Tutorial series: Toon shader in DirectX12 and C++ from scratch (part 5: finishing deferred shading)
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- Опубликовано: 24 сен 2024
- In this video series we'll extend our beginner project with some more advanced features. The project will be expanded with the following:
- FBX model importing (using the FBX SDK)
- Derfered rendering
- Shadowmapping
- Outline shading
In the live-archive you'll find the full streams from which these video stem. You'll also find my DirectX 12 Game from scratch livestreaming series.
Support/donations:
streamlabs.com...
www.buymeacoff...
Assets used for the thumbnail/project:
kaylousberg.it...
soi.itch.io/me...
Github for this series:
github.com/JaB...
Dependencies:
FBX SDK: aps.autodesk.c...
Discord channel:
/ discord