ARK SOLO Small Tribe || UNLOCK TELEPORTER, CLONING & NEXT OP BREED LINE. E8
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- Опубликовано: 19 сен 2024
- -ARK game entertainment channel
#Holly #arkofficial #arkofficialpvp #smalltribe
Subscribe to the channel to support me: / @hollyvn
- My discord: "Holly! # 7537" copy the part in brackets.
- Music:
- y2meta.com - ✔️ NO COPYRIGHT MUSIC_ Derty - Run (128 kbps)
- y2meta.com - Egzod - Rise Up (ft. Veronica Bravo & M.I.M.E) [NCS Release] (128 kbps)
- y2meta.com - Besomorph & Coopex - Redemption (ft. Riell) [NCS Release] (128 kbps)
- Thanks for watching.
Omg nice nice 3:40 Pvp Man i love ❤️❤️💪🏽💪🏽💪🏽💪🏽
And I've been following you since the first episode
New video yeeeeee
I like your videos sooo much.and im here since episode 1 haha
Mấy nay ly chăm ra video ghê ta 1 like cho sự chăm chỉ
Hey mate. Don't stress too much about getting enough content. I'll watch them when they're available. Just have fun, and we'll have fun watching 🙏
Can't wait for your base tour when you're finished up.
thank you.
Lets go Bro thanks to good
Solo game I've also taken so much raid I don't think it's a good hole. your videos are top
Nice video Holly I love to see you very entertaining I've been following you for a long time
Best video ❤️
Holly my best youtuber 😀😀😀😀
the best drawing 1:55 xd
Dude i really enjoy your vids! good luck on your small tribes series and the next on the future
thank you :3
Holly i love ur videos
Nuevo suscriptor, la verdad empecé a ver tus videos desde el primero de esta serie y aproveche de ver las otras series... son muy divertidos y aprendo mucho, gracias !!!
Sii, son muy entretenidos y me encanta que ponga los subtítulos para estar al tiro con lo que hace, aparte se nota que es de buen corazón Holly
hola oye sabes donde es la base de holly en este video FROM NAKED TO RAID DAY 1 | ARK PVP Imian server. E1 minuto 22:55
@@noahgomez3629 hola oye sabes donde es la base de holly en este video FROM NAKED TO RAID DAY 1 | ARK PVP Imian server. E1 minuto 22:55
@@el_moyetes la verdad no sabría decirte bro, una disculpa :((
Si es muy buen youtuber unque sea de vietnan
Insane progress
Nice content keep it up My friend what is your gpu type?
Holly OP
Nice bro🤘🏻
Eu já estava indo dormir, mas não resisti em esperar para ver o vídeo só amanhã, obrigado Holly por alegrar minha noite 🥰
obrigado.
Calm down holly keep it up crack I love your videos
Du bist gut in ark mach weiter so 😁
Op
❤
amazing video, you are the best ark content creator
love u.
i love your videos they are soo awsome i have almost seen all your videos soo far great video!
Nice video🤟🔥
Where are you spot in ark for curyosity ?
hiiii
bruh how you do the hatch frame door thing
I am an Arab, but I love your clips and your clips are the best ❤
اهلين صديقي بتلعب سمال ترايبز اكس بوكس او وندوز؟
@@rabeiabdallah6146 هلا وغلا فيك والله انا العب ارك الل جوال فقط هل انت تلعب ارك الجوال؟
Where’s this base spot I wanna build there
Nice one bro
Finally I get the 4 place GG my legend
wow. nice
Mans the best drawler I’ve ever seen
thank you
Np
Adjust the temperatures on the incubators for 20% time reduction. love the videos btw
hi hey do you know where holly's base is in this video FROM NAKED TO RAID DAY 1 | ARK PVP Imian server. E1 minute 22:5
Con rùa đã biết nó được gọi ra để làm gì mà =))
São muito dahoras teus vídeos mano pqp
Love yuo
When the serie finish u can do a design of that base?
yes
Love you broo
Crazy how I found holly on ark mobile then he switched when I did the best thing I witnessed
Sorry for not being able to play the game on mobile.
La mejor parte de la semana es cuando subes un nuevo vídeo!
hola oye sabes donde es la base de holly en este video FROM NAKED TO RAID DAY 1 | ARK PVP Imian server. E1 minuto 22:55
And tell me what you think About my main Channel its: machetenhoner
try to develop it.
@@HOLLYvn thanks ly
holly come to the sw ra i played if you want try to raid me if you are afraid don't come sw ark mobilde
Holly sou brasileiro mais assisto todos os seus video
can you pls reveal the base spot when you get raided or move base? I would really appreciate it great video btw
Gen ocean 57 27
@@midarknight thanks bro
@@midarknight i made ss delete the message to be sure people won’t find out about holly his base
@@midarknight hi hey do you know where holly's base is in this video FROM NAKED TO RAID DAY 1 | ARK PVP Imian server. E1 minute 22:55
Bé này chơi hay quá 👍
nice video
best painter on ark
Mi jugador de ark favorito👍
hola oye sabes donde es la base de holly en este video FROM NAKED TO RAID DAY 1 | ARK PVP Imian server. E1 minuto 22:55
Top
Holly q subas un video buenisimo cada 3 días, es de respetar, eres grande bro
hola oye sabes donde es la base de holly en este video FROM NAKED TO RAID DAY 1 | ARK PVP Imian server. E1 minuto 22:55
@@el_moyetes ruclips.net/video/bDhCC_OWwsQ/видео.html
20:04
boa holly
Hi holly
NiCe
LOL After the guy in the Pearl Cave Killed you i came there and Kolled him and i weared youre bunny helmet 2 dass long
Love you and youre Videos
that funny :3
Bro alguien sabe con quién programa lo editas
cool
good job
You should move too aberration to vin rathole in rad, also love your videos
Almost all of AB's servers have someone living there.
Been watching since b4 ep 1 and ik this is small
I does not matter if u want to lower the level of the carbo it’s cap hp
It dose if its 440 base, 450 is cap so you can't level it.
@@zeogamingmc I'm new, why did she breed 450 turtles with low level and lower her level
@@yenax7279 you can lower the level by breeding out some stats. Let's say the female turtle (440)has 40 points in stamina and male (5) has 0. If the baby gets the 0 stamina the level will be that much lower than than if it would get the stamina from the female.
@@zeogamingmc thank you I got it.
What .ini u use to see the ocean like this?
; ConsoleVariables.ini
;
; This file allows to set console variables on engine startup (In undefined order).
; Console variables also can be set in engine ini files (e.g. BaseEngine.ini, DefaultEngine.ini) in the [SystemSettings] section.
; This file should be in the source control database (for the comments and to know where to find it)
; but kept empty from variables.
; A developer can change it locally to save time not having to type repetitive
; console variable settings. The variables need to be in the section called [Startup].
; Later on we might have multiple named sections referenced by the section name.
; This would allow platform specific or level specific overrides.
; The name comparison is not case sensitive and if the variable doesn't exists it's silently ignored.
;
; Example file content:
;
; [Startup]
; FogDensity = 0.9
; ImageGrain = 0.5
; FreezeAtPosition = 2819.5520 416.2633 75.1500 65378 -25879 0
[Startup]
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70))
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
bDisablePhysXHardwareSupport=True
bFirstRun=False
bSmoothFrameRate=true
r.AOTrimOldRecordsFraction=0
r.AmbientOcclusionLevels=0
r.Atmosphere=0
r.BloomQuality=0
r.ClearWithExcludeRects=0
r.CompileShadersForDevelopment=0
r.CustomDepth=0
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.MotionBlur=False
r.DepthOfFieldQuality=0
r.DetailMode=0
r.EarlyZPass=0
r.ExposureOffset=0.3
r.HZBOcclusion=0
r.LensFlareQuality=0
r.LightFunctionQuality=0
r.LightShaftQuality=0
r.LightShafts=0
r.MaxAnisotropy=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=0
r.ReflectionEnvironment=0
r.RefractionQuality=0
r.SSAOSmartBlur=0
r.SSR.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.CSM.TransitionScale=0
r.Shadow.DistanceScale=0.1
r.Shadow.MaxResolution=2
r.Shadow.MinResolution=2
r.Shadow.RadiusThreshold=0.1
r.ShadowQuality=0
r.TonemapperQuality=0
r.TriangleOrderOptimization=1
r.TrueSkyQuality=0
r.UpsampleQuality=0
r.ViewDistanceScale=3
r.oneframethreadlag=1
r.vsync=0
r.GPUCrashDebugging=1
ShowFlag.Materials=0
ShowFlag.Tessellation=0
ShowFlag.Particles=0
ShowFlag.AtmosphericFog=0
ShowFlag.Game=0
ShowFlag.Tessellation=0
ShowFlag.DepthOfField=0
ShowFlag.LightComplexity=1
ShowFlag.LightFunctions=1
ShowFlag.LevelColoration=0
ShowFlag.LightMapDensity=0
ShowFlag.SkeletalMeshes=0
t.maxfps=60
; ConsoleVariables.ini
;
; This file allows to set console variables on engine startup (In undefined order).
; Console variables also can be set in engine ini files (e.g. BaseEngine.ini, DefaultEngine.ini) in the [SystemSettings] section.
; This file should be in the source control database (for the comments and to know where to find it)
; but kept empty from variables.
; A developer can change it locally to save time not having to type repetitive
; console variable settings. The variables need to be in the section called [Startup].
; Later on we might have multiple named sections referenced by the section name.
; This would allow platform specific or level specific overrides.
; The name comparison is not case sensitive and if the variable doesn't exists it's silently ignored.
;
; Example file content:
;
; [Startup]
; FogDensity = 0.9
; ImageGrain = 0.5
; FreezeAtPosition = 2819.5520 416.2633 75.1500 65378 -25879 0
[Startup]
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70))
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
bDisablePhysXHardwareSupport=True
bFirstRun=False
bSmoothFrameRate=true
r.AOTrimOldRecordsFraction=0
r.AmbientOcclusionLevels=0
r.Atmosphere=0
r.BloomQuality=0
r.ClearWithExcludeRects=0
r.CompileShadersForDevelopment=0
r.CustomDepth=0
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.MotionBlur=False
r.DepthOfFieldQuality=0
r.DetailMode=0
r.EarlyZPass=0
r.ExposureOffset=0.3
r.HZBOcclusion=0
r.LensFlareQuality=0
r.LightFunctionQuality=0
r.LightShaftQuality=0
r.LightShafts=0
r.MaxAnisotropy=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=0
r.ReflectionEnvironment=0
r.RefractionQuality=0
r.SSAOSmartBlur=0
r.SSR.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.CSM.TransitionScale=0
r.Shadow.DistanceScale=0.1
r.Shadow.MaxResolution=2
r.Shadow.MinResolution=2
r.Shadow.RadiusThreshold=0.1
r.ShadowQuality=0
r.TonemapperQuality=0
r.TriangleOrderOptimization=1
r.TrueSkyQuality=0
r.UpsampleQuality=0
r.ViewDistanceScale=3
r.oneframethreadlag=1
r.vsync=0
r.GPUCrashDebugging=1
ShowFlag.Materials=0
ShowFlag.Tessellation=0
ShowFlag.Particles=0
ShowFlag.AtmosphericFog=0
ShowFlag.Game=0
ShowFlag.Tessellation=0
ShowFlag.DepthOfField=0
ShowFlag.LightComplexity=1
ShowFlag.LightFunctions=1
ShowFlag.LevelColoration=0
ShowFlag.LightMapDensity=0
ShowFlag.SkeletalMeshes=0
t.maxfps=60
hello H O L L Y, I watch you from Russia, you are top


ahh holly i like ur game style but why you make a base for a month or 2 and then u dispawn all loot??🤔💜
Dont despawn keep for later purpose or get wiped
Hey got wiped he was living in mesh
@@trevonlawson998 how you know? Lol
@@SG-lu4uj the guy that wiped him said it
@@SG-lu4uj check out purpleacegaming but the dude was in his comment on the last video
🤘🤘🤘
I know your spot. Nice content tho
Raise 100 of them and u can wipe so much
okay
Naaaa una autentica bestia y muy humilde, amo tus videos , he aprendido mucho de ti
Sou fã do seus conteúdos
Can you say me your pc components please?
I5 10400F
2080ti
16gb ram
What the cords to thay spot ur buliding in
Ngắn qué :)
Where is your base spot??
Perfecto :)
show how to make floating trapdoor??
Hola
What configurations de your pc ?
2g ram ddr3
Reddragon 317
Monitor 60hz
Font 150w
@@MatheusFerreira-yn2nj muito engraçado
I want your ini pls 😭😭
; ConsoleVariables.ini
;
; This file allows to set console variables on engine startup (In undefined order).
; Console variables also can be set in engine ini files (e.g. BaseEngine.ini, DefaultEngine.ini) in the [SystemSettings] section.
; This file should be in the source control database (for the comments and to know where to find it)
; but kept empty from variables.
; A developer can change it locally to save time not having to type repetitive
; console variable settings. The variables need to be in the section called [Startup].
; Later on we might have multiple named sections referenced by the section name.
; This would allow platform specific or level specific overrides.
; The name comparison is not case sensitive and if the variable doesn't exists it's silently ignored.
;
; Example file content:
;
; [Startup]
; FogDensity = 0.9
; ImageGrain = 0.5
; FreezeAtPosition = 2819.5520 416.2633 75.1500 65378 -25879 0
[Startup]
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70))
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
bDisablePhysXHardwareSupport=True
bFirstRun=False
bSmoothFrameRate=true
r.AOTrimOldRecordsFraction=0
r.AmbientOcclusionLevels=0
r.Atmosphere=0
r.BloomQuality=0
r.ClearWithExcludeRects=0
r.CompileShadersForDevelopment=0
r.CustomDepth=0
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.MotionBlur=False
r.DepthOfFieldQuality=0
r.DetailMode=0
r.EarlyZPass=0
r.ExposureOffset=0.3
r.HZBOcclusion=0
r.LensFlareQuality=0
r.LightFunctionQuality=0
r.LightShaftQuality=0
r.LightShafts=0
r.MaxAnisotropy=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=0
r.ReflectionEnvironment=0
r.RefractionQuality=0
r.SSAOSmartBlur=0
r.SSR.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.CSM.TransitionScale=0
r.Shadow.DistanceScale=0.1
r.Shadow.MaxResolution=2
r.Shadow.MinResolution=2
r.Shadow.RadiusThreshold=0.1
r.ShadowQuality=0
r.TonemapperQuality=0
r.TriangleOrderOptimization=1
r.TrueSkyQuality=0
r.UpsampleQuality=0
r.ViewDistanceScale=3
r.oneframethreadlag=1
r.vsync=0
r.GPUCrashDebugging=1
ShowFlag.Materials=0
ShowFlag.Tessellation=0
ShowFlag.Particles=0
ShowFlag.AtmosphericFog=0
ShowFlag.Game=0
ShowFlag.Tessellation=0
ShowFlag.DepthOfField=0
ShowFlag.LightComplexity=1
ShowFlag.LightFunctions=1
ShowFlag.LevelColoration=0
ShowFlag.LightMapDensity=0
ShowFlag.SkeletalMeshes=0
t.maxfps=60
Message me if your on Xbox servers maybe we can possible link up
:3
Thanks Holly ❤
Wassup Holly ur not recruiting ?
NVIDIA bro.
More painting pls
okay
why dont you go island dragon its so easy valguero hard i think have 2 other boss
and you more farm tropie for valguero
island easy farm
@@icazanova3174 i know easy farm tropie but boss island harder than valguero.
Can you give me your info ini you doing use please
; ConsoleVariables.ini
;
; This file allows to set console variables on engine startup (In undefined order).
; Console variables also can be set in engine ini files (e.g. BaseEngine.ini, DefaultEngine.ini) in the [SystemSettings] section.
; This file should be in the source control database (for the comments and to know where to find it)
; but kept empty from variables.
; A developer can change it locally to save time not having to type repetitive
; console variable settings. The variables need to be in the section called [Startup].
; Later on we might have multiple named sections referenced by the section name.
; This would allow platform specific or level specific overrides.
; The name comparison is not case sensitive and if the variable doesn't exists it's silently ignored.
;
; Example file content:
;
; [Startup]
; FogDensity = 0.9
; ImageGrain = 0.5
; FreezeAtPosition = 2819.5520 416.2633 75.1500 65378 -25879 0
[Startup]
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70))
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
bDisablePhysXHardwareSupport=True
bFirstRun=False
bSmoothFrameRate=true
r.AOTrimOldRecordsFraction=0
r.AmbientOcclusionLevels=0
r.Atmosphere=0
r.BloomQuality=0
r.ClearWithExcludeRects=0
r.CompileShadersForDevelopment=0
r.CustomDepth=0
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.MotionBlur=False
r.DepthOfFieldQuality=0
r.DetailMode=0
r.EarlyZPass=0
r.ExposureOffset=0.3
r.HZBOcclusion=0
r.LensFlareQuality=0
r.LightFunctionQuality=0
r.LightShaftQuality=0
r.LightShafts=0
r.MaxAnisotropy=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=0
r.ReflectionEnvironment=0
r.RefractionQuality=0
r.SSAOSmartBlur=0
r.SSR.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.CSM.TransitionScale=0
r.Shadow.DistanceScale=0.1
r.Shadow.MaxResolution=2
r.Shadow.MinResolution=2
r.Shadow.RadiusThreshold=0.1
r.ShadowQuality=0
r.TonemapperQuality=0
r.TriangleOrderOptimization=1
r.TrueSkyQuality=0
r.UpsampleQuality=0
r.ViewDistanceScale=3
r.oneframethreadlag=1
r.vsync=0
r.GPUCrashDebugging=1
ShowFlag.Materials=0
ShowFlag.Tessellation=0
ShowFlag.Particles=0
ShowFlag.AtmosphericFog=0
ShowFlag.Game=0
ShowFlag.Tessellation=0
ShowFlag.DepthOfField=0
ShowFlag.LightComplexity=1
ShowFlag.LightFunctions=1
ShowFlag.LevelColoration=0
ShowFlag.LightMapDensity=0
ShowFlag.SkeletalMeshes=0
t.maxfps=60
Hello, people are talking about Holly's house, fighting over whether he lives in Mesh or not.
It could really be a mash base, but it could have been an inevitable choice to continue the episode alone
At the end of each of his episodes, he shows people his base position We wait as long as we love him until Holly's story is over ><
안녕하세요, 사람들은 홀리의 집에 대해 이야기하고 있고, 그가 메쉬에 사는지 아닌지를 두고 싸우고 있습니다.
정말 매쉬 베이스가 될 수도 있지만, 홀로 에피소드를 이어가기 위해서는 어쩔 수 없는 선택일 수도 있었다.
그는 에피소드가 끝날 때마다 사람들에게 자신의 베이스 포지션을 보여준다. 우리는 홀리의 이야기가 끝날 때까지 그를 사랑할 때까지 기다린다.><
thank you 감사합니다
thank you.
i tried and killed the spider But it unlocks very little tek and no turret tek, sv pvp ARKpocalypse
giết alpha nhện mới được nhá.
@@HOLLYvn Để bữa nào tôi test lại thử. Mới chơi mà chơi sv pocaly ăn hành quá . chưa hiểu nhiều. Ông cho xin discord được khum. Nhờ mấy vid của ông học đc nhiều cái ghê
Where’s your base spot
ark graphic settings? 🥺
Holly tu és português?
Donmota?
why r u kill bobs?
He said damage testing. then he apologized shortly after.
sr !
RIP ARK MOBİLE
wassup holly? Can I please get your discord? For some reason, the one in the description doesn't work.
Holly! # 7537
Btw ur lieer thats not small tribes how did you place the rep like that
Hello Holly