What I love the most about this method is that it instantly solves the problem of having a city that looks too well planned, adding the organic randomness of actual medieval cities. Brilliant.
You could name it "Buntglas" which is German for stained glas. The first thing in my mind was Buntglas. Very cool idea by the way I made a similar city in my attempt to make an Isometric city map. The top view combined with the icons is brilliant. Thank you very much.
I was about to take this idea and make my own map with a different word, and I probably will in the future, but this map looks almost perfect for what I am looking for. Just some minor tweeting for a fourth small district and it’s golden.
Man, I remember way back in AD&D I got interested in mapping cities for my campaign and was like totally obsessing over all these details. It got so intense that I just set it aside. Then, around last year, I started hearing about point crawl maps and adventures. I got hooked. Now I'm back to drawing cities again. This video is yet another neat tool to throw in the kit. Tanks!
For districts, I think it’s always best to define them by points of interest and think abojt how that would affect immediate buildings and environment. Is the castle/council chamber, temple, or major monument there? It probably has a heavier guard presence, higher end shops and houses, well-cleaned streets, etc. Is there a large industrial business there? There may be quickly built houses for people who work there and a few small shops that just sell the essentials. Is it the district by the river? Probably fisheries, a harbour, lots of crime and underground organizations. most of all I think it’s important to avoid the mistake of ‘zoning’ your cities. Too often I see cities with merchant districts, artisan districts, military districts, etc. when that’s separation of business from industry from residential is an artificial environment made in modern western cities. It’s important to think about what cities without the same transportation options/preferences would look like. It makes no sense to have all the shops so separate from the houses when people aren’t driving cars or riding buses of course there will be a market or two, but those are features of districts, not districts themselves
Loved this. Really liked the fine detail you added. I feel like it could use labels, too, and major areas of significance like docks, a central palace, a lighthouse, or a merchants quarter. Would also like to see you do this on a river or coast!
That's a really fun method, and I feel like the color coded sectors really helps to stimulate story concepts. Just looking at your map, I'd be thinking of the red zone as like the oldest parts of the city, and the green and blue as later additions that are somewhat at odds with each other for whatever reason. Or maybe each region was a small town of its own at one point, but they all gradually crowded in on each other and became a city.
This is great! I usually use the random Medieval city generator, print it out, then tweak it as I copy it. This will work better to be more original! Thanks!
What if you use blue as like stores and stuff and green for houses if your world is advanced enough that it has had a industrial revolution than use yellow as factories maybe purple or pink for special places or places tnat are important like a statue a chastle or a town hall
For added realism, there was usually people living outside the walls. Usually poor, farmers, or even people that were displaced in a recent conflict, sometimes of a different ethnicity. That adds to the cultural and social diversity and tension in the city.
This is absolutely amazing, thank you so much! I’m running my first campaign in January and I’m trying to get a headstart on world building. There’s been so much intricate detail in world and country design, with so many real-world examples in politics that it’s been genuinely exhausting trying to learn about it even though I absolutely love doing it. I’m really happy to find something simple for once lol.
I imagine the blue is archers and rogues, the red is wizards and sorcerers, and green is warriors and clerics. The wizards are currently in control (they have the center of the city) and the other factions want to replace them maybe?
Woww! I loved this video! It gave me the idea of making a campaign or one-shot of just city improvements for a fun introduction to rig-making. these videos are so inspiring!
I also make blocks like that, but then I usually draw little shapes to represent the houses in each district. This has led to me drawing squares for hours on end.
My idea of this city map was to have a district with the streets looking like a devil's pitchfork. You know. A red light district I call "The Devil's Playground." Where each of the strip clubs, adult entertainment theaters, adult stores, brothels and night clubs have a Hell theme. And it's located in the downtown area of this city.
That is soooooo awesome 🥰 I've been trying desperately not to buy Oz. Kolb's 'Neverland' is amazing in too many ways to count, but my bank account would be very disappointed in me. I could say it's for work🤔. Epic video, thank you so much ❤️
The city's name is obviusly Snogard. The red disgtricts are the Old City, the original settlement that was built up with tall towers to watch the horizon during the Second Goblin Wars. However, as the city grew more crowded, the nobles and other wealthy members of the city (as well as the captains of the mercenaries hired to defend it at the end of GW2) built fortified palaces outside of the Old Walls. Prosperity came with the end of the wars, bringing settlers into the blue zones. These folk are largely artisans, shopkeepers, and those who keep them supplied with goods. They gave little through to defense from goblins and were more worried about protecting their homes and shops from the thieves, necromancers, and sorcerers who have moved into the Old City, converting its crumbling old towers and fortresses to their own uses.
I'm trying to do a city map of my own on MS Paint. All I have in my map is a district where the three roads intercept to one single road made to look like a Devil's pitchfork. It's located downtown in a fictional fantasy city of my own creation. How do I do that on MS Paint?
Cool ! I was so sick of every tutorial bros either using a very expensive app/tool or building a super complicated drawning when i barely even know how to draw a square
The method is oustandingly fast. Lacks details but who cares when you can have cool descriptions ? And I'd put buildings of interest shown with more generic all-round buildings...
I love this look… at first blush, it look too much like today’s neighborhoods,-too much whimsy, lighthood and modernity, to be ruled over by a bunch of factions of grimdark fantasy wizards!
What I love the most about this method is that it instantly solves the problem of having a city that looks too well planned, adding the organic randomness of actual medieval cities. Brilliant.
It also solves the problem of the “I have to draw every single building/house in the region!” problem.
U call it randomness but it was very much based on the geography and usually stemmed out of a monastery or a castle
Using letters to make city street shapes is really clever, that's something I never thought about before
And for the first time after 30 years of roleplaying, I finally discovered a method to draw my first city map!
You could name it "Buntglas" which is German for stained glas. The first thing in my mind was Buntglas.
Very cool idea by the way I made a similar city in my attempt to make an Isometric city map. The top view combined with the icons is brilliant. Thank you very much.
Love it!
Cool name!
You could call is diktyotí póli it means webbed city in Greek because the road layout looks a bit like a web
This is really great!! I love using letters to keep from planning too long and too much!!
The man himself
Zak S had the same idea in his Vornheim supplement.
I was about to take this idea and make my own map with a different word, and I probably will in the future, but this map looks almost perfect for what I am looking for. Just some minor tweeting for a fourth small district and it’s golden.
Man, I remember way back in AD&D I got interested in mapping cities for my campaign and was like totally obsessing over all these details. It got so intense that I just set it aside. Then, around last year, I started hearing about point crawl maps and adventures. I got hooked. Now I'm back to drawing cities again. This video is yet another neat tool to throw in the kit. Tanks!
For districts, I think it’s always best to define them by points of interest and think abojt how that would affect immediate buildings and environment. Is the castle/council chamber, temple, or major monument there? It probably has a heavier guard presence, higher end shops and houses, well-cleaned streets, etc. Is there a large industrial business there? There may be quickly built houses for people who work there and a few small shops that just sell the essentials. Is it the district by the river? Probably fisheries, a harbour, lots of crime and underground organizations.
most of all I think it’s important to avoid the mistake of ‘zoning’ your cities. Too often I see cities with merchant districts, artisan districts, military districts, etc. when that’s separation of business from industry from residential is an artificial environment made in modern western cities. It’s important to think about what cities without the same transportation options/preferences would look like. It makes no sense to have all the shops so separate from the houses when people aren’t driving cars or riding buses of course there will be a market or two, but those are features of districts, not districts themselves
Loved this. Really liked the fine detail you added. I feel like it could use labels, too, and major areas of significance like docks, a central palace, a lighthouse, or a merchants quarter. Would also like to see you do this on a river or coast!
Yes! With just a little more planning it could have been WAY more fleshed out!
That's like making a chaos magick sigil basically lol
This is awesome!
That's a really fun method, and I feel like the color coded sectors really helps to stimulate story concepts. Just looking at your map, I'd be thinking of the red zone as like the oldest parts of the city, and the green and blue as later additions that are somewhat at odds with each other for whatever reason. Or maybe each region was a small town of its own at one point, but they all gradually crowded in on each other and became a city.
I love Andrew Kolb! "Oz" was done so well. If you like "Oz" check out his Peter Pan book to. Love this vid.
This is great! I usually use the random Medieval city generator, print it out, then tweak it as I copy it. This will work better to be more original! Thanks!
funny I just saw this. I started a campaign in Kolb's Oz last week, using the Cypher System and We are all Mad Here from Mnote Cook Games
What if you use blue as like stores and stuff and green for houses if your world is advanced enough that it has had a industrial revolution than use yellow as factories maybe purple or pink for special places or places tnat are important like a statue a chastle or a town hall
For added realism, there was usually people living outside the walls. Usually poor, farmers, or even people that were displaced in a recent conflict, sometimes of a different ethnicity. That adds to the cultural and social diversity and tension in the city.
This is absolutely amazing, thank you so much! I’m running my first campaign in January and I’m trying to get a headstart on world building. There’s been so much intricate detail in world and country design, with so many real-world examples in politics that it’s been genuinely exhausting trying to learn about it even though I absolutely love doing it. I’m really happy to find something simple for once lol.
I imagine the blue is archers and rogues, the red is wizards and sorcerers, and green is warriors and clerics. The wizards are currently in control (they have the center of the city) and the other factions want to replace them maybe?
Perfect timing! I was just deliberating on how to go about drawing my next game's hub town. Gonna try this out right away.
Woww! I loved this video! It gave me the idea of making a campaign or one-shot of just city improvements for a fun introduction to rig-making. these videos are so inspiring!
This is a great tool for simplifying city creation, thanks!
I also make blocks like that, but then I usually draw little shapes to represent the houses in each district. This has led to me drawing squares for hours on end.
Nice work Jp! I love the style you used for the houses!
My idea of this city map was to have a district with the streets looking like a devil's pitchfork. You know.
A red light district I call "The Devil's Playground." Where each of the strip clubs, adult entertainment theaters, adult stores, brothels and night clubs have a Hell theme. And it's located in the downtown area of this city.
That is soooooo awesome 🥰
I've been trying desperately not to buy Oz. Kolb's 'Neverland' is amazing in too many ways to count, but my bank account would be very disappointed in me. I could say it's for work🤔.
Epic video, thank you so much ❤️
I love this guy's voice, it's so warm and cool. Love the content too.
Your map looks really nice.
Your channel is about to explode dude, nice work
Very cool!! Many thanks for sharing!
Nice work man. Need more dungeon map tutorial.
Orange: Castle district.
Blue: Workmens ward.
Green: Guildward.
very helpful, simple, beautiful, and cool
Fantastic
This is sick! SICK!!!!
Great method! Thank you for sharing!
This was really neat! Thanks for sharing and all the best. I'm tempted by that Oz book as well.
It’s VERY good!
Mano esse vídeo é muito bom, você além de ter conhecimento sabe passá-lo muito bem.
The city's name is obviusly Snogard. The red disgtricts are the Old City, the original settlement that was built up with tall towers to watch the horizon during the Second Goblin Wars. However, as the city grew more crowded, the nobles and other wealthy members of the city (as well as the captains of the mercenaries hired to defend it at the end of GW2) built fortified palaces outside of the Old Walls. Prosperity came with the end of the wars, bringing settlers into the blue zones. These folk are largely artisans, shopkeepers, and those who keep them supplied with goods. They gave little through to defense from goblins and were more worried about protecting their homes and shops from the thieves, necromancers, and sorcerers who have moved into the Old City, converting its crumbling old towers and fortresses to their own uses.
AMAZING!
@@JPCoovert , thanks! :)
I live this technique. U gave to try it
Also, the red-colored district could be the market/commerce place, and the two others are different classes of people living in the city...
This is genius!
Can you do a river village map please!?
As always…brilliant! 🎉
My suggestion for the city name is Snogard
Nice strategy!
Snogard. Dragons spelled backwards
Thanks for the useful information, greetings from Ukraine!
Oh SHIT this is cool!!!
You are *incredible*.
I'm trying to do a city map of my own on MS Paint. All I have in my map is a district where the three roads intercept to one single road made to look like a Devil's pitchfork. It's located downtown in a fictional fantasy city of my own creation. How do I do that on MS Paint?
Thats awesome gonna have to try this on a giant scale on photoshop
Would love to see it!
Cool ! I was so sick of every tutorial bros either using a very expensive app/tool or building a super complicated drawning when i barely even know how to draw a square
It should be called Dragon City, and the names of the districts should be Upper Wing, Central Claw, and Lower Wing
And here born Dragon tone
You should name it something like "Two Tower Town" or something like that.
What kind of pens are those?
Uni Posca markers and pens
you should call it dragon Town
Looks like the city planning was made by a madman on peyote lol
Sigil 😈
You should name it KarakDrakk if you don't have a name yet.
Yooooo
It should say" have to try it.I
You gotta call it dragon town! Wait…
Dragon city
The method is oustandingly fast. Lacks details but who cares when you can have cool descriptions ? And I'd put buildings of interest shown with more generic all-round buildings...
I love this look… at first blush, it look too much like today’s neighborhoods,-too much whimsy, lighthood and modernity, to be ruled over by a bunch of factions of grimdark fantasy wizards!
Who said anything about grimdark?! The districts are colored bright pink, green and blue!
@@JPCoovert That is exactly what I was thinking!