I know this is an old vid, but this method was just brought to my attention at work for fasteners. You can constrain a single fastener and then pattern based on a sketch. Makes bolt/washer/nut constraints so much nicer in large assemblies. Thanks for the vid.
Basically, you reference the points in space where the sketch coexists with the face, and that creates the desired workpoints which are then used to build the second part around?
I know this is an old vid, but this method was just brought to my attention at work for fasteners. You can constrain a single fastener and then pattern based on a sketch. Makes bolt/washer/nut constraints so much nicer in large assemblies. Thanks for the vid.
Watching this, I miss Solidworks.
this is great, thanks!
Basically, you reference the points in space where the sketch coexists with the face, and that creates the desired workpoints which are then used to build the second part around?
This is more of a way to allow parts in an assembly to follow a sketch driven pattern in a part. The face only gets involved when orientation matters.
Nice tutorial. How about doing that with a helix pattern like treads on a spiral stair? How would you go about doing that? Thanx!
Here you go,
ruclips.net/video/3Zl3ZVSkiEY/видео.html
Hey a video recorded before the apocalypse came :' )