This is great! Few takeaways that I will consider pending stage design. 1. Hanging back sniping targets vs moving up need to consider and really evaluate during walk thru 2. I’ve always thought about taking easier open target middle of array moving into position. Never tried 3. Using boundary as starting block to launch off so obvious yet I’ve never made conscious decision to do when available start of stage. Awesome breakdown thank you!
I have a problem with flat transitions... And have been working on that hard i shot my first USPSA match this past Sunday and had a GM in Carry optics on my squad and hammered on my flat transitions
This is great! Few takeaways that I will consider pending stage design.
1. Hanging back sniping targets vs moving up need to consider and really evaluate during walk thru
2. I’ve always thought about taking easier open target middle of array moving into position. Never tried
3. Using boundary as starting block to launch off so obvious yet I’ve never made conscious decision to do when available start of stage.
Awesome breakdown thank you!
I have a problem with flat transitions... And have been working on that hard i shot my first USPSA match this past Sunday and had a GM in Carry optics on my squad and hammered on my flat transitions
Talk talk