I have personally been running a quest campaign for 13 sessions and can personally attest to its flexibility and ease for the guides and players. It also makes it incredibly easy to create and balance monsters with only 3 types of encounters. The limited lore and set up which is include as part of the systems is a fantastic and creative starting point which let me plan 2 four hour long sessions in just an hour. I strongly recommend it
Quest let me play as a lizard wizard and a squirrel ranger. Both characters were fun and powerful in their own ways while still feeling like they fit. It's a good and fun system
I love the generalization of classes. There's cleric, ranger, druid, sorcerer, wizard, etc, but they are described in a way that frees them from the roots and broadens their scope. Also not all of the special abilities focus on combat (the cleric stand-in doesn't have a single one), which is an awesome thing after playing D&D for a decade.
Thank you!!! I have been wanting to find something just like this as I have zero rpg experience and nor do my friends but interested in trying it out! Really appreciate it
Dude, this is the only review of this game I could find. And you can only find the game on it's website. Nothing on Ebay or Amazon. The sign of a truly great game. Looking to get it for my daughter.
Thank you so much @Dicebreaker! Entering into another lockdown, thought it would be fun to run an RPG with some friends. Having not really played D&D or RPG in general, was getting a bit overwhelmed by all the "Advantage", "Checks" and "Proficiency". Had actually gone through my manual crossing out huge segments that I was going to ignore. Was a huge relief to discover that someone had already created a system that I could follow and SUPER relieved to see that you folks had managed to play this remotely. Was beginning to feel like I'd have to tell my friends that I wouldn't be able to run a champagne, but Quest has renewed my interest :) wish me luck
@@benvoliothefirst hellooo! 2 sessions in! So far so good :) I think I'd like "Quest" to be a bit clearer about where to use a dice roll outside of combat. A friend in my group is a pretty hardcore DnD'er and thought I was letting the part get away with murder. This was fair criticism, had to be pushed a little on when drawing first blood from the party ^^;; I don't subscribe to the notion that "DMs must kill!!!", but it's definately something I need to work on, if there is no peril then what's the point.
@@amandacarrington915 From a broader RPG perspective, there is typically a die roll any time a character has a chance to fail at something. A thief eating soup? No roll required. A thief picking a lock? Absolutely roll the die. (Unless the soup is poisoned...)
oh look, my Quest group is here! lol and yeah, it's great. careful reading of some abilities can allow for combinations that has the GM adjusting all enemy difficulty... ;P
This seems just what I'm looking for, I run a general social meetup and every now and then I get people who express interest in trying out tabletop games. I decided to do an event in about a month or so to get all these people together, likely somewhere between 8-12 people, and introduce them to RPGS. The review really sold me on this being something I can use to get people together, many of whom may have never played before, and have them have a good time without feeling overwhelmed. My hope is then is that all these people I bring together can go off and form their own tabletop groups with a solid baseline of knowledge that applies to most RPG systems they might play
a quick search brings up this on youtube other channels - ---- ruclips.net/video/yp_Ei2T_BrI/видео.html or this one ---- ruclips.net/video/N36nbIssJVs/видео.html
I think the cool thing is it could be run longer, honestly, with some sort of staggered progression house rule, you could easily make this go on as long as you like, or even an heirs system akin to The One Ring, this is all if you want to constantly keep going that is rather than moving on to other more fleshed out rpgs
Focusing on the 'RP' rather than the 'game'? I wish I'd heard of this years ago. And yes, the snacks are an essential part of the session. Always give offerings to the DM/GM/Guide/Storyteller/etc. and the dice gods.
As of 2024 and possibly before, Quest is a free digital download! What intrigues me the most is the use of the d20 and the simplicity. There are plenty rules light games out there but for some reason d6 isn't as appealing as a good old d20
Having played QUEST a little bit, I have to say I may disagree with the statement that it is for beginners. While the rules are quite light, there is so much freedom in the game that it can be quite overwelming for beginners. You can see this also in experienced players running completely wild with ideas for characters. While a 300 page rulebook with races, classes, skills, weapon tables and so on may seem more advanced, it also provides a lot of guidance and structure for beginners. You pick a race out of maybe 10 instead of having to make up your own, you pick equipment from tables instead of having to think up everything yourself. I believe QUEST can actually be a game for more experienced rpg players who are done with the restrictions that a lot of rules put on your ability to actually roleplay. It provides so much freedom, and that is not for everyone, and can be overwhelming for someone who has never played a roleplaying game. I feel it might be the best rpg system I've ever read, but rpg's are very personal choices.
I agree with what you said about rules restricting roleplay. *Exactly!* When role-playing, you are constantly wondering and worried about whether this action or that action can be done because of this rule and that one. The less rules, the more freedom. And I don't believe that the d20 system used in this game "dumbs it down" in the slightest. It does streamline it, making it faster paced and removing needless modifiers - but a clever GM can certainly find ways to spice up an encounter and stump players if they want, and any experienced GM knows how resourceful and creative players can become when in a bind. So yeah, if anything I think this game has the potential to be *more* flexible than others, especially with homebrew and maybe even some house rules.
P.S. I have a feeling this game would be an excellent base for a full-on homebrew world. I often want to play a game in a modern or future setting. The streamlined d20, magic, and skills system seems very adaptable to me, and I think it'd be easy to take weapons, for example, in this game and skin/convert them for use in a different timeline. Also they're doing a futuristic version of the game coming out soon. I'm stoked.
I'd love to try this game. Part of the reason some of the mechanics are simplified or removed was to move that aspect of the game into the role-playing space. For example, rather than rolling for persuasion, you would simply roleplay the interaction. I really like this idea, and although it's simplified "on paper" (pun intended) that doesn't mean it will necessarily play out that way. I also love the d20 system and the skill system, and have a feeling this will do a lot to mitigate the issue of min-maxing and power gamers. And finally, other than the system itself, the game encourages a certain culture of being inclusive and socially responsible which can be a problem in the DnD world for example. One of the first things I read on the website was something along the lines of "this game is about you and your friends on an adventure." Compare this to DnD where the characters arent guaranteed to even *like* or trust each other let alone be *friends*. How many times have you heard of the That Guy Paladin who DOES NOT TRUST CERTAIN PARTY MEMBER BECAUSE HE IS NOT LAWFUL GOOD AND MUST DIE and keeps trying to pvp over petty in-game drama. I think Quest may solve a lot of issues with DnD and make it a smoother and more enjoyable experience.
Yep. Johnny was the reason we got BITD, and he'll be the reason we get Quest. His reviews sell me almost every time. This'll be great to get my non-tabletop friends into tabletop.
Why couldn't you have posted this video before I ordered the D&D Essentials Kit two days ago? :-) Seriously, I am about to start playing again with my 10 & 14 yr old kids after a, ahem, 30 yr hiatus. I have never DM'ed. We live in France but my French, while excellent and fine for board games, isn't good enough to play RPGs with local groups. Quest seems like the perfect choice as an introduction for my impatient, neurodivergent kids.
From the DM side, if you're playing 5e, modules are a great way to start. It helps you prepare the session, by giving you a story, and preparing the puzzle, and the possible recounters, and enemies. It's not such a bad idea to buy a campaign of modules. Luckily, there are also free modules you can find online (unfortunately, some of them are part of campaigns you'd need to buy to continue, but they're still standalone, so with some slight tinkering on your part, the players wouldn't even know there's supposed to be an overarching story. Once you've DMed enough modules, I'm sure you'll be able to start your own homebrew campaign. Of course, I'm not sure DnD is simple enough for kids, but 5e should be simple enough if they're used to MMOs, or videogame RPGs Though I still think something like quest may or may not be a better start, for kids. Don't know if the simplicity will have bad side effects or not, but... Well, you've got it covered, no matter what path your take :D
You could try to take the elements of this game and adapt 5th edition with them. I have the starter and essential box, and definitely going to add this game as well.
Please give a try to "tricube tales" you can find at drive thru for free. I'm in a similar situation of being a dm for my daughter. I found "tricube tales" an amazing game to run and to explain. Very easy and little booklet. Hope this helps. Good luck !
Firts time I watched one of your videos. Very nice style and clear explanations. Recently acquired "tricube tales" very nice little rpg with an unique approach and very easy to run and to explain. It is free on drive thru.
Wow- somehow my subscription to this channel went missing when I got my new PC so I'm a few days behind but this game seems great for the folks that view RPG's with suspicion- really elegant and easy to grasp mechanics. Even after all my years of playing both tabletop and PC RPG's I'd be willing to give this a try. Great review Johnny- thanks for bringing it to my attention...
Thanks for the review. Based on the review, I think I'll pass on Quest, but the review itself was good. Detailed enough for a gamer to be able to make an informed decision.
Although the core dice mechanic bears a passing resemblance to PbtA games (as mentioned in the comments below), it is in fact practically identical to the Action Table from the Talislanta rpg first published in 1987 (and whose creator has since made freely available online, although there is no OGL). And the Mad Libs- style character creation process could have been lifted straight out of Zeb Cook's Conan Role-playing Game (1985) for TSR. Nifty ideas, but not new!
Love the videos you all create! I would love to know if you could do a round up of good college student games. As I am one myself I would greatly appreciate a list of great inexpensive games!
Hero quest. I’m not into D&D but I remember playing that at my cousin‘s house. I remember used to take a while to set up, and you would go into rooms and check for a treasure and fight people. It was bad ass
I have tried Quest as well as another game by the name of Risus, and I much prefer Risus as a go to for beginners and for longer campaigns, it's honestly the simplest and best rpg I've ran
My first roleplaying session ever was as a newbie gm (I sucked at it) with people unsure if they wanted to play and me using vampire the masquerade with I did not fully understood really. It was a mess.... later on I played a short savage worlds campaign as a player and was much much better so yeah, I took a liking for simplicity.
I’m playing a game or Cairn atm with a more experienced 5e group. Those who are better at the crunchy stuff were initially caught off guard with the freedom of fewer rules.
The object of with should be a noun not an adjective. However, since I am a stan of the Oxford comma, tho I didn't know it was called that, I'll let you off with a warning.
Great!!! That's exactly what I was looking for! Thanks a lot! Earlier I thought about DnD but I found it to be a bit intimidating and restricting when it comes to character creation.
Damn this channel was an instant subscribe. What a nice clear and well thought out video. I’m very tempted by Quest for the family. Anyone had experience of this with kids?
I may have to buy this just to support the use of the Oxford comma. I really like rules light games and systems that promote character design and roleplaying over stats so I'd probably enjoy Quest regardless.
Seems lovely.. The main problem for me unfortunately remains however.. having nobody to play with.. I have literally no friends who'd be interested in playing a RPG with me.
You don't really know that. Hell, *they* don't really know that! They can't say they don't like RPGs till they try it out, and with Quest's simplicity, this may be your perfect chance to help them give it a go. :)
@@mar_speedman Believe me, I've tried. They don't want to watch videos about the subject, they dismiss it out of hand and they laugh when I bring it up. They don't play any kind of (video)games. They just drink lots of alcohol and talk about sports and other "cool" things. Really the wrong crowd for this kind of thing.
@@redcrow4533 They can be great friends, all in their own ways. Unfortunately many of our personal interests are quite different. Mostly I meet them one or two at a time, but when it's a large group the A-type personalities really come to the fore.
Was just looking for a game to introduce my nephew to RPGs. This looks perfect. While using the traditional D20 of D&D, the mechanics are completely based on the Powered by the Apocalypse (PBTA) system. Which provide a really stripped down ruleset designed for narrative play rather than number crunch.
I am new to TTRPGs and teach middle school English. I’ve been batting around plunging into a game world like this with all of my students to give them some exposure to these kinds of games, and to approach storytelling and character development from a new direction. I’m just trying to figure out how best to structure the unit. If any of you with experience with Quest (or a different game you think would be better for this purpose) could offer suggestions, I’d be grateful. I have a PDF of the Quest book and D20 dice. Our school is also a project-based school with lots of workshop space, 3D printers, etc, so the kids could definitely create their own mini figures or other items as well if that isn’t too involved and would enhance gameplay. My main question though, is how to structure learning the game. I have kids for 5 50-min classes per week. My smallest class has only 11 and my largest has 25. Kids are btw 12 & 14. As far as I know, none of them have played TTRPGs, but many play computer adventuring games. My hope is that after a short-ish (2-3 weeks?) unit on this, kids would have the ability to play during cold indoor recess days, perhaps form an afterschool club, and play on their own.
I suggest watching a few youtube creators. Seth Skorkowsky helps explain a lot on running games for both DM and Players. He usually is into more mature games like Call of Cthulu and Traveler. It's mostly a preference though. You and your students might want more fantasy, detective or space travel. Find something you like first and then share it with your class. You can show some of his videos to your class to help them get a better understanding of the game.
I'm abit confused with how the battle system works. I know in the first round, you go in the a circle and everyone uses the dice mechanic. As the guide, when its the monsters turn - do I also use the dice roll system for the monster? If so, do I also have to come up with set backs when it rolls below the 5?
Another ttrpg that i would recommend to beginners (I started dming in this one) is Pugmire. The world is inhabited by lovely antropomorphic dogs and cats and it's a rules light system.
I've bought my partner Cats of Cthulu for Christmas. Similar idea, only themed around cats. All tests are a roll of between 2 or 3D6 (4+ =a success, 1&6 are fumbles and crits, respectively. Archetypes can't fail a task they should be able to do but they can end up doing it in an embarrassing fashion). No stats, just archetypes, and there are a couple of things; such as only being able to carry a single item (represented by holding a pen/pencil in the player's mouth) and not being able to speak using words if you wouldn't be able to see or touch another cat, which make the game a bit more immersive. My figuring is that if we don't get to play it together at least she'll enjoy the illustrations.
Rpg muscles. Didn't know I even had them. Can they hurt from too much Rpg. How long do they need to recover? So many questions... Nice video btw Dicebreaker.
I sadly saw this a little late in the gane. The online store is basically closed and finding this game, with what is one of the more promising reviews I've seen for a ttrpg, is next to impossible. At least, for less than $124. Used 🧐
I think my favorite introductory-style RPG was Milton Bradley's *HeroQuest.* TSR's *Dragon Strike* (not to be confused with TSR/SSI's *DragonStrike* dragon flight simulator PC game) was good, too... but I honestly didn't care for it quite as much. Also, the VHS video that came with it was pretty lame. No idea why the hell it has a 8/10 stars at imdb. =)
I found out about this game thanks to this video and wanted to know more about it. But I couldn't find the required amount of players anywhere. Would you be able to play this as a guide for 1 other player (my partner)? Or does it work better with more players?
Quest works really well with 1 player parties! It's light and breezy enough that you don't have to worry about them being overwhelmed on their own - Wheels
Can the guide play a character too? I know this can be an invitation to metagame in the worst way, but I'm trying to introduce my parents and I'm an only child
DnD seems to confuse me at some parts. I understand it for the most part, but the amount of things you have to add and consider when doing a role is just tiring and confusing. This seems like good fun since none of my friends have played a table top rpg before so it'll be a good starting point
Not quite getting the appeal of this, feels like a watered down PbtA without the moves. It starts with a similar character creation as HeroQuest/QuestWorlds, but then doesn't embed it in any mechanics, just leaves it as background fluff. Looks cool on the outside but on the inside there's lots of lots of white space and plenty of pages where's there are just two columns of text and nothing else; it's a small book that's been padded out into a much larger one. As a beginner's game though it's perfectly adequate.
So I'm new to tabletop RPG and this seems like a simple enough pick up! The website for Quest has the Game Book available, however, they are sold out of the "core deck". Is this essential, to play the game?
I have personally been running a quest campaign for 13 sessions and can personally attest to its flexibility and ease for the guides and players. It also makes it incredibly easy to create and balance monsters with only 3 types of encounters. The limited lore and set up which is include as part of the systems is a fantastic and creative starting point which let me plan 2 four hour long sessions in just an hour. I strongly recommend it
Which are the three types of encounters?
would you say a 6 year old could play it? looking to get it for my little sister
I'm learning to GM and I am excited to give this a shot! They don't ship to me right now but I am interested in the pdf version.
Quest let me play as a lizard wizard and a squirrel ranger. Both characters were fun and powerful in their own ways while still feeling like they fit. It's a good and fun system
I hope you named the squirrel ranger "Stranger Danger"
@@benvoliothefirst actually his name was Mack E. Damian 😆
“You’re a lizard, ‘Arry.”
When in doubt, lock them in a room with 10 tabletop RPGs and don't let them out until they choose one
Wise words from a wise commenter lol
Why do I feel like you've done this before Caitlin?
.....I plead the 5th
I'd die in there as I never can find 'that one game' that ticks all the boxes
and when they choose Champions?
My group is just finishing up our campaign of Quest! It’s great and really allows for some creativity!
boo
Jordan Janney boo you 😜
Do you need the core deck and the treasure chest to play
@@azraeliscariot nah
I love the generalization of classes. There's cleric, ranger, druid, sorcerer, wizard, etc, but they are described in a way that frees them from the roots and broadens their scope. Also not all of the special abilities focus on combat (the cleric stand-in doesn't have a single one), which is an awesome thing after playing D&D for a decade.
Oxford comma😂 The detailed level of review that sets this channel apart
This sounds great and I love the art. It sounds like a very handy storytelling tool. Would love to see the Dicebreaker team play a session of this.
Thank you!!! I have been wanting to find something just like this as I have zero rpg experience and nor do my friends but interested in trying it out! Really appreciate it
Dude, this is the only review of this game I could find. And you can only find the game on it's website. Nothing on Ebay or Amazon. The sign of a truly great game. Looking to get it for my daughter.
YES! The Oxford comma!
3 cheers for the Oxford comma! Hip, hip, hooray!
Who gives a fuck about an Oxford comma?
@@Yankeefan2807 Anyone with a proper education does.
Yankee here....I learned the Oxford comma. I hate NOT seeing it.
Man, that is DEFINITIVELY for new players. First thing you select for your character is the name? I'd take 4 hours to cross that.
At least the first one you chose would be available. Pet hate of MMO's.
Thank you so much @Dicebreaker!
Entering into another lockdown, thought it would be fun to run an RPG with some friends. Having not really played D&D or RPG in general, was getting a bit overwhelmed by all the "Advantage", "Checks" and "Proficiency". Had actually gone through my manual crossing out huge segments that I was going to ignore. Was a huge relief to discover that someone had already created a system that I could follow and SUPER relieved to see that you folks had managed to play this remotely.
Was beginning to feel like I'd have to tell my friends that I wouldn't be able to run a champagne, but Quest has renewed my interest :) wish me luck
TELL US HOW IT GOES, and remember, being a DM is worth its weight in gold. The only way to screw it up is to quit.
@@benvoliothefirst hellooo! 2 sessions in! So far so good :)
I think I'd like "Quest" to be a bit clearer about where to use a dice roll outside of combat. A friend in my group is a pretty hardcore DnD'er and thought I was letting the part get away with murder. This was fair criticism, had to be pushed a little on when drawing first blood from the party ^^;;
I don't subscribe to the notion that "DMs must kill!!!", but it's definately something I need to work on, if there is no peril then what's the point.
@@amandacarrington915 From a broader RPG perspective, there is typically a die roll any time a character has a chance to fail at something. A thief eating soup? No roll required. A thief picking a lock? Absolutely roll the die. (Unless the soup is poisoned...)
oh look, my Quest group is here! lol and yeah, it's great. careful reading of some abilities can allow for combinations that has the GM adjusting all enemy difficulty... ;P
This seems just what I'm looking for, I run a general social meetup and every now and then I get people who express interest in trying out tabletop games. I decided to do an event in about a month or so to get all these people together, likely somewhere between 8-12 people, and introduce them to RPGS. The review really sold me on this being something I can use to get people together, many of whom may have never played before, and have them have a good time without feeling overwhelmed. My hope is then is that all these people I bring together can go off and form their own tabletop groups with a solid baseline of knowledge that applies to most RPG systems they might play
Could we get a playthrough of this? Looks like the perfect RPG for a short and sweet campaign that lasts a couple of hours.
Like the next Oxventure perhaps? BTW, great screen name....
a quick search brings up this on youtube other channels - ---- ruclips.net/video/yp_Ei2T_BrI/видео.html or this one ---- ruclips.net/video/N36nbIssJVs/видео.html
I think the cool thing is it could be run longer, honestly, with some sort of staggered progression house rule, you could easily make this go on as long as you like, or even an heirs system akin to The One Ring, this is all if you want to constantly keep going that is rather than moving on to other more fleshed out rpgs
Focusing on the 'RP' rather than the 'game'? I wish I'd heard of this years ago. And yes, the snacks are an essential part of the session. Always give offerings to the DM/GM/Guide/Storyteller/etc. and the dice gods.
As of 2024 and possibly before, Quest is a free digital download! What intrigues me the most is the use of the d20 and the simplicity. There are plenty rules light games out there but for some reason d6 isn't as appealing as a good old d20
This game looks, and sounds, truly delightful. It'd be great to see a one-shot session in action someday.
I'm definitely adding Quest to my wishlist now!
Having played QUEST a little bit, I have to say I may disagree with the statement that it is for beginners. While the rules are quite light, there is so much freedom in the game that it can be quite overwelming for beginners. You can see this also in experienced players running completely wild with ideas for characters. While a 300 page rulebook with races, classes, skills, weapon tables and so on may seem more advanced, it also provides a lot of guidance and structure for beginners. You pick a race out of maybe 10 instead of having to make up your own, you pick equipment from tables instead of having to think up everything yourself. I believe QUEST can actually be a game for more experienced rpg players who are done with the restrictions that a lot of rules put on your ability to actually roleplay. It provides so much freedom, and that is not for everyone, and can be overwhelming for someone who has never played a roleplaying game.
I feel it might be the best rpg system I've ever read, but rpg's are very personal choices.
I agree with what you said about rules restricting roleplay. *Exactly!* When role-playing, you are constantly wondering and worried about whether this action or that action can be done because of this rule and that one. The less rules, the more freedom. And I don't believe that the d20 system used in this game "dumbs it down" in the slightest. It does streamline it, making it faster paced and removing needless modifiers - but a clever GM can certainly find ways to spice up an encounter and stump players if they want, and any experienced GM knows how resourceful and creative players can become when in a bind.
So yeah, if anything I think this game has the potential to be *more* flexible than others, especially with homebrew and maybe even some house rules.
P.S. I have a feeling this game would be an excellent base for a full-on homebrew world. I often want to play a game in a modern or future setting. The streamlined d20, magic, and skills system seems very adaptable to me, and I think it'd be easy to take weapons, for example, in this game and skin/convert them for use in a different timeline.
Also they're doing a futuristic version of the game coming out soon. I'm stoked.
Marvelous game, enchanting overview, and the speaker I could not close the window on. Thank you very much, seems like Quest is for me!
I'd love to try this game. Part of the reason some of the mechanics are simplified or removed was to move that aspect of the game into the role-playing space. For example, rather than rolling for persuasion, you would simply roleplay the interaction. I really like this idea, and although it's simplified "on paper" (pun intended) that doesn't mean it will necessarily play out that way.
I also love the d20 system and the skill system, and have a feeling this will do a lot to mitigate the issue of min-maxing and power gamers.
And finally, other than the system itself, the game encourages a certain culture of being inclusive and socially responsible which can be a problem in the DnD world for example. One of the first things I read on the website was something along the lines of "this game is about you and your friends on an adventure." Compare this to DnD where the characters arent guaranteed to even *like* or trust each other let alone be *friends*. How many times have you heard of the That Guy Paladin who DOES NOT TRUST CERTAIN PARTY MEMBER BECAUSE HE IS NOT LAWFUL GOOD AND MUST DIE and keeps trying to pvp over petty in-game drama. I think Quest may solve a lot of issues with DnD and make it a smoother and more enjoyable experience.
Yep. Johnny was the reason we got BITD, and he'll be the reason we get Quest. His reviews sell me almost every time. This'll be great to get my non-tabletop friends into tabletop.
Why couldn't you have posted this video before I ordered the D&D Essentials Kit two days ago? :-)
Seriously, I am about to start playing again with my 10 & 14 yr old kids after a, ahem, 30 yr hiatus. I have never DM'ed. We live in France but my French, while excellent and fine for board games, isn't good enough to play RPGs with local groups.
Quest seems like the perfect choice as an introduction for my impatient, neurodivergent kids.
From the DM side, if you're playing 5e, modules are a great way to start. It helps you prepare the session, by giving you a story, and preparing the puzzle, and the possible recounters, and enemies. It's not such a bad idea to buy a campaign of modules. Luckily, there are also free modules you can find online (unfortunately, some of them are part of campaigns you'd need to buy to continue, but they're still standalone, so with some slight tinkering on your part, the players wouldn't even know there's supposed to be an overarching story. Once you've DMed enough modules, I'm sure you'll be able to start your own homebrew campaign.
Of course, I'm not sure DnD is simple enough for kids, but 5e should be simple enough if they're used to MMOs, or videogame RPGs
Though I still think something like quest may or may not be a better start, for kids. Don't know if the simplicity will have bad side effects or not, but... Well, you've got it covered, no matter what path your take :D
You could try to take the elements of this game and adapt 5th edition with them.
I have the starter and essential box, and definitely going to add this game as well.
Please give a try to "tricube tales" you can find at drive thru for free. I'm in a similar situation of being a dm for my daughter. I found "tricube tales" an amazing game to run and to explain. Very easy and little booklet. Hope this helps. Good luck !
haha, i'm looking to get my 6 year old sister into these and I think this would be a good place to start
Oh 10 is a fine age for 5th edition you'll be grand
I still remember by my first game oh red box d&d your rust monster how I miss you.
This does sound like a wonderful introduction. I'll have to keep an eye out for when the physical version is available.
Shawn Heatherly pre-order is up already, I believe.
Firts time I watched one of your videos. Very nice style and clear explanations. Recently acquired "tricube tales" very nice little rpg with an unique approach and very easy to run and to explain. It is free on drive thru.
the not so subtle jab at people who are obsessed with Harry Potter after the age of 12 sold me on this channel
I hope you guys do a solo RPG video someday.
This looks like something easier to play with my family
Nice job! Great review. Back to the basics or maybe, better said, back to the heart of role-playing. I'll have to try Quest.
Wow- somehow my subscription to this channel went missing when I got my new PC so I'm a few days behind but this game seems great for the folks that view RPG's with suspicion- really elegant and easy to grasp mechanics. Even after all my years of playing both tabletop and PC RPG's I'd be willing to give this a try. Great review Johnny- thanks for bringing it to my attention...
Any video that mentions the Oxford comma gets an automatic like by me!!!
Also, this looks amazing!
You had me at "Oxford comma."
Copied from below
2:19 D:
Johnny! Wasting precious seconds of the only life you'll ever have?!
Mar Speedsman It could be worse, you be spending your precious seconds watching someone talk about doing that.
@@caelreth Oh no, you caught me! Hope Andy doesn't know about that >.
Thanks for the review. Based on the review, I think I'll pass on Quest, but the review itself was good. Detailed enough for a gamer to be able to make an informed decision.
Although the core dice mechanic bears a passing resemblance to PbtA games (as mentioned in the comments below), it is in fact practically identical to the Action Table from the Talislanta rpg first published in 1987 (and whose creator has since made freely available online, although there is no OGL). And the Mad Libs- style character creation process could have been lifted straight out of Zeb Cook's Conan Role-playing Game (1985) for TSR. Nifty ideas, but not new!
Love the videos you all create! I would love to know if you could do a round up of good college student games. As I am one myself I would greatly appreciate a list of great inexpensive games!
Hero quest. I’m not into D&D but I remember playing that at my cousin‘s house. I remember used to take a while to set up, and you would go into rooms and check for a treasure and fight people. It was bad ass
I have tried Quest as well as another game by the name of Risus, and I much prefer Risus as a go to for beginners and for longer campaigns, it's honestly the simplest and best rpg I've ran
My first roleplaying session ever was as a newbie gm (I sucked at it) with people unsure if they wanted to play and me using vampire the masquerade with I did not fully understood really. It was a mess.... later on I played a short savage worlds campaign as a player and was much much better so yeah, I took a liking for simplicity.
"they aren't afraid of the oxford comma"
I'm sold.
You had me at Oxford comma.
Coppied from above
@@charadremur333 error: muffins
I’m playing a game or Cairn atm with a more experienced 5e group. Those who are better at the crunchy stuff were initially caught off guard with the freedom of fewer rules.
That character sheet maker is really neat, might steal that for my next campaign even if im still playing dnd
Oh I like this! Definitely checking it out. Thanks for the recommendation Johnny!
you meet a dog
i pet the dog
roll to see how many scritches you give it
1
you slap the dog. roll to damage
Boo no animal abuse!
This tabletop is like the Sleepytime Tea of tabletop RPG's. Absolutely brilliant.
I really like the pbta-style success gradient in a d20 system
I had to subscribe as soon as you gave the Oxford comma props! Thanks!
The object of with should be a noun not an adjective. However, since I am a stan of the Oxford comma, tho I didn't know it was called that, I'll let you off with a warning.
I think more games should do the rolling mechanics this one does
Great!!! That's exactly what I was looking for! Thanks a lot! Earlier I thought about DnD but I found it to be a bit intimidating and restricting when it comes to character creation.
Cool. Thanks for the review looks like an interesting game to try.
Damn this channel was an instant subscribe. What a nice clear and well thought out video.
I’m very tempted by Quest for the family. Anyone had experience of this with kids?
Very nicely done video, thoughtfully put together. Bloody good show :)
i'm looking to get my little sister (6) into rpgs and I think this would be perfect. she tried d and d but it was a bit much for her
Ryuutama is great for beginners and advanced players alike
I may have to buy this just to support the use of the Oxford comma.
I really like rules light games and systems that promote character design and roleplaying over stats so I'd probably enjoy Quest regardless.
Seems lovely.. The main problem for me unfortunately remains however.. having nobody to play with.. I have literally no friends who'd be interested in playing a RPG with me.
You don't really know that. Hell, *they* don't really know that! They can't say they don't like RPGs till they try it out, and with Quest's simplicity, this may be your perfect chance to help them give it a go. :)
@@mar_speedman Believe me, I've tried. They don't want to watch videos about the subject, they dismiss it out of hand and they laugh when I bring it up. They don't play any kind of (video)games. They just drink lots of alcohol and talk about sports and other "cool" things. Really the wrong crowd for this kind of thing.
Yeah I don’t even have any physical friends who live near me
Yip Plurijn sounds like the wrong group of “friends”
@@redcrow4533 They can be great friends, all in their own ways. Unfortunately many of our personal interests are quite different. Mostly I meet them one or two at a time, but when it's a large group the A-type personalities really come to the fore.
Was just looking for a game to introduce my nephew to RPGs. This looks perfect.
While using the traditional D20 of D&D, the mechanics are completely based on the Powered by the Apocalypse (PBTA) system. Which provide a really stripped down ruleset designed for narrative play rather than number crunch.
I am new to TTRPGs and teach middle school English. I’ve been batting around plunging into a game world like this with all of my students to give them some exposure to these kinds of games, and to approach storytelling and character development from a new direction. I’m just trying to figure out how best to structure the unit. If any of you with experience with Quest (or a different game you think would be better for this purpose) could offer suggestions, I’d be grateful. I have a PDF of the Quest book and D20 dice. Our school is also a project-based school with lots of workshop space, 3D printers, etc, so the kids could definitely create their own mini figures or other items as well if that isn’t too involved and would enhance gameplay.
My main question though, is how to structure learning the game. I have kids for 5 50-min classes per week. My smallest class has only 11 and my largest has 25. Kids are btw 12 & 14. As far as I know, none of them have played TTRPGs, but many play computer adventuring games. My hope is that after a short-ish (2-3 weeks?) unit on this, kids would have the ability to play during cold indoor recess days, perhaps form an afterschool club, and play on their own.
I suggest watching a few youtube creators. Seth Skorkowsky helps explain a lot on running games for both DM and Players. He usually is into more mature games like Call of Cthulu and Traveler. It's mostly a preference though. You and your students might want more fantasy, detective or space travel. Find something you like first and then share it with your class. You can show some of his videos to your class to help them get a better understanding of the game.
Yay for the Oxford comma!
I wish my little girl were just a little older. I'd love to introduce her to RPGs with Quest. Great review. Thank you.
Careful with that, she'll be leaving for college before you know it. Enjoy the age she's at now as much as you can.
Now is the time!
As of August 2022 "Quest's Digital Edition is now free for everyone" enjoy!
Risus or Advanced Fighting Fantasy....but Quest looks neat....it seems like an RPG tutorial where you have a helping hand
I'm abit confused with how the battle system works. I know in the first round, you go in the a circle and everyone uses the dice mechanic. As the guide, when its the monsters turn - do I also use the dice roll system for the monster? If so, do I also have to come up with set backs when it rolls below the 5?
Ohh crap. I forgot the snacks.
Bought it (the game and the snacks) and already played it with friends. We had a blast!!! So thank you!!!
Another ttrpg that i would recommend to beginners (I started dming in this one) is Pugmire.
The world is inhabited by lovely antropomorphic dogs and cats and it's a rules light system.
I've bought my partner Cats of Cthulu for Christmas.
Similar idea, only themed around cats. All tests are a roll of between 2 or 3D6 (4+ =a success, 1&6 are fumbles and crits, respectively. Archetypes can't fail a task they should be able to do but they can end up doing it in an embarrassing fashion).
No stats, just archetypes, and there are a couple of things; such as only being able to carry a single item (represented by holding a pen/pencil in the player's mouth) and not being able to speak using words if you wouldn't be able to see or touch another cat, which make the game a bit more immersive.
My figuring is that if we don't get to play it together at least she'll enjoy the illustrations.
Where can i buy this in Europe? Can't find it anywhere.
We stan the Oxford comma
Beautiful rpg, I might have to run this for my group.
Now, how does this compare to Quests of yore? As far as ease for new players, both questing and qms
Here's a non sequitur for you... I fricking love the predictive covid-mask on the cat! Great t-shirt!
Rpg muscles. Didn't know I even had them. Can they hurt from too much Rpg. How long do they need to recover? So many questions...
Nice video btw Dicebreaker.
They *can* hurt, but... Well, just make sure not to play more than two/three RPGs a week :)
Where can I find that cat shirt?
I sadly saw this a little late in the gane. The online store is basically closed and finding this game, with what is one of the more promising reviews I've seen for a ttrpg, is next to impossible. At least, for less than $124. Used 🧐
I think my favorite introductory-style RPG was Milton Bradley's *HeroQuest.* TSR's *Dragon Strike* (not to be confused with TSR/SSI's *DragonStrike* dragon flight simulator PC game) was good, too... but I honestly didn't care for it quite as much. Also, the VHS video that came with it was pretty lame. No idea why the hell it has a 8/10 stars at imdb. =)
I found out about this game thanks to this video and wanted to know more about it. But I couldn't find the required amount of players anywhere. Would you be able to play this as a guide for 1 other player (my partner)? Or does it work better with more players?
Quest works really well with 1 player parties! It's light and breezy enough that you don't have to worry about them being overwhelmed on their own - Wheels
@@dicebreaker Thank you so much for your reply! I'll probably get it as soon as it hits retail. Cheers!
You had me at "oxford comma"
Whoa, this game looks AWESOME!
Sounds nifty, any chance of a Let's Play video of this coming our way?
Amazingly simple and wonderfully beautiful RPG book.
Thank you for introducing me to the Quest.
€20 well spent :-)
Sold
Brought
Great review! Bravo!
Just jumped in to say thanks for that Elven Cider recipe from your old Eurogamer times.
Great review, thanks!
Are treasures covered in the game book?
Looks great but where can you get it from in the UK?
Where can I get that shirt?
Can the guide play a character too? I know this can be an invitation to metagame in the worst way, but I'm trying to introduce my parents and I'm an only child
If your character's stats don't alter the d20 roll, what do they do?
DnD seems to confuse me at some parts. I understand it for the most part, but the amount of things you have to add and consider when doing a role is just tiring and confusing. This seems like good fun since none of my friends have played a table top rpg before so it'll be a good starting point
Is it me or does the audio sound sped up every so often?
I've listened to it back just in case RUclips did something weird when encoding the file and it doesn't appear to have sped up!
Not quite getting the appeal of this, feels like a watered down PbtA without the moves. It starts with a similar character creation as HeroQuest/QuestWorlds, but then doesn't embed it in any mechanics, just leaves it as background fluff. Looks cool on the outside but on the inside there's lots of lots of white space and plenty of pages where's there are just two columns of text and nothing else; it's a small book that's been padded out into a much larger one. As a beginner's game though it's perfectly adequate.
I think this actually beats WEG star wars for it's ease of picking up for newbies.
Is this like a hardcover book or just a digital thing?
February 2020 and the cat on your shirt is wearing a face-mask? Very prophetic.
anyone know where I can find a form fillable character sheet?
www.adventure.game/downloads
So I'm new to tabletop RPG and this seems like a simple enough pick up! The website for Quest has the Game Book available, however, they are sold out of the "core deck". Is this essential, to play the game?