Duke Nukem II - Intro (1993) [MS-DOS]
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- Опубликовано: 10 дек 2024
- Duke Nukem II is a platform game developed by Apogee Software and released December 3, 1993. The game consists of four episodes (of 8 levels each), the first available as shareware. Not to be confused with the second episode of Duke Nukem 1, it is the second Duke Nukem game, following the 1991 Duke Nukem debut and being followed by Duke Nukem 3D in 1996 and Duke Nukem Forever in 2011.
In the "near future" year 1998 (Duke mentions that he had defeated Dr. Proton the previous year), the evil Rigelatins plan to enslave Earth, and they kidnap Duke Nukem (who was performing in an interview about his new autobiography Why I'm So Great), to use his brain to plot the attack for their forces. Duke breaks free to save the world, again.
The player's goal is to proceed through the levels collecting items, destroying enemies to the level exit and at the final level, defeat the super alien boss. In one level of each episode Duke needs to destroy radar dishes to progress.
Duke Nukem can pick up weapons along the way. There are four types of weapons: His regular default gun, the flamethrower (which can shoot through walls and launch him in the air), the laser (which can shoot through anything) and the rocket launcher. Duke can also get a rapid fire powerup. Health items can be collected to heal damage Duke receives or to boost score points at full health. Keycards need to be collected to access past the force fields and keys must be obtained to get past locked doors. A cloaking device makes Duke temporarily invincible and disables the super force fields.
Movement through the levels mainly consists of jumping onto platforms, climbing ladders, operating elevators, using teleporters, hovering over blowing fans and climbing hand-over-hand across pipes or girders. At the end of every level (with the exception of the last level in each episode), the player can receive up to seven 100,000 point bonuses, earned by making certain achievements in the level, such as destroying all cameras.
That delivery on "I'm back!" is so cheesy I love it.
Voiced by Joe Siegler :)
Judging from the title of his autobiography, it's clear that saving the world from Dr. Proton has really gone to Duke's head.
Even more when he kick the aliens ass a saving the land of the babes.
The intro music is very memorable :)
Just the thought that this is nearing 30 years... Crazy : P
just the thought I'm only 19. crazy
you ass. don't remind me!!!
After I finally beaten Duke Nukem I, I'm now playing Duke Nukem II (which is the full registered version included as a bonus game along with the full version of the first game on the regular edition of Duke Nukem 3D).
Very odd that this was never released on SNES or Genesis at the time since it looks, sounds, and plays like a 16bit console game
Looked like it took inspiration from Mega Man x
what's also odd is that the idiot titled it 1994 when it was released in 1993
The SNES or Genesis were probably not powerful enough to make porting easy.
Consoles had dedicated hardware for drawing sprites and scrolling backgrounds etc so they could do a lot with very little, PC's didn't. So PC developers had to make their own hyper-optimized drawing routines running on the CPU to get scrolling backgrounds to work properly and smoothly on PC, code which would be hell to port over to the consoles since they were entirely different architectures and you would have had to basically rewrite the game graphics code from scratch.
Sounds and music would also be hell since the sounds are all digitized sample-based (which the SNES and Genesis could do, but very inefficiently) and the music is just a list of raw OPL2 (adlib soundcard) commands which would have to be translated and compiled for the hardware synthesizers found on the SNES and Genesis, again would be a major hurdle and not something you could do easily.
That's not even beginning to talk on all the changes that have to be made to comply to Nintendo's super family-friendly guidelines at the time.
Considering the vast amount of scroller-shooters already present on consoles I think Apogee just didn't see the point of it of investing a ton of effort to be in stiff competition with other titles.
@@bami2 Didn't the Genesis have an FM chip?
Classic Duke Nukem. Wish doom had a side scroller like this. It would just be another way to experience a great game series.
Well, there IS a sidescroller Doom, made in 1995 by three Russian school students from Prikol Software. It's called Doom II Forever.
@@George_Bulkin That, and there’s also Mini Doom and Mini Doom II.
0:40 - When you forget to buy bread
Hahaha
this is the best comment on youtube, it's cute and it made me laugh
The first 3 Duke Nukem are my favourite ever. The first two could be my favourite 2D shooter game and then 3D became one of the best FPS of all time !! Such a great transition, pushed and execution to 3D environment (even though all the element were still in 2.5D phase) for the first Duke game in 90s. DNF is massive disapointment(could be good if they didn't scrapped most of the original content that already been good when the footage was shown in 2001 !!)
I just can't agree more with you!
I'M...BACK!
And now you can buy my book Why I'm so great 😎
Duke was on the Oprah show lol
Still freaky
Jarring to realize that John St. John didn't voice him back then.. lol
This is debatably the high point of the entire franchise... and it's only the second game. To be fair, 3D and Manhattan Project were also great, but it's pretty dour otherwise.
Good intro, better than the first Duke Nukem intro.
Isaac Adam That one just contained some stills. At least this one is a little bit animated!
0:40
What are the differences on easy and hard modes?
One is easier and the other is harder
@@roadkill_52 Wow! You don't say!
0:27