is just further evidence that I don't know how to make trending topic videos, preferring instead to make videos about things I love and/or feel strongly about. Thanks for watching! This video took three days to edit!
was worth it.
@@DiscoBarbarian Thanks! (It got downvoted as soon as I uploaded it, before anyone could have even had time to watch it. I think I may have some troll haters) I do very much appreciate all of you who enjoy my videos!
@@welovettrpgs you might be on one of THOSE lists... just keep doing you thing man. you put out some great content.
I have 1E in the game room and feel like 2E might be a thing to go and get after watching this.
@@DiscoBarbarian @welovettrpgs a friend of mine who has a small RUclips channel also has to deal with similar issues. It can be either bots or people specifically targeting you. There's a dark side of the platform made up of people who actively oppose good content, for a variety of reasons: envy, insecurity, predatory behaviour... all the way to a whole "secret VIP club" specific to that hobby or topic. If you're not part of the club, they actively try to bring you down. It's sad and disgusting.
@@welovettrpgs huh I have an add on that says it re adds the dislike counter to youtube but it shows 0 on this video so it must not really work.
We had so much fun with this edition! I decided to move everything to Gamma Australia, created a bunch of "standard" mutant strains, and the players had a great time resisting a giant ant hivemind invasion from Papua / New Guinea... As always, sterling work Aten! Thank you for sharing the lore of our hobby.
That's awesome!
@@welovettrpgs I just found my notebooks with the campaign details for Gamma Australia... Lots of dot-matrix printed sheets written in WordPerfect 5. Ye gods! Where did the time go?
+1 for Brutal Surprise Rules!
GW great game that doesn't get enough love.
Thanks!
YES! I've been waiting for this one! I just got into Gamma World and love a lot about 2e, so this is perfect timing.
Perfect! That's awesome!
Ooooohhhh mayne!!! Loved it!! These young Fallout players these days don't know what they missed!!
Can we pretty please do a Star Frontier video??
Thanks! Star Frontiers is coming! But there's a few more in line ahead of it. (Don't worry, Star Frontiers is one of my favorite as well!)
The very first game that I ever bought was the original Gamma World box set. I saw an add in the back of one of the D&D Basic books that my friend's brother had, so I used some money from mowing and ordered it.
Take a moment folks to think about that...
We're talking back before the internet existed, shoot, there wasn't even a Walmart as far as I know (K Mart), so if you were lucky, damn lucky, you knew where a game store was. There was only one, back in those days here in Des Moines. Worse, since I grew up in a small town east of here...anyway.
It took darn near two months to arrive and I think I was 9, or so and thought it was ten times that. My friends and I played the box apart, we did.
And then...
Another friend talked his dad into taking us to the only game store, Iver's Dungeon, some 20 miles away. I still remember it because it was summer, we rode in his dad's van, one of those plush, shag carpet ones that we were warned about staying away from:), and worse, I didn't let my folks know I'd gone. Truth is, I never told them, either.
I was floored by what I saw at Iver's. All old school today, mind, but it started a passion for the hobby that still exists in me today. I bought the Basic D&D red box set, which followed by mail ordering the Expert set when it came out. By my early teens I had bought quite a bit of stuff. 1st AD&D; Space Opera (most folks don't know what that system is, although they do know Traveller, which came out about the same time), WEG's Star Wars, FASA's Star Trek (at the time), Rolemaster, oh, and started picking up these odd, really old looking books called Judges Guild. They were in a box under a display, really cheap. Like five bucks for each City set. Oh those maps, I still have them.
Then there was this pesky thing called the Satanic Panic, I wanna say it was 83' but don't quote me on it. I came home from school and my mom was busy burning the D&D books, to my horror. It was Evil, she said. TV told her so. A day later my grandpa got wind of it.
Now, grandpa had a small church; was a fire and brimstone Pentecostal preacher: why, you didn't dare fall asleep in his church. I still remember the bible he threw at me from the pulpit and the bellow "No grandson of mine will sleep in the house of the lord!" I was like six. But grandpa, he knew better...
See, grandpa didn't think much of those TV preachers you know, No sir, not at all. And he showed up at the house and quietly explained to my mom why she was in the wrong; how it was a game; and that the terrible things being attached to it by the media and TV preachers was BS. And so was her action.
A few days later, mom took me to Iver's and gave me enough to buy the GM Guide; Monster Manual and PHB, 'course, at this point, TSR had changed the covers. Still have those versions, but the originals were out of print and hard to find. It was, what it was.
Mom's TV fueled fire only got the D&D books, thankfully.
Gamma World is a fun system, and to a sci-fi nut like me, back in the day, it was vast as it was strange. 'course, Space Opera and my friends Traveller trumped it, but then, that sort of thing happens. Sorta like after so many editions (I passed on 4E though I ran it for a friend for two years), I'm taking a pass on future WoTc D&D editions...The cost, mostly...
So, if you can get a Gamma World, I'd highly recommend giving it a go. You can find it on the net as a free PDF download pretty easily, and though I never bought 2E, I've heard good things about it. I understand that it's in it's 7th Edition these days.
Great story thanks. Yould love 2E if you played 1E. I'll eventually cover them all and the modules.
@@welovettrpgs I'll be watching for them, to be sure. Best as I can recall I only ever had one module for 1E Gamma World. Not sure what happened to it. I've still got the rule book and map, but back then I didn't attach much value on the boxes, big mistake that was.
I’m a musician, jazz and improvisational music (and everything), and that “cup of poison” can be applied to many facets of art, and in my case music. Absolutely love it!!
Great work, Aten!
I remember looking at the art for Gamma World back in the 80s, so I picked up the 7th Edition (which I believe was based on 4e D&D). I loved the ideas but could never get it to hit the table.
Thanks!
I really love your variety of game reviews. The original Gamma World was one of our go-to games back in the day.
THANKS! Much appreciated!
I like longer videos like this, especially if it's a topic I prefer to be covered thoroughly in a thoughtful manner, which this is. Though because of time constraints of life, I sometimes have to skip videos over 20 minutes even if I am interested in them. I usually try to save them to watch later, but rarely get around to it. Just something to consider.
I get where you're coming from. Hopefully all of my videos regardless of length are covered thoroughly in a thoughtful manner. I'm less concerned about appealing to tiktok than I am with providing quality information, regardless of length. I put a tremendous amount of hours into making these and do so happily to help the community with the best available source. I'm not chasing trends or short attention spans. If that was my goal Id be uploading daily WotC drama or clout chasing videos. Plus, there's already enough over caffeinated people shouting into their camera on RUclips. I personally can't stand any of that stuff. I could have broken this video down into two parts - the player section and the DM section which is something I considered - but I would have only been doing that to cater to people who probably wouldn't be watching them both anyway. Best wishes.
I feel your pain! I made it to the end of this one, but it took me a few days of watching off and on. Just how it works out sometimes on longer videos 😞
Did I hear "charts?" I'm all in on any Gamma World (or Gamma World type like Mutant Crawl Classics) content.
So many charts!
2nd edition Gamma World is my 2nd favorite version of Gamma World, after the 4th edition of Gamma World(not based on D&D 4E)!
I played the First Edition back in the day, ran my group through both of the 1E modules and the mini-module that came with the referee's screen. I still have 2E and 3E and the modules someplace. Thanks for the trip down Memory Lane!
Both of those 1E modules are great in their own way and I still look for ways to insert a mutated chick farm into my current games!
I... didn't know this was the inspiration for Fallout. As RUclips's resident Fallout nerd, I'll have to go on a pilgrimage and go watch a bunch of Gamma World lore videos now
It wasn't "the inspiration" it was one of many. Definitely check out Tim's channel - he has a lot of great info and great videos .
@trekiros www.youtube.com/@CainOnGames
@@welovettrpgs yup, big fan of tim's channel
FANTASTIC video. I love me some Gamma World. 4th edition is my fave, then 2nd (which is only really a slight upgrade from 1st). Ignore all haters because this was gold.
Thank you!! Much appreciated! You all are so amazing to me!
Always curious about non-fantasy ttrpgs, and this has me thinking of the possibilities.
Thanks for your take as always.
Thank you, my pleasure!
I love how the benifits of a bed roll are inbedded in the resting rules.
Isn't that crazy!! And it's tucked away in some weird paragraph about gear unconnected from other rules.
I enjoy all of We Love TTRPGs videos
Thank you!
Cool! I remember Tim Cain talking about Gamma World in one of his videos.
About this video: very detailed analysis and I very much appreciate the overall tone and pacing: calm and concise, yet not boring or anxiety-inducing fast.
One thing I find fascinating about different TTRPGs is how much difference features like initiative and combat/action order makes. Even a small change can greatly affect the pacing of the game. It's probably one of the trickiest parts to balance for the game creator and, in my experience as a GM, it can completely change the mood of the session depending on the players involved. Finding the right rhythm for everyone to enjoy is hard!
Thanks! (rant incoming lol) I do not like (what has been termed) "The Mr Beastification of RUclips" and in fact neither does he. That's when you get some over caffeinated dude yelling at you like you have hearing problems. That style works for Mr Beast and his audience, it's what made him famous but others began copying it for literally everything. It's annoying and fake. Nothing will get me to turn off a video faster.
@@welovettrpgs This type of rant is welcome and cathartic! I 100% agree. My brain has a deep aversion to that kind of content. What I enjoy the most (and is reflected in the vast majority of my subscriptions) is the type of relaxing and enjoyable conversation you would have sitting on a comfortable armchair in front of a fireplace, sipping your drink of choice. The kind which is clear and easy to listen to, while also giving the right amount of pause after every few sentences for the brain to process and digest what has just been said. Loud people who talk too fast feel overwhelming to me. I believe you can't enjoy something properly if you feel rushed like that.
@@AxelDominatoR This might you giggle then, This video was an hour until I edited out all the long pauses an unnecessary dialog. This is pretty much how I talk irl but with shorter pauses (for youtube)
@@welovettrpgs Ha! Made me giggle, indeed! It's very similar to the way I talk in real life as well. Some people like it, others find it sleep-inducing. I also generally like to listen more than to speak, Unless it's about a subject I'm very passionate about, in which case I infodump until they stop me somehow!
Awesome! Loved playing Gamma World, even though we never managed to grow our occasional forays in Pitz Burke into a full campaign, it was still a lot of fun. To this day I sprinkle post-apocalypse flavors into my D&D.
I know that everyone is going to point and say MCC, but i highly recommend mutant year zero as that game has DNA with gamma world and is a much more played straight version of the mutant apocalypse. It's a fantastic game and I can't recommend it enough.
Oh yes, I should have included that too! Thanks!
Would love to see a Metamorphosis Alpha video next. Especially, since you recently did a video on Expedition to the Barrier Peaks. That's a game I regret not having been able to play yet.
Thanks! It's on my list! I have a few more coming before it though.
I like fantasy quite a bit more than sci-fi and I don't often enjoy post-apocaliptic stuff but this is an interesting video
thanks!
Gamma World was and remains one of my favorite RPG's. It's relatively simple to learn and play and once your familiar with it it plays quickly. It's exciting and "random" in fun ways that D&D just isn't.
That "random" factor is why I've always mixed my D&D with a splash of Gamma World. It keeps the very-experienced players a bit off-balance, cuz they aren't in Kansas like they expected >:-]
Much as I love DCC RPG & obviously MCC RPG, I agree with you about the dice. I know that wacky dice are cheaper these days, but they are an initial barrier to entry, a pain to identify in the heat of battle, and just seem like a silly gimmick.
It's a shame too because literally every other part of the games are solid. Maybe it was meant to help them stand out but I think their rules and writing do that enough on their own.
Found you just now and watching all of your content. I hope to see more.
I enjoy being amazing. Thank you!
GW was one of those games I always picked up but then put back down each time I stopped in my local comics and hobby store. I think it was all the charts and a lack of players in my group that kept me from investing. I'm not sure I would start playing now either even as a solo gamer.
Just look for one of the modern retro clones. Maybe that shadow dark one, I think shadow dark has some good solo rules? And most of al, Thank you for watching to the end!! that is amazing!
I love all of your videos. and thank you for high lighting one of my favorite OG games
My pleasure! Thanks for your support!
I only played 7th edition back in 2008, It was released together with D&D 4e….man, I feel nostalgic, I might search my old box and run a campaign, any one have the cards from the booster packs in pdf form or something like that?, I think I still have my og deck somewhere but the booster pack never came to my country.
Ebay might have it?
The creator of "Gamma World" gave a big thumbs up to "Mutant Crawl Classics" by Goodman Games.
I've also heard some fans of Gamma World love "Numenera" now
Yeah, Jim provided the preface to MCC. It is a great game. I love the rules. I just hate the stupid number of dice. If they were to rerelease a new edition of DCC and MCC with just less dice I believe it would be huge.
I have the 5E conversions for Numenera and theyre great so I'm sure Monty Cook's original is amazing!
@@welovettrpgs My campaign hardly uses the DCC weird dice. I don't even remember what they are for! Not sure they are necessary
Always good to see more Gamma World content. I agree that under the right handling it could have been a hit to rival D&D. James Ward was a brilliant creative mind.
Since shortly before his passing I've been thinking how lucky we are that he met Gygax when he did and was brought into the fold. Such a random event resulted in such great games!
Stayed to the end. Always nice to learn about things other people like and love.
You're amazing! Thanks!
33:28 Thank You Attn, I fell amazing after watching yet another great video by you.
Aww you are amazing! Thank you!
Thank you for saying what many of us are thinking when it comes to Goodman Games. The Dice Chain is needlessly complicated and is the only thing that keeps DCC on the shelf rather than on the table.
If they changed that dice thing they would 100% be a real competitor to that other ttrpg.
So good I had to go back and watch it a second time. GW 2e is a game I loved all the way back when it was new, but never got to play it as much as I would have liked. Mutant Future is a game I ran a while back for a bit, and it was fun! Still would love to go back and run GW 2e...
Glad you enjoyed it!
GW2 was my favorite edition of the game
100%
I remember looking through my 1st edition D&D books and the DMs guide had conversion tables for Gamma World. Expedition to the Barrier Peaks iirc was meant to also entice players to look into Gamma World as well
Yeah those conversion tables, for boothill too!
@@welovettrpgs I have the Goodman Games 5e Barrier Peaks book, and it has the original adventure with all the sci-fi goodness that made me interested in Gamma World.
I'm a big fan of Mutant Crawl Classics. I've run several games of it. I don't mind the weird dice, but the more I play it, the more they seem to get in the way. My biggest gripe with MCC is the missing rules for the Shaman and the very underwhelming healer class. It almost seems to me that they ran out of time or space in the project and just left it out. I use a third party book for Shaman called Enchiridion of the Computarchs to flesh out the spell casting systems. It feels incomplete to me, which is a shame, because DCC is so complete with just one volume.
Great info thanks! I have all the modules as well as "fight this mutant" and "check this artifact" both for MCC. My group uses a VTT so the dice hasnt been an issue but I also own "Weird Frontiers" which I havent seen available on our VTT.
Gamma World 2e is my favorite version, followed by 4e. I have both PDFs and Hard copies of all editions except the 7e edition for which I only have the PDF. I ran a long-running 2e campaign, which was converted onto 4e, but didn't have the same feel. I like Mutant Future it has the feel of 1e Gamma World and when you add Apes Victorious to it, it makes a great Planet of the Apes Setting.
I have a Gamma World 1E video that mentions the apes and more about cryptic alliances.
What a magnificent video for a magnificent game! I prefer the post-apocalyptic genre to fantasy, and I've only recently gotten into old-school gaming. This was a treat and I can't wait for the other videos you mentioned.
You're awesome! Thank you!!
Post-apocalyptic genre IS fantasy... And let's hope they keep it that way, rather than converting it into a historical genre >.
Thanks for the very interesting review. I will look into it
A modern retro clone is probably going to be more satisfying. A few comments have offered great suggestions. But no matter what you choose, this is a fantastic genre.
This is my favourite edition of Gamma World. Also the preferred game of my wife. In the top 5 games in our house.
same!
Bit late to the party on this one, but definitely glad I stopped by. I've always been fascinated by the ever-so-slightly (or not, as the case may be) gonzo post-apocalyptic genre, though I haven't yet checked out Gamma World. I have solo dabbled with Millenniums and Mutations, and Broken Urthe - two games heavily influenced by Gamma World and Metamorphosis Alpha, which were available for free on the old Wizardawn website. I loved the settings, but there was nowhere near enough detail for my liking. May have to turn to GW and MA to fill in the gaps when I eventually get back round to post-apocalyptic play again.
Awesome!
Be sure to check out Monte Cook's stuff too! There's also some great inspirational material to be found in Exalted.
A very great game ! Now I'm sad that I send it for "not so much" some years ago ...
I too am sad to hear that. It regularly sells for more than other past editions on EBay. DrivethruRPG does have a pdf available but the scan isnt great .. not horrible but not great
@@welovettrpgs Yes ! I play a lot of Hawkmoon these days so I have my fix of mutants. I tried the gamma world with the D&D 4th ed. rules and it didn't convinced me, 2nd edition is far better in my opinion
so many fun charts and tables !
Gamma World when it came out (1e) was just a messy silly fun game that never took itself seriously! DCC might come close with it's Mutant Crawl Classic?
I like MCC!
I didn't ask for this but I have to admit I am Gamma World curious. I was never able to get my Mad Max head around the original but have heard great stuff about 2E. I LOVE TREKIROS!
So, do you use a boar brush? How do you get such a tight twist on your mustache? \(〇_o)/
2E is the game 1E wanted to be .. yet still rough and needs GM love.
beard iron, beard oil, and a lot of love. From all of you!
@@welovettrpgs I check out this beard iron you speak of. I get the twist going pretty good then it frizzes out. I have been "training it" seems to be helping. You inspired me to put all my earrings back in. Wife is getting used to it. Children are horrified.
@@johnmagowan6393 haha that's great! So there's Fisticuffs Strong Hold Mustache Wax that a friend recommends but unless it's raining I prefer to use a cheap, thick pomade (like a really bad one youd never normally use). It's easier on the hair and less inclined to cause breakage.
this brought back fond memories of mutant Brummies
Awesome!!
Mr. hard worker, Thank you.
Thank You!
YT didn't notify me about 2 of the last 3 videos. Shame, shame I say!
That's why I've been making community posts out of new uploads. RUclips does that a lot. Welcome back!
Great review!
Thanks!
Great video, entertaining and educational as always, you might want to check out the Friday night Gamma World livestream on the Dungeon Delver's channel
Thanks for the info!
Never played it, but I already want to play a mutant bunny. Maybe recreate my squib character Thumper Skorian from Star Wars d20, the game system sounds like it's really awesome. Thanks for the cool video Aten, I hope you're having a good day. Now remember everyone, explore post apocalyptic wastelands at your own risk and have fun. =^_^=
The Hoops are terrifying, armies of quickly breeding gun toting bunnies that turn metal to rubber with a touch.
@@welovettrpgs So perfect for me then. =^_^= lol
its the best version and one of best box sets ever
100%
Great video! I watched your Star Frontiers, Gamma World 1e, and James Bond RPG videos. Great stuff!! I like that you're actually familiar with the games you review -- rather than "I found this in my closet -- never played it -- but let's do a walkthrough" 😂 Better than nothing, but yeah at least please read the rules a little if you're going to show something. :-)"
Of all the options I'd recommend "Mutant Future" which you mentioned. Fantastic game!! Big "Goblinoid Games" fan! -- with the second option being PODs of the Gamma World rules from TSR (or printing out some of the PDFs on your own).
Btw: I used to think that Gamma World was the first post-apocalyptic game also. But this claim is a bit contested - so this is difficult claim to be made with certainty. First it depends on how you define "post-apocalyptic" as a reasonable claim can be made that "Metamorphosis Alpha" itself is post-apocalyptic, i.e. does big spaceship versus a planet qualify?. The other challenge to "certainty" in this claim, is that Gamma World was published in 1978 (but with no month given), and so was a little game called "Simian Conquest" from a company called Avant-Garde Simulations Perspectives (also published in 1978 but again no month given). I think these two games were published very close to each other -- but no authoritative data on which beat out the other. When there is no authoritative data, I usually just consider it a "Tie".
And sorry for the long comment (but had to comment because your video was so good!!) -- the other issue is that some people (their opinion) is that they don't consider "Gamma World" a post-apocalyptic game because some of the elements are too "fantastical", like the mutated animals. So they would claim it is a "science-fantasy" genre game. I don't have this opinion -- but a few people do.
So, probably a more accurate statement is more like "In my opinion, Gamma World was the first post-apocalyptic TTRPG" or "I believe that Gamma World was the first post-apocalyptic TTRPG" or something like that -- and mention Simian Conquest.🙂
I use the most update information available when researching facts for my videos. Most think Metamorphosis Alpha was the first sci fi rpg but it was beat to press by a few months by Starfaring. However Metamorphisis Alpha has an earlier copyright date (acording to available sources). I'm a small business owner and local historian in my city. There's a similar situation with many different taverns and drinking establishments all claiming to be the first in the city. In many cases it comes down to a matter of semantics which is not unlike a pissing match. There's some contention about Simian Conquest which was also released in 1978. As on-line sources state, " it is kind of Post-Apocalyptic depending on your character." Personally i'e never played it or seen it. Thanks!
@@welovettrpgs Yep, thanks for responding!! Yes, really hard to be "authoritative" with respect to what was first in some cases. So yes, better always to say, "I believe", "my opinion is", or maybe you could say "most people consider" or something like that. btw: You are correct, Starfaring is considered by most to be the first sci-fi TTRPG (except for the few people that consider EoPT the first sci-fi genre game 😂). Not too long ago, Shannon Applecline, a noted TTRPG historian checked the publishing dates for Metamorphosis Alpha and Starfaring and found that Starfaring was officially published in late summer of 1975 and Metamorphosis Alpha officially published in late 1975. November, I think. Yes, the story is that Metamorphosis Alpha was scheduled to be published in the Summer of 1975 -- but due to delays it was a little late out the door. If you want the exact details do a search -- with "Shannon Applecline" on this. It's not too hard to find this info.
Re: Simian Conquest -- again an opinion - I would argue that the game was written for a Post Apocalyptic genre (i.e. a Planet of the Apes knockoff - and Planet of the Apes is definitely a post-apocalyptic setting). How people tend to play it (i.e. the style of play) IMO has nothing to do what genre it is. So yeah, just a weird pissing contest -- But yes -- because you run into imprecise definitions of genres and even what a TTRPG is, and unknown and imprecise publishing dates -- sometime frustratingly hard to make the claim of what was "first".
Again, thanks for responding. Didn't expect you to respond to my ramblings. 🙂
@@quantus5875 I'm familiar with her. I don't say, "I believe" unless I believe something. I will say, "according to ... " I work as a paranormal debunker (I first coined the word "Booshit" to describe fraudulent claims of paranormal activity.) Thanks for your input. good stuff.
@@welovettrpgs "According to..." is great!! Yes, according to most people Gamma World is the first post-apocalyptic genre TTRPG". That IMO is a correct statement. btw: Shannon Applecline is a guy. IMO the two best TTRPG historians are Jon Peterson and Shannon Applecline. Yes, I'm sure you know these two if you are a TTRPG history buff like me. A mutual interest. Glad you are making these great videos!! You'll actually find (or have found) that some of these videos can be quite popular. Gamma world is a good one because it was a popular game -- and there's really not that many videos on Gamma World out there. A Gamma World 3rd Edition video would be great -- it's a poorly understood version - some people really loved it and some really hated it.
@@quantus5875 Thanks, I always assumed Shannon was female. Thanks for the correction. Good to know. I've read a lot of his stuff, never realized he was a guy.
I remember hearing about Gamma World, but never played.
That's too bad. You missed a great game!
Always will have a soft spot for my mutant shark who was in 2nd Ed Gamma world...
Awww that's precious!
Setting the Marching Turn at 4 hours is an interesting design choice. What are it's advantages and limitations in context of the exploration pillar?
You put way more thought into your question than they ever did on that rule. As mentioned in my video, this is a great game .... but ... a lot of it seems to have been written stream of consciousness. My guess is the Marching Turn is four hours simply because it's half of 8 which is the standard amount of time we're supposed to sleep and it's divisible by 24.
The combat section in GW 1st edition seems to imply the GM makes attack and damage rolls for the PCs.
Apparently there's something in the 5E D&D books that also suggest that (I was told, I need to fact check that though). I know I've seen that come up in other 80s games before.
I've always liked science fantasy it's a shame it's not very common it was more so in the 80s 90s and 2000s from stuff I've found and gamma world seems great
Now I know that nothing official was ever published along these lines, but has anyone ever done anything like thos old D&D ecology of articles but for Gamma World or even just a bit more elaboration on the culture of things like the Hoops, Badders, etc?
Polyhendron Magazine and Dragon had several Gamma World articles but nothing about the ecology of specific creatures. I have discovered, however, that third edition adventure modules included some interesting world building and important NPC backstories. There may have been more in later editions. I didn't really keep up with it after third but I own almost everything published for it first through sebenth. I'd have to look closer.
I love Gamma World.
I played I believe 2nd edition Gamma World and let me just say I did not have a good time with it. It's a great game don't get me wrong, and it's fun for most, it's just my dm who ran the game sorta ruined it for me. I won't go into details but the end result is I would never play a Gamma World mod with him ever again. Happy to hear people have better experiences than me.
A Bad DM can ruin a great game. I'm sorry to hear you had a bad experience. Have you watched my safety tools video? As I say there, don't put up with bad behavior. Best Wishes.
You have to check out the video game "caves of qud". It's basically exactly this only more insane.
I think I remember reading caves of quid and fallout both were (in part) inspired by gamma world)
I love Gamma world too, but currently I’m looking into finding ways to get ChatGPT to be a game master for solo play. Just wondering, have you yourself ever thought about that? Thanks for the amazing vid!
The right way to play: Everyone has fun.
The Wrong way to play: not everyone has fun.
I have a few videos discussing that.
You say Tim Kaine a couple of times, but it's Tim Kask who worked for TSR.
That said, yes, Gamma World 2E is a great game...but I always come back to GW 4E (1992) for the streamlined mechanics, better presentation, and mutant plant PCs.
You're confused. Two different people. I have a separate video about Tim Kask. Tim Cain is a totally different person . Tim Cain created Fallout and never worked for TSR. You should check out his RUclips channel. He also created the Temple of Elemental Evil video game from the early 2000s. Gamma World was one of the many influences that Tim Cain cited as inspiration for creating his Fallout franchise.
Here: ruclips.net/video/2wUODD82kmI/видео.html
Thanks, Aten. I wasn't familiar with Caine. Now I am. :)
I love Gamma World but prefer Mutant Future. It seems simpler to me and it has a free, no art, pdf.
Thanks for the tip!
Do you think xp tables were influenced by arcade game scoring?
That's a good thought and pinball machines certainly existed before TTRPGs but I believe it's probably just more likely we humans tend to measure things with numbers.
Best version of GW.
100%
Good tip about that guy selling illegal garbage. I'll get on Lulu and make some illegal good stuff with an added adventure to pad it out. Got any recommendations?
haha
I was never a big fan of the game mechanics. The setting and idea are fantastic, but I found that using GDW’s Traveller: The New Era could duplicate the setting just as well with just a little work.
The mechanics of ranged combat between D&D and Gamma World don’t work when you get into games with weapons capable of high rates of fire. Shadowrun did it okay, but GDW’s system used across Traveller, Merc 2k and Twilight 2k was a better representation of the “poke and hope” nature of fully-automatic ranged weapons.
You know, that sort of reminds me of Mark Hamill's story about what Harrison Ford said to him after filming the trash compactor scene. "If they're looking at your hair kid, we're all in trouble, it ain't that kind of movie." :p
@@welovettrpgs Maybe, but a roleplaying game is that sort of movie.
Mutant year zero is another
First comment in.
Show off! 😂 Some of us get stuck in 2 hour meetings that take up their lunch breaks! 😂😂😂
Loved 2e. Gamma World! The last version was awful though.
I never played the last one but I'll be doing a review of it eventually to find out.
My Menarl was badass until he saw fowl.
Oh no! He died?
@@welovettrpgsI think they have a severe phobia about birds.
@@shockerck4465 Oh could be! lol thanks I was genuinely confused.
@@welovettrpgs No Menarl, huge multi-armed cobras in GW are easily distracted by fowl. One he wrecked a plan of attack to chase a duck...
@@petrameyer1121 Ok! That was my first assumption (that it was one of the creatures)! Sounds like a great story!!
You should check out "The Mutant Epoch" rpg if you're a Gamma World fan. Not a clone, but it has a LOT of crazy future post-apoc content and an old school vibe. Plus tons of line art since the author is also an artist for the same kind of games. Oh, and tables. Random tables abound.
Great tip! Thank You!