@@ten9119 hoi4, I’ve played maybe 5-10 hours and I know you’re still a big inner at that stage but I still had no clue. VIC 3 I’m doing decent on my first play through
Lmao. Games like these I don’t think u can have an official “ULTIMATE GUIDE”… it’ll be more like suggestions lol. Everybody game would be mostly diff depending who the pick and where at on the map etc. what might work for Russia or something ain’t gon work in Cuba 😭
@@weewillywonga You still came here though, so either they're good, or you are the lowest common denominator they're appealing to. Which is it, I wonder?
I think it should be said that being in debt at a low level (like 25%) is really not a problem if your interest rate is not very high. Saving up that Gold basically means keeping it out of the economy and not being productive. Also: the interest payments go to your pops so it’s almost like boosting your economy with cash!
@@monarchysucks8014 Well... At least in my game I was able to pay a 2 years war just by going a bit into dept. Even still building. Apart from world wars this should be no big issue with a balanced or a bit red treasury. Having it half full is about always wrong I guess.
One more small tip, make sure to tap into your authority capacity before unpausing. Generally, you will decide which states are suited for what depending on what modifiers they get. Eg, Norrland has 20% throughput for iron and wood so that's where the tool makers' base resources get made. So for that state, I'll tap 100 Authority to decree "Encourage Resource Industry" and also "Greener Grass Campaign" in all my to-be-developed states. You can easily untap Authority later on to bolster IGs or set consumption tax on whenever you want so just experiment, you can't go wrong! :)
Thanks for the video! I started as Sweden (like most new Vic 3 players) and I thought I was building up my economy, but my GDP grew very slowly compared to my neighbors and I ended up falling in rank after a while. I saw there was a great need for basics like wood on the market, so I expanded those industries, but I guess I neglected more complex goods? Not sure what I did wrong, but I look forward to future videos from you! Thanks again for the content!
Same here. During my first time as Sweden I really tried to lower the wood price by building ridiculous amount of logging camps but without any success. Until I realized that the price is so high because french and dutch markets are leeching out all my wood. I still don't know what is the proper way to deal with this. Good thing is that thanks to the prices the lumberers will always have secured wages.
If you build via the lenses (at the bottom) you get an estimate if the buildings will make money or lose some. VERY helpful. And don't worry too much if you are in the red. Most often it is just the building stuff which costs a lot, while active.
this helped so much. im having a hard time getting going in the beginning. i just dont get what im supposed to be doing and why. this video helped alot.
I actually found out that building your gold reserves in early game is not the best idea, you really want to invest money in buildings so that in the mid and late game you have a proper economy, even if it means going into debt.
Yes u want to spend all reserves cuz its gold that u literally dont use in your economy. Tho gotta watch out for going too much into debt cuz it will become crippling
I thought i would have no problem with this game becuase I have 500 hours in Victoria 2. Needless to say I was wrong, this game is HARD! Thanks for these vid they have been very helpful.
You forgot the most important thing… never fight prussia. I thought i could deal with them. But prussia kicked the shit out of me (hannover) austria,russia,france,sweden,bavaria,great britain. All the while prussia was alone.
@@mrkartoffel7418 if you can’t beat them then cheat them. In non-Ironman you can switch countries, I haven’t done this yet but, you can just delete all their buildings ( including military ones ) and poof! You’d win every time.
The best way I've found to deal with Prussian menace is through economic warfare. You need to break down their customs union and isolate the Rhineland. Do this and the shortages will be too big for the Prussian military to handle. Either you'll fight them undersupplied or you'll square up against less expensive units. Either way it's easier to beat them this way.
09:33 why is that important? The "hammers" or "construction" the sector "produce" is used globally through your all states. Is there any benefit to build them in a certain state?
yeah about army expenses... when im fully mobilized my military expenses get to around 2mil... but thats also how i can fight any country and am num 1 on the list XD
Generally are Low prices better or does it depend on the good? I generally try to go by the color of the increase/decrease but sometimes it’s still not clear. Also how something being cheap looks good on the production screen, but makes the factory’s producing it unprofitable.
There is no clear answer to this. For good you export a lot a high price might be good. A high price is in general good for the producer (or importer aka a port + trading hub). This will either give them high profits (giving it to rich pop then and partly to the investment pool) or at least cover high prices for production (like wages or ressources). For example coal tends to be very expensive as a lot of production profits from them but this will also make goods using coal (like steel, ammuniton...) less profitable unless the price of these is also a bit higher. So: A higher price can be good or bad depending on circumstances. For raw materials and staple good like grain it is generally good to have them at max mediocre so other industries can flourish and the poor pops can afford enough food.
@JumboPixel thanks a lot for your tutorials, they really help ALOT! Could you get deeper into: How to expand your infrastructure early game? How to expand your territoy in the form of vassalization, conquering, puppeting, personal unions, protectorates and dominions? What are the differences? (g.e. while playing in Columbia, Costa Rice befriended me so much, we had a relation of 225+ but I had no clue how to integrate/vassalize them friendly.) (my first won war with Venezuela went terribly wrong because i didn't know how to get the conquered territory (1st choose additional war goals, 2nd CLICK these war goals AGAIN in the peacy treaty *dooh*)) Also when playing as Sweden in the tutorial i wanted to move mining and wood industries to territories where i have bonuses to improve efficiency but was to dumb at first how to. so maybe a video about improving your economy would be cool, too. It would also nice to know how to improve your research speed, as Sweden has the 2nd highest literacy in the beginning.
He’s my two pence on the matter Most of the game is very fun. If you like a more focussed economic experience, dragging your ass into the industrial revolution is fun. Turning Sweden into a great power on the back of logs and coal is enjoyable However War is awful.. truly awful, it’s the worst it’s ever been. I barely have time to explain it here but needless to say it’s dreadful. If you can get past that it’s worth it. But if the idea of ai controlled wars, watching your huge armys fight tiny battles somehow always getting themselves outnumbered and destroyed due to RNJesus. It’s truly horrible. However the devs will likely change it when the drugs wear off. So really I may not have helped all that much. But I enjoy it and i’m sure they will gut the warfare eventually so it’s say provided you don’t want to paint the map and that’s it (like imp or Eu4) then it’s worth it. But try get it a touch cheaper if you can
@@HannibalsHorse I never thought war would be a major part of this game so i'm not super concerned with it being bad. In a perfect world every aspect of the game would be polished of course. Can I go through multiple playthroughs without partaking in any wars? The most fun I had in CK3 was probably just learning the game and getting better at it.
@@sumho7532 it depends on the nation you play and what region you play in. If you really try you can probably avoid wars in general, but honestly despite how hands off the war system is now, it's not super difficult to figure out. Just keep your armies supplied, upgrade your armies, and make sure there's a major power that can protect you. make sure you check which nations you can sway if someone tries a diplomatic play on you
@@sumho7532 basically what the guy ahead of me said. I have played for nearly 40-50 years into a campaign and never fought a war. That said, sometimes you may feel forced into it. As the smaller nation you are, the more limited your potential in terms of land to build and ofc crucially.. population. But there are ways around it. You could go through the majority if not the whole game without fighting provided you use diplomacy to your favour and kee friendly with anyone who wants a piece of your bum
Thanks. I still need help with peasants/universities and why the game will tell me I have no qualified people but the second I build a mine/farm they instantly get filled
They basicly work in their backyard and grow what they need (subsidiary farming), unless someone comes along and pays them. Unemployed people are those too well educated to sink that low. But the subsidiary farmers don't show up as unemployed.
There is no balance between research speed and construction speed. I would research a new tech every few years, but still be working on Construction from years before that.
Question. How exactly do I know what goods I NEED? I get a feeling that a blue bar in the market tab means you need more of that, and that fulfilling that raises standard of living? I ask because standard of living has been my biggest issue ATM, so I’m trying to figure out how to analyze how I can raise it.
@@craftsmenMC it means that your MARKET needs those goods or just has a deficit of that good. With deficit of some good usually comes bigger price of that good=factories that produce it are.more profitable and things that need it are less profitable due to lack or just too big price. This can be interesting to play around when u are smaller nation belonging to market of someone bigger (like uk or france) u look for goods that are in high demand or have big price(more profitable to the producer) and just focus mostly on those. Playing as belgium i made a mistake and accepted custom union with uk. My factories went almost bankrupt except for few exceptions (arms factories, coal mines, chemical and textilles were very profitable due to lack of those goods on british market)
I am an avid Imperator: Rome player and I've seen how they massacred Crusder Kings with CK3. Is it the same with Victoria? All the comments I've read, even leaving warfare aside which I do not care much about, point at superficial and incomplete mechanics all over the board :(
I ran into deficit, the journal helped me to get out of it. I did this by down grading buildings the increasing taxes. The issue I have now is that I'm stuck with high taxes and low wages and lower order buildings including lower military buildings. So how to get out of this? Must I wait and hope that the economy grows and then slowly lower taxes?
Being in a deficit isn't bad in itself, but once you hit the cap on loans you will default and go bankrupt. You dont want to downgrade most buildings, as it will hurt your economy. So I'd say thr best option is build up some more industry by taking a deficit. Once you have a positive income (excluding the temporary expenses from making buildings) you can relax a bit and pay off some of your debt
@@mikev4135 I have done that but then had to build admin building to increase influence, this has resulted in deficit again as more govt workers are employed. Should I wait and hope my industries start making more money? I can't see a way out.
Check the input goods. If they get really expensive it will cause the productivity to plummet bc they spend too much money to make the output goods. Like in iron mines- requiring tools or whatever so the miners can mine the iron. If tools get really expensive, the mine will have trouble staying profitable
^^ Make sure to also adjust tariffs so that the input goods are cheap af and the output goods expensive af. Build more stuff that produces the input goods or import them, if necessary.
Any economic tech really, but especially the ones that affect raw materials. Since the US has so much variety (iron,coal,tobacco, etc), you can extract them really cheaply and in turn make the factories super efficient due to the really cheap input goods
The starting technology was not a good pick, it was one age ahead of you so it costed quite a bit more (11,2k instead of 7,5k), this should be avoided unless you need the tech immediately.
After 1.1k hours of Victoria 2, 2.7k hours of EU4, 1.1k hours of CK2 and 400 hours of CK3, I can confidently say that this is by far the worst Paradox game I have ever played. It disappoints in every aspect and there is absolutely nothing here that wasn't done better in Victoria 2. Many people believe that this is some kind of complex deep economic/society building game. Seeing those comments, I really have to wonder if they played more than 10 minutes. Let's talk about the game's most important feature, the economy, which also happens to be its core gameplay mechanic. If you click on the market tab, you can see the supply and demand of goods in your market. Sort this by demand, and then construct or import buildings that produce high-demand goods. Rinse and repeat for the entire game because that is all there is to do. Low iron? Let's build some iron mines! low grain Let's build some grain farms! low infrastructure? Let's build railways! That is literally all there is to do economically in this game. Mind numbing, building micro tedium. Click the trade tab --> check demand, then build high demand goods and repeat. Another fun economic mechanic is that it is literally impossible to go bankrupt because of a bug. Being in default (= maxed out loans with a negative balance) gives severe stacking penalties to your nation, but these penalties randomly reset back to 0. One thing I really like about the V2 economy is that it is as micro-intensive as you want it to be. You can either manually construct the most optimal factories, sphere countries that produce goods you require, sphere factories producing said goods in your spherelings, check the trade screen for global demands and goods produced in your sphere, or simply put a laissez-faire party in charge and ignore it for the duration of the game. When you go to war, you subsidize the economy and focus on your military. If something really demands your attention, you can just pause the game. I never felt that warfare in V2 detracted from my enjoyment of the economy. But what about society? If you click on your government tab, you can see reforms you can pass. Go ahead and put the interest groups that support the reform you want into the government, then start passing it. There isn't really a limit as to who can join the government. Which party wins an election doesn't matter because you can just invite the opposition into your government anyway. When passing reforms, the most important thing is RNG. You will be spammed with events (Wickedness must be stamped out!) that either lower or raise your chance. The initial pass chance doesn't matter. I passed a reform that had a 10% chance of passing, which eventually increased to 50%. I failed to pass a reform with a 25% chance (it dropped to 0%). In Victoria 2, you can clearly see who voted for what. High militancy will make your Upper House more likely to vote on stuff. It's not a perfect system, but at least you're not spending 20 years like the USA trying to pass universal suffrage. As for Korea, I also saw some interesting time frames here, such as the game predicting a reform will be passed in 36000. At least the God Emperor will be happy that the Koreans have embraced Agrarianism. Diplomacy doesn't seem to work well. When playing as Korea, I was unable to get any allies or help in diplo plays, even though the relevant countries had attitudes that made them want to cooperate with me. I tried allies with Japan, who had very high relations and, according to the tool tip, wanted an alliance or defensive pact. But no, their ruler's focus on defending their borders made them not want a defensive ally for some reason. Same with the USA. I was unable to do literally anything diplomatically because every AI kept saying no. The diplomacy is comparable to EU4 on very hard difficulty, but at least the EU4 AI will ally you if it's friendly toward you. As for the USA, I started a diplo-play to annex my vassal, the Indian territories. For some ungodly reason, France, who had good relations with me, joined the Indian territories in their war against me. After that, despite improving relations, they kept hating me and eventually took a treaty port in Virginia. I was unable to retake the treaty port because the USA apparently has no claim to Virginia. V2 had dynamic diplomacy with often changing alliances and an actually somewhat intelligent diplo AI that would seek out beneficial allies. You'd have Germany and Italy allying against France and Austria, France and Russia allying against Germany, the UK and Germany allying against France, etc. On the topic of AI behavior, I noticed some interesting things. Italy formed in 1840 without Modena, Parma, and Lucca, and they just sat there doing nothing and not conquering any of their cores. This happened in both games I played and also in every YT video on Victoria 3 I saw where the player didn't interfere in Italy. The NGF wasn't formed in 1870, and a bunch of random North German minors were still independent. Austria never collapses or loses any territory because of its massive army. The Tai Ping rebellion happened in North West China, where the Muslim minority is, even though it was caused by a Christian sect. With states like New York joining the CSA, ACW makes no sense. Egypt, just like in the official paradox stream, made some bold choices during the peace negotiations with the Ottomans, such as conquering Istanbul and central Turkey. Extreme border gore in the Americas, with the USA colonizing Canada and Argentina and Mexican enclaves in the USA. Forming Germany in V3 is worse than in V2. In V2, you fight Denmark for Sleswig-Holstein, then Austria to get all German minors in your sphere, and finally France for Alsace-Lorraine. This is pretty much how Germany formed. Meanwhile, in Victoria 3, you just passively annex German minors with high relations and can form Germany without even fighting any wars. It makes for a much less engaging experience than V2. The war system is horrible; you have no control over your armies. Fronts will split up randomly. There is only ever one battle per front. Said battle can have dumb numbers like 30 vs 5 brigades even if both sides have large armies. Said dumb battles aren't reinforced, so you lose territory because of bad RNG. For example, with Korea, I lost a battle against China, which split the front. Since I only had one general, I had no way of defending the second front. Said fronts were on the Korean-Manchurian border, so all of it was connected. My Navy doesn't seem to do anything. I set my Navy to patrol the coast yet still got naval invaded without a naval battle happening. I did my own naval invasion and it just never happened for some reason. A warfare system without the ability to move armies on the map offers some interesting possibilities, such as having multiple armies in the same province without them fighting a decisive battle, which would finally allow for asymmetric warfare in a paradox game. Of course, paradox hasn't taken advantage of any of these possibilities. After all, you're supposed to micro your buildings. But I'm sure there will eventually be a $30 DLC to address these concerns. To summarize, this game is horrible, with the only somewhat developed mechanic being the very basic and boring 'economy' gameplay. It fails in every other aspect and makes for a much worse experience than Victoria 2 with GFM, HFM, CWE, DoD, or similar mods, or even vanilla.
In my experience its not this bad as u described...although i agree that the unification of germany italy and borders in usa and canada need improvements Germany (prussia) seems to either never unite or defeating 3 majors at the same time. Italy is hot mess they almost never unite with all italian states always some of them remain and just sit there unconquered. Usa always has this stupid dong going into canada and canada taking west coast. The last thing i point out is the diplomacy being non-existent without declaring interest in a region. It serves the purpose not too much confusing stuff happening like japan owning parts of usa and stuff but at least some kind of diplomacy should be available it feels like i play in medieval times where africa or asia wasnt that well known so u cant interact with it Edit: forgot to mention egypt basically always destroying the otomans...that shouldnt be happening at least not as often as it happens
For a rather weak economy like Venzuela it worked better for me to not build construction huts. They become quite costi and you do not gain to mutch construction speed out of them
wow, didn't think you needed to build "construction sector" first, I was confused by it thought it was another way to get into the building tab or something lol, so it's like a magic prepare the ground that you have to build before you can build actual economic and administrative buildings? How was this necessary lol
No, it increases the capacity to build. All nations have a small amount of "innate construction" per state, but it is a very small amount. Adding a construction industry increases the speed of construction
@@Oliver9402 exactly it basically allows u to expand quicker by building more at the same time but u have to afford it otherwise it just sits there doing kinda nothing
@@SmallPotato2313 I am beginning to see the balancing act after some play, build enough construction sector to allow as fast a possible building of industry but not so much that you become bankrupt. Vicky 3 in a nutshell.
The construction part didn't make much sense. You don't need a construction center in a specific province. It's the total amount that affects your construction. It has nothing to do with where the construction sector is.
@@thehaus6998 i know thank you :) If u dont like the game then just comment that. Its very mature of you insulting jumbo for making video on game that he loves to play. If he was a sellout he wouldnt play it this much with ssuch enthusiasm.
@@SmallPotato2313 ok, do you know how much he plays the game ? and if he wasen't a sellout, why have paradox pay for the game, wouldn't he buy it by himself, if he loves it so much, Bokoen 1 is a sellout, and Jumbo seems to just ignore, or dismiss critisism of the game, and say that the problems are fixble, and that many don't have much to complain about, also I have already commented it, but ok. also you leave much to desire, as you yourself are a very toxic individual, being so friendly and nice to insult me, like the so called adult you are.
ty for this, this is one of the most complex modern games paradox has made
No lol! No! It’s a build more iron mines if you don’t have iron and watch numbers go up game!
@@croonyerzoonyer Lol is that what /v/ is saying about it now?
@@croonyerzoonyer Name a more complex game for paradox
@@ten9119 hoi4, I’ve played maybe 5-10 hours and I know you’re still a big inner at that stage but I still had no clue. VIC 3 I’m doing decent on my first play through
@@leveneo2731 hoi4 is pretty straight forward, especially if you don't play with DLC.
I love when people first upload "ULTIMATE GUIDE" and after a few days DO NOT MAKE MY MISTAKES...
Lmao. Games like these I don’t think u can have an official “ULTIMATE GUIDE”… it’ll be more like suggestions lol. Everybody game would be mostly diff depending who the pick and where at on the map etc. what might work for Russia or something ain’t gon work in Cuba 😭
Creatively bankrupt attention seeking content creators. What’s new?
@@weewillywonga You still came here though, so either they're good, or you are the lowest common denominator they're appealing to. Which is it, I wonder?
I think it should be said that being in debt at a low level (like 25%) is really not a problem if your interest rate is not very high. Saving up that Gold basically means keeping it out of the economy and not being productive. Also: the interest payments go to your pops so it’s almost like boosting your economy with cash!
Debt isn't necessarily bad, debt that you can't repay is *very very bad*.
@@BlackStar2161 Like in real life
Saving up gold works for wars
@@monarchysucks8014 Well... At least in my game I was able to pay a 2 years war just by going a bit into dept. Even still building. Apart from world wars this should be no big issue with a balanced or a bit red treasury. Having it half full is about always wrong I guess.
Keynes wrote this
Thanks for getting out a tutorial so quickly! We need all the help we can get with this game
One more small tip, make sure to tap into your authority capacity before unpausing. Generally, you will decide which states are suited for what depending on what modifiers they get. Eg, Norrland has 20% throughput for iron and wood so that's where the tool makers' base resources get made. So for that state, I'll tap 100 Authority to decree "Encourage Resource Industry" and also "Greener Grass Campaign" in all my to-be-developed states. You can easily untap Authority later on to bolster IGs or set consumption tax on whenever you want so just experiment, you can't go wrong! :)
Very true, the "Encourage xx Industry" is super strong, especially at the start. Put this on wood, coal, iron and tools and your economy will go BOOOM
Me as Prussia (now Germany) looking at "balance the books"
interesting, very nice
Wow thanks man, playing Belgium right now, trying to figure this all out. This video really helped!
Thanks for the video! I started as Sweden (like most new Vic 3 players) and I thought I was building up my economy, but my GDP grew very slowly compared to my neighbors and I ended up falling in rank after a while. I saw there was a great need for basics like wood on the market, so I expanded those industries, but I guess I neglected more complex goods? Not sure what I did wrong, but I look forward to future videos from you! Thanks again for the content!
Same here. During my first time as Sweden I really tried to lower the wood price by building ridiculous amount of logging camps but without any success. Until I realized that the price is so high because french and dutch markets are leeching out all my wood. I still don't know what is the proper way to deal with this. Good thing is that thanks to the prices the lumberers will always have secured wages.
Tools, if tools aren't dirt cheap the camps are too expensive to run. Also, make sure the ports are set to be actual ports, the default is worthless
@@Netum6am turn on export tariffs to protect your domestic supply (depending on your trade policy law)
This is the best tutorial out there so far. Learned more in just the first 2 tips than other videos combined. Thanks, keep it coming, please!
Thank you! I really liked your overview of what you covered at the end of the video. It was a nice recap!
I'm from Iran and I always start with the persia so its nice to see you did it
thanks for this. i play persia first in every pdx game
I played the game 5 hours already and my economy still falls apart after a few ingame years.
So thank for the help! Really appreciated!
If you build via the lenses (at the bottom) you get an estimate if the buildings will make money or lose some. VERY helpful.
And don't worry too much if you are in the red. Most often it is just the building stuff which costs a lot, while active.
I played 36 hours already, but I'm unemployed at the moment so that's why
tnx for picking Persia for explaining usually there isn't much guides related
this helped so much. im having a hard time getting going in the beginning. i just dont get what im supposed to be doing and why. this video helped alot.
Every time I get a new paradox game, I watch tutorials then say "But what do you do at the start of every campaign?" Thank you!!
I actually found out that building your gold reserves in early game is not the best idea, you really want to invest money in buildings so that in the mid and late game you have a proper economy, even if it means going into debt.
Yes u want to spend all reserves cuz its gold that u literally dont use in your economy. Tho gotta watch out for going too much into debt cuz it will become crippling
I thought i would have no problem with this game becuase I have 500 hours in Victoria 2. Needless to say I was wrong, this game is HARD!
Thanks for these vid they have been very helpful.
Thanks for the tutorial so quickly too. It would take me at least a week to feel as confident as you haha thanks man!
Wow i didnt know this game have maps and other fascinating things like gbt schedule, it really helped me
Thank you so much! You helped me more than paradox own tutorial videos lol
Vic 3 videos are a lifesaver man! Keep making the great content! Quick question: What's your favorite country by far? :)
Good advice, keep those coming :)
Really enjoying it my first game as Japan am 30 world power 3 million gdp
this game is fun af I like playing Egypt so far
You forgot the most important thing… never fight prussia. I thought i could deal with them. But prussia kicked the shit out of me (hannover) austria,russia,france,sweden,bavaria,great britain. All the while prussia was alone.
If you can't beat them join them
@@mrkartoffel7418 sir. I rather die a painful death then join the gosh darn prussian’s
@@mrkartoffel7418 if you can’t beat them then cheat them. In non-Ironman you can switch countries, I haven’t done this yet but, you can just delete all their buildings ( including military ones ) and poof! You’d win every time.
@@oppionatedindividual8256 ah a classic
The best way I've found to deal with Prussian menace is through economic warfare. You need to break down their customs union and isolate the Rhineland. Do this and the shortages will be too big for the Prussian military to handle. Either you'll fight them undersupplied or you'll square up against less expensive units. Either way it's easier to beat them this way.
09:33 why is that important? The "hammers" or "construction" the sector "produce" is used globally through your all states. Is there any benefit to build them in a certain state?
Here goes another tutorial. Maybe if I watch enough of them I'll stop bankrupting my country.
Everyone needs to go into debt so he can prosper into future with good investments
Finally a good easy video ☺️
Thank you for your guides videos for vicky. Subscribed
yeah about army expenses... when im fully mobilized my military expenses get to around 2mil... but thats also how i can fight any country and am num 1 on the list XD
man, i just got this game and like my population im just fuckin struggling like
Generally are Low prices better or does it depend on the good? I generally try to go by the color of the increase/decrease but sometimes it’s still not clear. Also how something being cheap looks good on the production screen, but makes the factory’s producing it unprofitable.
There is no clear answer to this.
For good you export a lot a high price might be good.
A high price is in general good for the producer (or importer aka a port + trading hub). This will either give them high profits (giving it to rich pop then and partly to the investment pool) or at least cover high prices for production (like wages or ressources). For example coal tends to be very expensive as a lot of production profits from them but this will also make goods using coal (like steel, ammuniton...) less profitable unless the price of these is also a bit higher.
So: A higher price can be good or bad depending on circumstances. For raw materials and staple good like grain it is generally good to have them at max mediocre so other industries can flourish and the poor pops can afford enough food.
@JumboPixel thanks a lot for your tutorials, they really help ALOT!
Could you get deeper into:
How to expand your infrastructure early game?
How to expand your territoy in the form of vassalization, conquering, puppeting, personal unions, protectorates and dominions? What are the differences?
(g.e. while playing in Columbia, Costa Rice befriended me so much, we had a relation of 225+ but I had no clue how to integrate/vassalize them friendly.) (my first won war with Venezuela went terribly wrong because i didn't know how to get the conquered territory (1st choose additional war goals, 2nd CLICK these war goals AGAIN in the peacy treaty *dooh*))
Also when playing as Sweden in the tutorial i wanted to move mining and wood industries to territories where i have bonuses to improve efficiency but was to dumb at first how to. so maybe a video about improving your economy would be cool, too.
It would also nice to know how to improve your research speed, as Sweden has the 2nd highest literacy in the beginning.
You are my idol now
thank god for content creators cause paradox don't know how to explain their own games at all apparently
Is the game worth learning? Im getting discouraged by the amount of negative reviews that start to come up
He’s my two pence on the matter
Most of the game is very fun. If you like a more focussed economic experience, dragging your ass into the industrial revolution is fun. Turning Sweden into a great power on the back of logs and coal is enjoyable
However
War is awful.. truly awful, it’s the worst it’s ever been. I barely have time to explain it here but needless to say it’s dreadful. If you can get past that it’s worth it. But if the idea of ai controlled wars, watching your huge armys fight tiny battles somehow always getting themselves outnumbered and destroyed due to RNJesus. It’s truly horrible. However the devs will likely change it when the drugs wear off.
So really I may not have helped all that much. But I enjoy it and i’m sure they will gut the warfare eventually so it’s say provided you don’t want to paint the map and that’s it (like imp or Eu4) then it’s worth it. But try get it a touch cheaper if you can
@@HannibalsHorse
I never thought war would be a major part of this game so i'm not super concerned with it being bad. In a perfect world every aspect of the game would be polished of course.
Can I go through multiple playthroughs without partaking in any wars?
The most fun I had in CK3 was probably just learning the game and getting better at it.
@@sumho7532 it depends on the nation you play and what region you play in. If you really try you can probably avoid wars in general, but honestly despite how hands off the war system is now, it's not super difficult to figure out. Just keep your armies supplied, upgrade your armies, and make sure there's a major power that can protect you. make sure you check which nations you can sway if someone tries a diplomatic play on you
@@sumho7532 basically what the guy ahead of me said. I have played for nearly 40-50 years into a campaign and never fought a war. That said, sometimes you may feel forced into it. As the smaller nation you are, the more limited your potential in terms of land to build and ofc crucially.. population.
But there are ways around it. You could go through the majority if not the whole game without fighting provided you use diplomacy to your favour and kee friendly with anyone who wants a piece of your bum
Thanks. I still need help with peasants/universities and why the game will tell me I have no qualified people but the second I build a mine/farm they instantly get filled
They basicly work in their backyard and grow what they need (subsidiary farming), unless someone comes along and pays them.
Unemployed people are those too well educated to sink that low. But the subsidiary farmers don't show up as unemployed.
There is no balance between research speed and construction speed. I would research a new tech every few years, but still be working on Construction from years before that.
Question. How exactly do I know what goods I NEED? I get a feeling that a blue bar in the market tab means you need more of that, and that fulfilling that raises standard of living? I ask because standard of living has been my biggest issue ATM, so I’m trying to figure out how to analyze how I can raise it.
That info will be in your population screen - I’m working on a video soon covering that!
@@JumboPixel oh okay! So what DOES the blue bar mean?
@@craftsmenMC it means that your MARKET needs those goods or just has a deficit of that good. With deficit of some good usually comes bigger price of that good=factories that produce it are.more profitable and things that need it are less profitable due to lack or just too big price.
This can be interesting to play around when u are smaller nation belonging to market of someone bigger (like uk or france) u look for goods that are in high demand or have big price(more profitable to the producer) and just focus mostly on those. Playing as belgium i made a mistake and accepted custom union with uk. My factories went almost bankrupt except for few exceptions (arms factories, coal mines, chemical and textilles were very profitable due to lack of those goods on british market)
@@SmallPotato2313 ahhhh I see, thank you very much for your help! Have a great rest of your day!
I am an avid Imperator: Rome player and I've seen how they massacred Crusder Kings with CK3. Is it the same with Victoria? All the comments I've read, even leaving warfare aside which I do not care much about, point at superficial and incomplete mechanics all over the board :(
excellent
I ran into deficit, the journal helped me to get out of it. I did this by down grading buildings the increasing taxes. The issue I have now is that I'm stuck with high taxes and low wages and lower order buildings including lower military buildings.
So how to get out of this? Must I wait and hope that the economy grows and then slowly lower taxes?
Being in a deficit isn't bad in itself, but once you hit the cap on loans you will default and go bankrupt. You dont want to downgrade most buildings, as it will hurt your economy. So I'd say thr best option is build up some more industry by taking a deficit. Once you have a positive income (excluding the temporary expenses from making buildings) you can relax a bit and pay off some of your debt
@@mikev4135 I have done that but then had to build admin building to increase influence, this has resulted in deficit again as more govt workers are employed.
Should I wait and hope my industries start making more money? I can't see a way out.
Yo quick question what causes the boost and decline in production my mines keep getting -100% production and I don’t know how to fix it
Does it show anything when u hover over it?
Check the input goods. If they get really expensive it will cause the productivity to plummet bc they spend too much money to make the output goods. Like in iron mines- requiring tools or whatever so the miners can mine the iron. If tools get really expensive, the mine will have trouble staying profitable
^^ Make sure to also adjust tariffs so that the input goods are cheap af and the output goods expensive af. Build more stuff that produces the input goods or import them, if necessary.
Also what’s good tech for America to increase gdp
Any economic tech really, but especially the ones that affect raw materials. Since the US has so much variety (iron,coal,tobacco, etc), you can extract them really cheaply and in turn make the factories super efficient due to the really cheap input goods
@@mikev4135 thanks
The starting technology was not a good pick, it was one age ahead of you so it costed quite a bit more (11,2k instead of 7,5k), this should be avoided unless you need the tech immediately.
After 1.1k hours of Victoria 2, 2.7k hours of EU4, 1.1k hours of CK2 and 400 hours of CK3, I can confidently say that this is by far the worst Paradox game I have ever played. It disappoints in every aspect and there is absolutely nothing here that wasn't done better in Victoria 2. Many people believe that this is some kind of complex deep economic/society building game. Seeing those comments, I really have to wonder if they played more than 10 minutes.
Let's talk about the game's most important feature, the economy, which also happens to be its core gameplay mechanic. If you click on the market tab, you can see the supply and demand of goods in your market. Sort this by demand, and then construct or import buildings that produce high-demand goods. Rinse and repeat for the entire game because that is all there is to do. Low iron? Let's build some iron mines! low grain Let's build some grain farms! low infrastructure? Let's build railways! That is literally all there is to do economically in this game. Mind numbing, building micro tedium. Click the trade tab --> check demand, then build high demand goods and repeat.
Another fun economic mechanic is that it is literally impossible to go bankrupt because of a bug. Being in default (= maxed out loans with a negative balance) gives severe stacking penalties to your nation, but these penalties randomly reset back to 0. One thing I really like about the V2 economy is that it is as micro-intensive as you want it to be. You can either manually construct the most optimal factories, sphere countries that produce goods you require, sphere factories producing said goods in your spherelings, check the trade screen for global demands and goods produced in your sphere, or simply put a laissez-faire party in charge and ignore it for the duration of the game. When you go to war, you subsidize the economy and focus on your military. If something really demands your attention, you can just pause the game. I never felt that warfare in V2 detracted from my enjoyment of the economy.
But what about society? If you click on your government tab, you can see reforms you can pass. Go ahead and put the interest groups that support the reform you want into the government, then start passing it. There isn't really a limit as to who can join the government. Which party wins an election doesn't matter because you can just invite the opposition into your government anyway. When passing reforms, the most important thing is RNG. You will be spammed with events (Wickedness must be stamped out!) that either lower or raise your chance. The initial pass chance doesn't matter. I passed a reform that had a 10% chance of passing, which eventually increased to 50%. I failed to pass a reform with a 25% chance (it dropped to 0%).
In Victoria 2, you can clearly see who voted for what. High militancy will make your Upper House more likely to vote on stuff. It's not a perfect system, but at least you're not spending 20 years like the USA trying to pass universal suffrage. As for Korea, I also saw some interesting time frames here, such as the game predicting a reform will be passed in 36000. At least the God Emperor will be happy that the Koreans have embraced Agrarianism. Diplomacy doesn't seem to work well. When playing as Korea, I was unable to get any allies or help in diplo plays, even though the relevant countries had attitudes that made them want to cooperate with me. I tried allies with Japan, who had very high relations and, according to the tool tip, wanted an alliance or defensive pact. But no, their ruler's focus on defending their borders made them not want a defensive ally for some reason. Same with the USA. I was unable to do literally anything diplomatically because every AI kept saying no.
The diplomacy is comparable to EU4 on very hard difficulty, but at least the EU4 AI will ally you if it's friendly toward you. As for the USA, I started a diplo-play to annex my vassal, the Indian territories. For some ungodly reason, France, who had good relations with me, joined the Indian territories in their war against me. After that, despite improving relations, they kept hating me and eventually took a treaty port in Virginia. I was unable to retake the treaty port because the USA apparently has no claim to Virginia. V2 had dynamic diplomacy with often changing alliances and an actually somewhat intelligent diplo AI that would seek out beneficial allies. You'd have Germany and Italy allying against France and Austria, France and Russia allying against Germany, the UK and Germany allying against France, etc. On the topic of AI behavior, I noticed some interesting things. Italy formed in 1840 without Modena, Parma, and Lucca, and they just sat there doing nothing and not conquering any of their cores. This happened in both games I played and also in every YT video on Victoria 3 I saw where the player didn't interfere in Italy. The NGF wasn't formed in 1870, and a bunch of random North German minors were still independent. Austria never collapses or loses any territory because of its massive army. The Tai Ping rebellion happened in North West China, where the Muslim minority is, even though it was caused by a Christian sect. With states like New York joining the CSA, ACW makes no sense. Egypt, just like in the official paradox stream, made some bold choices during the peace negotiations with the Ottomans, such as conquering Istanbul and central Turkey. Extreme border gore in the Americas, with the USA colonizing Canada and Argentina and Mexican enclaves in the USA.
Forming Germany in V3 is worse than in V2. In V2, you fight Denmark for Sleswig-Holstein, then Austria to get all German minors in your sphere, and finally France for Alsace-Lorraine. This is pretty much how Germany formed. Meanwhile, in Victoria 3, you just passively annex German minors with high relations and can form Germany without even fighting any wars. It makes for a much less engaging experience than V2. The war system is horrible; you have no control over your armies. Fronts will split up randomly. There is only ever one battle per front. Said battle can have dumb numbers like 30 vs 5 brigades even if both sides have large armies. Said dumb battles aren't reinforced, so you lose territory because of bad RNG. For example, with Korea, I lost a battle against China, which split the front. Since I only had one general, I had no way of defending the second front. Said fronts were on the Korean-Manchurian border, so all of it was connected. My Navy doesn't seem to do anything. I set my Navy to patrol the coast yet still got naval invaded without a naval battle happening. I did my own naval invasion and it just never happened for some reason. A warfare system without the ability to move armies on the map offers some interesting possibilities, such as having multiple armies in the same province without them fighting a decisive battle, which would finally allow for asymmetric warfare in a paradox game.
Of course, paradox hasn't taken advantage of any of these possibilities. After all, you're supposed to micro your buildings. But I'm sure there will eventually be a $30 DLC to address these concerns. To summarize, this game is horrible, with the only somewhat developed mechanic being the very basic and boring 'economy' gameplay. It fails in every other aspect and makes for a much worse experience than Victoria 2 with GFM, HFM, CWE, DoD, or similar mods, or even vanilla.
In my experience its not this bad as u described...although i agree that the unification of germany italy and borders in usa and canada need improvements
Germany (prussia) seems to either never unite or defeating 3 majors at the same time. Italy is hot mess they almost never unite with all italian states always some of them remain and just sit there unconquered. Usa always has this stupid dong going into canada and canada taking west coast. The last thing i point out is the diplomacy being non-existent without declaring interest in a region. It serves the purpose not too much confusing stuff happening like japan owning parts of usa and stuff but at least some kind of diplomacy should be available it feels like i play in medieval times where africa or asia wasnt that well known so u cant interact with it
Edit: forgot to mention egypt basically always destroying the otomans...that shouldnt be happening at least not as often as it happens
The problem with enacting the law with Korea was your fault, you had low bureaucracy, that's why that happened
For a rather weak economy like Venzuela it worked better for me to not build construction huts. They become quite costi and you do not gain to mutch construction speed out of them
Yeah, you have to work up to affording them if you start with a very weak economy.
@@TehKarmalizer What is the threashhold for the Ecconomie to build them? How mutch + is good if you are on what taxation?
can you try Barbary's Back achievement
Good information here, but I'd say - do make mistakes. It's part of the fun of learning games like these. But that's just my two cents.
it makes no sense i get 36 infamy for puppeting sokoto like who even cares
Sokoto cares.
Thats what mussolini said when half of europe tried to embargo him after the ethiopian war
Please study history
wow, didn't think you needed to build "construction sector" first, I was confused by it thought it was another way to get into the building tab or something lol, so it's like a magic prepare the ground that you have to build before you can build actual economic and administrative buildings? How was this necessary lol
No, it increases the capacity to build. All nations have a small amount of "innate construction" per state, but it is a very small amount. Adding a construction industry increases the speed of construction
also worth noting that construction buildings increases the number of gov employees, and adds a lot of materials cost.
@@ulfjohnsen6203 seems a balancing act to build enough to allow fast construction but not too many that you can't afford it?
@@Oliver9402 exactly it basically allows u to expand quicker by building more at the same time but u have to afford it otherwise it just sits there doing kinda nothing
@@SmallPotato2313 I am beginning to see the balancing act after some play, build enough construction sector to allow as fast a possible building of industry but not so much that you become bankrupt. Vicky 3 in a nutshell.
Sikh empire
I feel like I've heard your voice on other channels please tell me if this is correct
It's the internet historian
ah! i didn't know you could click on the big flag.
The construction part didn't make much sense. You don't need a construction center in a specific province. It's the total amount that affects your construction. It has nothing to do with where the construction sector is.
You are right, but you also get a small bonus to construction speed in the province it was built
algorithm
You picked Persia just to make that Oman joke didn’t you
That "northern Persia" is called southern Aserbaidschan ;)
:)
🙂
This is not tips to master but ultra basic tutorial...
5 tips to shill for paradox and recommend a game due to being paid and given the game early for free
Cry more
Go to the salt mines i bet you would make them very profitable
@@SmallPotato2313 wow, you are so funny and mature
@@thehaus6998 i know thank you :)
If u dont like the game then just comment that. Its very mature of you insulting jumbo for making video on game that he loves to play. If he was a sellout he wouldnt play it this much with ssuch enthusiasm.
@@SmallPotato2313 ok, do you know how much he plays the game ? and if he wasen't a sellout, why have paradox pay for the game, wouldn't he buy it by himself, if he loves it so much, Bokoen 1 is a sellout, and Jumbo seems to just ignore, or dismiss critisism of the game, and say that the problems are fixble, and that many don't have much to complain about, also I have already commented it, but ok. also you leave much to desire, as you yourself are a very toxic individual, being so friendly and nice to insult me, like the so called adult you are.
Don't buy this game. It's a half-formed monster and a cynical cash-grab.
I already made the mistake of buying the game
Do not buy! I refunded the game because it was so unfinished. Try pirating it and maybe buy later when its "Finished"
Game sucks
Dead game lmao, the reviews keep going down
Biggest mistake is to buy it
garbage game, no war. play vic2 instead
Step 1: load up vicky 2 and don’t play this absolute tripe.
Ooof.
I preordered this game and I’m just getting bodied 🥲