I noticed that when you changed the maximum number of bends (at 1:30), it re-routed so that it avoided passing through solid geometry. Was that coincidence, or did it recognize that as a keep out zone. I'm using NX9, and that logic doesn't seem to be there. In fact, I don't even see a "quick path" function anymore. Do you know if there is a way to tell NX to avoid collisions when it creates the routing path.
how did you do the T section or is that just a part that was imported?
I noticed that when you changed the maximum number of bends (at 1:30), it re-routed so that it avoided passing through solid geometry. Was that coincidence, or did it recognize that as a keep out zone. I'm using NX9, and that logic doesn't seem to be there. In fact, I don't even see a "quick path" function anymore. Do you know if there is a way to tell NX to avoid collisions when it creates the routing path.
How do you creat a stock in routing mechanical? Please teach me.