Girsu could end on Babel, Crescendo, new link 4 live to take, with I:P on field and Ding set up in grave. Summon Girsu dump harp, then make tokens link token into new Link 1. Discard card to get Babel then activate Banish Harp to summon Knightmare Link Girsu and Link 1 into Galatea SS Link 1 by banishing Girsu, then link all 4 into the new Link 4 Knightmare effect to dump skelle, skelle brings back Galatea Galatea shuffle back skelle to set Crescendo Overlay Galatea into Dingirsu, attach banished Harp for follow up. new Link 4 shuffles back banished knightmare to take control of opponent's token link Ding and token into I:P So you end on a non target take, I:p into S:p, omni-negate, non target send with Ding
Orcust engine back baby!)
In the Girsu 1cc you can still end on Link-4 And I:P
Orrrrcccuuuust!
I hope these dont take a year to come out :(
Girsu could end on Babel, Crescendo, new link 4 live to take, with I:P on field and Ding set up in grave.
Summon Girsu dump harp, then make tokens
link token into new Link 1. Discard card to get Babel then activate
Banish Harp to summon Knightmare
Link Girsu and Link 1 into Galatea
SS Link 1 by banishing Girsu, then link all 4 into the new Link 4
Knightmare effect to dump skelle, skelle brings back Galatea
Galatea shuffle back skelle to set Crescendo
Overlay Galatea into Dingirsu, attach banished Harp for follow up.
new Link 4 shuffles back banished knightmare to take control of opponent's token
link Ding and token into I:P
So you end on a non target take, I:p into S:p, omni-negate, non target send with Ding
yes great combo but i think shuffling back harp and attaching skellet is a better set up
Red Deutsch du ………