Eduardo: *W E L L W E L L W E L L* Edd: *E D - W A R - D O H .* Eduardo: **proceeds to explain the entire Eddsworld lore and every Eddsworld characters origin stories**
I was not anticipating Eduardo just to appear from the corner of the wall in the DDLC Mod, just witnessing that makes it better. Especially the reaction
1:29 It is ironic and very murky to see an adult man (Eduardo in this case) inside a full room (underage girls perhaps) and suddenly a man like Eduardo appears behind and without warning
2:18 this is from Clowfoe himself so BF’s vocals *and greens vocals before Edwardo appeared,* the art shown here, and most of the instrumental is a leak
Well is an official Standard Control Point map. There are three buildings, the first and last of which hold 2 control points. The second building holds a neutral control point. The map is symmetrical from both sides of the center building. There are 6 train tracks - 2 in each yard and 2 going through the neutral building. Only the 2 in the neutral building actually have trains traveling on them. Team Fortress 2's Well has many drastic changes from TFC's version, but keeps the two bases, Sniper ports, and the neutral building. _Locations_ _Note: If you're having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map._ _Control Points 1 & 5_ *Control Points:* The control points are on a raised circular platform in a large room, and behind it is the rear-most respawn of the point's corresponding team. *Exits:* The large room the point is situated in has two exits on each side of the wall opposite the respawn. Almost directly above these two exits are another two exits (one on each side) that quickly join together and lead to an area overlooking points 2 and 4. *Catwalks:* Surrounding the room are the catwalks that run along the walls on the second floor level. These enter to from the command room overlooking the point and lead all the way around to an area behind the point and a balcony above the point. *Command Room:* The command room is the room that the entrances to the catwalks lead to. It contains many computer consoles and a large window which serves as a vantage point to the control point room. _Control Points 2 & 4_ *Control Point:* Control Points 2 & 4 are the control points second closest to each team's forward respawn and are located inside the lower lobby of the corresponding team's building. It is accessible from two sides (the left and right), with the other two sides being a wall and a bulletproof glass window. These points have an average capture speed. *Inner Lobby:* Next to the first forward spawn and behind the control point is the inner lobby. It has two entrances to the final point room and a set of stairs that lead to a platform surrounding the area. On both sides of the platform are exits to the battlements. *Third Floor:* The third floor is the highest point of the building, there is a hole in the middle which drops down to the inner lobby. It is accessed from the battlements and has an entrance to the command room. *Swing Doors:* There are two entrances to each main base, which are called the swing doors. They are the only entrances to the main building and enter on both far sides of the complex. *Well Room:* The well room is the room between the swing doors which has a drop-down pipe to the waterways. *Battlements:* The battlements are on the second floor of the base and have windows that overlook the yard areas. There are four exits, two of which lead around to the inner lobby, one of which to the well room, and the other which leads up to the third floor drop down above the inner lobby. *Yard:* Outside the swing doors and between the main buildings and control point building is the yard. The yard contains two train carts, the waterway, and two entrances to the central control point building. _Control Point 3_ *Water Room:* The waterway in the yard leads to an open room directly connected to the interior of the neutral building, which exits out to below the point. *Entrances:* There are two ground-level side entrances on the left and right sides of the point. The side entrances of both one team and their enemy are separated by a stationary train car. When entering these entrances remain cautious, trains regularly run through these entrances. *Bridge (Point):* The point itself is situated on a bridge over the rail lines that is accessible from four platforms - one going to each corner of the room. The platform connects the walls closest to each enemy base together and there is a small opening in the wall on each end of the platform leading into the Battlements. *Train Rails:* Along the ground level of the Central Building are two train rails that run through the Entrances. Beware as trains often run through them. *Battlements:* Across from the central point are the battlements that overlook the spawn yard, a common spot for Snipers and Soldiers to safely pick off enemies. _Helpful overview_ Well's locations 1. Main Building 2. Yard 3. Swing Doors 4. Battlements 5. Inner Lobby 6. Command Room 7. Catwalks _Strategy_ *Main article: Community Well (CP) strategy* Control Point timing Control Point Multiplier Seconds Control Point 1 and 5 ×1 2 .000 ×2 1 .333 ×3 1 .091 ×4 0 .960 Control Point 2 and 4 ×1 12 .000 ×2 8 .000 ×3 6 .545 ×4 5 .760 Control Point 3 ×1 24 .000 ×2 16 .000 ×3 13 .90.999999999999 ×4 11 .520 _Related achievements_ *General* Lightning Offense Win Well in 5 minutes or less. World Traveler Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP). Scout Quick Hook Kill a player in Well before the round starts. _Update history_ *January 7, 2008 Patch* Increased starting round timer to 10 minutes in Well Fixed players blocking doors in Well. Fixed Engineer building in exploit areas on final caps in Well. *February 14, 2008 Patch* Added ctf_well to the default mapcycle.txt file. Added ctf_well to the default motd.txt file. *June 19, 2008 Patch (Pyro Update)* Added a route from the forward central foyer up to the battlements. Redistributed health and ammunition throughout the bases. *July 29, 2008 Patch* Fixed various exploits and performance problems in CP_Well. *January 6, 2011 Patch (Beta)* Fixed a bunch of model and playerclip issues. Made the 2nd point defender spawn door one-way. Note: there's a known-issue with the skybox on the Mac. *April 14, 2011 Patch (Hatless Update)* Spawn room by second cap for each time is now a one-way door. *March 22, 2012 Patch* Added performance improvements. _Trivia_ Well is one of the maps designed after existing Team Fortress Classic maps, the others being 2Fort, Dustbowl, and Badlands. The original version was significantly different, with this version focusing more on a train station than any actual well. According to the Map of Mann's Land, Well (called The Well) is southwest from Gravel Pit. A sea of gravel (called The Gravel Sea on the map) lies north. The beginning of Meet the Scout takes place in Well. _See also_ Well6 (Team Fortress) Well (Classic) Well developer commentary
Well Well Well
Well well well
Well Well Well
Well Well Well
Well well well
Well well well
Eduardo: *W E L L W E L L W E L L*
Edd: *E D - W A R - D O H .*
Eduardo: **proceeds to explain the entire Eddsworld lore and every Eddsworld characters origin stories**
Ñ
JSKAJAKAJKSJAJSJSJ
I mean-
HAHAHAHAHAHAHA LMAO
"Well well well, what do we have here."
Tankman - 2021
"Well well well"
*Explains the entire FNaF lore*
I agree Lol
yes
Well well well
Asombro viral speaks spanish
0:54 you mean this part
I was not anticipating Eduardo just to appear from the corner of the wall in the DDLC Mod, just witnessing that makes it better. Especially the reaction
I appreciate that she has a sprite for it as well.
2:23 POV on that minute Eduardo is very sus
0:14 what da dave doin
I don't know
2:53 NO WAY IS MY VERSION!!!! thank you for adding my animation bro
No wae
Yeu
No problem dude
no way
Hey
1:29 It is ironic and very murky to see an adult man (Eduardo in this case) inside a full room (underage girls perhaps) and suddenly a man like Eduardo appears behind and without warning
eduardo is the teacher
ayo?
@@Frogifieduser42666 well well well, ur are rapping without the teacher?
Eduardo: "Well well well, I hope you all know you can't host clubs like this without an adult supervisor. 'Starts rapping loudly.'"
@@Empanada-p5h this is fnf,if theres an mosquito annoying you,challenge him to a rap battle
2:22 prefect timing+ when EDUARDO is SUS
1:48 that's why none of us beat Matt it was Edwardo stopping us
i took a screenshot at 0:29 and my laptop started glitching out, eduardo does not like pictures of him being taken
I laughed too much at this
@@Minecra251
Same
1:01 the one that started it all.
1:19 best part :
1:38 this is a machine gun lol
Yeah
Eduardo is an official replacement to rickroll
@Zylden Yep
@@acerbug6512 Yep
@@10DollarAssassin yep
@@BoredCat0 Yep
It’s not a yep, it’s a ✨ yep ✨
"Well well well"
*Proceeds to spam bf with notes*
1:37
2:42 my fav part
En conclusión well well well
Tonces bien bien bien?
Well Well Well 😏
1:12 this part broke my braincell
brainwell
@@pandangel103 WELL WELL WELL
@@monkesoup2000 BRAINWELLWELLWELL
@@ZIMOU2014 WELLWELLWELLBRAIN
Eduardo is starting to physically pain me
Well well well
@@Sezzyl why is this the first thing I see when I wake up
@@p_rityy well well well
@@p_rityywell well well
1:29 I like how there’s even a custom sprite made for Sayori looking back they made this one for fun but it looks official somehow
2:18 this is from Clowfoe himself so BF’s vocals *and greens vocals before Edwardo appeared,* the art shown here, and most of the instrumental is a leak
that look on sayori's face lol
She’s like “oh god dammit not again!
:o
R u simp
@@soulseller7608
She's like who…are you?
Eduardo:I'm your worst nightmare. *starts rapping*
1:38 the history teacher and the religion teacher discussing how the world was created
1:38 shits actually a banger
He put his whole Edussy into it
"Well, it's certainly an improvement."
- Well well well 2010
"hey hey what's going on here?"
"well well well"
"welp, that explain alot"
Matt's well well well was just, beautiful
1:54 why this shit is so funny
Idk
0:54 FULL HD
if stickyBM says well well well. eduardo tankman and sticky are the well well well meme group
1:29
Bien bien bien well well well well well well well well well comentario 20
“Bien” isn’t exactly “well” in this context but I mean I guess it’s close enough
@@azabiphetamine well un this context is "vaya"
@@azabiphetamine ñ
@@Georgyfreakinghernandez what
@@TheDak12 ñ
áéíóú
0:59 omg the quality of the video 🤣
IT'S SO AMAZING LIKE THE HIGHEST QUALITY EVERRR
My favorite part is when Eduardo said well well well
Eduardo
@@dil_moises9652 Well well well
He said "well well well" freaking 39 times an i think i am losing my sanity
russia is invading Ukraine why are you here
@@jinxxdd yeah and that sucks
Top 10 plotwist videos of all time.
Wait, its all Eduardo?
Always has been.
3:12 well well well
Eduardo and the dokis :0
Eduardo: well well well 😈😏😏
Sayori: ah :0?
Yuri:
eduardo:well well well
edd:ed-uar-do
Esto parce ser fumado por alguien muy listo
Well well fucking well
Eduardo : Well well well
Edd : Eduardo
Well is an official Standard Control Point map.
There are three buildings, the first and last of which hold 2 control points. The second building holds a neutral control point. The map is symmetrical from both sides of the center building. There are 6 train tracks - 2 in each yard and 2 going through the neutral building. Only the 2 in the neutral building actually have trains traveling on them.
Team Fortress 2's Well has many drastic changes from TFC's version, but keeps the two bases, Sniper ports, and the neutral building.
_Locations_
_Note: If you're having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map._
_Control Points 1 & 5_
*Control Points:* The control points are on a raised circular platform in a large room, and behind it is the rear-most respawn of the point's corresponding team.
*Exits:* The large room the point is situated in has two exits on each side of the wall opposite the respawn. Almost directly above these two exits are another two exits (one on each side) that quickly join together and lead to an area overlooking points 2 and 4.
*Catwalks:* Surrounding the room are the catwalks that run along the walls on the second floor level. These enter to from the command room overlooking the point and lead all the way around to an area behind the point and a balcony above the point.
*Command Room:* The command room is the room that the entrances to the catwalks lead to. It contains many computer consoles and a large window which serves as a vantage point to the control point room.
_Control Points 2 & 4_
*Control Point:* Control Points 2 & 4 are the control points second closest to each team's forward respawn and are located inside the lower lobby of the corresponding team's building. It is accessible from two sides (the left and right), with the other two sides being a wall and a bulletproof glass window. These points have an average capture speed.
*Inner Lobby:* Next to the first forward spawn and behind the control point is the inner lobby. It has two entrances to the final point room and a set of stairs that lead to a platform surrounding the area. On both sides of the platform are exits to the battlements.
*Third Floor:* The third floor is the highest point of the building, there is a hole in the middle which drops down to the inner lobby. It is accessed from the battlements and has an entrance to the command room.
*Swing Doors:* There are two entrances to each main base, which are called the swing doors. They are the only entrances to the main building and enter on both far sides of the complex.
*Well Room:* The well room is the room between the swing doors which has a drop-down pipe to the waterways.
*Battlements:* The battlements are on the second floor of the base and have windows that overlook the yard areas. There are four exits, two of which lead around to the inner lobby, one of which to the well room, and the other which leads up to the third floor drop down above the inner lobby.
*Yard:* Outside the swing doors and between the main buildings and control point building is the yard. The yard contains two train carts, the waterway, and two entrances to the central control point building.
_Control Point 3_
*Water Room:* The waterway in the yard leads to an open room directly connected to the interior of the neutral building, which exits out to below the point.
*Entrances:* There are two ground-level side entrances on the left and right sides of the point. The side entrances of both one team and their enemy are separated by a stationary train car. When entering these entrances remain cautious, trains regularly run through these entrances.
*Bridge (Point):* The point itself is situated on a bridge over the rail lines that is accessible from four platforms - one going to each corner of the room. The platform connects the walls closest to each enemy base together and there is a small opening in the wall on each end of the platform leading into the Battlements.
*Train Rails:* Along the ground level of the Central Building are two train rails that run through the Entrances. Beware as trains often run through them.
*Battlements:* Across from the central point are the battlements that overlook the spawn yard, a common spot for Snipers and Soldiers to safely pick off enemies.
_Helpful overview_
Well's locations
1. Main Building
2. Yard
3. Swing Doors
4. Battlements
5. Inner Lobby
6. Command Room
7. Catwalks
_Strategy_
*Main article: Community Well (CP) strategy*
Control Point timing
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
2 .000
×2
1 .333
×3
1 .091
×4
0 .960
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .90.999999999999
×4
11 .520
_Related achievements_
*General*
Lightning Offense
Win Well in 5 minutes or less.
World Traveler
Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP).
Scout
Quick Hook
Kill a player in Well before the round starts.
_Update history_
*January 7, 2008 Patch*
Increased starting round timer to 10 minutes in Well
Fixed players blocking doors in Well.
Fixed Engineer building in exploit areas on final caps in Well.
*February 14, 2008 Patch*
Added ctf_well to the default mapcycle.txt file.
Added ctf_well to the default motd.txt file.
*June 19, 2008 Patch (Pyro Update)*
Added a route from the forward central foyer up to the battlements.
Redistributed health and ammunition throughout the bases.
*July 29, 2008 Patch*
Fixed various exploits and performance problems in CP_Well.
*January 6, 2011 Patch (Beta)*
Fixed a bunch of model and playerclip issues.
Made the 2nd point defender spawn door one-way.
Note: there's a known-issue with the skybox on the Mac.
*April 14, 2011 Patch (Hatless Update)*
Spawn room by second cap for each time is now a one-way door.
*March 22, 2012 Patch*
Added performance improvements.
_Trivia_
Well is one of the maps designed after existing Team Fortress Classic maps, the others being 2Fort, Dustbowl, and Badlands. The original version was significantly different, with this version focusing more on a train station than any actual well.
According to the Map of Mann's Land, Well (called The Well) is southwest from Gravel Pit. A sea of gravel (called The Gravel Sea on the map) lies north.
The beginning of Meet the Scout takes place in Well.
_See also_
Well6 (Team Fortress)
Well (Classic)
Well developer commentary
@YourLocalArsonist Pyro Bro clever
*Well, Well, Well.*
Well well well
Well well well
I got recommended this in 2024 when fnf is OFFICIALLY BACK
Me: *messes up in latin*
The demon I just summoned: WELL WELL WELL
well well well.
Antes era salvarnos del ricktroleo ahora de este sujeto no mames
Me vengo venir que se usara como el ricktroleo y sera un poco popular :'v
@@angeljesus206 Well well welleo
Tankman
1:37 he WELL WELL WELLED to hard
Fr he put his whole Ed-ussy into that shit
Well well well
Well well we- AAA
I'M GOING INSANE
2:23
Sus sus sus
Eduardo: well well well also Eduardo: STARTS RAPPING
Why is there no link in desc for the amogus reactor one? That one was such a banger!
Well well well
Imposter
o no well well well is becommeng a meme
Eduardo is just following BF everywhere just to gloat about how he's "better than Edd" at this point.
W E L L W E LL WELL
0:28 wtf- XD
well well well 10X
2:50 Edd: EDUAR- oh wait he's not there
Oh well those guys aren't as bad as him
“Everywhere I go, I see his face”
2:34, what's the song, I didn't find it.
Aurora
2:05 Ugh Ugh Ugh
Xd
OMG Edoardo you said well well well but I can say more well well well well well well well well well well well
Are we not going to talk about Dave just flying in the first one
Edwardo:well well well
Me:Edwardo
"dun dun dun"
Well well well well well well
Favorite part was when he said well well well
Well well well!! *Starts rapping lol*
I like how Tom is looking at the wrong way in 1:52
Well well we'll
1:36 perfect
Finally my talent has been noticed
I dont know something about this part is so good to watch 1:36
Eduardo is gonna be new kind of rickroll
well well well
eduardo
**raps violently**
It’s nice to see eddWorld well well well meme
Gf be like:im done with this.
Um, we really do, we need, we need, three
Tankman:well well well what do we got here
edd:tankuardo
i.....can't......escape.........him
okay but the among us one is literally gold
too much well well well for my brain to handle
Nunca pensé que hubieran tantos comentarios de gringos en un video de asombro viral xd
Vaya vaya vaya,Eduardo insultando a Eduardo 2 mientras su amigo ultra chulo Tomiliano esta junto a su otro amigo llamado Mateo
DUDE THE GREEN IMPOSTOR IS SO COOL
Well well well, old sport
here comes well well well
He's everywhere
0:26 Eduardo got flying when Bob gets a Shotgun and shootes him and he have The Eduardo's face and BF too.
My favorite part is when they said well well well!
WELL WELL WELL
*funky music plays* well well well
Solo diré algo al respecto del vídeo....
Well Well Welll
I CANT ESCAPE HIM
Well well well is everywhere