Texture Sampling #2: Bilinear & Bicubic Samples

Поделиться
HTML-код
  • Опубликовано: 8 сен 2024
  • Following on from Part 1, I look at two common sampling methods that aim to reduce artefacts, bilinear and bicubic point sampling. The former linearly interpolates between neighbouring pixels, and the latter uses even further pixels to bias cubic splines to give a smoother contour between pixels.
    Demo: community.onel...
    Part 1: • Texture Sampling #1: P...
    Source: Released at end of series
    Patreon: / javidx9
    RUclips: / javidx9
    / javidx9extra
    Discord: / discord
    Twitter: / javidx9
    Twitch: / javidx9
    GitHub: www.github.com...
    Homepage: www.onelonecod...

Комментарии • 74