HG set the check point at where Vifer put the block, in order to get to the check point, the slugs will just break the blocks. Thats why when he changes the bolck two tiles up, the slugs instead of breaking the blocks, they do a big circle to the same check point.
If I had to guess it probably has something to do with the waypoints. I haven't tested it but it seems that there's a waypoint on the top and bottom of the blue box for the top and bottom lane slugs and on the top right and bottom right of the blue box for the top and bottom lane crabs. If it wasn't this then the AI probably glitched or is bugged.
the way arknights enemy pathing works is that, in order to get into the enemy's designated blue box, they have to go through an invisible "checkpoint" somewhere on the map, the tiles right above and below the blue box in this case are the checkpoints for the slugs so the slugs just brute forces it because it *has* to go through there@@randomperson4198
@@randomperson4198 Enemy pathing is determined by checkpoints and a mathematical algorithm that determines the shortest path. By default, it's the blue box. They will take the shortest path to the blue box. However, enemies are generally set to have invisible checkpoints they first have to go through in order. As soon as they step on the checkpoint, it's marked as passed and they will go to the next one (or the blue box). The map designers placed the checkpoints WHERE he put the boxes knowingly, because enemies will break boxes if they obstruct the only way to a checkpoint. If you remember the Blood Blade shifter cheese on NL-EX-8, that's exactly what it was. You had to wait until they passed an invisible checkpoint (which would normally force them to take the same path as the Blood Knight) but if you waited for them to step over the checkpoint, THEN pushed them, the checkpoint was already passed and now they took the shortest path to blue box, which happened to now be away from the Blood Knight's position.
Kinda impressive one can do this stage without knowing anything about how Lee works aside from "he pushes and stuff" lol, some good Box2 energy. Fun vid, chat must've been having a blast.
I cleared this blind without using the box. Seeing the holes just awaken my instict to let Lee solo right side. More like, I only now realize theres roadblocks available to use in this map
I mean, there's some perfectly good holes in the stage, I'm surprised it took him that long to realize that the optimal strategy is YEET. Also for anyone else wondering. When the casters enter the stage, they latch on to the closest operator and stun them then hit them with dots until they die or a certain number of ticks pass. Lee's second talent is that he takes 5 DP per tick if possible instead of 3 and if an enemy tries to stun or freeze him, he pulls out an Uno Reverse card.
he forgot the roadblock mechanic, how the push mechanics work, and the hole. With one of the easiest 6 star to use. Thats kinda impressive. (edit) AND LEE'S UNO REVERSE TOO???
This is hilarious, Lee was my first E2 just because I wanted to see that ability in action. So I didn't reeeally have enough resources for E2ing anybody but I forced it on Lee just to get my first E2 and see what the process was like. And that stage was so easy too me lmao
wait, there are blocking boxes on this map? I didn't know. I mean just slapping down Vanguards left, one time trigger their skill and Lee right and it all works out...
… being absolutely honest, my Lee just solo’ed the right side and hugged blue box for the pesky wraiths when I’d forget Vigna’s skill. Like, he ain’t at his strongest, but E2/60 w/3rd skill maxed was enough damage to just… kill them all. I don’t think a single worm was pushed into the boxes…😅
...There's a constant stream of many super-weak slugs...And Reed gives 2 DP per kill on skill...These 'worst vanguards' out-produce probably any other vanguard on this map...
@@kikixchannel 1. Constant stream of slug doesnt mean a constant stream of dp. 2. Reed only good when her skill is up, the rest make her no differ than the rest of other charger vanguard 3. 1 block can cause a risk of leakage which did destroy my run several times.
@@youmumyon1880 it should be lee parasim but it felt more like vanguard reed showcase. Lee got forgotten on the right side while there are quite a management with the charger vanguard on the left.
@@pregopardon1434 they will change route when roadblock was put down, Unless: - There is no possible way to the blue box - They get stuck with the roadblock This was not day 1 feature tbh, but the fix was made after some players tried to send enemies to the prison made by roadblock (by shift ops) and/or other roadblock exploit
I don't have lee, so I haven't seen this paradox before. but seeing as the rules for paradox are use s3. and the right side has 3 holes.... shouldn't we like ....get them to go right with the boxes and throw them in the holes with s3?
When you put Lee on the side that doesn't have the conveniently placed holes... It's not a stage that exposes bad players, it's an IQ test and Vifer failed it.
ngl i didnt beat this one until a few minutes ago (i lost like 5-10 times) lee is nothing in comparison to dusk sim tho lmao you can use literally any skill on dusk sim
I failed this stage so many times due to ceylon not proccing her skill for that double caster bullshit. If you don't know, theres a delay for lee to tank enemies CC until he can tank another CC. Between those delay, the crossbowman managed to attack my lee with its stun arrow therefore my lee got stunned. What pissing me off is that ceylon already proccing her cleanse skill a moment before lee got hit by stun so yeah i failed the stage due to that. Why tf they put her 1st skill instead of her 2nd
Delay for tanking CC? Are you sure its simply not because theres not enough DP so that the CC block doesnt triggered? I often use Lee and, so far, he never failed to block CC as long as I have DP to pay.
@@dumsht6976 it's ok, I'm just surprised and think I might need to relearn his skill... I just hate reading his skill because his skill is like : I can do all this but with Terms and Condition applied... Truly a merchant
The combination of all the vanguards makes it possible without module (Lee should be placed on the other side of the box). You don't even need to use any roadblocks. I just tried it with my Lee (s3m3 with no module) and he clears the stage with 50 dp remaining
Failing the lee paradox is crazy bro
then again this is vifer and it's not surprising anymore
Don't forget not knowing the blocking boxes mechanics at all 😂😂
“I know someone who failed the Lee paradox.”
“Dude ain’t no way.”
“It’s Vifer.”
“Oh.”
“Say no more.”
I failed this paradox cus lack of positioning like should i place near blue box or mid between holes, vanguard’s skill timing. Thats it.
In case of the title, this is based on how Vifer loses his sanity towards a paradox stage. Mr. Lee
Okay but I swear I still don't understand why the enemies can break roadblocks when there's a perfectly viable other path
HG set the check point at where Vifer put the block, in order to get to the check point, the slugs will just break the blocks. Thats why when he changes the bolck two tiles up, the slugs instead of breaking the blocks, they do a big circle to the same check point.
If I had to guess it probably has something to do with the waypoints. I haven't tested it but it seems that there's a waypoint on the top and bottom of the blue box for the top and bottom lane slugs and on the top right and bottom right of the blue box for the top and bottom lane crabs. If it wasn't this then the AI probably glitched or is bugged.
@@hrymus5283still don't get it.
the way arknights enemy pathing works is that, in order to get into the enemy's designated blue box, they have to go through an invisible "checkpoint" somewhere on the map, the tiles right above and below the blue box in this case are the checkpoints for the slugs so the slugs just brute forces it because it *has* to go through there@@randomperson4198
@@randomperson4198 Enemy pathing is determined by checkpoints and a mathematical algorithm that determines the shortest path. By default, it's the blue box. They will take the shortest path to the blue box. However, enemies are generally set to have invisible checkpoints they first have to go through in order. As soon as they step on the checkpoint, it's marked as passed and they will go to the next one (or the blue box). The map designers placed the checkpoints WHERE he put the boxes knowingly, because enemies will break boxes if they obstruct the only way to a checkpoint.
If you remember the Blood Blade shifter cheese on NL-EX-8, that's exactly what it was. You had to wait until they passed an invisible checkpoint (which would normally force them to take the same path as the Blood Knight) but if you waited for them to step over the checkpoint, THEN pushed them, the checkpoint was already passed and now they took the shortest path to blue box, which happened to now be away from the Blood Knight's position.
Kinda impressive one can do this stage without knowing anything about how Lee works aside from "he pushes and stuff" lol, some good Box2 energy. Fun vid, chat must've been having a blast.
Welp, there goes the chance of Vifer ever realizing Lee and other merchant ops CAN BE REDEPLOYED
You don't even need to redeploy him on this stage 😂
Not needed at all in this stage... but sure, get mad for no reason
Lee isn't even supposed to be redeployed here (at least I don't think)
he's meant to just sit there next to the gutters and shove everyone in
it's ok, Vifer. Lee is not a no-brainer operator to use. One has to read his profile to understand how he works.
I can‘t believe so many people overlook the holes in the ground when they have characters that have the ability to push. Great clear in the end though
Vifer: Dude, what are we doing?
Everyone else: Not that.
isn't it ironic that watching this makes me smarter because from his "success" I leaned one most important thing:
Dont do it like that
"Don't be like this man" seems like pretty solid advice in general t b h
having his module lvl 2-3 really helps when you don't know what you're doing lmao
Lv 1 module is enough. Upgrade it dont change anythung😊
I cleared this blind without using the box. Seeing the holes just awaken my instict to let Lee solo right side.
More like, I only now realize theres roadblocks available to use in this map
when there is a hole there is a goal
Waiting 'til Vifer realises you could clear the entire thing with just Lee and Ceylon
We all literally knew he would fail the moment he started
I mean, there's some perfectly good holes in the stage, I'm surprised it took him that long to realize that the optimal strategy is YEET. Also for anyone else wondering. When the casters enter the stage, they latch on to the closest operator and stun them then hit them with dots until they die or a certain number of ticks pass. Lee's second talent is that he takes 5 DP per tick if possible instead of 3 and if an enemy tries to stun or freeze him, he pulls out an Uno Reverse card.
he forgot the roadblock mechanic, how the push mechanics work, and the hole. With one of the easiest 6 star to use. Thats kinda impressive.
(edit) AND LEE'S UNO REVERSE TOO???
Too much unga bunga smoothes out the brain.
This is hilarious, Lee was my first E2 just because I wanted to see that ability in action. So I didn't reeeally have enough resources for E2ing anybody but I forced it on Lee just to get my first E2 and see what the process was like. And that stage was so easy too me lmao
wait, there are blocking boxes on this map? I didn't know. I mean just slapping down Vanguards left, one time trigger their skill and Lee right and it all works out...
This paradox simulation reminds me of Hellagur's one. There is one obvious place to put your op, and the rest just lays the the timing of your skills.
Surely my fellow Arknights players arent this bad, right? Surely it's just him, right?
Ive also personally failed this a bunch of times, but mine was mostly cause i was stubborn and mistimed vanguard skills
Lol yeah I failed once just cos Grani is an ass operator who cant kill slugs (the other two gave me no problems)
A normal Vifer doing Vifer things
okay it did take me 3 tries to get this paradox but my attempts were not that bad
… being absolutely honest, my Lee just solo’ed the right side and hugged blue box for the pesky wraiths when I’d forget Vigna’s skill.
Like, he ain’t at his strongest, but E2/60 w/3rd skill maxed was enough damage to just… kill them all.
I don’t think a single worm was pushed into the boxes…😅
*Enemy use skill*
Lee: "full counter"
I hate how lee parasim use the worst vanguard to produce dp. But again, if they provide even 3*pioneer then it would became completely brainless.
...There's a constant stream of many super-weak slugs...And Reed gives 2 DP per kill on skill...These 'worst vanguards' out-produce probably any other vanguard on this map...
@@kikixchannel
1. Constant stream of slug doesnt mean a constant stream of dp.
2. Reed only good when her skill is up, the rest make her no differ than the rest of other charger vanguard
3. 1 block can cause a risk of leakage which did destroy my run several times.
@@cefrinaldi8060because thats what parasim does? .w.
@@youmumyon1880 it should be lee parasim but it felt more like vanguard reed showcase. Lee got forgotten on the right side while there are quite a management with the charger vanguard on the left.
how tf did vifer fail this stage so many times bruh
oh i figured out that one with like 4 tries, prob cuz my lee is m3, love the bastard
i didn't even know there were roadblocks omg
I remember doing Lee's stage
I failed it the first time too
Well, at least you failed it only 1 time... Unlike Vifer here... 😔
Same but for me it was the placement of vigna and grani that i got wrong.
personally I failed a few times because slugs and vanguard placements being oddly jank for this stage
I didn't even realize there were roadblocks and i still cleared it 😂😂😂
Ever feel bad remember that this happened
this is the most fun paradox sim 😂
ch'en awesome
Vifer, does not read operator's talents.
My god Vifer can't use Surture. Oh no my braindead gameplay is ruined
I refuse to believe viper didn't read Lee's talent
Its funny how he beat it with lots of unnecessary steps
nier song in the background
pretty great
Why enemy breaks boxes when they still have one road to blue box??????? Hypergryph change smth or this is bugged?
When there's a hole there will be a shifter
The epitome of 0 sanity doctor.
i dont even realized that there is roadblock lol
So enemy can just break the roadblock now? Even slug?
Always has been day 1
@@zynczinc1443 but they always change route when roadblock was put down
@@pregopardon1434 they will break them if you wall off the blue box
@@pregopardon1434 they will change route when roadblock was put down, Unless:
- There is no possible way to the blue box
- They get stuck with the roadblock
This was not day 1 feature tbh, but the fix was made after some players tried to send enemies to the prison made by roadblock (by shift ops) and/or other roadblock exploit
Seeing him fail made my brain cell die a little
He also tends to forget that charger vanguards can refund their entire DP cost when DP generation would not be enough.
Ngl it hurts to see
Also i didnt know there are boxes in this stage till now
now I want to e2 lee to do try the IQ test
This hurts a lot...
I think he is panicking too much
I knew the song was from nier the second it started...
I don't have lee, so I haven't seen this paradox before. but seeing as the rules for paradox are use s3. and the right side has 3 holes.... shouldn't we like ....get them to go right with the boxes and throw them in the holes with s3?
When you put Lee on the side that doesn't have the conveniently placed holes... It's not a stage that exposes bad players, it's an IQ test and Vifer failed it.
Vifer EXPOSED
This is the dumbest way you can clear lee pradox
but hay you fianally did it🎉🎉🎉
Tfw when the clown tries too hard and you stop laughing
Is he intentionally lose?
That stage is easy! He was pausing so much that I got convinced that he doesn’t know how to go to 1x speed
Finally 🗿
ngl i didnt beat this one until a few minutes ago (i lost like 5-10 times)
lee is nothing in comparison to dusk sim tho lmao you can use literally any skill on dusk sim
You don't use roadblocks bruuh. Lee's paradox quite easy
I failed this stage so many times due to ceylon not proccing her skill for that double caster bullshit. If you don't know, theres a delay for lee to tank enemies CC until he can tank another CC. Between those delay, the crossbowman managed to attack my lee with its stun arrow therefore my lee got stunned. What pissing me off is that ceylon already proccing her cleanse skill a moment before lee got hit by stun so yeah i failed the stage due to that. Why tf they put her 1st skill instead of her 2nd
Delay for tanking CC? Are you sure its simply not because theres not enough DP so that the CC block doesnt triggered? I often use Lee and, so far, he never failed to block CC as long as I have DP to pay.
@@fabulousimcatbulous690 ah, so it's the DP costing not delay. My bad
Still im mad that they set the skill 1 on ceylon
@@dumsht6976 it's ok, I'm just surprised and think I might need to relearn his skill... I just hate reading his skill because his skill is like : I can do all this but with Terms and Condition applied...
Truly a merchant
@@dumsht6976 Yeah that's skill 2 that has status resist, skill 1 is a heal amp
It was easy but it did took me five tries.
vifer no
stay decent
indecent exposure bad
Once again, Vifer shows us that he can't read.
top ten easiest paradox bruh
Bro, I beat this on my first try.
I failed a lot of times until I realized that this is module gated.
The combination of all the vanguards makes it possible without module (Lee should be placed on the other side of the box). You don't even need to use any roadblocks. I just tried it with my Lee (s3m3 with no module) and he clears the stage with 50 dp remaining
I wuv Lee
Lee paradox was so easy 1shoted it.
the roadblock is scam
Bro 😂
The easiest paradox so far
EN never is real, I wonder why those enemies are getting stunned.
Funny how he didnt noticed the snipers earlier kek
m a n
how can you be so bad at this
He is really bad
Lol
OwO