@@KudosR6 I am appreciating it as well, however I do wish it was a little larger or something to help it stand out on some backgrounds as it can be hard to see on the sidebar. I really like the addition though
@@KudosR6do you think Mozzie should get a buff that allows him to rehack cameras taken by Dokkaebi or gadgets taken by brava? Since she's able to take mozzie hacks away it would make for an interesting cat and mouse. It would give him just a little more niche use and give just a little more tactical expression to the game.
Personally I love the idea of Smoke having a secondary shotgun, but I always wanted to him to have impacts back. The Smg-11 just never seems to work well for me, so having another way to contribute the soft destruction would be so nice. Also I think, at this point, Mozzie should get the Super Shorty back. He's felt quite underwhelming recently, and I think he could use a little attention. Honestly, I don't think anything huge needs to happen with him, but giving him back the Super Shorty and letting him finally pick up his hacked drones would be very appreciated
Yeah mozzie really needs a shotgun or at the very least impacts, otherwise he just kinda has a good cam and a bit of drone denial and that's it, his gameplay feels super limited without being able to do anything with site really and not being able to anchor down a room with cams as well as valk
@@rift7609gridlock has a super shorty both of them are part of the same military faction there literally wouldn’t be any technical reason to not give mozzie a super shorty besides devs just being lazy
@@atroxed Yeah, iirc they only removed it because his 1.5 was too op (classic ubi moment, don't even nerf the thing you think is op but something completely else) but haven't readded it even tho 1.5 isn't a thing anymore
Maybe, but mute has a much stronger gadget so it might be too strong. Don’t get me wrong, smoke’s grenades are strong, but the ability to just deny droning entire areas is just way more useful constantly.
A big thing I would like to see Ubisoft do for siege is essentially listen to people who have created their fan made operators and maybe even have a competition for what the next operator is going to be. if they did this then it would add a sense that Ubisoft truly listens. My favorite one that someone made is named Silk and he gives out to attackers (He is an Attacker) A special repel cable that makes repelling quieter and makes the cables harder to see.
I think attackers should have the ability to plant while proning. That would give planter much more spots to plant, that normally would expose your head while being lot more vulnurable to C4 so there is a risk/reward involved.
@@liamvillasevil864 'Cause Devs said so. Or the are just lazy to add few lines of code. So now it heals anyone who is in proximity of it (revives included)
I think for the sound nades it could work as dedicated operator gadget, itd be good on either attack or defense so they'd have to do some balancing to make sure its not super over powered.
I think a new recruit rework that gives them the sound grenade idea, so its present on both attack and defense. Idk just seems like it would make them actually unique.
In the lore Solis’ gadget was supposed to be IQ’s. I think she should be able to shoot her primary with her gadget active. Solis’ gadget would be a nerf.
I get what you’re saying about Maestro, some or my camera set ups require the entire prep phase to put up. Adding obs blockers just bloats it even more to the point that I feel my time is better spent making rotates or helping reinforce, even if I like the actual gadget
When I think of a decoy grenade, I think of something that would make either shooting sounds like in cs or fake footsteps sound, which could be very useful for example in clutch scenarios, maybe you could even switch between these two before throwing the grenade, like you can switch capitao's darts
It could be an attacker version of Alibi as an op with decoys. They'd have some amount of grenades that could be charged up like ying's flashes and you can cycle between what noise (ex: gunshots, sprinting, barricade damage, etc.)
I still think there should be a prison map in R6. Hear me out, basement is armory, break room, wardens office and some more like that, first floor is offices, visiting area and reception, 2nd floor is cell blocks, cafeteria/bar and solitary confinement in a seperate area. Basement would play out similar to Border 2nd floor and Clubhouse basement, 1st floor maybe a little like bank 2nd floor and 2nd is like Nighthaven first floor and Bank lobby combined to make a large open area yet have flipped over tables, chairs and more as cover. Storywise maybe Deimos was temporarily stored at a prison as Rainbow had to go all out to raid the headquarter sof the keres, but they find it empty as the KERES knew of Rainbow's plans and while they were gone they busted Deimos out along with the help of another super secret villain organization and a mole within Rainbow maybe. or nighthaven.
Speaking of secondary gadgets... What do you think about a secondary electrical charge type gadget for entry denial? I find myself having to run bandit, mute, or kaid on defense for pretty much every site in the game with my five stack. It could lighten up the load those types of operators have to take. So we can experiment with new team setups like what they did with the secondary hard breach and secondary emp for attackers (to not have to bring thermite/thatcher etc.) every round. Maybe you would only have one of these devices and it would work sort of like a bandit battery but with an area of effect like a mute jammer. They could give it to ops like jager, thunderbird or thorn to help with their pick rate too.
I think a defender that can camouflage certain defender gadgets, maybe for only a certain time, would be an amazing operator that you would have to coordinate with your team
That would be way to broken because the Gonne 6 would be used 24/7 I think they should make it reloadable, because the gonne 6 can be reloaded I think the firing range still shows that I haven't checked since the Gonne 6 released but yeah it should have 2 rounds I'd say.
I feel like the only issue with adding some sort of sound decoy gadget is that grenades kind of already have that function if used in the right way. You can throw a grenade at a doorway or a wall to draw attention to that area and potentially mask sound. More than that, unless the gadget was some sort of remote-activated thing like a C4, trying to cover your position with a firecracker type object would already kind of give away your general position.
9:00 attack. Sam Fishers cameras had a feature in splinter cell games where they would make an extremely audible noise to distract guards. If implemented properly on the Argus cams, it could be very strong for a post plant scenario and a great nod to the earlier games. Although it certainly couldn’t be originating from the camera itself. Maybe it fires out a small projectile?
Just like how warden can turn on glasses that can filter flashes, there should be an op with selective noise canceling headphones and can set the priority of certain noises over others. with 3-4 different sounds it can jumble making it impossible to distinguish what sound was even masked. the priorities can be set like night mode audio. the your audio your teammates make will have a different sound profile than enemies(like a square note modulation). you can also select if you want to hard the plant going down, voice lines or ability activations over gunshots and explosions.
I have an idea for a Tachanka rework, give him back his bipod, but make it so he can deploy the lmg, but he can then pick up his lgm and put the bipod somewhere else, just to make him a better anchor with his deployable shield and buff him
They should rework Iana to be similar to alibi, where if you shoot the clone, you get pinged. Otherwise there is no reason for the attackers not to shoot the drone.
I strongly disagree, I use the fmg with smoke, and it is far better than shotgun in the main weapon slot. But they should add shotgun to the side slot 0:35
I think it makes more sense to give the decoy sound to defenders, since most of the time you’ll have flankers or even people holding site be able to use it. Since while defending, staying still and making less sound is better. Having a decoy sound to make noise so you have a chance to move without risking your location could help with rotates.
@@Lorentz_Driver I would agree, but if you think about it. It could help really discourage the horrible rush in meta we got going on rn since defenders would be able to reliably rotate. Honestly it could even just be an OP with an ultimate that could do it, but I feel giving even more sound cover to attackers just further cements the playstyle into rush in and kill everybody. But I could see how it could encourage more planting with sound cover. It’s tricky but I just feel like it’d help defenders and make more sense since attackers already have so many different abilities for sound cover and being able to move, while defenders have next to nothing and makes it nearly impossible to rotate.
@@nevemlaci2486 it could be used by anchors though to rotate without giving away their exact position. I don’t really think it’d help roamers as much as it would the people who hold site
as a cool feature, clash should be able to electrify walls/ barbed wire. like for a few seconds she uses her charge it would be unique to “clash trick”. one thing though, her shield runs out faster and its one wall at a time, and it has a cooldown so you can’t just entirely deny the breach.
I think a cool blackbeard rework would to give him a pack like rook with 5 helmets that tank a headshot but leave the wearer concussed for a few seconds. I also think they could lessen the time affected by and echo drone, an ela mine, or a fenrir trap.
Imagine if the reason they were reducing content over the years was to stock up for year 10 to be an absolute cocaine rush of a year, I'm talking like 4 operators per season and 4 new maps in the year. I know that's most likely not the case but it's still interesting to think about.
What do you think of maps being more unique in design? I was thinking if they could rework or make upcoming maps more interesting by adding new structures. I always found it interesting how maps like Bank and Border has built in proximity alarms via the metal detectors, and made me wonder if we could have more things like this. Some ideas I have is maybe light switches or fuse boxes anyone can interact with, garage doors that can be opened or closed, more maps with the vertical metal beams (like some of the walls of plane and yacht) that allows anyone to open LOS but not be passable, or an introduction of a new material that behaves like a reinforced wall that is built-in the map that has its own texture
Going of the decoy grenade idea I think it would be interesting if an operator had the ability to produce a fake sound like foot steps, shooting, planting, etc. With the ability for you to choose which sound you want.
If Blackbeard doesn't belong in a game about headshots, then I don't think a decoy grenade belongs in the same game which also heavily revolves around sound cues.
@@SteamRequired I Disagree with this, Siege revolves around intel not sound cues; sound cues are just one way to get intel. You have Melusi, BP, Lesion, Valkyrie, prox alarms, etc. Personally, I don't think the sounds of defender traps should be part of the gadget. Also if you're saying an operator that gives false intel shouldn't be in the game, Nokk shouldn't be in the game as well.
While that's true, Nokk and other intel denial operators force the enemy to gather intel in other ways. With decoy grenades, it gives false intel, causing every single sound based intel (that the grenade can replicate) to be brought into question, ultimately making sound based intel unreliable and completely changing the way we play the game.
@@SteamRequired Nokk gives false intel as well. Say you have a camera displaying nobody on it; is there really nobody there, or is the Nokk cloaked? The absence of something is still information. Given that ambiguity, all camera intel becomes unreliable, forcing you to use alternative sources to collect intel on her. The same can be said with a decoy grenade as an operator ability/primary gadget. Since sound intel isn't 100% reliable, you're required to use other means. Now, would decoy grenades cause people to play different? Yes. Is that a bad thing? Not necessarily. Changing how a game is played is a positive. A game needs change to stay engaging after all.
@@codebreaker6822 Fair, but if you choose to bring Nokk, that information denial comes at the cost of an operator. If we gave decoy grenades to defense as a secondary gadget, that would be intel denial at the cost of nearly nothing, at its worst being impact grenades, depending on the operator.
the decoy idea of using it to cover sound and planting sounds just the same as how people use Ying except she actually provides crowd control since she can blind too
Siege mailbox idea full nokk rework her camera ability is a passive but the latter in the round the better or worse the ability works (I haven’t decided) her new ability is a emp that disables all the cameras around her she can use it twice 20 meter radius and kind of like dokkibie you have a 45 second timer before you can use it
For the decoy grenade, I think it would be cool for defense to have it and it be like a device that someone can trigger with a remote. They could place it on a flank route so the attackers will think there is someone roaming around when there really isn’t.
One interesting way to change the observation blocker would be to actually make them see-through and only blocking operators and their gadgets from being seen. This would punish lazy droneing, because you would need to look closer, if there is an observation blocker or not.
How do you feel about the representation in Siege? I’m from the States, so my country’s got a lot of operators, but know some people online from smaller countries who aren’t happy with their country’s operator. I mean, Skopos wasn’t even born in Greece and doesn’t step on the battlefield, for example.
i like the idea of alibi clones occasionally playing footstep or crouch/shuffle audio to throw off attackers, it's hard to get people to shoot the clones nowadays
adding onto the decoy grenade segment. it could be a cool idea to give the grenade two use's. one use would make a noise to distract enemies (footsteps, gunfire, barricade breaking). the other use would just be a loud audible noise to drown out the sound of footsteps and such. If this were to be implemented it could be a bit to powerful, which could also make it a good primary gadget for a potential new op in the future.
If they do a decoy grenade they should allow you to select a sound when you pull it out. Ex: planting, hitting a barricade, breaking glass, shooting. Imagine that one person on the defending side has a nitro, and you use the fake plant sound (it should be slightly different so that way ppl can learn to tell the difference as a balancing move) and they use their nitro on it..well that makes it easier to a degree bc now you can’t get blown to bits while planting
hey kudos, what do you think about a mechaninc that make you switch cameras faster, like pressing a key to make you switch to a selected camera so you dont have to scroll between multiple cameras to go to the one you need, i personally think this could be very useful when there are a lot of cams and you are the only one looking at them.
That Smoke loadout change would be heaven for me. If the shotgun wasn't so damn useful I'd run the FMG all the time. Observation blockers rework also sounds perfect to me. It would make them so much more approachable and might lead to discovery of new strats simply because players would use more as it's easier. Right now it's just tedious to place them without much reward in most situations/ranks. The decoy grenade is also great imo. Could be really fun. Just make it an actual firecracker that goes off for a second or two. Definitely more of an attacker gadget but I wouldn't mind a defender version that's a little stronger (gunshot sounds or just more of them) to make up for having fewer situations in which it would help. The mini-clash nerf is brilliant as well. Honestly, if Ubisoft doesn't implement these idk what to think anymore. These are the most obviously good changes for R6 I heard in a while.
Do you think adding the option to change ammo types would be a good option? Examples being slugs and buckshot for shotguns Armor piercing and FMJ for ar’s smg’s and marksman rifles These could change up weapon metas and make certain weapons more versatile
I never really use observation blockers, and making them throwable would definitely improve them a lot, but what do you think of having a 2 second visual shield when they're deployed if they were throwable, sort of like sens gadget visually, then after 2 seconds its back to how it normally is where it only cuts off visuals for drones?
I actually think the decoy grenade would be great on an operator, that way they aren’t thrown around too much and you could just make them more convincing (parodying one of your teammates guns at random). I think it would probably be better on attack than on defense, but honestly would be really cool if you have it to both offensive and defensive recruits as a unique secondary gadget
For Siege Mailbox - What do you think about ubisoft adding a way to reinforce half a wall, meaning if you want to have a mountable rotation or peak hole you could have that while also a secure place to reload, toss explosives or protected if downed.
As someone who played a lot of counter strike back in 2017/2018, i think both sides should have the decoy grenade. Mainly for 1: It can make one think if its actual gunfire or false gunfire; and 2: Can bring in a lot of CSGO/CS2 players to try seige
To follow up on the clash statement: as a clash main I play her constantly and I feel like clash NEEDS the free look update that the other shield operators received, it’s a quality of life change I think she deserves.
When Ying was released, I wanted a gadget similar to her candela, but instead of flashing, it would play a running footsteps sound in the direction it rolls.
Kudos, do you think there is room for another breach denial operator (such as bandit, kaid etc.) on defence? And if so, what sort of gadget would they have?
Going to keep asking, but which of two operators would you personally rebalance for fun? It doesn't have to be bad operators, it can just be your favorite ones from each side.
Do you have any ideas for any new utility for the attackers and defenders to have, like for the attackers there could be a third drone as utility, or for the defenders they could have small throwable caltrops they can throw that deploy on the floor
Hey kudos what do you think they could do to make caveira a little bit stronger? I think her weapons feel really underpowered not only im comparison to her old self but to everyone else currently
Dear Kudos, What do you think if they made Fenrir's FNATT deployable instead of throwable. Being deployable such as Jager's ADS or Melusi's Banshee. They still can keep the bulletproof feature while it is not active. What's on your thought?
2 Quick Questions 1. Do you think they should just let people use their universal camos on new guns? Since both Deimos and Skopos are most likely default on customization for the majority of people. 2. Do you think Zofia needs a slight weapon buff? Since her AR and LMG have bad recoil (at least on console). Personally have her first elite skin but haven’t used her in years.
Do you think it would be effective and reasonable for ubisoft to release a paid add-on for Siege that gave access to an exclusive ranked pool, only for those who paid? The game has 7 dollar CD keys so even when cheaters are banned, they can keep buying and buying and buying with a very small barrier. I think itd be tough to find a balance between effectiveness and highway robbery, but it's worth some thought
I've said it already but I think Kali should maybe get a DMR or two. Her only having a Sniper really makes it hard for her to be used on most if not every map. Giving her Blackbeard's or Twitch's DMR would give her alot more viability for wall/gadget detail while playing closer angles.
Do you think all the character skins should be updated? In terms of age and a few equipment changes, and all the nighthaven ops can update their looks aswell (e.g. IQ probably would've changed her outfit and smoke can get some new cool veriation)
hey kudos, a while back they made new menu animations for bandit and twitch on the test server. but we have yet to see these added to the live build. when do you think they would add them? and if they were to add new menu animations, which operators would you like to see them on? (personally for me it's montagne with like a shield fold up animation)
About the observation blocker, i have an idea i want to run by you. I think they should turn into emp walls. If a drone goes through the walls, they are EMPed for 3-4 seconds. Then we would have 2 to nerf it. What do you think?
What are your thoughts on a rework to Castle where he loses his castle barricades but gets 2-3 reinforcement barricades? You take away 2-3 reinforcements from the pool and Castle can place them on doorways or windows instead. Once they are placed they can't be taken down. You can destroy them the same way you destroy reinforced hatches.
The biggest ick about playing Sens is that the smoke should act as a observation blocker and smoke at the same time because there is no counter play in Maestro cams and Valkyrie cams while using it as cover of course warden can still see through it.
Rather than a proper "decoy" that mimics noises, make it a secondary grenade that basically blasts an airhorn for 2-5 seconds. It doesn't fool the enemy, it just masks noises they WOULD make. Alternatively, an attacker with a throwable sound-cancelling gadget. Basically, sounds inside the radius can't leave, and sounds outside can't enter.
A change I would like to see is giving the german operators additional secondary weapons. All having only the one pistol, is somewhat limiting. For example Bandit could profit from a secondary shotgun, as he already does site-setup. Iq and Jäger don't seem to be played that often and, for example, a gone-6 for her would be very fitting. For Blitz it is more difficult, but the idea of giving him a shotgun sounds so dumb that I love it. Being limited in range and magazin (maybe just 3 shots), would maybe actually balance it. But as a german myself I'm probably a bit biased.
What about bringing back choosing fire modes with each getting pros. Fully auto having better hip fire, semi auto getting a damage buff, and burst getting higher destruction on soft walls? Doesn't make realistic sense but buffs could be anything to balance out fire modes.
Hey Kudos, With the most recent Nokk rework, which has restored some of her power, I thought they couldve performed the rework much better. For example, what if Nokk could not trigger electric traps (such as kapkans, thorns, fenrirs, even surya gates). This could even work as another addition. With this, I feel like some operators such as kapkan and fenrir who are dominant in lower ranks have some counterplay in the form of nokk, restoring some of her popularity. What do you think of this?
I think Alibi should be able to make noise with her gadget, almost with the same interface as Fenrir . Perhaps mimicking gunfire or a downed person , just to cause confusion while giving her a cheeky buff.
I enjoy using Thatcher more aggressively by using his EMPs to disable traps and push rooms. However I wish EMPs would disable all electronics that are in enemy inventories, as they only affect active/deployed one, and having it affect inventories woukd allow for some more tactical plays. Atm I feel like EMPs are only used against Bandit and Kaid, which is extremely boring. How would change this? Maybe a Faraday Cage defender gadget like stated in Pulse’s bio?
I noticed your video on nerfing shields, and I’d love to ask why you think those things you discussed are good nerfs. Because I happen to think shields only really need a nerf to the bash damage from 65 to 35 like it was on the initial test server. Shields are in a pretty good spot right now, and as a Blitz main of about a year, it does pay off to learn how to counter shields and once you do it’s very easy. The nerf to bash damage would make it so shields would still have to expose themselves in order to kill a full-health defender, but they still need that scare factor in order to take space effectively.
I think ops should only get 1 or 2 obs blockers, but theyre throwable and temporarily disable drones that pass through them like an bulletproof cam emp
i do think clash needs one tiny buff: let her hold ADS in her shield to freelook like the other shields. i mean the thing is made of glass, it's literally built for doing that
Do you think sentry should have more util like 2 c4s and 2 bps I think it would be a good buff and a counter to shields since he would be able to have 4 impacts and 2 c4
Do you think they should give recruits sheilds for quick play , and also let multiple people go recruit in quick play? I think it would be very fun , and wouldnt really be complained about or called "op"
Hot take: ranked needs a chaos map, so house should make a return as a ranked map.
and map ban removal
Too much fun, ubi won't allow it
I love ahhhhh Favella for ranked for real!!! More chaos more action
coastline is there bud, lol
Here before Siege Mailbox is moved to the back of the title (I love this compromise you made made for us)
Dick riding hard
Glad to see it worked 🤝
First world problem lol
@@KudosR6 I am appreciating it as well, however I do wish it was a little larger or something to help it stand out on some backgrounds as it can be hard to see on the sidebar. I really like the addition though
@@KudosR6do you think Mozzie should get a buff that allows him to rehack cameras taken by Dokkaebi or gadgets taken by brava? Since she's able to take mozzie hacks away it would make for an interesting cat and mouse. It would give him just a little more niche use and give just a little more tactical expression to the game.
I tried playing Nøkk after her rework, i was using the FMG-9 and i was popping off like crazy in that match. Clearly the buff did something.
Personally I love the idea of Smoke having a secondary shotgun, but I always wanted to him to have impacts back. The Smg-11 just never seems to work well for me, so having another way to contribute the soft destruction would be so nice. Also I think, at this point, Mozzie should get the Super Shorty back. He's felt quite underwhelming recently, and I think he could use a little attention. Honestly, I don't think anything huge needs to happen with him, but giving him back the Super Shorty and letting him finally pick up his hacked drones would be very appreciated
With speed boost ion think he needs pick them up. But shotgun would be nice aswell.
Yeah mozzie really needs a shotgun or at the very least impacts, otherwise he just kinda has a good cam and a bit of drone denial and that's it, his gameplay feels super limited without being able to do anything with site really and not being able to anchor down a room with cams as well as valk
@@rift7609 agreed.
@@rift7609gridlock has a super shorty both of them are part of the same military faction there literally wouldn’t be any technical reason to not give mozzie a super shorty besides devs just being lazy
@@atroxed Yeah, iirc they only removed it because his 1.5 was too op (classic ubi moment, don't even nerf the thing you think is op but something completely else) but haven't readded it even tho 1.5 isn't a thing anymore
I feel like the load out thing with smoke would also work with mute cause they have very similar loadouts
Why not both?
Super shorty for both
And Mozzie
Maybe, but mute has a much stronger gadget so it might be too strong. Don’t get me wrong, smoke’s grenades are strong, but the ability to just deny droning entire areas is just way more useful constantly.
A big thing I would like to see Ubisoft do for siege is essentially listen to people who have created their fan made operators and maybe even have a competition for what the next operator is going to be. if they did this then it would add a sense that Ubisoft truly listens. My favorite one that someone made is named Silk and he gives out to attackers (He is an Attacker) A special repel cable that makes repelling quieter and makes the cables harder to see.
I think attackers should have the ability to plant while proning.
That would give planter much more spots to plant, that normally would expose your head while being lot more vulnurable to C4 so there is a risk/reward involved.
Something for mailbox:
Thunderbird's Kona stations should heal attackers only if Brava hacks them.
Thats awesome
ALWAYS ALWAYS ALWAYS I HAVE THOUGHT THAT
WHY DOES IT HEAL ATTACKERS?
@@liamvillasevil864 'Cause Devs said so. Or the are just lazy to add few lines of code. So now it heals anyone who is in proximity of it (revives included)
I think for the sound nades it could work as dedicated operator gadget, itd be good on either attack or defense so they'd have to do some balancing to make sure its not super over powered.
I think a new recruit rework that gives them the sound grenade idea, so its present on both attack and defense. Idk just seems like it would make them actually unique.
R6 devs watching this be like OK NERF SMG11 NOW. NOWWWWWW!
No i think it’s balanced
Night haven should update some old rainbow tech like IQs scanner or Pulses sensor.
In the lore Solis’ gadget was supposed to be IQ’s. I think she should be able to shoot her primary with her gadget active. Solis’ gadget would be a nerf.
Ok, but that smoke clutch was insane
I'm thinking a decoy grenade should work like in CS:GO where it DOES sound like gunshots. Otherwise I don't think that it'd be that effective.
I get what you’re saying about Maestro, some or my camera set ups require the entire prep phase to put up. Adding obs blockers just bloats it even more to the point that I feel my time is better spent making rotates or helping reinforce, even if I like the actual gadget
When I think of a decoy grenade, I think of something that would make either shooting sounds like in cs or fake footsteps sound, which could be very useful for example in clutch scenarios, maybe you could even switch between these two before throwing the grenade, like you can switch capitao's darts
It could be an attacker version of Alibi as an op with decoys. They'd have some amount of grenades that could be charged up like ying's flashes and you can cycle between what noise (ex: gunshots, sprinting, barricade damage, etc.)
I still think there should be a prison map in R6.
Hear me out, basement is armory, break room, wardens office and some more like that, first floor is offices, visiting area and reception, 2nd floor is cell blocks, cafeteria/bar and solitary confinement in a seperate area. Basement would play out similar to Border 2nd floor and Clubhouse basement, 1st floor maybe a little like bank 2nd floor and 2nd is like Nighthaven first floor and Bank lobby combined to make a large open area yet have flipped over tables, chairs and more as cover.
Storywise maybe Deimos was temporarily stored at a prison as Rainbow had to go all out to raid the headquarter sof the keres, but they find it empty as the KERES knew of Rainbow's plans and while they were gone they busted Deimos out along with the help of another super secret villain organization and a mole within Rainbow maybe. or nighthaven.
Well then an Prison Island
Seems more of the cartoonish design that went into lair. I'd prefer more public spaces maps, a museum fucked up by terrorists would be hard
Speaking of secondary gadgets... What do you think about a secondary electrical charge type gadget for entry denial? I find myself having to run bandit, mute, or kaid on defense for pretty much every site in the game with my five stack. It could lighten up the load those types of operators have to take. So we can experiment with new team setups like what they did with the secondary hard breach and secondary emp for attackers (to not have to bring thermite/thatcher etc.) every round. Maybe you would only have one of these devices and it would work sort of like a bandit battery but with an area of effect like a mute jammer. They could give it to ops like jager, thunderbird or thorn to help with their pick rate too.
I think a defender that can camouflage certain defender gadgets, maybe for only a certain time, would be an amazing operator that you would have to coordinate with your team
The gonne 6 should break Mira’s just like an ash charge…
That would be way to broken because the Gonne 6 would be used 24/7 I think they should make it reloadable, because the gonne 6 can be reloaded I think the firing range still shows that I haven't checked since the Gonne 6 released but yeah it should have 2 rounds I'd say.
No, it would be to op
no
Although it would be very strong I just think anything that gets ash to be played less is a plus
What are your thoughts on a mozzie buff that makes his pest's radius slightly larger as well as making his hacked drones faster and less noisy?
I feel like the only issue with adding some sort of sound decoy gadget is that grenades kind of already have that function if used in the right way. You can throw a grenade at a doorway or a wall to draw attention to that area and potentially mask sound. More than that, unless the gadget was some sort of remote-activated thing like a C4, trying to cover your position with a firecracker type object would already kind of give away your general position.
Kudos deserves a charm atp, so much interaction with Ubisoft, and one of the most knowledgeable r6 youtubers
9:00 attack. Sam Fishers cameras had a feature in splinter cell games where they would make an extremely audible noise to distract guards. If implemented properly on the Argus cams, it could be very strong for a post plant scenario and a great nod to the earlier games. Although it certainly couldn’t be originating from the camera itself. Maybe it fires out a small projectile?
I thought about putting mute jammers on walls I think it would be very beneficial
I love that idea
Just like how warden can turn on glasses that can filter flashes, there should be an op with selective noise canceling headphones and can set the priority of certain noises over others. with 3-4 different sounds it can jumble making it impossible to distinguish what sound was even masked. the priorities can be set like night mode audio. the your audio your teammates make will have a different sound profile than enemies(like a square note modulation). you can also select if you want to hard the plant going down, voice lines or ability activations over gunshots and explosions.
Do you think we can ban in the future more ops than only 2? like to ban 3 or 4 ops?🙂
I have an idea for a Tachanka rework, give him back his bipod, but make it so he can deploy the lmg, but he can then pick up his lgm and put the bipod somewhere else, just to make him a better anchor with his deployable shield and buff him
They should rework Iana to be similar to alibi, where if you shoot the clone, you get pinged. Otherwise there is no reason for the attackers not to shoot the drone.
The sound genade feature sould be an opp of its own with diffirent sounds they can switch from, gunshots footsteps etc.
I strongly disagree, I use the fmg with smoke, and it is far better than shotgun in the main weapon slot. But they should add shotgun to the side slot 0:35
I think it makes more sense to give the decoy sound to defenders, since most of the time you’ll have flankers or even people holding site be able to use it. Since while defending, staying still and making less sound is better. Having a decoy sound to make noise so you have a chance to move without risking your location could help with rotates.
Defenders don't need more buffs
@@Lorentz_Driver I would agree, but if you think about it. It could help really discourage the horrible rush in meta we got going on rn since defenders would be able to reliably rotate. Honestly it could even just be an OP with an ultimate that could do it, but I feel giving even more sound cover to attackers just further cements the playstyle into rush in and kill everybody. But I could see how it could encourage more planting with sound cover. It’s tricky but I just feel like it’d help defenders and make more sense since attackers already have so many different abilities for sound cover and being able to move, while defenders have next to nothing and makes it nearly impossible to rotate.
@@MrBinkssBuffing roaming just encourages the rush meta 🤦♂️
@@nevemlaci2486 it could be used by anchors though to rotate without giving away their exact position. I don’t really think it’d help roamers as much as it would the people who hold site
imo defense is already too op compared to attacking
as a cool feature, clash should be able to electrify walls/ barbed wire. like for a few seconds she uses her charge it would be unique to “clash trick”. one thing though, her shield runs out faster and its one wall at a time, and it has a cooldown so you can’t just entirely deny the breach.
Should Melusi be a two armor now that she doesnt have acog?
I think a cool blackbeard rework would to give him a pack like rook with 5 helmets that tank a headshot but leave the wearer concussed for a few seconds. I also think they could lessen the time affected by and echo drone, an ela mine, or a fenrir trap.
One shot on an Reinforced Helmet?
@@Wicvho yeah that's why I said it should have other buffs that can rationalize the limited use
@@ShyNudist well not for Rushing then or will they spawn in with it
@@Wicvho he would deploy it like rook armour at the beginning of the round
@@ShyNudist yup thats why the First Option
Imagine if the reason they were reducing content over the years was to stock up for year 10 to be an absolute cocaine rush of a year, I'm talking like 4 operators per season and 4 new maps in the year.
I know that's most likely not the case but it's still interesting to think about.
What do you think of maps being more unique in design? I was thinking if they could rework or make upcoming maps more interesting by adding new structures. I always found it interesting how maps like Bank and Border has built in proximity alarms via the metal detectors, and made me wonder if we could have more things like this.
Some ideas I have is maybe light switches or fuse boxes anyone can interact with, garage doors that can be opened or closed, more maps with the vertical metal beams (like some of the walls of plane and yacht) that allows anyone to open LOS but not be passable, or an introduction of a new material that behaves like a reinforced wall that is built-in the map that has its own texture
Going of the decoy grenade idea I think it would be interesting if an operator had the ability to produce a fake sound like foot steps, shooting, planting, etc. With the ability for you to choose which sound you want.
If Blackbeard doesn't belong in a game about headshots, then I don't think a decoy grenade belongs in the same game which also heavily revolves around sound cues.
@@SteamRequired I Disagree with this, Siege revolves around intel not sound cues; sound cues are just one way to get intel. You have Melusi, BP, Lesion, Valkyrie, prox alarms, etc. Personally, I don't think the sounds of defender traps should be part of the gadget. Also if you're saying an operator that gives false intel shouldn't be in the game, Nokk shouldn't be in the game as well.
While that's true, Nokk and other intel denial operators force the enemy to gather intel in other ways. With decoy grenades, it gives false intel, causing every single sound based intel (that the grenade can replicate) to be brought into question, ultimately making sound based intel unreliable and completely changing the way we play the game.
@@SteamRequired Nokk gives false intel as well. Say you have a camera displaying nobody on it; is there really nobody there, or is the Nokk cloaked? The absence of something is still information. Given that ambiguity, all camera intel becomes unreliable, forcing you to use alternative sources to collect intel on her. The same can be said with a decoy grenade as an operator ability/primary gadget. Since sound intel isn't 100% reliable, you're required to use other means. Now, would decoy grenades cause people to play different? Yes. Is that a bad thing? Not necessarily. Changing how a game is played is a positive. A game needs change to stay engaging after all.
@@codebreaker6822 Fair, but if you choose to bring Nokk, that information denial comes at the cost of an operator. If we gave decoy grenades to defense as a secondary gadget, that would be intel denial at the cost of nearly nothing, at its worst being impact grenades, depending on the operator.
the decoy idea of using it to cover sound and planting sounds just the same as how people use Ying except she actually provides crowd control since she can blind too
People really forget the bailiff pistol exist give it to most characters
Smoke is good where he’s at now
Siege mailbox idea full nokk rework her camera ability is a passive but the latter in the round the better or worse the ability works (I haven’t decided) her new ability is a emp that disables all the cameras around her she can use it twice 20 meter radius and kind of like dokkibie you have a 45 second timer before you can use it
For the decoy grenade, I think it would be cool for defense to have it and it be like a device that someone can trigger with a remote. They could place it on a flank route so the attackers will think there is someone roaming around when there really isn’t.
One interesting way to change the observation blocker would be to actually make them see-through and only blocking operators and their gadgets from being seen. This would punish lazy droneing, because you would need to look closer, if there is an observation blocker or not.
How do you feel about the representation in Siege? I’m from the States, so my country’s got a lot of operators, but know some people online from smaller countries who aren’t happy with their country’s operator. I mean, Skopos wasn’t even born in Greece and doesn’t step on the battlefield, for example.
She did step on the battlefield, just not anymore 😅
I feel that kaid should get an acog on the aug and shields like montage should have a slight cool down between using his ability
Blitz should have a cooldown, why tf would Monty have one..?
@@GrayMMA blitz does have a cool down and if monty's shield had a cool down between switching it would be more balanced
@@Sproutmc-p2j It is balanced
Something I think would be cool: Defenders being able to pick up the defuser, but you know where the defuser is so you'd know where they are.
2:06 that's my regular random teammate in ranked. Instead of planting on B while Ace holding an angle he pushed you with a defuser.
i like the idea of alibi clones occasionally playing footstep or crouch/shuffle audio to throw off attackers, it's hard to get people to shoot the clones nowadays
adding onto the decoy grenade segment. it could be a cool idea to give the grenade two use's. one use would make a noise to distract enemies (footsteps, gunfire, barricade breaking). the other use would just be a loud audible noise to drown out the sound of footsteps and such. If this were to be implemented it could be a bit to powerful, which could also make it a good primary gadget for a potential new op in the future.
If they do a decoy grenade they should allow you to select a sound when you pull it out. Ex: planting, hitting a barricade, breaking glass, shooting. Imagine that one person on the defending side has a nitro, and you use the fake plant sound (it should be slightly different so that way ppl can learn to tell the difference as a balancing move) and they use their nitro on it..well that makes it easier to a degree bc now you can’t get blown to bits while planting
Should zophia get her self revive back
hey kudos, what do you think about a mechaninc that make you switch cameras faster, like pressing a key to make you switch to a selected camera so you dont have to scroll between multiple cameras to go to the one you need, i personally think this could be very useful when there are a lot of cams and you are the only one looking at them.
That Smoke loadout change would be heaven for me. If the shotgun wasn't so damn useful I'd run the FMG all the time.
Observation blockers rework also sounds perfect to me. It would make them so much more approachable and might lead to discovery of new strats simply because players would use more as
it's easier. Right now it's just tedious to place them without much reward in most situations/ranks.
The decoy grenade is also great imo. Could be really fun. Just make it an actual firecracker that goes off for a second or two. Definitely more of an attacker gadget but I wouldn't mind a
defender version that's a little stronger (gunshot sounds or just more of them) to make up for having fewer situations in which it would help.
The mini-clash nerf is brilliant as well.
Honestly, if Ubisoft doesn't implement these idk what to think anymore. These are the most obviously good changes for R6 I heard in a while.
Do you think adding the option to change ammo types would be a good option?
Examples being
slugs and buckshot for shotguns
Armor piercing and FMJ for ar’s smg’s and marksman rifles
These could change up weapon metas and make certain weapons more versatile
I never really use observation blockers, and making them throwable would definitely improve them a lot, but what do you think of having a 2 second visual shield when they're deployed if they were throwable, sort of like sens gadget visually, then after 2 seconds its back to how it normally is where it only cuts off visuals for drones?
I actually think the decoy grenade would be great on an operator, that way they aren’t thrown around too much and you could just make them more convincing (parodying one of your teammates guns at random). I think it would probably be better on attack than on defense, but honestly would be really cool if you have it to both offensive and defensive recruits as a unique secondary gadget
@KudosR6 Do you think observation blockers should jam anything that pass them? or would that be to strong?
For Siege Mailbox - What do you think about ubisoft adding a way to reinforce half a wall, meaning if you want to have a mountable rotation or peak hole you could have that while also a secure place to reload, toss explosives or protected if downed.
As someone who played a lot of counter strike back in 2017/2018, i think both sides should have the decoy grenade. Mainly for 1: It can make one think if its actual gunfire or false gunfire; and 2: Can bring in a lot of CSGO/CS2 players to try seige
To follow up on the clash statement: as a clash main I play her constantly and I feel like clash NEEDS the free look update that the other shield operators received, it’s a quality of life change I think she deserves.
What do you think of the new solis and if you think she needs changing, how would u?
When Ying was released, I wanted a gadget similar to her candela, but instead of flashing, it would play a running footsteps sound in the direction it rolls.
Kudos, do you think there is room for another breach denial operator (such as bandit, kaid etc.) on defence? And if so, what sort of gadget would they have?
I don’t ever run Smoke my mains are Ace, Ram, Deimos , and sometimes Jackal on attack and Fenrir or Lesion on Defense
What do you think about maps with only one story? Do you think attackers would use shotguns more?
Going to keep asking, but which of two operators would you personally rebalance for fun? It doesn't have to be bad operators, it can just be your favorite ones from each side.
What you think of adding the 3x scopes to all attack primary?
do you think burst weapons got a bad rep because of clash? if so would other weapons like f2 be balanced if they became a burst weapon?
Do you have any ideas for any new utility for the attackers and defenders to have, like for the attackers there could be a third drone as utility, or for the defenders they could have small throwable caltrops they can throw that deploy on the floor
What operator do you think desperately needs a rework
Hey kudos what do you think they could do to make caveira a little bit stronger? I think her weapons feel really underpowered not only im comparison to her old self but to everyone else currently
Dear Kudos, What do you think if they made Fenrir's FNATT deployable instead of throwable. Being deployable such as Jager's ADS or Melusi's Banshee. They still can keep the bulletproof feature while it is not active.
What's on your thought?
2 Quick Questions
1. Do you think they should just let people use their universal camos on new guns? Since both Deimos and Skopos are most likely default on customization for the majority of people.
2. Do you think Zofia needs a slight weapon buff? Since her AR and LMG have bad recoil (at least on console). Personally have her first elite skin but haven’t used her in years.
Do you think it would be effective and reasonable for ubisoft to release a paid add-on for Siege that gave access to an exclusive ranked pool, only for those who paid? The game has 7 dollar CD keys so even when cheaters are banned, they can keep buying and buying and buying with a very small barrier. I think itd be tough to find a balance between effectiveness and highway robbery, but it's worth some thought
I've said it already but I think Kali should maybe get a DMR or two. Her only having a Sniper really makes it hard for her to be used on most if not every map. Giving her Blackbeard's or Twitch's DMR would give her alot more viability for wall/gadget detail while playing closer angles.
Should any of the shield ops have their shields changed around? (like Monty having Clash's shield)
Do you think all the character skins should be updated? In terms of age and a few equipment changes, and all the nighthaven ops can update their looks aswell (e.g. IQ probably would've changed her outfit and smoke can get some new cool veriation)
hey kudos,
a while back they made new menu animations for bandit and twitch on the test server. but we have yet to see these added to the live build.
when do you think they would add them?
and if they were to add new menu animations, which operators would you like to see them on?
(personally for me it's montagne with like a shield fold up animation)
In your opinion do you think packs should keep dealing duplicates and why?
About the observation blocker, i have an idea i want to run by you. I think they should turn into emp walls. If a drone goes through the walls, they are EMPed for 3-4 seconds. Then we would have 2 to nerf it. What do you think?
Do you think that Brava should get charges like twitch drones because it’s hard to hack defaults and then defender gadgets?
What are your thoughts on a rework to Castle where he loses his castle barricades but gets 2-3 reinforcement barricades? You take away 2-3 reinforcements from the pool and Castle can place them on doorways or windows instead. Once they are placed they can't be taken down. You can destroy them the same way you destroy reinforced hatches.
Do you think mozzie should get a buff to his weapons, or instead his gadget, like getting 2 extra pests?
Mailbox: what is your opinion on extraction? (personally I loved it and I was sad to see it go)
The biggest ick about playing Sens is that the smoke should act as a observation blocker and smoke at the same time because there is no counter play in Maestro cams and Valkyrie cams while using it as cover of course warden can still see through it.
Rather than a proper "decoy" that mimics noises, make it a secondary grenade that basically blasts an airhorn for 2-5 seconds. It doesn't fool the enemy, it just masks noises they WOULD make.
Alternatively, an attacker with a throwable sound-cancelling gadget. Basically, sounds inside the radius can't leave, and sounds outside can't enter.
I think what you mentioned with observation blockers is brilliant
A change I would like to see is giving the german operators additional secondary weapons. All having only the one pistol, is somewhat limiting. For example Bandit could profit from a secondary shotgun, as he already does site-setup. Iq and Jäger don't seem to be played that often and, for example, a gone-6 for her would be very fitting. For Blitz it is more difficult, but the idea of giving him a shotgun sounds so dumb that I love it. Being limited in range and magazin (maybe just 3 shots), would maybe actually balance it. But as a german myself I'm probably a bit biased.
What about bringing back choosing fire modes with each getting pros. Fully auto having better hip fire, semi auto getting a damage buff, and burst getting higher destruction on soft walls? Doesn't make realistic sense but buffs could be anything to balance out fire modes.
Hey Kudos,
With the most recent Nokk rework, which has restored some of her power, I thought they couldve performed the rework much better. For example, what if Nokk could not trigger electric traps (such as kapkans, thorns, fenrirs, even surya gates). This could even work as another addition.
With this, I feel like some operators such as kapkan and fenrir who are dominant in lower ranks have some counterplay in the form of nokk, restoring some of her popularity.
What do you think of this?
I think Alibi should be able to make noise with her gadget, almost with the same interface as Fenrir . Perhaps mimicking gunfire or a downed person , just to cause confusion while giving her a cheeky buff.
I enjoy using Thatcher more aggressively by using his EMPs to disable traps and push rooms. However I wish EMPs would disable all electronics that are in enemy inventories, as they only affect active/deployed one, and having it affect inventories woukd allow for some more tactical plays. Atm I feel like EMPs are only used against Bandit and Kaid, which is extremely boring. How would change this? Maybe a Faraday Cage defender gadget like stated in Pulse’s bio?
I noticed your video on nerfing shields, and I’d love to ask why you think those things you discussed are good nerfs. Because I happen to think shields only really need a nerf to the bash damage from 65 to 35 like it was on the initial test server. Shields are in a pretty good spot right now, and as a Blitz main of about a year, it does pay off to learn how to counter shields and once you do it’s very easy. The nerf to bash damage would make it so shields would still have to expose themselves in order to kill a full-health defender, but they still need that scare factor in order to take space effectively.
I think ops should only get 1 or 2 obs blockers, but theyre throwable and temporarily disable drones that pass through them like an bulletproof cam emp
i do think clash needs one tiny buff: let her hold ADS in her shield to freelook like the other shields. i mean the thing is made of glass, it's literally built for doing that
Do you have any operator ideas/concepts? I feel like custom ops are such a niche idea, but some of the ones I've seen and thought of are so sick.
Do you think sentry should have more util like 2 c4s and 2 bps I think it would be a good buff and a counter to shields since he would be able to have 4 impacts and 2 c4
Operator with a big ass boom box. When you plant, he just blasts an air raid siren that deafens the opfor
Do you think they should give recruits sheilds for quick play , and also let multiple people go recruit in quick play? I think it would be very fun , and wouldnt really be complained about or called "op"