Engage Maddening - Sigurd & Leif Paralogues

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  • Опубликовано: 3 окт 2024
  • 1 turn each. Leif paralogue begins at 2:28.
    Compared to the other paralogues so far, these maps are quite a bit larger. Therefore they require some more staff uses. What's nice about Sigurd's paralogue is that rewarping into a water tile automatically positions foot units towards the closest walkable tile, bringing Seadall and Kagetsu closer to the boss. Sigurd himself isn't too hard to deal with outside of standing on an avoid tile. Leif's paralogue is a little more complicated. We use a combination of rewarp, entrap, and rescue mainly as a workaround to running infantry combat units. Entrap is not very accurate though, so Hortensia equips Divine Pulse for this. Rescue also positions Panette to chain attack assist for Kagetsu.
    Sigurd's paralogue unlocks the Canter+ variant, which is just 3 mov compared to 2 of the base skill. Only Hortensia really needs this. It also has a Goddess Icon that I unfortunately skipped over due to being too far out of the way. Leif's paralogue has a speedwing (super needed) and a silence staff. Leif doesn't unlock any useful skills however. In fact, it is preferable to avoid going past rank 9 on units that actually want to use him for enemy phase combat.

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