Unity - Changing navmesh path cost

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  • Опубликовано: 13 окт 2024
  • Near finished way to also apply detla cost to path generation. So Agent can avoid some places without rebuilding navmesh to apply Area cost. Not very accurate but still userful.

Комментарии • 3

  • @salmanfllatah5535
    @salmanfllatah5535 2 года назад

    How was this done?

  • @evolutegamedev9390
    @evolutegamedev9390 5 лет назад

    Hey I'm wondering if you are willing to sell that cover AI code you made a video on some time ago? Please respond.

    • @krokozorluckychannel5870
      @krokozorluckychannel5870  5 лет назад +1

      Eh? Its literaly "check list of nearby covers, check their normal and go there". It even exist in simplifyed version in general example scene. Its already free. in next update this asset will have far supperior cover search on top of that.
      in that old video there are also some AI but it for invemtory managment for the most part. nothing realy intresting there. maybe i will do some cool examples on how to combine AI and navigation later on.