Fight Club Stage Transition footage by: youtube.com/@evanhanley6437?si=5W9bIGZq-0jSECNG His Fight Club beta footage playlist: ruclips.net/p/PLLRkqQjo9BqOIGlfbvDmO6-12IZFOtGhD&si=eo42v3mjSomY-IJh
Stage transitions do exist in the final game. I remember that my AI opponent did transitioned me in a different part of a stage while he was running towards me
Fight club does actually include stage transitions, they are incredibly precise and dodgy to pull off, for example in the parking lot moving your opponents back facing the window into the bar making sure that they are dead straight and pressing the grab button (i played xbox so its the black button) you will get the stage transition animation. Also this game has counter holds like dead or alive, if you move backwards and at the same time press the guard button your character will do an animation of them throwing their hands down which if done whilst an enemy is attacking you'll perform a counter
Hi there Matt! Cool of you to use my transition animations! Lets just say this game was gonna be drastically different than what you are playing! If you want to do the arena transitions, you hold the right directional button and press x and square close to doors or specific parts of the environment.
@@viewer6152 don't think they're a dev but I may be wrong. More likely Matt used some of his footage of the beta stage transitions for example material. His RUclips says he reloads old obscure archival footage of games from ign and such.
@@viewer6152 I'll rephrase what I said about the animations. I actually acquired these from someone involved with Genuine Games over a year ago. These are dated from around November 2003 to June 2004, a period of development that is completely unknown but during that time the game was going to have WAY more content, a completely different story and arcade mode, more gameplay mechanics similar to Mortal Kombat, the fighters actually talked in fights and be much more faithful to the film.
It's so incredibly weird that the movie shows that they're just kinda punching at eachother dirty and uncoordinated, and the game interpretted that as them doing... moves, and having styles.
@@Inojin67 True, but they could have made the moves be more uncoordinated and unique to each character. The comment points out they gave everyone specific styles of fighting, as if they were well trained or professional.
@@Inojin67i mean if you have to make up moves for characters that were never fighters nor showed some unique ability in the first place then why do it in the first place?
Fred Durst having a clause in his contract that if you used Limp Bizkit's music in your game he had to be a playable character is actually the thing i respect most about him. that and producing Lacquer Head.
I played the hell out of this game. The level transitions are in the game but It's really hard to pull off. It's only in certain places on the levels you can do them. I used to be able to nail the backyard level into the water filled basement and a couple of others. If I remember correctly to do the backyard into the basement. Your opponent needs to be standing or dazed near the basement door, then you run and grabble attack or X+O or something like that. Also how can you forget that you can unlock Abraham Lincoln.
In a weird way, that might be the truest way to adapt Fight Club; completely subverting the intended message of the movie and book by churning out a crass commercial product that focuses on the least important aspect of the source material.
In a misguided game that really shouldn't have been made into what it was because there just aren't enough characters to make it worthwhile, this was one of the only good choices. Though I do kind of wish they'd included Gandhi as a joke character, like the game's version of Dan...but that would have required them to program in a fourth fighting style, so I guess that was a no-go.
I remember G4 (not sure which show anymore) had an interview with the developers of this game ages ago. It was so embarrassing. The interviewer kept on asking questions about whether they got the rights for the likeness of the characters, and the developers desperately were trying to steer the conversation in other directions.
Man, my friend was obsessed with both the film and the book. He INSISTED that the video game was amazing because he was so invested in the idea of Fight Club.
Having played it myself on the Xbox Original, I can honestly say that stage transitions DO in fact exist in the final version, but they certainly ARE very few, rare and hidden easter eggs to find. How do you find them? If I remember right, you have to perform a grapple attack on an enemy who's back is against a wall at a specific area (i.e. near the window of a building, near the sewer grate in an outdoor street map). Frankly, if you want to experience it yourself and have access to the game, your best bet is to try it on training mode, because you'll most likely NEVER encounter it in standard gameplay.
Making a fighting game based on the movie is quite limiting since you're not dealing with fireballs, large bosses, or even trained fighters for that matter, although the devs clearly tried to do their best with what they had. But yeah, the game itself is pretty bare bones in game play. I did enjoy the responsive controls at least, and it always made me wish they were given a shot to make an original fighting game instead.
I worked at Vivendi Universal and was one of the QA testers for this gem. The crashing through walls move involves executing a special move in the EXACT RIGHT PLACE. I don't remember the moves or the place, I'm still recovering from playing Fred Durst vs Abe Lincoln for days at a time.
Not really surprising that this is the first time you've covered a 6th gen game. In order for there to be a glut of BAD fighting games there needs to be a glut of fighting games in general, and the aughts were a cold period for the genre.
From what i recall, there was plenty of fighting games. Tekkens, Soul Caliburs, Dead or Alives.. Edit: Also, if you count anime fighter games, there was a lot of Dragon Ball games, Naruto games.
@@OverlordRei It's not that there weren't any being made - it just paled in comparison to the number that got cranked out after Street Fighter II (and later Mortal Kombat).
The thing is more that the real backbone of the genre at that time was anime-styled fighters that either never found an audience outside Japan at all (Aquapazza, Battle Fantasia) or were more niche in other parts of the world (Arcana Heart, Hokuto no Ken). There's a ton of those out there if you take a look, and i think at least one of those has to be worthy material for this show!
There exists an interview of one of the devs for this game which I think was on G4 where the interviewee is the most nervous wreck I've ever seen in my life Despite me being like 5 at the time of its airing, it has stuck with me forever since it was so awkward and the game itself ended up being so shitty
@@SDCrusaderSomeone in the comments ALSO mentioned seeing it. I hope someone shares a link to it! Man thats amazing coverage, as when I reached out to Genuine Games they were VERY tight lipped.
Had a friend that was lucky enough to score a copy of Halo 2 on launch, which was kinda crazy due to scarcity and all of us being too young to work. He decided like 3 days in that Halo 2 was garbage, so he traded it in and got this with the credit. It’s been almost 2 decades but our friend STILL makes fun of him *every* chance we get.
Despite everything else, I think they somehow did a good job making Edward Norton's character in the game look like him in the movie *without* infringing on EdNo's image likeness rights
I worked at vivendi, the whole deal with them was they had the book rights to most things (Bourne, lotr), and usually never the movie rights since vivendi was a huge book publisher in France, so we had to make sure the games legally didn’t resemble the movies that much. I loved that job, we made garbage but it was a tax write off for the multi billion dollar waste management company that owned it.
To do those stage transitions you have to be in certain area's of the stages i.e the parking lot if you're close to the club entrance push ➡️ X+■ & you'll tackle them into the bar & vice-versa!!
Play Cyber Gladiators. It's a PC fighting game published by Sierra Online in 1996. It was an early attempt at a 3D fighter. The keyboard inputs for the player occasionally work, which is bad when the computer never misses. The visuals are actually okay. The arenas are tiny and made even tinier by flaming spears and rock that are constantly thrown at you from off screen. You easily backflip off and out of the arena trying to dodge your opponent and the flying chaos. The combos, while named uniquely in the manual, all look the same across the character roster. Every character uses the same male/female vocal tracks. Play it, it is great candidate for this list.
I'm pretty sure its a movie about a crazy asshole with dissociative personality disorder who use his alter-ego to vent his frustrations until it goes too far.
@@Haka-f3k-u I know what they mean, I just don't care how people will respond to it, like you for example, to be perfectly frank, I am not intimidated.
Cheap cash in that doesn’t understand the source material, is only tangentially related to it, and has Fred Durst instead of “Where is my mind?” Just toss it in the dollar bin.
I too remember having a b**** of a time getting the stage transition things to activate but the one in the airport works at least because I remember doing it on numerous occasions after I got it to activate. EDIT: I was playing the XBOX version, if that makes a difference....
Those static cinematics remind me of Twisted Metal: Black. The thing is, they worked better in TM:B because they were paired with much better writing, voice acting and art direction, and were interspersed between actual FMV. ...I'm gonna go play Twisted Metal: Black.
The Deadliest Warrior game would be a good contender for this series. Deeply inconsistent match ups. (The pirate can get a consistent win by just shooting the other guy in the head with a gun immediately). A kind of "samurai showdown" vibe where quick kills and permanent damage can absolutely cripple the pace of the match. And a physics engine that has a loose relationship with "how shit actually works" especially on match replays that can just freeze the game indefinitely if the match emulation doesn't produce the same result as the match... Look. It was still fun with a friend and a bottle of vodka. It is a bad fighter. Also curious if Mace: The Dark Age fits into this series. As a regular rental when I was a dumbass kid, I legitimately had no idea how good fighting games were supposed to be.
I remember buying this game. Always thought the X-ray bone break animations were cool... But an awful game other than that. I remember being sooooooo disappointed
I attempted to research this myself but have hit a wall. I owned a demo disc on ps2 of Fight Club (I think it came with another game, the demo disc was only Fight Club and not a demo compilation disc) and there were 2 stages on the demo, the basement stage, and an outdoor stage that had a transition into an indoor stage (or possibly the other way around.) The demo was actually pretty good, and the bone breaking mechanic was actually utilized (if you broke an arm or leg then it remained broken for that round rather than end the round as a finisher.) I actually bought the game on release based on that demo and was very disappointed that the demo was more fun and fleshed out than the actual game. Will update if I find the demo online.
Dear lord, the 2000s. You forget just how many games of that era were chasing that urban aesthetic of dingy, inner city environments, angry dudes in baggy pants and do-rags, and as many hip hop artists as they could afford. And only a few of them turned out to be actually good, memorable games. Of course, Matt knows better than most thanks to his Cryme Tyme videos.
Here I go again wondering where Warpath: Jurassic Park would fall in this list. I'm not even sure I'd call it awful, but I'm a teeny bit too biased since I seriously thought it was a fever dream for many years after I played it.
Despite it's low budget I vividly remember adverts for this game absolutely dominating gaming magazines I used to subscribe to at the time. Allocating some of the advertising budget to the game would have been more beneficial lol
I was in my 20s when tgis came out, lived the movie got the game on release, played about 2 days maybe a total of 6 hrs and never played it again. It is hands down one of the most boring damn fighting games ive played.
3:30 OK, I'm not a Limp Bizkit fan, but I gotta respect Durst's hustle here. Dude loves games, and found a way to get himself into games. I can't fault him for that. Also, holy shit those slideshow cutscenes. I may have to play this for the kusoge factor. Not to mention beating up Jared Leto!
Have you ever checked out Fightbox for the PS2? It's a BBC licensed.... 'fighting' game. It's like robot wars with custom avatars, based on a TV show, wasn't sure if it qualified for this series on not. Loving the content as always
OH MY GOD YES, in retrospect that game was utter trash. God, it was a shame too. Cool ass concept. Build your own fighter. Literally. Give him an axe hand cuz fuck it why not
Another game to add to the list is Tongue of the Fatman, a fighter developed for (of all things) MS-freakin'-DOS. It was also ported to Commodore 64 under the title Mondu's Fight Palace, and apparently to Sega Genesis (I'm just now finding this out) under the title Slaughter Sport
Maybe a spicy take, but i'd say the original Tongue of the Fatman doesn't belong here simply because it incorporates more unique elements for the genre like the ability to bet on your own matches. Genesis Slaughter Sport, on the other hand? Hell yes!
I remember being 8 years old and my babysitter would bring this game over for the ps2. He would absolutely destroy me for 3 hrs which I still remember having fun oddly and I also remember him doing those stage interaction honestly. I could be crazy but the dude also only owned that one game so maybe he had actually mastered it🤷🏻♂️
Man, I just love this series. I will be genuinely sad when it catches up with with modern games and finishes. Although we might be a few years away haha
HOLY $#!%... Someone actually knows of the existence of Lawnmower Racing Mania! I worked on that game... I made just about every game model in that thing.
Honestly if I were in his position, getting someone to put me in a game would feel a lot more satisfying than a straightforward cash payment or royalty plan. ...Not that it'd be the _smart_ move, but it'd be the one that feels good.
I wonder if there aren't a number of reasons why most of what you've covered is from the 80s and 90s. Not only were there just more fighting games in general, due to the genre's popularity, but it was still a relatively new genre, and a lot of folks didn't understand the nuances, resulting in a lot of bad fighting games. Get to 2000s, and not only have folks figured out that fighting games are hard to make, they aren't as popular anymore, so not a lot of them are getting made, reducing the chances of something terrible come out. Apparently Fight Club doesn't care about the odds. (Of course, I doubt any of this is new to Matt. I just understand why most of what gets covered in this series is older, and for what it's worth, I don't have a problem with that. Keep up the good work!)
Honestly, including a clause to make you a character to use your music was kinda forward-thinking and beautifully narcissistic. Nowadays, it's neither rare nor surprising to have celebrities take part in video games, even in walk-on roles. So to have Fred Durst do that is kinda like him just kinda living a dream of sorts.
i literally was thinking the other day “matt should do a What Happened epsidoe on this game” wtf that’s mad creepy. anyway i really do hate this game for going against everything the movie/book stood for. it’s one of my fav movies and what makes it worse is that looking at the behind the scenes footage for this game it seemed like they were planning on originally making it a 3rd person action game, you know, actually following the movie. and it looked like they were even going to use the likenesses of tyler and the narrator from the film. i really wish they did that. it would’ve been really cool to see how they could expand upon the story in a video game. maybe have the fighting game stuff be just a small section of the campaign that happens a few times in the story, or like an optional side mode or something. what a squandered opportunity.
As for me, the AI opponents have slammed me through doors and windows. I accidentally did it to my cousin once. No idea how. He was winning and my thumbs got desperate. I was slamming buttons like crazy. Sorry Mat. I couldn't tell you how I accomplished it. The planets aligned I guess.
I would comment on this game but I recall something along the 7 or so times it said that "we emphatically suggest you refrain from waxing poetically about Fisticuff Group!" Or something like that...
Frankenstein's monster too, IIRC. I haven't seen the movie, but the inclusion of Abe and Frank was apparently inspired by an incidental joke conversation and I can't decide if that's a great move or a terrible one.
IIRC in 2001 Acclaim was talking to the company I was working for about doing this game for them, i specifically remember the drivers license character select. I guess Vivendi got the rights after Acclaim went bankrupt?
One of these times instead of Matt getting cut off when introducing the next category, the category actually just comes in and decks the lights out of him as a gag.
Are arcade titles off the docket for this series? If not, then I would strongly urge you to check out Dino Rex and/or Reikai Doushi as potential candidates.
I feel like, if Expect No Mercy stands any chance at all of being dethroned, we're going to have to dig deep into Game Boy ports and DOS indies. There's a level of jank there that even the most absurd console releases can't hope to match.
Fight Club Stage Transition footage by: youtube.com/@evanhanley6437?si=5W9bIGZq-0jSECNG
His Fight Club beta footage playlist: ruclips.net/p/PLLRkqQjo9BqOIGlfbvDmO6-12IZFOtGhD&si=eo42v3mjSomY-IJh
Stage transitions do exist in the final game.
I remember that my AI opponent did transitioned me in a different part of a stage while he was running towards me
Fight club does actually include stage transitions, they are incredibly precise and dodgy to pull off, for example in the parking lot moving your opponents back facing the window into the bar making sure that they are dead straight and pressing the grab button (i played xbox so its the black button) you will get the stage transition animation.
Also this game has counter holds like dead or alive, if you move backwards and at the same time press the guard button your character will do an animation of them throwing their hands down which if done whilst an enemy is attacking you'll perform a counter
Check out this game MTV's Celebrity Deathmatch 🤣🤣🤣🤣
Shadow War Of Secession is the worst
I can't stop laughing at Street Fist: The Punchback.
Hi there Matt! Cool of you to use my transition animations! Lets just say this game was gonna be drastically different than what you are playing! If you want to do the arena transitions, you hold the right directional button and press x and square close to doors or specific parts of the environment.
Big if true
Upvoting for visibility
Transition Animations Club
@@viewer6152 don't think they're a dev but I may be wrong. More likely Matt used some of his footage of the beta stage transitions for example material. His RUclips says he reloads old obscure archival footage of games from ign and such.
@@viewer6152 I'll rephrase what I said about the animations. I actually acquired these from someone involved with Genuine Games over a year ago. These are dated from around November 2003 to June 2004, a period of development that is completely unknown but during that time the game was going to have WAY more content, a completely different story and arcade mode, more gameplay mechanics similar to Mortal Kombat, the fighters actually talked in fights and be much more faithful to the film.
It's so incredibly weird that the movie shows that they're just kinda punching at eachother dirty and uncoordinated, and the game interpretted that as them doing... moves, and having styles.
kinda hard to make a fighting game without moves
@@Inojin67
True, but they could have made the moves be more uncoordinated and unique to each character.
The comment points out they gave everyone specific styles of fighting, as if they were well trained or professional.
@@feathero3 if they actually did that, this game would be even shittier than it already is. It'd look like masters of teras kasi or something
@@Inojin67i mean if you have to make up moves for characters that were never fighters nor showed some unique ability in the first place then why do it in the first place?
Hell that was central to the movie. They weren't actually competing, it was about the release of aggression.
Fred Durst making it a stipulation that he has a playable cameo in any video game that features his music is honestly a megachad play
And way ahead of his time
Can't help but agree on that one
Hey I would admittedly do the same thing :D
@@FallicIdol He hasn't? It's Limp Bizkit. They're a punchline across rap _and_ metal.
Fred Durst would make an excellent guest MK character brawler just imagine his friendships.....
Fred Durst having a clause in his contract that if you used Limp Bizkit's music in your game he had to be a playable character is actually the thing i respect most about him. that and producing Lacquer Head.
Lacquer head is a certified classic
I played the hell out of this game. The level transitions are in the game but It's really hard to pull off. It's only in certain places on the levels you can do them. I used to be able to nail the backyard level into the water filled basement and a couple of others. If I remember correctly to do the backyard into the basement. Your opponent needs to be standing or dazed near the basement door, then you run and grabble attack or X+O or something like that. Also how can you forget that you can unlock Abraham Lincoln.
A licensed game that misunderstood the appeal of a movie that itself had a misunderstood message?
I am Jack's complete lack of surprise.
In a weird way, that might be the truest way to adapt Fight Club; completely subverting the intended message of the movie and book by churning out a crass commercial product that focuses on the least important aspect of the source material.
What are some other ones?
It like Golden Eye 007 is the Only good Licensed Game of all time.
I'm Fred's limp biscuit
@@unclepaul1995 Toy Story 2 for the PS1 is actually quite good, too. And Riddick and X Men Origins are pretty darn enjoyable.
This game lets you fight as Abraham Lincoln. 10/10!
there it is. the comment I was gunna make hahah
I’m going to emancipate your ass!
Abe?
In a misguided game that really shouldn't have been made into what it was because there just aren't enough characters to make it worthwhile, this was one of the only good choices. Though I do kind of wish they'd included Gandhi as a joke character, like the game's version of Dan...but that would have required them to program in a fourth fighting style, so I guess that was a no-go.
Gandhi was cut from the game and replaced with ol' Chesler. @@nessdragon
I remember G4 (not sure which show anymore) had an interview with the developers of this game ages ago. It was so embarrassing. The interviewer kept on asking questions about whether they got the rights for the likeness of the characters, and the developers desperately were trying to steer the conversation in other directions.
You remember this too? Interesting! I hope someone comes across this as Genuine Games were VERY tight lipped about it when I reached out to them.
Man, my friend was obsessed with both the film and the book. He INSISTED that the video game was amazing because he was so invested in the idea of Fight Club.
Rule number one: we do not talk about the worst fighting game… “I have seen the amateur and-“ I SAID DO NOT TALK ABOUT IT!!
that voice line legit haunts me lol it just comes to mind for no reason
I have seen the amateur and it is YOU
I have SEEN the amateur - and it is YOU
I was _POSITIVE_ that was the joke that was coming.
Having played it myself on the Xbox Original, I can honestly say that stage transitions DO in fact exist in the final version, but they certainly ARE very few, rare and hidden easter eggs to find.
How do you find them? If I remember right, you have to perform a grapple attack on an enemy who's back is against a wall at a specific area (i.e. near the window of a building, near the sewer grate in an outdoor street map).
Frankly, if you want to experience it yourself and have access to the game, your best bet is to try it on training mode, because you'll most likely NEVER encounter it in standard gameplay.
If Fred Durst can't dethrone Expect No Mercy, I don't know who can.
The only game I know that can come close is "Bikini Karate Babe" but even so I think "Expect No Mercy" is a little worse
@@gabrielmuratgabriel433 That's a name I've not heard in a long time.
Wait until matt discovers the bikini babe sub-section of fighting games, maybe one of them will be it
You may have to keep rollin, rollin, rollin.
He's got a chainsaw.
There's no way I'm hating on Fred Durst for including the game appearance clause, that's legendary 😂
Making a fighting game based on the movie is quite limiting since you're not dealing with fireballs, large bosses, or even trained fighters for that matter, although the devs clearly tried to do their best with what they had. But yeah, the game itself is pretty bare bones in game play. I did enjoy the responsive controls at least, and it always made me wish they were given a shot to make an original fighting game instead.
I worked at Vivendi Universal and was one of the QA testers for this gem. The crashing through walls move involves executing a special move in the EXACT RIGHT PLACE. I don't remember the moves or the place, I'm still recovering from playing Fred Durst vs Abe Lincoln for days at a time.
You unlock the ability to do stage transitions once you beat the game with each character without getting hit
Will get started
Bullshit
Not really surprising that this is the first time you've covered a 6th gen game. In order for there to be a glut of BAD fighting games there needs to be a glut of fighting games in general, and the aughts were a cold period for the genre.
From what i recall, there was plenty of fighting games. Tekkens, Soul Caliburs, Dead or Alives..
Edit: Also, if you count anime fighter games, there was a lot of Dragon Ball games, Naruto games.
I hope this leads him to finally playing Kabuki Warriors. I must know if you can really win a match by smashing a controller against your butt.
@@OverlordRei It's not that there weren't any being made - it just paled in comparison to the number that got cranked out after Street Fighter II (and later Mortal Kombat).
The thing is more that the real backbone of the genre at that time was anime-styled fighters that either never found an audience outside Japan at all (Aquapazza, Battle Fantasia) or were more niche in other parts of the world (Arcana Heart, Hokuto no Ken). There's a ton of those out there if you take a look, and i think at least one of those has to be worthy material for this show!
There exists an interview of one of the devs for this game which I think was on G4 where the interviewee is the most nervous wreck I've ever seen in my life
Despite me being like 5 at the time of its airing, it has stuck with me forever since it was so awkward and the game itself ended up being so shitty
Man I'd love to see this video if it actually exists.
@@evanhanley6437 yeah I really hope it's not lost media or someone else recalls seeing it.
@@SDCrusaderSomeone in the comments ALSO mentioned seeing it. I hope someone shares a link to it! Man thats amazing coverage, as when I reached out to Genuine Games they were VERY tight lipped.
First Rule of Fight Club:
We DO NOT PLAY Fight Club!
😂😂
Second rule of fight club:
**WE DO NOT PLAY FIGHT CLUB!**
@@fruitjuice225 Judging by the title of this video, SOMEONE broke the first two rules of Fight Club! 🤣🤣
My brother-in-law worked on the rain effects in this game, thanks for giving them a shoutout.
Wow.
Had a friend that was lucky enough to score a copy of Halo 2 on launch, which was kinda crazy due to scarcity and all of us being too young to work.
He decided like 3 days in that Halo 2 was garbage, so he traded it in and got this with the credit.
It’s been almost 2 decades but our friend STILL makes fun of him *every* chance we get.
Despite everything else, I think they somehow did a good job making Edward Norton's character in the game look like him in the movie *without* infringing on EdNo's image likeness rights
I worked at vivendi, the whole deal with them was they had the book rights to most things (Bourne, lotr), and usually never the movie rights since vivendi was a huge book publisher in France, so we had to make sure the games legally didn’t resemble the movies that much. I loved that job, we made garbage but it was a tax write off for the multi billion dollar waste management company that owned it.
"I am Jack's complete lack of understanding of the source material"
To do those stage transitions you have to be in certain area's of the stages i.e the parking lot if you're close to the club entrance push ➡️ X+■ & you'll tackle them into the bar & vice-versa!!
Play Cyber Gladiators. It's a PC fighting game published by Sierra Online in 1996. It was an early attempt at a 3D fighter. The keyboard inputs for the player occasionally work, which is bad when the computer never misses. The visuals are actually okay. The arenas are tiny and made even tinier by flaming spears and rock that are constantly thrown at you from off screen. You easily backflip off and out of the arena trying to dodge your opponent and the flying chaos. The combos, while named uniquely in the manual, all look the same across the character roster. Every character uses the same male/female vocal tracks. Play it, it is great candidate for this list.
I really want this game covered. I used to play it as a kid 😂
Why would Raymond be in FC? Did they even watch the movie?! 🤦
Yeah, and he beat the crap out of the narrator so bad he got a cushy settlement out of it
Angel Face was played by Jared Leto in the movie i believe. Lou was the guy from the popular "YOU DONT KNOW WHERE IVE BEEN LOU" scene in the movie
Ahh yes, Fight Club: a masterpiece that is very WIDELY and EASILY misinterpreted
I'm pretty sure its a movie about a crazy asshole with dissociative personality disorder who use his alter-ego to vent his frustrations until it goes too far.
I feel like this is a close second to Starship Troopers in the misinterpreted movie category.
If it's so often misinterpreted, perhaps it's just overrated?
@@buzter8135 Get a dictionary and go look up what the words you just used mean.
@@Haka-f3k-u I know what they mean, I just don't care how people will respond to it, like you for example, to be perfectly frank, I am not intimidated.
Well, now we know why you don't talk about Fight Club...
...because it ain't worth talking about.
New Worst Fighting Game Episode on my birthday? This is a good ass morning!
🎂
@@SuperCosmicMutantSquid❤️
Happy birthday there
@@lsebastian9086 Thank you man!
Cheap cash in that doesn’t understand the source material, is only tangentially related to it, and has Fred Durst instead of “Where is my mind?” Just toss it in the dollar bin.
"All the other entries are old as hell"
*reviews a nearly 20 year old game*
Dont worry Matt, I also still think the 2000s were like 3 years ago
Facts.
I too remember having a b**** of a time getting the stage transition things to activate but the one in the airport works at least because I remember doing it on numerous occasions after I got it to activate.
EDIT: I was playing the XBOX version, if that makes a difference....
Those static cinematics remind me of Twisted Metal: Black.
The thing is, they worked better in TM:B because they were paired with much better writing, voice acting and art direction, and were interspersed between actual FMV.
...I'm gonna go play Twisted Metal: Black.
The Deadliest Warrior game would be a good contender for this series. Deeply inconsistent match ups. (The pirate can get a consistent win by just shooting the other guy in the head with a gun immediately). A kind of "samurai showdown" vibe where quick kills and permanent damage can absolutely cripple the pace of the match. And a physics engine that has a loose relationship with "how shit actually works" especially on match replays that can just freeze the game indefinitely if the match emulation doesn't produce the same result as the match...
Look. It was still fun with a friend and a bottle of vodka. It is a bad fighter.
Also curious if Mace: The Dark Age fits into this series. As a regular rental when I was a dumbass kid, I legitimately had no idea how good fighting games were supposed to be.
Wish granted
I remember buying this game. Always thought the X-ray bone break animations were cool... But an awful game other than that. I remember being sooooooo disappointed
I attempted to research this myself but have hit a wall. I owned a demo disc on ps2 of Fight Club (I think it came with another game, the demo disc was only Fight Club and not a demo compilation disc) and there were 2 stages on the demo, the basement stage, and an outdoor stage that had a transition into an indoor stage (or possibly the other way around.) The demo was actually pretty good, and the bone breaking mechanic was actually utilized (if you broke an arm or leg then it remained broken for that round rather than end the round as a finisher.) I actually bought the game on release based on that demo and was very disappointed that the demo was more fun and fleshed out than the actual game. Will update if I find the demo online.
Yeah its the OXM or PS2 July 2004 Demo. Theres footage of it on RUclips already.
Dear lord, the 2000s. You forget just how many games of that era were chasing that urban aesthetic of dingy, inner city environments, angry dudes in baggy pants and do-rags, and as many hip hop artists as they could afford. And only a few of them turned out to be actually good, memorable games. Of course, Matt knows better than most thanks to his Cryme Tyme videos.
You sound like a typical Trump cultist. Congratulations.
Here I go again wondering where Warpath: Jurassic Park would fall in this list. I'm not even sure I'd call it awful, but I'm a teeny bit too biased since I seriously thought it was a fever dream for many years after I played it.
Despite it's low budget I vividly remember adverts for this game absolutely dominating gaming magazines I used to subscribe to at the time. Allocating some of the advertising budget to the game would have been more beneficial lol
Does Bob has jiggle physics?
Hahaha
Yes.
I was in my 20s when tgis came out, lived the movie got the game on release, played about 2 days maybe a total of 6 hrs and never played it again. It is hands down one of the most boring damn fighting games ive played.
3:30 OK, I'm not a Limp Bizkit fan, but I gotta respect Durst's hustle here. Dude loves games, and found a way to get himself into games. I can't fault him for that.
Also, holy shit those slideshow cutscenes. I may have to play this for the kusoge factor. Not to mention beating up Jared Leto!
Have you ever checked out Fightbox for the PS2? It's a BBC licensed.... 'fighting' game. It's like robot wars with custom avatars, based on a TV show, wasn't sure if it qualified for this series on not. Loving the content as always
OH MY GOD YES, in retrospect that game was utter trash.
God, it was a shame too. Cool ass concept. Build your own fighter. Literally. Give him an axe hand cuz fuck it why not
One of the games of all time
Another game to add to the list is Tongue of the Fatman, a fighter developed for (of all things) MS-freakin'-DOS. It was also ported to Commodore 64 under the title Mondu's Fight Palace, and apparently to Sega Genesis (I'm just now finding this out) under the title Slaughter Sport
Maybe a spicy take, but i'd say the original Tongue of the Fatman doesn't belong here simply because it incorporates more unique elements for the genre like the ability to bet on your own matches. Genesis Slaughter Sport, on the other hand? Hell yes!
I remember being 8 years old and my babysitter would bring this game over for the ps2. He would absolutely destroy me for 3 hrs which I still remember having fun oddly and I also remember him doing those stage interaction honestly. I could be crazy but the dude also only owned that one game so maybe he had actually mastered it🤷🏻♂️
Man, I just love this series. I will be genuinely sad when it catches up with with modern games and finishes. Although we might be a few years away haha
HOLY $#!%... Someone actually knows of the existence of Lawnmower Racing Mania!
I worked on that game... I made just about every game model in that thing.
Damn. Matt is getting desperate and starting to look into later generations to find anything worse than Expect No Mercy.
Even though Mondo's Fight Palace/Slaughter Sport is just sitting RIGHT THERE.
It's like Rise of the Robots 2 got reskinned into Fight Club
What a coincidence ! I was just listening to "Where is my mind" by pixies
LADIES AND GENTLEMEEEEEN
INTRODUCING
THE CHOCOLATE STARFIIIIIIISH
Honestly Durst’s “if you use my music I gotta be playable in the game” demand is kinda awesome. Nothing but respect for that level of negotiating.
Honestly if I were in his position, getting someone to put me in a game would feel a lot more satisfying than a straightforward cash payment or royalty plan.
...Not that it'd be the _smart_ move, but it'd be the one that feels good.
My favourite Fight Club quote is... I HAVE SEEN THE AMATEUR AND IT IS YOU!!!
I still can't believe this game is real. Hopefully with enough soap we blow up just about every copy.
I wonder if there aren't a number of reasons why most of what you've covered is from the 80s and 90s. Not only were there just more fighting games in general, due to the genre's popularity, but it was still a relatively new genre, and a lot of folks didn't understand the nuances, resulting in a lot of bad fighting games. Get to 2000s, and not only have folks figured out that fighting games are hard to make, they aren't as popular anymore, so not a lot of them are getting made, reducing the chances of something terrible come out. Apparently Fight Club doesn't care about the odds.
(Of course, I doubt any of this is new to Matt. I just understand why most of what gets covered in this series is older, and for what it's worth, I don't have a problem with that. Keep up the good work!)
Honestly, including a clause to make you a character to use your music was kinda forward-thinking and beautifully narcissistic. Nowadays, it's neither rare nor surprising to have celebrities take part in video games, even in walk-on roles. So to have Fred Durst do that is kinda like him just kinda living a dream of sorts.
Late 90s Early 2000s era , worse that come to mind: Celebrity Deathmatch PS1 and 2 and The Simpsons Wrestling
every entry into The Worst Fighting Game could also use an accompanying What Happened.
Shout outs to Sheena Easton for making the world a better place with all her 90's era voice clips.
First rule of worst fighting game is to not talk about good fighting games
i literally was thinking the other day “matt should do a What Happened epsidoe on this game” wtf that’s mad creepy.
anyway i really do hate this game for going against everything the movie/book stood for. it’s one of my fav movies and what makes it worse is that looking at the behind the scenes footage for this game it seemed like they were planning on originally making it a 3rd person action game, you know, actually following the movie. and it looked like they were even going to use the likenesses of tyler and the narrator from the film. i really wish they did that. it would’ve been really cool to see how they could expand upon the story in a video game. maybe have the fighting game stuff be just a small section of the campaign that happens a few times in the story, or like an optional side mode or something. what a squandered opportunity.
I plan to do EXACTLY that for the game!
I thought we were never to speak of Fight Club... not even in this regard.
Angel Face is in the movie, yeah. He kinda morbed all over the place.
I thought we not supposed to talk about fight club.....
Even with the novelty of having a playable Fred Durst, it still wasn't enough to save this game from being more like a flacid pancake.
you make some DANK videos and you have my support, fightin-man
I've watched a bunch of people cover this but nobody talks about being able to beat the story in 13 minutes
Alright, a new Worst Fighting Game episode! Always happy to see one, but this time it gives me something to watch while waiting on the train.
What about X-Men for the Hyperscan
Never heard of this game, nobody ever talk about it.
...wait...
As for me, the AI opponents have slammed me through doors and windows. I accidentally did it to my cousin once. No idea how. He was winning and my thumbs got desperate. I was slamming buttons like crazy. Sorry Mat. I couldn't tell you how I accomplished it. The planets aligned I guess.
I would comment on this game but I recall something along the 7 or so times it said that "we emphatically suggest you refrain from waxing poetically about Fisticuff Group!" Or something like that...
“We’re not taking applications from losers”
But… that’s the point… of the movie?
couldn't you play as Abraham lincoln in this mess?
Yes
Frankenstein's monster too, IIRC.
I haven't seen the movie, but the inclusion of Abe and Frank was apparently inspired by an incidental joke conversation and I can't decide if that's a great move or a terrible one.
When I saw this videos Thumbnail. I asked myself "Why is the Postal Dude punching Jimmy Hopkins?"
IIRC in 2001 Acclaim was talking to the company I was working for about doing this game for them, i specifically remember the drivers license character select. I guess Vivendi got the rights after Acclaim went bankrupt?
With _Expect No Mercy_ currently holding the "Worst Foghting Game" title, shouldn't _CRITICOM_ be edited out of the intro and ENM put in instead?
One of these times instead of Matt getting cut off when introducing the next category, the category actually just comes in and decks the lights out of him as a gag.
I forgot Fight Club had a video game
bro your marge impression is pretty strong considering how impossible that voice is
Durst or GTFO!
Angel Face was Jared Leto… so totally an actual member of the Fight Club
The fourth rule of Fight Club, everyone fights in bare feet and shirtless unless you're fat.
I love the addition of the Madworld music in the background! Such an underrated sound track!
Matt's Marge Simpson is uncomfortably close to the real thing.
Honestly, I respect Durst for having that clause. I'd do the same
If I remember correctly Angle Face was played Jared Leto
You talk about bad games, yet show Wu-Tang, taste the pain? How dare you.
Honestly, can't even mock Fred Durst's requirement that he be in any game that uses his music, because that is so hilarious it's almost amazing.
Are arcade titles off the docket for this series? If not, then I would strongly urge you to check out Dino Rex and/or Reikai Doushi as potential candidates.
Still hoping to see Matt talking about 1996 "sierra cyber gladiators" ^^
I am Jack's observation of the amateur.
It was much more fun as a demo back in the day
The cut to Mechanics.... Story accompanied by the KI character select music is absolutely hilarious and ironic at the same time. 😂
matt hating on fred durst but who wouldnt wanna be a character in a video game if you had the option
I feel like, if Expect No Mercy stands any chance at all of being dethroned, we're going to have to dig deep into Game Boy ports and DOS indies. There's a level of jank there that even the most absurd console releases can't hope to match.