Ultimate 3x3 Rubik's Cube Challenge: Solve It Faster Than Ever!
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- Опубликовано: 23 ноя 2024
- Rubix'x Cube Playlist: • Rubik’s Cube Challenge
Before Master the Rubik's Cube: follow Step-by-Step Guide with Notation Explained! part-1:
• Before Master the Rubi...
Before Master the Rubik's Cube: follow Step-by-Step Guide with Notation Explained! part-2:
• Master the Rubik's Cub...
Ultimate 3x3 Rubik's Cube Challenge: Solve It Faster Than Ever!:
• Ultimate 3x3 Rubik's C...
The Rubik's Cube solving method I will describe is called the CFOP Method (Cross, F2L, OLL, PLL), which is a popular and efficient way to solve the cube. It breaks down the solving process into different stages.
Rubik's Cube Notation
Before we start, here's a quick guide on notation:
R: Rotate the right face clockwise.
R': Rotate the right face counterclockwise.
L: Rotate the left face clockwise.
L': Rotate the left face counterclockwise.
U: Rotate the top face clockwise.
U': Rotate the top face counterclockwise.
D: Rotate the bottom face clockwise.
D': Rotate the bottom face counterclockwise.
F: Rotate the front face clockwise.
F': Rotate the front face counterclockwise.
B: Rotate the back face clockwise.
B': Rotate the back face counterclockwise.
CFOP Method
CFOP stands for Cross, F2L (First Two Layers), OLL (Orientation of Last Layer), PLL (Permutation of Last Layer).
Step 1: Cross
Goal: Solve a cross on one face (typically white) by aligning the edges with the correct centers.
This is usually done intuitively, but the key is to match the white edge pieces with their adjacent center pieces.
Tip: Start with any edge piece, rotate it into position, then continue with the next. You’ll need to move pieces out of the way, rotate them, and bring them back.
Step 2: First Two Layers (F2L)
Goal: Solve the first two layers simultaneously by inserting corner-edge pairs.
Process:
Find an unsolved corner piece on the top layer (e.g., white, red, green).
Pair this corner piece with its matching edge piece (red-green, for example).
Insert the pair into the correct position on the first two layers.
Common F2L Algorithms:
There are many algorithms, but often the pairing can be done intuitively. If you're stuck, here are two basic moves:
Right slot insertion: U R U' R'
Left slot insertion: U' L' U L
Step 3: Orientation of Last Layer (OLL)
Goal: Make the entire top face (usually yellow) the same color, regardless of the edges' or corners' position.
Process:
After solving the first two layers, focus on orienting the pieces in the last layer so that the top face is all one color.
OLL Algorithms:
Use the following algorithms based on the pattern you see on the top layer:
Dot case (no edges or corners aligned):
F R U R' U' F' f R U R' U' f'
L-shape (a yellow “L” on the top face):
F U R U' R' F'
Line case (a straight yellow line on the top face):
F R U R' U' F'
Step 4: Permutation of Last Layer (PLL)
Goal: After completing the OLL step, you'll have all pieces on the top layer oriented correctly, but they might be in the wrong positions. PLL swaps the pieces on the top layer to solve the cube.
Process:
Look at the top layer and use the correct algorithm to swap the pieces without disturbing the bottom layers.
PLL Algorithms:
Corners are in place, but edges are not (Edge Cycle):
U' R U R' U' R' F R2 U' R' U' R U R' F'
Edge pieces are in place, but corners need to be swapped (Corner Cycle):
R U R' U' R' F R2 U' R' U' R U R' F'
Summary of Algorithms for OLL and PLL
OLL (Orienting the Last Layer)
Dot case (no yellow edges or corners aligned):
F R U R' U' F' f R U R' U' f'
L-shape:
F U R U' R' F'
Line case:
F R U R' U' F'
PLL (Permuting the Last Layer)
Edge Cycle (when edges are wrong):
U' R U R' U' R' F R2 U' R' U' R U R' F'
Corner Cycle (when corners are wrong):
R U R' U' R' F R2 U' R' U' R U R' F'