Cosmoteer Update: Introducing Ships in Patch 0.26.0

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  • Опубликовано: 10 окт 2024
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Комментарии • 5

  • @AlexKasper
    @AlexKasper 6 месяцев назад +4

    Nice!
    Would you consider increasing the default spawn distance for these test battles, to say 1000 m? This way some ships can have time to activate forward or reverse thrusts, as required, or time for the AI to "think" a better approach.
    It seems the new speed for rail fans is going to be min 110 m/s reverse thrust, with some actual boosters for a fast breaking and reversing. Alternatively, the use of tractor beams to spin some of the now fast ramming ships may be something to consider for solo engagements, not swarms.
    I cannot play at the moment, how much these new rocket components weight?

    • @tlnythegamer
      @tlnythegamer  6 месяцев назад

      Thank you! I appreciate the suggestion. I'll consider increasing the default spawn distance for future test battles. The new speed for rail fans is will probably be110 m/s for reverse thrust, and the use of tractor beams is a great idea for solo engagements. Unfortunately, I'm unable to provide the exact weight of the new rocket components at the moment. Thanks for watching!

  • @drocsic8095
    @drocsic8095 6 месяцев назад +1

    Maybe the jellyfish need missiles?

    • @tlnythegamer
      @tlnythegamer  6 месяцев назад +1

      Interesting idea! Missiles could definitely add a new dimension to the jellyfish's combat capabilities. Thanks for the suggestion!

    • @drocsic8095
      @drocsic8095 6 месяцев назад

      @tlnythegamer when the chainguns reload there is nothing shooting...