Tutorial series: Toon shader in DirectX12 and C++ from scratch (part 5: finishing deferred shading)

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  • Опубликовано: 24 сен 2024
  • In this video series we'll extend our beginner project with some more advanced features. The project will be expanded with the following:
    - FBX model importing (using the FBX SDK)
    - Derfered rendering
    - Shadowmapping
    - Outline shading
    In the live-archive you'll find the full streams from which these video stem. You'll also find my DirectX 12 Game from scratch livestreaming series.
    Support/donations:
    streamlabs.com...
    www.buymeacoff...
    Assets used for the thumbnail/project:
    kaylousberg.it...
    soi.itch.io/me...
    Github for this series:
    github.com/JaB...
    Dependencies:
    FBX SDK: aps.autodesk.c...
    Discord channel:
    / discord

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