I agree and the mechanics feel very intuitive, takes some time getting used to with my brain being wired to handle Civ5/6 lol. But I like many of the idea's they have. Although I do hope they will change the map UI to show what thing cities are building/recruiting on the main map and how many turns it will take.
I like a lot of the mechanics this game seems to have. I even don't mind the look of the world map. But yikes...that battle screen looks like something out of one of those fake mobile game ads.
The Battlescreen needs work indeed, it's really low quality. The map looks very decent, although it would be nice to have a bit more variety when it comes to ground textures. Can't wait to try out Microsofts turn based strategy they are making as well(Ara: History Untold)
@@Xhalph I hope so too, but it seems unlikely. You want to show people your best side when you give them a free demo, so I think they really meant for that to be the final look. Maybe they will re-do it after hearing feedback though.
Nice video! This game looks very promising. Oh, BTW, I looked up the values before "Reap scutage". Linköping had 270% prosperity, the total gold was 542(+20), after reap scutage Linköping decreased to 220% prosperity, the total gold increased to 596(+20). No changes in other values. Thanks for this excellent video of your first impressions of the game.
You know potato, after watching your fellow content creators videos on this game I was kinda checked out. You made a huge impression by taking the time to show off more of the city building and eco stuff that immediately pulled me back in. Good on you for putting in the effort on this
Yeah I agree. Gameplay seems barebones but not bad. Graphics need some work but hopefully that's what they're going to be working on until they launch. Also all paradox games drop really barebones and get better as they do their updates so the game has plenty of potential.
@@TheSickGman09 you justified of course duh. Its not reality, its YOUR perceived reality. For adults such as myself paradox's latest games don't exist. Imagine a world where children didn't knowingly buy incomplete, broken products.
@@TheBelrick yeah I grew up in it lmao. But when consumers demand larger and larger games with better and better graphics and gameplay as more and more game companies have boards and deadlines they have to answer to has lead us to this market. It sucks but it's reality. Would I prefer it was different? Sure. But how am I gonna affect that change lmao? By crying in RUclips comments? No probably not. I hate the MCU movies and haven't seen one since the second avengers movie but is that gonna change anything? No. They're still making them.
Was really looking forward to this game, but I’m not sure why the combat is like an OG Final Fantasy game. It has a lot of potential, but a game backed by Paradox should have more refined mechanics and graphics (IMHO). I will probably still try it out, and I wish the developers the best, but I hope they take the criticism and build on the current product.
Yeah the way they decided to represent combat is, bad. They should mimic Endless legend which I think is the base way to do 4x turn based combat. Or just have it be a roster marching order thing you set up pre battle kind of like EU4 or HOI4, and allow tech and spirits allow how we can influence or introduce new doctrines.
@@austinaragon3110 I don't mind the way the combat works I just wished there was a way to turn off combat animations and just give me a readout of what happened where I don't have to see the animations play out.
This is a published paradox game not a paradox game in itself. The company making it (C Prompt Games), They've made one game in the past (Heretic Operative) and it sits at a 81% positive score, and to their credit it has some similarities to this game they are making. Most of their marketing is centered around being the devs that worked on other games like; Age of mythology, Starcraft II, Warcraft, Diablo etc. Other than that their website is bare bones, there is almost no information to be gleaned from there. This game according the description in another youtubers video (Laith - The Social Streamer) It's supposed to release this year. I am not a game dev, I don't understand version numbers as well as I think I should. Can someone explain the build number in the bottom left to me? (0.0.286). Does this mean the game is only a 1/4 of what they expect to be the completed project? all depends on the price tag is paradox is thinking about dropping this at 39$ or more you and paradox are insane. Forgive me for being skeptical but with the state of the video gaming market why shouldn't we be at first sight?
The version numbers has nothing to do with getting to 1.0.0, first version of the publicly released game. Each number of that is an increment of the amount of the updates they pushed to the base of the game. So we can guess that they have at least had 286 updates. But probably way more. We don't know when they were happy with what "base" would be, and all updates before that moment would not be counted.
Good bones but not sold one the UI's "powerpoint" animation and the general texture of it, very "It's 2001 and we can't decide if we wanna ape Civ or HoMM"... like Disciples really.
agreed, UI is shaky. Although very hard to do for an increasingly complex game. Although although, what New World brought to the world was tooltip on tooltip should work out very well here as well
@TorIverWilhelmsen out of the currently serviced games, I only see that with HOI4. EU4 DLC has all been excellent for the last several years. I can't speak for CK3, but I hear good things. Vicky was borked from the start, sadly. Hard to fix poor design choices.
mechanics wise something i hope they change is that each nation can pick the tech advancements i know that might result in some asymmetric gameplay but as long as its balances well nothing wrong with that
There are 2 things I miss in CIV6: 1. You go through the ages so rapidly that you barely get to enjoy the warfare differences each age has to offer. 2. Units lacking depth. No army compositions etc. This game seems to progress quite fast too, too fast for my liking, but at least you get to enjoy way more warfare and army compositions. Also the depth of building towns outposts and expanding seem more realistic. Worth a try.
There’s potential here for an indie hit at a lower price point. The alternative history ages is a cool idea with a lot of DLC and modding potential. That said, I’m ready to see a Civ 7 with modern graphics and a unique take on the historical 4X genre.
Did paradox force their sponsored to make some mistake regarding the date announcement? This is the second Millenia (sponsored) video I ever watch and whilst the last had an unclean cut, you tell it to be available, whilst you show that it will be only from feb.5 .
@@miketucker9801 lol I know right, there has literally been 1 game released since civ 5. That is 1 data point from which you derive the franchise is going downhill
Got hooked into civ 6 because of you. This game looks like an upgrade from that in some ways. Hope you make another video on this it looks like loads of fun!
I'm going to try this in the free trial but what new things does it bring to the table? I can't currently see anything that makes it stand out above the other historical 4x games already out there.
Thank you so much for this. After watching this video I went and played the demo. This game is fun. I appreciate you sharing this game play preview. Thanks and cheers.
One Proud Bavarian beat the demo in 60 turns using raiders. This game rocks. It gets the civ domination peeps. Spartans, Raiders, an Age of Blood, and skull tower improvements = def purchase.
I like their take on the fog of war, the UI looks really good, the game art style is more realist and a lot of things have their own art which is great, and that's how I think Civ 7 should be. But I agree the in-game graphics are not totally there. The battle screen is a cool idea but the execution here is about as basic as you can get.
I really like the idea of alt-history ages, could be expanded to some more fantasy or sci-fi elements. Magic, steampunk, probably the realm of mods, but still. Though I would like some way to lock it in, could just ruin a whole game if you're playing for a specific age and some cheating max difficulty AI just picks a different one.
This game seems promising, Paradox is usually a pretty invested company. Graphics look kinda dated (not super important in 4X) but the complexity and systems look awesome. Will playtest
After Cities Skyline 2 negative experience with Paradox, I never give my money to any of their new game published until at least a year after I make sure the game works and there is a commitment to the game and not DLCs. The game seems to me like an old game being sold again.
From the videos I have watched of this, it already looks WAAAY too fast. Is there an option for people who want like a 600-800 turn game? I dont want an age to go by in like 20 turns, it's too quick. Also, I dont know why i bother asking, because I already know... but any chance it will come with a good huge Earth map? Why is that such a huge ask? Also I really prefer the Humankind way of getting territory. I really like the set land area you grab with outsposts and then turn those into cities. This is going back to the annoying civ way where the AI will found cities too close to each other, and you need to grab every damn tile, otherwise the AI will grab that patch of desert or tundra between 2 of your cities just to be a pain in the ass. I can already see the mod I will want: Higher move speed for units, larger maps, slower tech, faster boarder expansion, higher limit on how close together cities can be, more aggressive AI. Also, what is with the crossbow so early? I know this is "western centric thinking" (God forbid) but the Crossbow didn't come till much later, I don't care about the Chinese. Iron Age is too early.
Love everything except the combat screen. They need to make it a mini-game tactical map like Humankind or just ditch it. Expand the 3+ unit armies in battles so we can use terrain and placement and possibly do better than RNG.
This looks absolutely phenomenal. Though I had similar, yet less intense feelings about Humankind and it ended up more than disappointing. Nevertheless going to give it a try!
Might have potential with some DLC on top. For now I'll stick to Old World. Combat is a bit too hands off for me and I agree about the art style of the main map.
Humankind forced an obnoxious district hyper-spam this seems to have multiple options of playstyle. Though I share your concern. Humankind touted itself as a civilization rival and it was stunningly mediocre
@@bertdog2119 to add to this: Neither game has something that makes it truly unique, if I showed a casual gamer the current state of Millenia he might as well think this is civilisation VI
@@cooldownboi3890i think the army composition in this game makes it very different than Civ. In civ, each unit takes a hex while this can offer something different
@@KarlKapo i think thats what bothers me, no decision making. Even at the very least Endless Space 2 style where all i do is choose tactics, and everything else is simulated. However if i have no impact on combat, i dont care, do the calculations, show me the outcome and stats, let me get back to the game.
Considering that ages are locked in by whoever "discovers" it first, it seems stupid that requirements aren't shared, if players/civs can't take their own path. I get that for 3 wonders, it makes little sense to have the age of heroes happen, but increase by an extra 2 for each player/civ on the map (I also expect more wonders to spawn in that case) and it becomes more reasonable. Conversely bad ages could have a shared "requirement" as well, which would incentive avoiding wholesale slaughter of another civ, like for the age of blood.
@@PotatoMcWhiskey I think what they were trying to say was that the fact that the person leading tech is the only one who can impact the next age, it makes the Ages feel less like something that is happening the world over, with influence from each civilization impacting it, and more something that everyone who isn't leading in tech is at the whims of.
@potatomcwhiskey Unless I am badly misunderstanding what I am seeing on the screen, the "army value" appears to be the combined value of all attack and defense values. I noticed, for example, that a single warband had an army value of 17 and I believe you said it was a 7/10 unit. Also, when the barbarian warlord spawned, you said it was a 22/22 and it had an army value of 44.
I like your content a lot Potato, but I was so burned by RUclipsrs who were not transparent about their experiences in Cities Skylines 2, that I no longer trust Paradox or their marketing team that is paying you to play this game.
Ahh, TI... IMHO, Perun is the one TI connoisseur to watch; I liked this first video that I watched, very detailed and understandable. But Perun is a military logistics/procurement specialist irl which makes his take on TI of great interest :)
@BoraHorzaGobuchul I like Perun also but 1. I feel his playthroughs are a little slower which is also fine but I like Potatoes/his editors editing style where you see everything but also things are progressing. Also Perun tends to go on decent sized breaks either in between playthroughs are during one which probably isn't his fault idk but that can ruin the momentum and made me stop watching for the most part
@@TheH3LLP3R that is so. Potato is a torrent of activity (Perun, too, but in a more analytical fashion). His wit is priceless though, and having watched his analytical PowerPoints, I am quite used to the drawn-out style)
@BoraHorzaGobuchul I more so like kinda blitzing through the early game. Like I haven't played TI in a couple months but I could still easily get through the early game of getting the countries you want and the companies you want to build up your agents. And all the grind of setting your agents to the same actions 5 turns in a row. Potato is faster at that. Which is nothing against perun it just gets to the good stuff faster
Wjat I always gwt disappointed about with these other games is the Graphics... Come on! I want to have nice looking cities. Not some plain looking grid houses that don't even connect nor internact with the landscape. You don't have to have cartoony look of civ 6 to get the nicer looking city style of civ 6. That pure modeling and arangement....
I was interested in this game when they first announced it, but after seeing the gameplay I'm kind of disappointed that the ages aren't nation specific, so for instance you have several nations going into the Age of Blood, while you go into the Age of Heroes or something. Still looks fun and I may have to try the demo.
Mechanically speaking, this looks interesting, but graphically it looks like it was made in 1998. I hope these graphics are placeholders for development, otherwise it would look too old for a game at this day and age. Like, it can have simple graphics, but still look good. This just looks old.
I got to try this out today, and it is indeed very promising. It needs polish in several areas, such as diplomacy and general flavour for the different nations, but they seem to be heading in a very good direction with the core gameplay. What makes games like Civ enjoyable to me is all those goals I make along the way: exploring an area, getting a resource, unlocking a bonus, and so on. Often you get a lot of these in the early game, but in the late game, all you get is chores and micromanagement. While I haven't seen Millennia's late game, the mechanics seem promising for mitigating this. I also don't particularly like the art style for the map/terrain, although some of the other stuff is very nice.
The thing is that it doesn't really mean anything if you are the Greek or the Turks, because they are really just names to identify each player in the game, you determine what your civilization looks like based on how you play, you choose starting benefits before you start the game, based on how you want to try playing the early game.
@@PotatoMcWhiskeyI wasn’t interested until watching this vid, now I’m actually excited. Seems like it has a lot of interesting systems to play around with.
So we will pretend it is not the exact same UI as the one in Old World? And apart from this WTF is wrong with the city view and the population menu? Is this a mobile game? This looks borderline as good as Humankind.
I’m big into what paradox puts out but this particular game feels like a cheap, mobile game version of an actually engaging game, like Civilization. Happy you’re getting paid though. 💸
@@PotatoMcWhiskey Really? Oh, during streams you speak more slowly so I thought they were. Maybe it’s only the rapid cuts then - either way, put me down for normal unedited videos :) Also, looks like the demo is available on the 5th
Try out the game, I think it has some really interesting ideas: millennia.paradoxinteractive.com/PotatoMcWhiskey
I agree and the mechanics feel very intuitive, takes some time getting used to with my brain being wired to handle Civ5/6 lol.
But I like many of the idea's they have.
Although I do hope they will change the map UI to show what thing cities are building/recruiting on the main map and how many turns it will take.
I like a lot of the mechanics this game seems to have. I even don't mind the look of the world map. But yikes...that battle screen looks like something out of one of those fake mobile game ads.
It honestly look like Combat from the old Civilization: Call to Power game. I am not surprised if mobile games have copied it.
The Battlescreen needs work indeed, it's really low quality.
The map looks very decent, although it would be nice to have a bit more variety when it comes to ground textures.
Can't wait to try out Microsofts turn based strategy they are making as well(Ara: History Untold)
I hope the battle screen is just a placeholder.
@@Xhalph I hope so too, but it seems unlikely. You want to show people your best side when you give them a free demo, so I think they really meant for that to be the final look. Maybe they will re-do it after hearing feedback though.
Yeah, that was my biggest complaint in the demo.
Nice video! This game looks very promising. Oh, BTW, I looked up the values before "Reap scutage". Linköping had 270% prosperity, the total gold was 542(+20), after reap scutage Linköping decreased to 220% prosperity, the total gold increased to 596(+20). No changes in other values. Thanks for this excellent video of your first impressions of the game.
You know potato, after watching your fellow content creators videos on this game I was kinda checked out. You made a huge impression by taking the time to show off more of the city building and eco stuff that immediately pulled me back in. Good on you for putting in the effort on this
Shouldn’t be that hard to sell someone on watching a games potential. This thing looks 15 years old
The biggest probelm with these civ killers is that they feel more like total conversion mods of civ 5 and 6 than legitimate rivals.
Old is awesome and feels completely unique.
I feel like this needs a lot of polish but the ideas behind it are pretty cool.
Yeah I agree. Gameplay seems barebones but not bad. Graphics need some work but hopefully that's what they're going to be working on until they launch. Also all paradox games drop really barebones and get better as they do their updates so the game has plenty of potential.
@@TheSickGman09 please dont justify or excuse paradox's anti consumer habit of selling broken products
@@TheBelrick did I justify it? Or just recognize the reality?
@@TheSickGman09 you justified of course duh.
Its not reality, its YOUR perceived reality.
For adults such as myself paradox's latest games don't exist.
Imagine a world where children didn't knowingly buy incomplete, broken products.
@@TheBelrick yeah I grew up in it lmao. But when consumers demand larger and larger games with better and better graphics and gameplay as more and more game companies have boards and deadlines they have to answer to has lead us to this market. It sucks but it's reality. Would I prefer it was different? Sure. But how am I gonna affect that change lmao? By crying in RUclips comments? No probably not. I hate the MCU movies and haven't seen one since the second avengers movie but is that gonna change anything? No. They're still making them.
Was really looking forward to this game, but I’m not sure why the combat is like an OG Final Fantasy game.
It has a lot of potential, but a game backed by Paradox should have more refined mechanics and graphics (IMHO). I will probably still try it out, and I wish the developers the best, but I hope they take the criticism and build on the current product.
Yeah the way they decided to represent combat is, bad. They should mimic Endless legend which I think is the base way to do 4x turn based combat. Or just have it be a roster marching order thing you set up pre battle kind of like EU4 or HOI4, and allow tech and spirits allow how we can influence or introduce new doctrines.
@@austinaragon3110 I don't mind the way the combat works I just wished there was a way to turn off combat animations and just give me a readout of what happened where I don't have to see the animations play out.
This is a published paradox game not a paradox game in itself. The company making it (C Prompt Games), They've made one game in the past (Heretic Operative) and it sits at a 81% positive score, and to their credit it has some similarities to this game they are making. Most of their marketing is centered around being the devs that worked on other games like; Age of mythology, Starcraft II, Warcraft, Diablo etc. Other than that their website is bare bones, there is almost no information to be gleaned from there.
This game according the description in another youtubers video (Laith - The Social Streamer) It's supposed to release this year. I am not a game dev, I don't understand version numbers as well as I think I should. Can someone explain the build number in the bottom left to me? (0.0.286). Does this mean the game is only a 1/4 of what they expect to be the completed project?
all depends on the price tag is paradox is thinking about dropping this at 39$ or more you and paradox are insane. Forgive me for being skeptical but with the state of the video gaming market why shouldn't we be at first sight?
The version numbers has nothing to do with getting to 1.0.0, first version of the publicly released game. Each number of that is an increment of the amount of the updates they pushed to the base of the game. So we can guess that they have at least had 286 updates. But probably way more. We don't know when they were happy with what "base" would be, and all updates before that moment would not be counted.
Good bones but not sold one the UI's "powerpoint" animation and the general texture of it, very "It's 2001 and we can't decide if we wanna ape Civ or HoMM"... like Disciples really.
agreed, UI is shaky. Although very hard to do for an increasingly complex game. Although although, what New World brought to the world was tooltip on tooltip should work out very well here as well
potato, art style is a MASSIVE deal, considering we are supposed to stare at this game for 1000 hours
I'm late here and missed the free play period, but there is a 60 turns demo on steam now and I tried it last night. I was really impressed!
Look like a Civ Dev looked at Humankind and said, “Oh, that’s cute, hold my beer.”
It's a little wild to me that you can get to the Bronze Age without knowing how to mine...
I played the raider civic thing and it was like Civ6 Basil level of broken, so much fun.
I think you couldn’t build units because you had them turned off in the filter at the top of the city screen.
Ooh, a Paradox game!! Looking forward to a shit tonne of DLC.
... that is expensive and invariably breaks previous features of the game.
Excited to spend more money?
Its only published by Paradox so probably not that much DLC.
@TorIverWilhelmsen out of the currently serviced games, I only see that with HOI4. EU4 DLC has all been excellent for the last several years. I can't speak for CK3, but I hear good things. Vicky was borked from the start, sadly. Hard to fix poor design choices.
mechanics wise something i hope they change is that each nation can pick the tech advancements i know that might result in some asymmetric gameplay but as long as its balances well nothing wrong with that
There are 2 things I miss in CIV6:
1. You go through the ages so rapidly that you barely get to enjoy the warfare differences each age has to offer.
2. Units lacking depth. No army compositions etc.
This game seems to progress quite fast too, too fast for my liking, but at least you get to enjoy way more warfare and army compositions. Also the depth of building towns outposts and expanding seem more realistic. Worth a try.
Most other RUclipsrs I can listen to on 1.25-1.5x… Potato I have to put on 0.75x lol
There’s potential here for an indie hit at a lower price point. The alternative history ages is a cool idea with a lot of DLC and modding potential.
That said, I’m ready to see a Civ 7 with modern graphics and a unique take on the historical 4X genre.
Did paradox force their sponsored to make some mistake regarding the date announcement?
This is the second Millenia (sponsored) video I ever watch and whilst the last had an unclean cut, you tell it to be available, whilst you show that it will be only from feb.5 .
Wasn't their official site also says feb 5
Bro is saying that about every new 4x game lul
To be fair this is a paradox game, but civ is still king lol
@@DonDensho bruh, Civ has been going downhill since 5.
@@foreng3095 So you just didn't like the most recent one?
@@miketucker9801And 5 is also bad without mods. 6 hasn't even got enough mods to be improved/has bad mod support. It's so bad.
@@miketucker9801 lol I know right, there has literally been 1 game released since civ 5. That is 1 data point from which you derive the franchise is going downhill
i'd like to see more on the economy and city building mechanics if another video on this is in the books
Had to lower the playback speed. I don't recall you talking so fast in the past. All good now.
I am still sad to this day that Endless Legend never quite took off
Got hooked into civ 6 because of you. This game looks like an upgrade from that in some ways. Hope you make another video on this it looks like loads of fun!
I'm going to try this in the free trial but what new things does it bring to the table? I can't currently see anything that makes it stand out above the other historical 4x games already out there.
Right looks just like Civ 5 but with slightly worse graphics.
Thank you so much for this. After watching this video I went and played the demo. This game is fun. I appreciate you sharing this game play preview. Thanks and cheers.
One Proud Bavarian beat the demo in 60 turns using raiders. This game rocks. It gets the civ domination peeps. Spartans, Raiders, an Age of Blood, and skull tower improvements = def purchase.
Don't get me wrong, I loved Civ 4, but you'd usually expect the visual quality to have progressed, not regressed since then 🤨
I love this game, perfect game for people looking for a fresh “civ” experience. I enjoy this much more than humankind and think it has real potential
You couldn't select units because you filtered it out...
Just click on Unit again and they will appear.
This game looks amazing.
They have good ideas, and I like some of their systems, but the way things are presented just isn't the best, and I don't mean only the graphics.
So, did the AI finally merge the two armies with different roles?
this does not look like a game in 2024 should
If this video is made in conjunction with paradox why isn’t it flagged as contains product placement? Isn’t that against RUclips policy?
Thanks for pointing that out, fixed, it did have ad flairs and disclosures
The improvement points and battle screen kind of remind me of Call to Power, that Civ knockoff from ages ago.
Isnt the title what was said about humankind?
Hi potato✌🏻 what you think about Ara history untold🤔
The game seems quite interesting. Would love to see another Video on it, with a different start.
Thanks for the intro to this game!
I'd recommend you focus on getting food early on, you ended up having a very small population/workers in this playthrough
I like their take on the fog of war, the UI looks really good, the game art style is more realist and a lot of things have their own art which is great, and that's how I think Civ 7 should be. But I agree the in-game graphics are not totally there. The battle screen is a cool idea but the execution here is about as basic as you can get.
This game reminds me so much of the mobile games Clash of Clans and Camelot
I really like the idea of alt-history ages, could be expanded to some more fantasy or sci-fi elements. Magic, steampunk, probably the realm of mods, but still. Though I would like some way to lock it in, could just ruin a whole game if you're playing for a specific age and some cheating max difficulty AI just picks a different one.
This being a paradox game should make people nervous, it means tons of expansions at unreasonable prices
I feel like the the game cuts off right when your about to get onto the mega ramp. Must be psychological warfare by the devs
This game seems promising, Paradox is usually a pretty invested company. Graphics look kinda dated (not super important in 4X) but the complexity and systems look awesome. Will playtest
Will you play Terra Invicta again?
Super excited for this game
the deep government and improvement system reminds me of Call to Power 2. This is very interesting
seriously potato, I have been watching you for a couple years and I still have to check to see if the video is on 2x... you talk so fast lol
Still playing Terra Invicta? I haven't seen much in the ways of the game progressing lately.
Hoping for more of this
After Cities Skyline 2 negative experience with Paradox, I never give my money to any of their new game published until at least a year after I make sure the game works and there is a commitment to the game and not DLCs.
The game seems to me like an old game being sold again.
Although the game is not developed by paradox directly, it still looks good.
Not one joke about giving my mom one bone and one meat? It was right there.
This looks very much like a Wish Civ VI.
From the videos I have watched of this, it already looks WAAAY too fast. Is there an option for people who want like a 600-800 turn game? I dont want an age to go by in like 20 turns, it's too quick. Also, I dont know why i bother asking, because I already know... but any chance it will come with a good huge Earth map? Why is that such a huge ask?
Also I really prefer the Humankind way of getting territory. I really like the set land area you grab with outsposts and then turn those into cities. This is going back to the annoying civ way where the AI will found cities too close to each other, and you need to grab every damn tile, otherwise the AI will grab that patch of desert or tundra between 2 of your cities just to be a pain in the ass. I can already see the mod I will want: Higher move speed for units, larger maps, slower tech, faster boarder expansion, higher limit on how close together cities can be, more aggressive AI.
Also, what is with the crossbow so early? I know this is "western centric thinking" (God forbid) but the Crossbow didn't come till much later, I don't care about the Chinese. Iron Age is too early.
The mechanics seem fine, but graphically it looks like a game from 15 years ago...
We have Humankind anbd CIvilization, how this is better than them? Looks pretty much the same (but with less content).
Love everything except the combat screen. They need to make it a mini-game tactical map like Humankind or just ditch it. Expand the 3+ unit armies in battles so we can use terrain and placement and possibly do better than RNG.
wait. isnt paradox that company that makes all DLCs 100x times more expensive than original game?
it's definitely a buy for me
I'm confused, is this game related to Civilisation? Is it just extremely heavily inspired or is it related somehow?
Looks like Milennivization has a certain amount of promise to it...
This looks absolutely phenomenal. Though I had similar, yet less intense feelings about Humankind and it ended up more than disappointing. Nevertheless going to give it a try!
Might have potential with some DLC on top. For now I'll stick to Old World. Combat is a bit too hands off for me and I agree about the art style of the main map.
Always go Spartan.
This game looks like alot of fun!
They should probably make the UI and everything not literally identical to Civ
C'mon McWhiskey!! Ur a nice troll! 30 years of desert around king Sid......😂😂😂
Game looks promising but fairly bare bones. Nothing dozens of DLCs won't fix I'm sure.
Singidunum-Belgrade today!!
Why should one want to invent the Age of Plage?
If you are going to pick up bone and meat, why not give them to someone’s mom?
im a bit afraid that this game might end up being another humankind
Humankind forced an obnoxious district hyper-spam this seems to have multiple options of playstyle. Though I share your concern. Humankind touted itself as a civilization rival and it was stunningly mediocre
@@bertdog2119 to add to this: Neither game has something that makes it truly unique, if I showed a casual gamer the current state of Millenia he might as well think this is civilisation VI
@@cooldownboi3890i think the army composition in this game makes it very different than Civ. In civ, each unit takes a hex while this can offer something different
@@cooldownboi3890 As a casual gamer it's actually exactly what I thought. 😅 Well, I knew it's not, so it was "Meh, just another Civ VI".
Nothing wrong with Civ being a genre as well as a game but those entering the genre need to try something different.
I'm impressed by your pronounciation of Linköping. You got it absolute perfect!
am i the only one that thinks this game looks like it was a browser game way back when??
I like a lot in this game, but that whole viewing battle thing just throws me off so much is there a way to disable it? does any one know?
lmao yeah the jrpg style taking turns is very awkward
Yeah, agree. It's HoMM style but without decision making
@@KarlKapo i think thats what bothers me, no decision making. Even at the very least Endless Space 2 style where all i do is choose tactics, and everything else is simulated. However if i have no impact on combat, i dont care, do the calculations, show me the outcome and stats, let me get back to the game.
9:30 Watching the city millita run out of the gate, stab the warriors and then run back into the city felt pretty stupid to me.
@@drakhoon agree. It's just useless animation and not that good either.
Considering that ages are locked in by whoever "discovers" it first, it seems stupid that requirements aren't shared, if players/civs can't take their own path. I get that for 3 wonders, it makes little sense to have the age of heroes happen, but increase by an extra 2 for each player/civ on the map (I also expect more wonders to spawn in that case) and it becomes more reasonable. Conversely bad ages could have a shared "requirement" as well, which would incentive avoiding wholesale slaughter of another civ, like for the age of blood.
The different ages change how everyone plays
@@PotatoMcWhiskey I think what they were trying to say was that the fact that the person leading tech is the only one who can impact the next age, it makes the Ages feel less like something that is happening the world over, with influence from each civilization impacting it, and more something that everyone who isn't leading in tech is at the whims of.
The leading player getting to basically dictate the next age also makes snowballing easier i think.
@@Aiqeamqo or the ages have much less impact on the game then people are thinking 🤔
@@drakhoon sure, thats a possibility as well
Yooo new game! Excited to see how this plays out.
@potatomcwhiskey Unless I am badly misunderstanding what I am seeing on the screen, the "army value" appears to be the combined value of all attack and defense values. I noticed, for example, that a single warband had an army value of 17 and I believe you said it was a 7/10 unit. Also, when the barbarian warlord spawned, you said it was a 22/22 and it had an army value of 44.
I like your content a lot Potato, but I was so burned by RUclipsrs who were not transparent about their experiences in Cities Skylines 2, that I no longer trust Paradox or their marketing team that is paying you to play this game.
Not to comment about another game on part 1 of this but im really curious.
Do you ever plan on revisiting Terra Invicta for a playthrough?
Terra Invicta is about to get some major overhauls, going into the 0.4 cycle (it's still Early Access, remember) so should be a lot of fun
Ahh, TI... IMHO, Perun is the one TI connoisseur to watch; I liked this first video that I watched, very detailed and understandable. But Perun is a military logistics/procurement specialist irl which makes his take on TI of great interest :)
@BoraHorzaGobuchul I like Perun also but 1. I feel his playthroughs are a little slower which is also fine but I like Potatoes/his editors editing style where you see everything but also things are progressing. Also Perun tends to go on decent sized breaks either in between playthroughs are during one which probably isn't his fault idk but that can ruin the momentum and made me stop watching for the most part
@@TheH3LLP3R that is so. Potato is a torrent of activity (Perun, too, but in a more analytical fashion). His wit is priceless though, and having watched his analytical PowerPoints, I am quite used to the drawn-out style)
@BoraHorzaGobuchul I more so like kinda blitzing through the early game. Like I haven't played TI in a couple months but I could still easily get through the early game of getting the countries you want and the companies you want to build up your agents. And all the grind of setting your agents to the same actions 5 turns in a row. Potato is faster at that. Which is nothing against perun it just gets to the good stuff faster
Wjat I always gwt disappointed about with these other games is the Graphics...
Come on! I want to have nice looking cities. Not some plain looking grid houses that don't even connect nor internact with the landscape.
You don't have to have cartoony look of civ 6 to get the nicer looking city style of civ 6. That pure modeling and arangement....
I love the multiple ways to improve the cities and the different upgrade xps
I was interested in this game when they first announced it, but after seeing the gameplay I'm kind of disappointed that the ages aren't nation specific, so for instance you have several nations going into the Age of Blood, while you go into the Age of Heroes or something. Still looks fun and I may have to try the demo.
Mechanically speaking, this looks interesting, but graphically it looks like it was made in 1998. I hope these graphics are placeholders for development, otherwise it would look too old for a game at this day and age. Like, it can have simple graphics, but still look good. This just looks old.
Thanks for showing us a different strategy for this game. So far I've seen mostly raiders spam, but this is fun too. Can't wait to play this game
Really Nice, i feel it has more potential than humankind
I got to try this out today, and it is indeed very promising. It needs polish in several areas, such as diplomacy and general flavour for the different nations, but they seem to be heading in a very good direction with the core gameplay. What makes games like Civ enjoyable to me is all those goals I make along the way: exploring an area, getting a resource, unlocking a bonus, and so on. Often you get a lot of these in the early game, but in the late game, all you get is chores and micromanagement. While I haven't seen Millennia's late game, the mechanics seem promising for mitigating this.
I also don't particularly like the art style for the map/terrain, although some of the other stuff is very nice.
The thing is that it doesn't really mean anything if you are the Greek or the Turks, because they are really just names to identify each player in the game, you determine what your civilization looks like based on how you play, you choose starting benefits before you start the game, based on how you want to try playing the early game.
I can't believe its another PDX game with mana!
Why so fast ,trying to decide if any good not race through
You are MVP, literally savjng my impression of this game since other players arent good at it and the alpha footage is ass. Thanks Potato
Always come to me for these kinds of games, I put dozens of hours in before launch.
@@PotatoMcWhiskeyI wasn’t interested until watching this vid, now I’m actually excited. Seems like it has a lot of interesting systems to play around with.
tried the demo today an I can say for certain that I'm hooked 😊
will definitely be grabbing this one
So we will pretend it is not the exact same UI as the one in Old World?
And apart from this WTF is wrong with the city view and the population menu?
Is this a mobile game? This looks borderline as good as Humankind.
I’m big into what paradox puts out but this particular game feels like a cheap, mobile game version of an actually engaging game, like Civilization. Happy you’re getting paid though. 💸
Really wish you didn’t speed up you videos so much, makes me rarely watch any more. Looking forward to this game, though, glad you’re into it!
My videos aren't sped up
@@PotatoMcWhiskey I think he means all the cuts
@@PotatoMcWhiskey Really? Oh, during streams you speak more slowly so I thought they were. Maybe it’s only the rapid cuts then - either way, put me down for normal unedited videos :)
Also, looks like the demo is available on the 5th
You can change the playback speed to 0.75x 😅
@kevalyarathore223 listening to him at double speed is how I imagine non English speakers hear us