Hear me out- Base tower has its own type, first tier has its own different type, and the last four tiers have the same- also different from base and 1st tier- type. Here’s mine: Base tower: Super Monkey (magic) First Tier: 0-0-1 Tack Shooter (primary) *8 projectiles* Second Tier: 2-0-0 Monkey Ace (military) *multiply projectiles by 12* Third Tier: 0-0-3 Monkey Ace (military) *seeks bloons* Fourth tier: 0-0-4 Sniper Monkey (military) *insane projectile speed* Fifth Tier: 0-5-0 Dartling Gunner (military) *crazy MOAB damage* Like this so Tewbre can show this to their modders
Ok but Base = Sniper for the global range T1 = 0-1-0 druid for 8 pellets T2 = 0-2-0 engineer for extra moab damage T3 = 0-3-0 sniper for the bouncing bullet T4 = 0-0-4 sniper for insane projectile speed T5 = 5-0-0 village for the 300 damage and bouncing between bloons
**END-VIDEO SPOILER ALERT** Against a single target there is a definite advantage to balancing your pps. DatJaneDoe's tower seems to have taken some liberties to the nature of the projectiles. Base is heli so it can follow the bloon and always be shooting T1 ensures that the projectiles never miss and "live" longer T2 gives 12 projectiles per shot. They shoot radially like the Lots More Darts upgrade does, but with guided magic they always turn toward the targeted bloon. T3 overrides base heli's fire rate and projectile speed T4 on its own does nothing for single-target damage except strike multiple times. However, unlike druid being given an additional projectile, the base tower's projectile becomes a modded BL which creates insanity. T5 is designed to increase the damage done from each projectile. It affects the lightning out of the BL which is why there are so many on screen at all times. The effect is the heli spews out 12 BLs 8 times per second and each of them launch a Elim projectile 4 times a second. The Elim's base projectiles do 100 damage each and the balls themselves probably do 1 or 2. The BL's speed seems to have been increased as well, probably to balance performance. 12 x 8 = 96 projectiles per second. 96 * 4 = 384 elims per second 384 * 100 = 38,400 pps This is obviously lower than what we are seeing so there are two other factors that are probably influencing this: 1. The BL's life. T1 increases projectile's life on the screen. They likely stay on screen longer than 1 second so the balls have longer to be shooting their projectiles. Since they home on the single bloon they will loop back around to hit it multiple times. So instead of seeing 96 projectiles strike once per second, we are seeing 96 NEW projectiles added and removed each second. 2. It's possible we're seeing the Elim's ability projectile, rather than the base Elim projectile. That would increase damage from 100 to 4500 per strike. Those two things combined helps us get closer to extrapolating what we're observing. We are seeing a pps of over 5.83M (this is a slightly conservative number based on a few snippets of observations). To explain the tower's final figures let's make three assumtions: 1. The projectiles are 4500 pops each 2. The BLs are shooting a constant rate of 4 elims per second for the duration of their lives. 3. Balls don't despawn off-screen and can still fire elims while off-screen. With the 4 elims per second RoF. That's about 1296 elims hitting the bloon each second which means there are 324 BLs on screen over a period of 1 second. Since they are produced at a rate of 96 per second, they must live about 3.375 seconds each. Thus the T5 modded tower looks like this: Modded heli pilot shoots 12 radially sprayed Ball Lightnings 8 times per second that live for 3.375 seconds and continuously seeks the bloon furthest on the track. Each BL shoots Eliminator ability-strength projectiles at a rate of 4 per second over the duration of it's life. Unmeasured: BL speed and homing strength. BL's off-screen range.
Can confirm this is correct. Guided Magic was picked very specifically to extend the Lightning Balls lifespan and make it home-in repeatedly on the Dummy Boss to keep them on screen. I was instructed to interpret upgrades to make the tower as OP as possible, for example on Sabre's tower I made all Walls of Flame created by Blooncineration deal increased damage from Full Metal Jacket. This is why I thought it was fair game to replace Ball of Lightnings projectile with MOAB Eliminator ability
@@DatJaneDoeArchive This is clearly bias because on ISAB's tower the ability wasn't permanent, so there should only be one MOAB elim per 10 seconds. Or if not, it should only shoot base moab elim shots.
@@DatJaneDoeArchivehey dat I have an idea, base being the ace with guided magic into rapid fire,then semi-auto sniper into dark Champion being that dark Champion has 2 hands meaning double projectiles into finally moab eliminator So basically a homing ace with aimbot, extremely fast attack speed with more projectiles and literally death missiles You could also do preemptive strike's ability projectile as it's able to 1 shot a zomg (in btd5 at least)
A really good combo would be guided magic, lots more darts, triple darts, full auto, and M.A.D. You get a tower that never misses and can shoot 36 darts at full auto with MAD missile’s. 🤯
Here’s my tower idea Base: Dartling Gunner T1: Thorn Swarm (multiplies projectiles by 8) T2: Even More Tacks (multiples projectiles by 12) T3: Destroyer (shoots 6x faster) T4: Operation Dart Storm (multiplies projectiles by 16, shoots 2x faster) T5: M.A.D (+550 Moab damage) Overall: A dartling gunner that fires 1536 projectiles every shot, shoots 12x as fast, and deals 551 damage each shot (this is against the dummy boss), with a total dps of 50,780,160. This means that it can defeat an elite boss Bloon, in less than a second.
I have one: Base: monkey ace T1: seeking shuriken T2: enhanced eyesight (cheap camo detection) T3: destroyer (5x attack speed) T4: Operation dart storm (even more attack speed and 16 projectiles) T5: inferno ring (darts turn to flaming meteors which explode and do crazy damage) *or* Ultra-Juggernaut (cheap high dps especially if bonus juggernaut balls are also homing from seeking shuriken Main weaknesses: bad dps and no lead popping power until tier 5
i feel like the best combo would be this base tower: super monkey t1: thorn swarm t2: even faster firing t3: deadly precision t4: bloonjitsu t5: mad imagine 16 fast firing mad bullets that have 470 damage per shot. thats broken
I had a dangerous idea Base: Sniper Monkey t1: guided magic t2: lots more darts t3: triple shot t4: full auto rifle t5: super mines Imagine 36 homing super mines being shot out of a fully automatic weapon.
druid base > more tacks (from tack shooter) > crows nest ( buckaneer) > Neva-Miss Targeting (ace) > sticky bomb( additional , same as in a normal ninja) > archmage (mage monkey 1st path)
I have a crazy suggestion, but it will be pretty crazy and really fun when seen. Reposting until Tewtiy responds = 4 Idea: 5th Path Sniper, Artillery Spotter. Very crazy when you continue reading! 1st Upgrade: 200$ Binoculars = Sniper Monkey loses ability to attack bloons, but it can mark a nearby bloon, to be attacked by an off map sniper. (Attack Cooldown is 5 seconds) 2nd Upgrade: 1,000$ Artillery Strike (Ability) = Sniper Monkey can now call in off map coordinated artillery, The area will be marked in red smoke, and 6 0-0-0 Mortar monkey shells will focus and rain down on the targeted location, doing damage to enemy bloons. (15 Seconds for the ability on cooldown) 3rd Upgrade: 3,250$ Heli-Pilot Run (Ability) = Sniper Monkey can now order 6 Heli-Pilots to strafe run the map twice, it can arrive from left, right, up and down depending on where less bloons are and will move towards the other side. The heli-pilots are 0-0-0 and will target any bloon infront of them (20 Seconds for the ability on cooldown) 4th Upgrade: 5,500$ Bombing Run (Ability) = Sniper monkey calls in an Monkey Ace to drop pineapple along the track starting from the exit all the way to the entrance. The Ace does not fire any darts in this process. (18 Seconds for the ability on cooldown) 5th Upgrade: 36,700$ Master Spotter (Abilities) = The sniper has now increased his damage with other abilities and has earned some. And increases damage for Monkey Aces, Heli Pilots, Sniper Monkeys and Mortar Monkeys. (Fire rate is increased by 1.25 Popping Power is increased by 1.50 ) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 5th Upgrade Artillery Strike = The cooldown has increased to 20 Seconds and instead of 6 shells, it is now 4 shells. 4-0-2 Mortar Monkeys bombard the targeted area. (Biggest One + Burny Stuff) 5th Upgrade Heli-Pilot Run = The cooldown has increased to 35 Seconds and the Heli-Pilots have now become 4-0-2 Apache Dartships. (They can hit camos) 5th Upgrade: Bombing Run = The cooldown has increased to 22 Seconds the Monkey Aces have become 0-4-2 Monkey Aces and the Bomber now drops Bomber Ace projectiles and drops them with no attack cooldown. And will fire 2 sharp darts if a bloon is infront of the plane. New Ability: Dartswarm = The cooldown is 30 Seconds and 4-0-2 Monkey Aces (3) fly into the screen like the Heli pilot run, And fire insane darts which can instantly pop Ceramic bloons, And fire missiles aswell to destroy Lead Bloons along with MOAB-Class Bloons. New Ability Exothermic Orbital Sonic Laser = The cooldown is 100 Seconds and a Ray of Doom laser is fired onto a targeted spot, and Will insta-kill BAD Blimps and lower, However if a fortified BAD Blimp appears it will strip the Fortification off the BAD Blimp and do tremendous damage to it (35,000 DMG to Fortified BAD Blimps) It will insta kill other fortified blimps. Only the BAD Is strong enough. New Ability: Infantry Raid = The cooldown is 15 Seconds and 0-5-0 Heli Pilots will fly in and drop Marines down at random locations NEAR the track. New Ability: Mine Cluster = The cooldown is 10 Seconds and a 0-5-0 Monkey Ace will fly to the center of a map, And drop a Bomb which will randomly scatter 16 Explosive Pineapple Mines onto the track, when any bloon | blimp walks over the explosive pineapple mine, They will explode busting through 3 layers. New Ability: Code Nuclear = The cooldown is 80 Seconds and a 5-0-2 Mortar monkey shell will fly directly into the map, and will clear ANYTHING inside of the map except for BADS and Fortified bads, which the Nuclear does all of a Fortified ZOMGS Health. New Ability: High Laser Rays = 3 Plasma Accelerator lasers will start from the end of the track, and will move towards the front. Instantly Killing DDTS and BFBS ( Damage is Fortified DDT Health + Fortified BFB Health ) New Ability: MUNKQUE-9 = The cooldown is 30 Seconds. A UCAV Will fly into the Map and the UCAV Is made out of regular dart monkeys. Those dart monkeys will throw super powerful popping darts, which can pop all the way through MOABS. And it sometimes fires rockets, which does double damage. New Ability: Hired Mercenary = A 2-5-2 Heli pilot will fly into the map, and will drop a Super dartling gunner that you can upgrade, Its a regular dart monkey but it has some properties. If you placed him close to the track, He can lay TNT On the track, and will blow up nearby bloons that step on the TNT. He can also throw a grenade, which will spread out Bloontonium Darts which can pierce all the way through a BAD, But not do tremendous damage. He has very high fire rate, high popping power, and pierce. You upgrade the dartling gunner like you would a normal dartling gunner. a MAD does increased damage to MOAB Class bloons, The Bloon exclusion zone can pierce and insta-pop Ceramic bloons. and do Moderate damage to MOAB Class Bloons. and the Ray of doom can pierce through almost anything, and do alot of damage. New Ability: Monkey-130 Gunship: The cooldown is 80 Seconds, and a 2-0-5 Monkey Ace will then fly in and will circle the outer edges of the map. It has 3 different firing types for each bloon. SD20mm = Super Sharp darts that are designed for quick work of DDTS and MOABS along with smaller bloons. Does less damage to fortified bloons. Does half health of a Fortified DDT ( If bloon is fortified divide the half health of the DDT by 5 ) HED40mm = Highly Explosive darts that are designed for easy work of BFBs, DDTS, MOABS, And smaller bloons. Does extra damage to fortified bloons. Does half health of a Fortified BFB ( If bloon is fortified 2 x Half health of a fortified BFB ) VHESSD105mm = Very Highly Explosive Super Sonic Darts, that are made for ZOMGS and BADS, strips off Camo, Regrow And fortifications. Does Half health of a fortified ZOMG. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I hope you enjoyed my suggestion, ill be honest with you Tewtiy this is pretty crazy for what i've done and would be so cool if it was seen in actual BTD6 Gameplay and is super crazy! Should definetly stay a modded tower! Also i love your content! Its very nice, and i personally watch it most times.
my tower would be base tower: dartling gunner t1 upgrade: quad darts(heli) t2 upgrade: double shot(bucaneer) t3 upgrade: deadly precision t4 upgrade: full auto rifle (sniper t3 and t4 upgrades) and t5 upgrade: super mines (spike factorie)
Here’s the dream setup: Base: Monkey Sub (for homing bullets) 1st: Grape shot 2nd: Cold Snap 3rd: Deadly Percision 4rd: Full Auto Rifle 5th: The Biggest One
If I were to make a custom tower, this would be my setup: Base: Monkey Ace Tier 1: Thorn Swarm Tier 2: Lots More Darts Tier 3: Dark Knight Tier 4: Bloonjitsu Tier 5: Glaive Lord The combo doesn't deal that much damage, but I think the 3,840 projectiles per shot MORE than makes up for it.
uh you do realize that upgrades that add more projectiles dont multiply the amount of projectiles shot but just adds a few more? like bloonjitsu only adds 3 projectiles since the upgrade before is double shot and it goes from 2 to 5, so your tower wouldnt actually be all that good
Base = Sniper for the global range T1 = 0-1-0 druid for 8 pellets T2 = 2-0-0 monkey ace for 12 times the projectiles T3 = 0-3-0 tech terror for double the damage and speed and everything else T4 = 0-0-4 sniper for absurd projectile speed T5 = 5-0-0 village for the 300 damage boost and shooting twice because tech terror
MODDER IF YOU SEE THIS, PLEASE MAKE THIS TOWER (I call it "The Great Calamity") SPECTOR=BODY SUPER MONKEY=BASE LOTS MORE DARTS=T2 DESTORYER=T3 SPECTER=T4 BLOON CRUSH=T5
My tower: Base: Tack shooter, First upgrade: grape shot, so it shoots grape swarms out of each tack shooter barrel, Second upgrade: airburst darts for great aoe damage Third upgrade: robo monkey, for crits and i guess two hand so one tack shooter on each hand Fourth upgrade: turbo charge for high attack speed. Fifth upgrade: M.A.D for obvious reasons
Datjanedoe : can I join 👉👈 Tewtiy and sabre: sure Datjanedoe: thanks. Tewtiy and sabre between 1.300,000-1,500,000 Datjanedoe at the billions : did I do good? Tewtiy and sabre in shock.
Next time you do something like this what you should do is a base tower is dartling then more tacks so it’s 10 bullets then lots more darts so then it’s 120 bullets then double shot so it’s 240 bullets then full auto rifle so it’s even faster then your final upgrade is superstorm so then you have 240 tornadoes and ball of lights being shot at the speed of light
Me personally, i would do Base tower: Ace 1. Guided magic (apprentice), seeks bloons 2. Double shot (bucc) doubles proj 3. deadly precision (sniper) increses damage to cerams 4. ODS (ace) crazy amount of proj and shoots twice as fast 5. Super Mines (Spike Factory) crazy mines that cover the map and come out crazy fast doing crazy damage
My tower: Base: Tack Shooter T1: Guided Magic T2: Advanced Intel T3: Sun Avatar T4: Recursive Cluster T5: M.A.D. (Another possibility is using Cripple MOAB for more general crazy damage and MOAB stun, or The Biggest One) Please, If Tewtiy and Sabre see this we might be able to see what this tower can do, so please like this!
if i had to make a tower, i would go like this: base monkey: monkey ace top path tack shooter 1-0-0 then hot shots _(0-2-0 bucaneer then sun avatar(3-0-0 super monkey) then 0-4-0 super monkey then the FINAL UPGRADE: is the (0-0-5 druid) edit: 20:42 sabre's voice sounded like jeromes
Base Super monkey T1 Thorn swarm (druid) T2 Lots more darts* (ace) T3 Semi-automatic (sniper) T4 Moab assassin (bomb shooter) T5 True sun god (super monkey) If google calculator is right, this should shoot out 6399.36 sun balls every second. Explanation: The super money shoots at 22.22 darts per second. Thorn swarm will make it shoot 8 thorns per “shooting time”. 177.76 thorns per second. Lots more darts* does 12 times THAT every “shooting time”. 2133.12 thorns per second. Then semi-automatic will make it shoot 3 times faster, which makes it 6399.36 thorns per second. Then moab eliminator, which makes the projectiles way stronger, which makes it 6399.36 moab eliminators per second. Then finally true sun god, which means it will shoot out those giant balls of energy, making it shoot 6399.36 T5 path 1s per second. *By the way, i want it to just shoot out 12 times more darts, i don’t want it how it happened with sabre where it turned into a monkey ace.
My Custom Tower: Dartling Gunner for atk speed More Tacks for AOE Double Shot for more AOE Deadly Precision for Damage Overdrive for even more atk speed MAD for Crazy MOAB Damage
Hear me out-
Base tower has its own type, first tier has its own different type, and the last four tiers have the same- also different from base and 1st tier- type.
Here’s mine:
Base tower: Super Monkey (magic)
First Tier: 0-0-1 Tack Shooter (primary) *8 projectiles*
Second Tier: 2-0-0 Monkey Ace (military) *multiply projectiles by 12*
Third Tier: 0-0-3 Monkey Ace (military) *seeks bloons*
Fourth tier: 0-0-4 Sniper Monkey (military) *insane projectile speed*
Fifth Tier: 0-5-0 Dartling Gunner (military) *crazy MOAB damage*
Like this so Tewbre can show this to their modders
...
96 m.a.d shots every quarter of a second. thats crazy
thats disgusting thats legit just disgusting
Ok but
Base = Sniper for the global range
T1 = 0-1-0 druid for 8 pellets
T2 = 0-2-0 engineer for extra moab damage
T3 = 0-3-0 sniper for the bouncing bullet
T4 = 0-0-4 sniper for insane projectile speed
T5 = 5-0-0 village for the 300 damage and bouncing between bloons
The extra bouncing for t5
I really love that you allowed the modder to participate. You seem to have good relations with your modders, wich is really nice :)
Which” btw I’m a year late XDDDD
@@Luffy_fan1mugiwarrrrrraaaaaaa
lil bro is 9 years old what is this comment
@@305killerDark_Slayer3000 just likes that Tewity has a good relationship with the modern
@@tristanandkatrinaliu7429modern💀
**END-VIDEO SPOILER ALERT**
Against a single target there is a definite advantage to balancing your pps. DatJaneDoe's tower seems to have taken some liberties to the nature of the projectiles.
Base is heli so it can follow the bloon and always be shooting
T1 ensures that the projectiles never miss and "live" longer
T2 gives 12 projectiles per shot. They shoot radially like the Lots More Darts upgrade does, but with guided magic they always turn toward the targeted bloon.
T3 overrides base heli's fire rate and projectile speed
T4 on its own does nothing for single-target damage except strike multiple times. However, unlike druid being given an additional projectile, the base tower's projectile becomes a modded BL which creates insanity.
T5 is designed to increase the damage done from each projectile. It affects the lightning out of the BL which is why there are so many on screen at all times.
The effect is the heli spews out 12 BLs 8 times per second and each of them launch a Elim projectile 4 times a second. The Elim's base projectiles do 100 damage each and the balls themselves probably do 1 or 2. The BL's speed seems to have been increased as well, probably to balance performance.
12 x 8 = 96 projectiles per second.
96 * 4 = 384 elims per second
384 * 100 = 38,400 pps
This is obviously lower than what we are seeing so there are two other factors that are probably influencing this:
1. The BL's life. T1 increases projectile's life on the screen. They likely stay on screen longer than 1 second so the balls have longer to be shooting their projectiles. Since they home on the single bloon they will loop back around to hit it multiple times. So instead of seeing 96 projectiles strike once per second, we are seeing 96 NEW projectiles added and removed each second.
2. It's possible we're seeing the Elim's ability projectile, rather than the base Elim projectile. That would increase damage from 100 to 4500 per strike.
Those two things combined helps us get closer to extrapolating what we're observing. We are seeing a pps of over 5.83M (this is a slightly conservative number based on a few snippets of observations).
To explain the tower's final figures let's make three assumtions:
1. The projectiles are 4500 pops each
2. The BLs are shooting a constant rate of 4 elims per second for the duration of their lives.
3. Balls don't despawn off-screen and can still fire elims while off-screen.
With the 4 elims per second RoF. That's about 1296 elims hitting the bloon each second which means there are 324 BLs on screen over a period of 1 second. Since they are produced at a rate of 96 per second, they must live about 3.375 seconds each.
Thus the T5 modded tower looks like this:
Modded heli pilot shoots 12 radially sprayed Ball Lightnings 8 times per second that live for 3.375 seconds and continuously seeks the bloon furthest on the track. Each BL shoots Eliminator ability-strength projectiles at a rate of 4 per second over the duration of it's life.
Unmeasured: BL speed and homing strength. BL's off-screen range.
Can confirm this is correct. Guided Magic was picked very specifically to extend the Lightning Balls lifespan and make it home-in repeatedly on the Dummy Boss to keep them on screen.
I was instructed to interpret upgrades to make the tower as OP as possible, for example on Sabre's tower I made all Walls of Flame created by Blooncineration deal increased damage from Full Metal Jacket. This is why I thought it was fair game to replace Ball of Lightnings projectile with MOAB Eliminator ability
wow is this a 3 chapter school essay?
@@DatJaneDoeArchive This is clearly bias because on ISAB's tower the ability wasn't permanent, so there should only be one MOAB elim per 10 seconds. Or if not, it should only shoot base moab elim shots.
@@DatJaneDoeArchivehey dat I have an idea, base being the ace with guided magic into rapid fire,then semi-auto sniper into dark Champion being that dark Champion has 2 hands meaning double projectiles into finally moab eliminator
So basically a homing ace with aimbot, extremely fast attack speed with more projectiles and literally death missiles
You could also do preemptive strike's ability projectile as it's able to 1 shot a zomg (in btd5 at least)
Let's be honest, we all wish we had a team of people that help you make BTD6 mods... XD
Yeah
Yeah
@Lucius Butson XD Thanks :D
@Lucius Butson I subbed to you too! :D
trueeeee
A really good combo would be guided magic, lots more darts, triple darts, full auto, and M.A.D. You get a tower that never misses and can shoot 36 darts at full auto with MAD missile’s. 🤯
That's a lot of damage
@Jamusplayz facts
😱😱😱😱😱
Imagine a tack shooter that shoots super mines
The Mine Zone
@@SpaceSysZ 😂
Ray of doom dartling gunner 🤯🤯
Imagine it at the 2-0-5 that would be insane
A tack shooter that shoots tack shooters and those tack shooters shoot more tack shooters, basically, it goes on forever
“We’re gonna get clowned on”
DatJaneDoe: epic foreshadowing
I like the part when DatJaneDoe said "it's clowning time" then clowned on all the RUclipsrs
I wanna see exactly this more, i wanna see more custom monkey competitions between yall!
Imagine if they did one of these but all the upgrades just added more projectiles
Here’s my tower idea
Base: Dartling Gunner
T1: Thorn Swarm (multiplies projectiles by 8)
T2: Even More Tacks (multiples projectiles by 12)
T3: Destroyer (shoots 6x faster)
T4: Operation Dart Storm (multiplies projectiles by 16, shoots 2x faster)
T5: M.A.D (+550 Moab damage)
Overall: A dartling gunner that fires 1536 projectiles every shot, shoots 12x as fast, and deals 551 damage each shot (this is against the dummy boss), with a total dps of 50,780,160. This means that it can defeat an elite boss Bloon, in less than a second.
finally sabre is on
PLEASE do more of this series. It was awesome
been watching tewtiy for 8 1/2 years and his voice still has not changed
do a 24 hour btd battles challenge
That heli was insane.
Could you try a tower a thought of it's, base tower sniper, guided magic, lots more darts, sun avatar, main Moab, bloon crush
Sabre is his best friend confirmed, let’s go
yessir
Yessir chain
Yessir
*yessir*
2 tewbre videos a day let’s go
Tewtiy Seying that true sun god is a little bit to cheap
Very cool big W tewtiy and sabre
i’m loving the content with tewbre
Tewbre?💀
@@superuniform6548 tewbre is the mix of tewity and sabre it’s when they together and they have a channel so since they was together i called it that
@@jaykemon6500 k get it
@@superuniform6548 Do you think? 💀
@@PROBTD because it was the tewtiy channel
Yes please do this with isab, hbomb, Nojroom bloons and what about the quinsy voice actor too please
I support this comment
I have one:
Base: monkey ace
T1: seeking shuriken
T2: enhanced eyesight (cheap camo detection)
T3: destroyer (5x attack speed)
T4: Operation dart storm (even more attack speed and 16 projectiles)
T5: inferno ring (darts turn to flaming meteors which explode and do crazy damage) *or* Ultra-Juggernaut (cheap high dps especially if bonus juggernaut balls are also homing from seeking shuriken
Main weaknesses: bad dps and no lead popping power until tier 5
Deconstruction, deadly precision, tech terror and MAD
I love tewtiy and tewbre keep up the good work
just another tewbre video
i feel like the best combo would be this
base tower: super monkey
t1: thorn swarm
t2: even faster firing
t3: deadly precision
t4: bloonjitsu
t5: mad
imagine 16 fast firing mad bullets that have 470 damage per shot. thats broken
Replace t3: with destroyer and then imagine the damage output
Yeah, +20 damage is nothing compared to 450 damage
I had a dangerous idea
Base: Sniper Monkey
t1: guided magic
t2: lots more darts
t3: triple shot
t4: full auto rifle
t5: super mines
Imagine 36 homing super mines being shot out of a fully automatic weapon.
@@BenMurfitt Base tower: Super Monkey (magic)
First Tier: 0-0-1 Tack Shooter (primary) 8 projectiles
Second Tier: 2-0-0 Monkey Ace (military) multiply projectiles by 12
Third Tier: 0-0-3 Monkey Ace (military) seeks bloons
Fourth tier: 0-0-4 Sniper Monkey (military) insane projectile speed
Fifth Tier: 0-5-0 Dartling Gunner (military) crazy MOAB damage
best by far
druid base > more tacks (from tack shooter) > crows nest ( buckaneer) > Neva-Miss Targeting (ace) > sticky bomb( additional , same as in a normal ninja) > archmage (mage monkey 1st path)
Base: Dartling Gunner T1: Guided Magic T2: Lots More Darts T3: Deadly Precision T4: Plasma Accelerator T5: Ultra Juggernaut
Please do more of these kinds of videos, i love the, so much. keep up the great work! :)
Tewtiy deserves all the respect ever! He uploads two vids a day on both channels!!!!
I have a crazy suggestion, but it will be pretty crazy and really fun when seen. Reposting until Tewtiy responds = 4
Idea: 5th Path Sniper, Artillery Spotter. Very crazy when you continue reading!
1st Upgrade: 200$ Binoculars = Sniper Monkey loses ability to attack bloons, but it can mark a nearby bloon, to be attacked by an off map sniper. (Attack Cooldown is 5 seconds)
2nd Upgrade: 1,000$ Artillery Strike (Ability) = Sniper Monkey can now call in off map coordinated artillery, The area will be marked in red smoke, and 6 0-0-0 Mortar monkey shells will focus and rain down on the targeted location, doing damage to enemy bloons. (15 Seconds for the ability on cooldown)
3rd Upgrade: 3,250$ Heli-Pilot Run (Ability) = Sniper Monkey can now order 6 Heli-Pilots to strafe run the map twice, it can arrive from left, right, up and down depending on where less bloons are and will move towards the other side. The heli-pilots are 0-0-0 and will target any bloon infront of them (20 Seconds for the ability on cooldown)
4th Upgrade: 5,500$ Bombing Run (Ability) = Sniper monkey calls in an Monkey Ace to drop pineapple along the track starting from the exit all the way to the entrance. The Ace does not fire any darts in this process. (18 Seconds for the ability on cooldown)
5th Upgrade: 36,700$ Master Spotter (Abilities) = The sniper has now increased his damage with other abilities and has earned some. And increases damage for Monkey Aces, Heli Pilots, Sniper Monkeys and Mortar Monkeys. (Fire rate is increased by 1.25 Popping Power is increased by 1.50 )
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
5th Upgrade Artillery Strike = The cooldown has increased to 20 Seconds and instead of 6 shells, it is now 4 shells. 4-0-2 Mortar Monkeys bombard the targeted area. (Biggest One + Burny Stuff)
5th Upgrade Heli-Pilot Run = The cooldown has increased to 35 Seconds and the Heli-Pilots have now become 4-0-2 Apache Dartships. (They can hit camos)
5th Upgrade: Bombing Run = The cooldown has increased to 22 Seconds the Monkey Aces have become 0-4-2 Monkey Aces and the Bomber now drops Bomber Ace projectiles and drops them with no attack cooldown. And will fire 2 sharp darts if a bloon is infront of the plane.
New Ability: Dartswarm = The cooldown is 30 Seconds and 4-0-2 Monkey Aces (3) fly into the screen like the Heli pilot run, And fire insane darts which can instantly pop Ceramic bloons, And fire missiles aswell to destroy Lead Bloons along with MOAB-Class Bloons.
New Ability Exothermic Orbital Sonic Laser = The cooldown is 100 Seconds and a Ray of Doom laser is fired onto a targeted spot, and Will insta-kill BAD Blimps and lower, However if a fortified BAD Blimp appears it will strip the Fortification off the BAD Blimp and do tremendous damage to it (35,000 DMG to Fortified BAD Blimps) It will insta kill other fortified blimps. Only the BAD Is strong enough.
New Ability: Infantry Raid = The cooldown is 15 Seconds and 0-5-0 Heli Pilots will fly in and drop Marines down at random locations NEAR the track.
New Ability: Mine Cluster = The cooldown is 10 Seconds and a 0-5-0 Monkey Ace will fly to the center of a map, And drop a Bomb which will randomly scatter 16 Explosive Pineapple Mines onto the track, when any bloon | blimp walks over the explosive pineapple mine, They will explode busting through 3 layers.
New Ability: Code Nuclear = The cooldown is 80 Seconds and a 5-0-2 Mortar monkey shell will fly directly into the map, and will clear ANYTHING inside of the map except for BADS and Fortified bads, which the Nuclear does all of a Fortified ZOMGS Health.
New Ability: High Laser Rays = 3 Plasma Accelerator lasers will start from the end of the track, and will move towards the front. Instantly Killing DDTS and BFBS ( Damage is Fortified DDT Health + Fortified BFB Health )
New Ability: MUNKQUE-9 = The cooldown is 30 Seconds. A UCAV Will fly into the Map and the UCAV Is made out of regular dart monkeys. Those dart monkeys will throw super powerful popping darts, which can pop all the way through MOABS. And it sometimes fires rockets, which does double damage.
New Ability: Hired Mercenary = A 2-5-2 Heli pilot will fly into the map, and will drop a Super dartling gunner that you can upgrade, Its a regular dart monkey but it has some properties. If you placed him close to the track, He can lay TNT On the track, and will blow up nearby bloons that step on the TNT. He can also throw a grenade, which will spread out Bloontonium Darts which can pierce all the way through a BAD, But not do tremendous damage. He has very high fire rate, high popping power, and pierce. You upgrade the dartling gunner like you would a normal dartling gunner. a MAD does increased damage to MOAB Class bloons, The Bloon exclusion zone can pierce and insta-pop Ceramic bloons. and do Moderate damage to MOAB Class Bloons. and the Ray of doom can pierce through almost anything, and do alot of damage.
New Ability: Monkey-130 Gunship: The cooldown is 80 Seconds, and a 2-0-5 Monkey Ace will then fly in and will circle the outer edges of the map. It has 3 different firing types for each bloon. SD20mm = Super Sharp darts that are designed for quick work of DDTS and MOABS along with smaller bloons. Does less damage to fortified bloons. Does half health of a Fortified DDT ( If bloon is fortified divide the half health of the DDT by 5 )
HED40mm = Highly Explosive darts that are designed for easy work of BFBs, DDTS, MOABS, And smaller bloons. Does extra damage to fortified bloons. Does half health of a Fortified BFB ( If bloon is fortified 2 x Half health of a fortified BFB )
VHESSD105mm = Very Highly Explosive Super Sonic Darts, that are made for ZOMGS and BADS, strips off Camo, Regrow And fortifications. Does Half health of a fortified ZOMG.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I hope you enjoyed my suggestion, ill be honest with you Tewtiy this is pretty crazy for what i've done and would be so cool if it was seen in actual BTD6 Gameplay and is super crazy! Should definetly stay a modded tower! Also i love your content! Its very nice, and i personally watch it most times.
11:54 closed captions: "spectrum already has global range" spectrum ad
Idk why but the way all of those MOAB Eliminator Projectiles flew at one bloon looked super epic
Good job tewity
Base: Dartling
T1: Thorn Swarm
T2: Seeking Shuriken
T3: Destroyer
T4: Embrittlement
T5:Moab domination
Please try out this combo
Tewtie you should team up with Jerome and his freinds and do a challenge!
please
yessss
Please do that
Blow this up so tewity and sabre see this
@@lynking9155 yes we should so it could happen lol
5:53 closed captions: "shoots depleted blue Antonio missiles"
i would probably do Super Monkey-Thorn Swarm- Red Hot Rangs- Semi-Automatic- Embrittlement- Perma-spike
Thanks for the tewbre vid on the tewtiy channel
I hope they do more its more like more and fun keep up The goooood work
Sabre: my sniper is purple
Me: THE MAN BEHIND THE SLAUGHTER
one minute gang love you tewtiy been watching since you did minecraft vids with jerome
🎉
my tower would be base tower: dartling gunner t1 upgrade: quad darts(heli) t2 upgrade: double shot(bucaneer) t3 upgrade: deadly precision t4 upgrade: full auto rifle (sniper t3 and t4 upgrades) and t5 upgrade: super mines (spike factorie)
I find it really cool that you have a freind to do mods with
bro that modder just clowned on them harder than i thought 💀
man this sabre guy has great chemistry with tewtiy they should make a yt channel together
Are you joking?
I love your content!! Keep up the good work!
Yea
Ye deffffffffff…fffffinetly more content
DatJaneDoe just say to them like “OMAWEWAMOU SHINDERU!!!” At them😂😂😂. At 20:42 is the awe of it.
Here’s the dream setup:
Base: Monkey Sub (for homing bullets)
1st: Grape shot
2nd: Cold Snap
3rd: Deadly Percision
4rd: Full Auto Rifle
5th: The Biggest One
If I were to make a custom tower, this would be my setup:
Base: Monkey Ace
Tier 1: Thorn Swarm
Tier 2: Lots More Darts
Tier 3: Dark Knight
Tier 4: Bloonjitsu
Tier 5: Glaive Lord
The combo doesn't deal that much damage, but I think the 3,840 projectiles per shot MORE than makes up for it.
uh you do realize that upgrades that add more projectiles dont multiply the amount of projectiles shot but just adds a few more? like bloonjitsu only adds 3 projectiles since the upgrade before is double shot and it goes from 2 to 5, so your tower wouldnt actually be all that good
Base tower monkey ace
1. Thorn swarm
2.double shot
3. Neva miss targeting
4. Full automatic rifle
5. Sky shredder
what about a youtuber tower not like the tewtiy tower but has a power that drops a likebutton and subscribe button too
MOAR!!!! Also MOAR claimed would be cool for multi-bloon
Base = Sniper for the global range
T1 = 0-1-0 druid for 8 pellets
T2 = 2-0-0 monkey ace for 12 times the projectiles
T3 = 0-3-0 tech terror for double the damage and speed and everything else
T4 = 0-0-4 sniper for absurd projectile speed
T5 = 5-0-0 village for the 300 damage boost and shooting twice because tech terror
Super combo:
Base:super monkey
1.intense magic
2.lots more darts
3.Deadly precision
4.apache dartship
5.gripple moab
6:11 Oh mai gawd no wayayayeah
MODDER IF YOU SEE THIS, PLEASE MAKE THIS TOWER (I call it "The Great Calamity")
SPECTOR=BODY
SUPER MONKEY=BASE
LOTS MORE DARTS=T2
DESTORYER=T3
SPECTER=T4
BLOON CRUSH=T5
My tower:
Base: Tack shooter,
First upgrade: grape shot, so it shoots grape swarms out of each tack shooter barrel,
Second upgrade: airburst darts for great aoe damage
Third upgrade: robo monkey, for crits and i guess two hand so one tack shooter on each hand
Fourth upgrade: turbo charge for high attack speed.
Fifth upgrade: M.A.D for obvious reasons
I love all ur vids
Need to see more videos like this
honestly I just remembered the good old days with saber bro
Datjanedoe : can I join 👉👈
Tewtiy and sabre: sure
Datjanedoe: thanks.
Tewtiy and sabre between 1.300,000-1,500,000
Datjanedoe at the billions : did I do good?
Tewtiy and sabre in shock.
The modders tower was insane
Base: sniper monkey
T1: thorn swarm
T2: plasma blast
T3: glaive ricochet
T4: BADS
TIER 5: pre-emtive Strike
Next time try a Ninja or other stationary tower with pursuit as its T-2!?! Tack shooter would also be OP!
bruh, you both jsut got clowned on XD
Watching this video made me want to go play BTD6
😂
Fair😂🤣
same- XD I don't even have BTD6
@@theholybean1890 The Holy Bean... *plays holy music*
Next time you do something like this what you should do is a base tower is dartling then more tacks so it’s 10 bullets then lots more darts so then it’s 120 bullets then double shot so it’s 240 bullets then full auto rifle so it’s even faster then your final upgrade is superstorm so then you have 240 tornadoes and ball of lights being shot at the speed of light
If those projectiles are the Eliminator's ability, might as wel do first strike for tier 4 and tack zone for tier 5
Me personally, i would do
Base tower: Ace
1. Guided magic (apprentice), seeks bloons
2. Double shot (bucc) doubles proj
3. deadly precision (sniper) increses damage to cerams
4. ODS (ace) crazy amount of proj and shoots twice as fast
5. Super Mines (Spike Factory) crazy mines that cover the map and come out crazy fast doing crazy damage
That’s strong
I wonder if there will be a different RUclipsr having a channel with tewtiy
My tower:
Base: Tack Shooter
T1: Guided Magic
T2: Advanced Intel
T3: Sun Avatar
T4: Recursive Cluster
T5: M.A.D. (Another possibility is using Cripple MOAB for more general crazy damage and MOAB stun, or The Biggest One)
Please, If Tewtiy and Sabre see this we might be able to see what this tower can do, so please like this!
Twity videos are amazing
We need more of those
2nd Tewbre video of the day YAY
This is basically the tewbre channel
I would love to see more on what your Modder can do his crazy ideas
S-Monkey is the strongest base with an insane attack speed of 22/s. Change my mind.
Great Video! *this is absolutely hilarious and also amazing*
I love this channel
These tower upgrades are pretty good 👍
Next do one that also includes a paragon
Do it with ISAB please I think it would be cool and it would be a amazing video
if i had to make a tower, i would go like this:
base monkey: monkey ace
top path tack shooter 1-0-0
then hot shots _(0-2-0 bucaneer
then sun avatar(3-0-0 super monkey)
then 0-4-0 super monkey
then the FINAL UPGRADE: is the (0-0-5 druid)
edit: 20:42 sabre's voice sounded like jeromes
Anyone else notice how much sabres eyes just popped in this video? Such beautiful eyes!
This must be a series please
Base Super monkey
T1 Thorn swarm (druid)
T2 Lots more darts* (ace)
T3 Semi-automatic (sniper)
T4 Moab assassin (bomb shooter)
T5 True sun god (super monkey)
If google calculator is right, this should shoot out 6399.36 sun balls every second. Explanation:
The super money shoots at 22.22 darts per second.
Thorn swarm will make it shoot 8 thorns per “shooting time”. 177.76 thorns per second.
Lots more darts* does 12 times THAT every “shooting time”. 2133.12 thorns per second.
Then semi-automatic will make it shoot 3 times faster, which makes it 6399.36 thorns per second.
Then moab eliminator, which makes the projectiles way stronger, which makes it 6399.36 moab eliminators per second.
Then finally true sun god, which means it will shoot out those giant balls of energy, making it shoot 6399.36 T5 path 1s per second.
*By the way, i want it to just shoot out 12 times more darts, i don’t want it how it happened with sabre where it turned into a monkey ace.
Try this tower:
0-0-0 tack shooter
8 projectiles
0-1-0 boat
X6 projectiles
2-0-0 engineer
+5 mini towers
3-0-0 super monkey
22 shots a sec and x3 shots
0-0-4 bomb shooter
Basically x64 projectiles
And a 5-0-0 spike factory
1000 damage aoe
Conclusion get a better pc😅
The next one should be all the tiers being t5
My Custom Tower:
Dartling Gunner for atk speed
More Tacks for AOE
Double Shot for more AOE
Deadly Precision for Damage
Overdrive for even more atk speed
MAD for Crazy MOAB Damage
nah something else for loweer tier and carpet of spikes the best combo
good team work
Do Dabloon and Alukian vs Tewtiy and Sabre!
Ok but deconstruction, Moab mauler, MAD
base tower, dartling gunner, upgrade 1, seeking shuriken's, upgrade 2, double shot, upgrade 3, bloonjitsu, upgrade 4, sentry expert, upgrade 5 MAD (seeking shuriken's can also be swapped for thorn swarm)
Bloon crush: does a TON OF DAMAGE, and Maim Moab dealing a bunch more damage
I waited 20 min for blooncrush to beat a zomg lol
Your modder is a god
Imo the best combo, open for suggestions
Base- super monkey
T1- seeking shurikins
T2- double shot
T3- tack sprayer
T4- maim Moab
T5- elite defender
replace double shot with airburst darts which basically quadruples projectiles
base dartling
thorn swarm
large calibre
dragons breath
Relentless glue
Moab domination
Uh do legend of the night you somehow might be able to kill the dummy boss