There is a 1H weapon with 10% crit and +1 Pyro, that Undead Lizard drops in swamps near Fort Joy when players blesses a burning pig. Think it can be used in mid game with Winter Dragon Fang. It will grant 20% crit and stat for necromancer.
Your skill picks synced up with the song so perfectly I had to go back and watch it a few more times because I was too distracted to look at what you actually took. I thought it was intentional.
Amazing giude and class! I've got one remark about stats progression. If one playing for elf, than flash sacrifice will decrease con and shield will unequip. I think elf needs some points in con until mid game.
Now that you mention it, i actually had an improvise fix on that if the party has a Human. They can Encourage the party for extra CON boost (which also scales with levels), the usual bonus +CON on shields and +CON buff from Encourage will be able to override the negative -CON from Flesh Sacrifice and allow the Elf to carry shields without investing points into Constitution. _(one catch, the Human has to act first before the Elf)_
Great work as usual Sin. I wanted to add some things I have found useful in Act 1, and would love your feedback on em. 1) I like to start this build with no points in Necro, as I know I will get the 2H mace with huge stats (2int/2str/2Necro) very early by killing Dallis. This means not having to spend any points in Necro, which is great as it only increases healing and not damage. 2) Another great source of damage early in the game, when you don't have many nukes and/or skingraft is Blood sucker. If you apply decay from decaying touch, and use blood sucker on the enemy the damage can be huge. Especially if there has been say rain of blood in the area already. But bleeds from Bullrush and other things will also help. I think this is extra valid since you start with glass cannon in your build. AP will not be the limiter, but nukes not on cooldown. 3) Migos ring is an additional, albeit less powerful nuke when combined with DT (see point 2) 4) Based on your feedback in a different vid I now play this char as Fane, but with his mask set to elf throughout act 1, and only when I get some significant statgiving headpieces do I switch out of. The synergy between elf racial and this build is sick.
@@deeznutz57 hi im kinda late but you can easily get a faceripper from kniles. You also find windego near the docks when you get outside the fort. She will have the mask of the shapeshifter.
Found your guides on Steam, only got the game recently, I love the way you put together builds. Most are just like, put some skills in here and then there. I love how you break down everything per level. Gonna use this on my character and then the Spell Sword for Lohse, Eternal Hunter on Ifan and the Rogue Sibelle build. That should be a fun play.
Hey so i just finished a playthrough with this build and i found a unique mace that is much better than the Eternal Sword. Atleast in my opinion. Glaoch Girt - unique 1handed mace (found in a chest near Queen Justinia somewhere in Arx). It gives +3 strength (read +3 wits), +2 int, +2 warfare, +10% crit and has a socket for additional +3 int. You lose 5% crit (2% if you put the free str points to wits), 6 iniciative and 3 memory, which didn't really bother me since i had Sebille with the Rooted talent.
Definitely the most OP build in my group along with archer. Group up enemies with teleportation and nether swap + skin graft, use Raining Blood, Grasp of the Starved and corpse explosion for dummy amounts of damage on tactician mode
Correct me if im wrong but your leveling guide doesnt match your character's stats? For example, your base warfare at level 21 is 10, but your guide recommends 2 and 3 warfare at level 20. Is this intentional? Doesnt make sense to me holding off leveling your primary stat until level 19 and 20
Gregorio Ricouz so the most optimal builds you can go for is two knights, one ranger, and one necromancer Since come act 2 in driftwood you’re necromancer will pretty much one shot things
I’m sure you don’t care anymore but for anyone else whose curious. Doesn’t really matter what your other party members are. I just used this guide to beat tactician and by the end of the game your necro will be absolutely destroying everything. A lot of times my other party members didn’t even get a chance to go.
i like your guides,.. they are pretty good explained. but i have to force myself to watch them every time, because its just reading text from the screen, instead of speaking
Amazing guide bro. Still a beginner into DOS-2, I'm trying Tactician difficulty and got stuck at the gates of Arx eventually. So I guess I was not prepared... :) . I'm willing to start a fresh run and your guides look very interesting. Which kind of party do you think I could set up assuming that Crimson Queen will be my main?
Luca Manzini 1 year ago lad I did the party of in sin tee build videos. The 2 handed dragon slayer , the night fury rogue as my main fane, loshe is bloodmage crimson queen and eternal hunter on my irfan The downside is both rogues share some similar equipment which can be hard to find lategame.
Since specing into that build, we don't enjoy the game anymore, I finish the entire group if we teleport them carefully with blood storm, glass cannon, and crits :-/ it's broken and OP
I am new this game, really finding this build enjoyable. Can you suggest which other builds for remaining 3 members of the party best synergies with it?
Great build! I am planning coop with two of my friends. I am fan of necro/mages, but my friends prefer more traditinal fighting:) - so we have to create split party. I would like to create for me : One of Origin characters as Mage (maybe Scarlet Inquisitor?) and Fane as Necromancer , companion Other two builds will be Ranger and 2hander based on yours builds. As this is split party I wonder if this is viable setup or we should decide between all magic / all raw damage party?
You will run across enemies with very high magic armour and very low phys armour and vice versa later on in the game, so personally I prefer to have some degree of split damage. Currently running a playthrough with two friends on tactician(so not honour, but the fights are still just as hard)and even with a three man party, we've been doing fine. The party there is an Aero mage, ranger and a warfare/poly/geo build that focusses on CC. At this point(currently in Arx)most fights are stabilised very quickly due to a combination of damage to break down armour and followup CC.
not much changes needed, only more stuffs to get: • Damage wise, weapon option for late game could be a Two-Hander so the LW can invest more points into Two-Handed to get more crit multiplier (more damage modifier = more damage, meaning the Necromancer will have Warfare, Scoundrel, Two-Handed, Huntsman to increase their damage). • More melee warfare abilities, to apply knockdown CCs whenever enemies are vulnerable to it. • Flavor picking more spells however you like to improve it ultilites. • Even cross-classes if wanted, INT/WITS should be maxed out rather quickly for a LW and they still have plenty of atribute points left to spend afterward.
• At level 9 on Lady Vengeance, player can buy Black Shroud from Tarquin (Necromancer Source ability), combine it with any normal Pyro book which can be bought from Samadel next to the door nearby = Mass Corpse Explosion. • Full Video for the boarding: ruclips.net/video/XgrANWp504c/видео.html
Alright that helps a lot thanks!!! Drove me nuts since fextralifes wiki is so incomplete and in shambles half the time making it really difficult to look for these kinds of things lol. Is there a better wiki than fextraife btw?
Can someone explain what happened at The Doctor's house at 0:34? They teleported one person onto a group, and it did a small, normal amount of damage, followed by an extremely large amount of critical hit damage. What caused that?
Sure. The initial damage was from touching necrofire. Then the fall damage, which does like 7k because he has all those buffs and high int and warfare.
Think this build would work on Lohse as a companion? My build is looking like: MC - Fane: Summoner/Support(Most of his skills will focus on buffing incarnate/team) Sebille: Necro/Archer Beast: DW dagger rogue Lohse: Crimson Queen If Lohse isn't my main character, what starter class should I go with when I acquire her?
Wanting to do an undead necro. Would the Blood skills (corpse eater, mosquito swarm) still be viable as an undead? Or should I juts switch all blood skills for poison skills?
I'm confused by level 6. How do you manage to increase intelligence by 2, and memory by 1? Don't we always get 2 attribute points? How can you gain +2 int and +1 memory on the same level up?
Hey mate, another question: Where exactly is the ring of intelligence? According to the wiki it is on a corpse near the void salamanders outside of the sanctuary of amadia but I looted every corpse and still can't find it. I remember getting this ring on other playthroughs but now it's missing. I also made sure to check every vendor to see if I accidentally sold it but I haven't. I don't want to leave without that ring :(
Act 1, on the sand near Braccus Vault where the Void Salamanders are at. The spot will be revealed with enough Wits otherwise you can use Peace of Mind to boost your Wits, better yet if you already know the stash location, you can stand on exact spot and use the shovel manually to dig it up. Video: ruclips.net/video/jE-dcIOdr9o/видео.htmlm34s
Hi! First of all, great build guides. I have one question though, where can I find that "Focus" helmet? I've been very unsuccessful googling it. Thanks!
that helmet has gold border, it's a Divine gear, same type of RNG gear that appear randomly from the loot table or vendors. Only unique gear (orange border) is fixed ingame.
at 3:09 "Soft touch" gloves. About effect "Atrophy", will it work if you usded warfare skills or scoundrel that requires weapon even tough you have equiped it? Like i am thnking suddenly on a "kung fu" just because of that. Simply put it, unarmed-attacks, will it scale with the weapon if the effect is on? I am curius about this effect.
this build is fun. I'm close to the end of the first act but I had some troubles against the witch that chained the dragon on the beach. how do you destroy the enemies physical armor if bouncing shield is not enough? I play this build as dual lone wolf atm and without my ranger i wouldn't be able to do much dmg because of the physical armor :/ any advice?
Hey man. Quick question. How did you get your strength high enough to equip Fang of the Winter Dragon? Been following your guide and thats the only part I can't figure out.
@@diegox5324 What about the Eternal Stormblade? It doesn't give a strength bonus, making it impossible to equip unless buffed, with it unequipping when that buff ends
The build is awesome but it lacks of damage skills... besides mosquito swarm, infectious and tp (ok even corpse combustion but it's situational) you just have aoe spells that must use SP to deal damage.... Basically with apotheosis and skin graft it may not be a problem (even if you have to be sure your SP are always maxed out) but before that i found myself in many situations in which i didnt know what to do cause my damage skills were in cooldown...
Rancour is amazing dagger. If only this not an unique item.. Most powerful build in game due to there no resistance in game to physical damage spells. For lone wolf a shield instead of eternal sword is better - reactive armour with bone cage and talent "unstable" is another one fun overpower option.
Because it's only the stats progression guide without involving gear bonuses. In an actual run, player need to consider whether the requirements are already met with the help of your gear or not, then respec the base attributes or combat skills and relocate them elsewhere where it could yield more benefits like getting more Warfare and Scoundrel in the end. _there is no reason to go pass higher than the skill requirements, character only need just enough to equip abilities. Otherwise it's better to put and focus points on primary benefical skills for maxium damage output when other skill requirements are already filled by gear bonus._
Also, can you explain why you use 1 sword and 1 dagger for this build? I've never seen that combination. Are those just statsticks? And do you ever melee with them?
well i cant find the use of that build, because what you have of power, you dont have it in defence. Like, the bot always hit the weakest, and it is... me. so i'm always frozen, blinded, mad, or dead by being focused
Your solo knight build you done in the 6 part series? I enjoyed that, Hopefully you will release something to pair with it for duo honour, as I have a friend who I play with. Keep up the great work, You're my go to youtuber for all divinity related content.
exactly my thoughts, I love that knight build but I'm not sure if I could solo the game on tactician with it myself so something to pair it up with would be awesome
Hey sin. Love your builds. Still a newbie on dos2 but loving it atm. I was thinking of having my party all blood based physical. My question to you would dragon slayer work on his own upfront. Thinking dragon/night stalker/crimson/eternal hunter. Whats your criticism on that party? Thank you in advance and keep making awesome vids
Dwarves and Lizards can still use these builds, it's just that their racial skills aren't gernally strong / fitting to most builds out there so they would have less damage output or less convenient, other than that the builds are not stricly required to any specific races to work.
How does one manage source using this build? seems to me the whole build revolves around spamming source skills, which is great for 1 fight. Am I missing something here?
May be late for an answer, but in act two you have pretty much free access to source, so, if you want, you can refill after each fight. But yeah, with this build you'll probably want to spend your SP every encounter.
Just want to say don't use this build, it's too OP and makes your run through too ez. Basically go 3rd or 4th, have all the previous characters just TP + Netherswap all the mobs into 1 location, they don't need to do a single point of damage, cast rain then when it's the Necro's turn. Apothoesis -> Sacrifice flesh -> Inner Demon -> Challenge -> Blood Storm -> Adrenaline -> Grasping Undead -> Polymorph -> Flesh Sacrifice -> Grasping Undead again -> Mass Corpse Explosion in ONE TURN. It does like over 15K HUGE AOE DMG that CAN'T BE RESISTED coz it's purely physical. NO MOBs can withstand that single turn K.O and just makes the entire game u entering every fight with that sequence... and just 1 Turn K.O everything and anything in the game. Do not play this build, it's broken and will ruin your play through experience! But props to SinTee for making this build, it is by far the most OP bullshit broken build in the game coz; 1. Necro skills scale with Warfare INT + Necromancy, no other classes in the game can triple dip like Necro. 2. Necro spells do physical DMG so it cannot be resisted like elements can! 3. Necro spells are almost entirely large AOE spells, imagine a decked out ranger and every attack it does was AOE, then add 50% to it's dmg, thats how OP Neco is. 4. The more stuff die, the more stronger you get thanks to mass corpse explosion which is broken AF on it's own. 5. Flesh Sacrifice not only gives you 1 additional AP, with elemental affinity you get -1 AP on all blood skills as well! If you were a Pyro/Geo, Water/Aeth mage you'd have to spend 1-2 APs casting your field and then stand in it for that kind of bonus making Elven Necros completely OP. Add the 5 reasons above together + the fact that D.E added this unnamed elf trader that sells Rancour which you can pair with your Eternal Storm Blade for over 85% crit chance and you have a broken as build that makes Honour mode as ez as training combat in Runescape.
I wonder why not max polymorph instead of warfare, in this case you are not forced into pure physical damage build and you can actually use other schools if needed. For example mixing Hydro and Necro gives you opportunity to demolish people with physical damage(heals can damage with physical) AND also damage magical armor and/or freeze enemies. Crimson Queen build is pretty much pure dps and has very little cc, you can abuse geomancer earthquake to cause knocked down if you want, considering you strip physical armor and can get Geo high enough with gear to get the skill.
It's Divine, not Unique, so it is randomly generated and not guaranteed to spawn. In situations like this, it's best to just look for an item with similar stats.
It's due to most the requirements being met with the help of your gear at late game. When that happens you can then respec the attributes or combat skills and relocate them elsewhere where it could yield more benefits like getting more Warfare and Scoundrel in the end.
They are going to come in a while i guess. Most of these work by just replacing glass cannon, and the lw knight is more or less done aswell, just inside the playthrough.
*★ Updated written guide: **steamcommunity.com/sharedfiles/filedetails/?id=1179657481*
1:27 ah perfect sync
There is a 1H weapon with 10% crit and +1 Pyro, that Undead Lizard drops in swamps near Fort Joy when players blesses a burning pig. Think it can be used in mid game with Winter Dragon Fang. It will grant 20% crit and stat for necromancer.
The Illuminator
Oh shit i sold that weapon i thought you can get better gear late game.
Necro, the pinnacle of lategame damage
Nice build, so is music in the video(especially WoD ost at the end). Great job!
Your skill picks synced up with the song so perfectly I had to go back and watch it a few more times because I was too distracted to look at what you actually took. I thought it was intentional.
Amazing giude and class! I've got one remark about stats progression. If one playing for elf, than flash sacrifice will decrease con and shield will unequip. I think elf needs some points in con until mid game.
Now that you mention it, i actually had an improvise fix on that if the party has a Human. They can Encourage the party for extra CON boost (which also scales with levels), the usual bonus +CON on shields and +CON buff from Encourage will be able to override the negative -CON from Flesh Sacrifice and allow the Elf to carry shields without investing points into Constitution.
_(one catch, the Human has to act first before the Elf)_
Exactly! And necromacer elf does not need to act first in most cases in early game until get access to "weapons of mass destruction"
My suggestion would be using that sick 2H from dallis which you can get superearly, and use other nukes than bouncing shield, see my post above.
nice music...and this build is amazing i am using it right now and it's giving me much fun
Great work as usual Sin. I wanted to add some things I have found useful in Act 1, and would love your feedback on em.
1) I like to start this build with no points in Necro, as I know I will get the 2H mace with huge stats (2int/2str/2Necro) very early by killing Dallis. This means not having to spend any points in Necro, which is great as it only increases healing and not damage.
2) Another great source of damage early in the game, when you don't have many nukes and/or skingraft is Blood sucker. If you apply decay from decaying touch, and use blood sucker on the enemy the damage can be huge. Especially if there has been say rain of blood in the area already. But bleeds from Bullrush and other things will also help. I think this is extra valid since you start with glass cannon in your build. AP will not be the limiter, but nukes not on cooldown.
3) Migos ring is an additional, albeit less powerful nuke when combined with DT (see point 2)
4) Based on your feedback in a different vid I now play this char as Fane, but with his mask set to elf throughout act 1, and only when I get some significant statgiving headpieces do I switch out of. The synergy between elf racial and this build is sick.
How do you get face ripper through act 1? That's seems impossible
@@deeznutz57 hi im kinda late but you can easily get a faceripper from kniles. You also find windego near the docks when you get outside the fort. She will have the mask of the shapeshifter.
@@kokong29446 Killing dallis in fort joy is hard as a melee solo build XD. Ranger and mages have the easiest time killing dallis in fort joy entrance.
@@erichuang8534 This is not a melee build, though. The weapons are chosen purely for the stat increases.
Found your guides on Steam, only got the game recently, I love the way you put together builds. Most are just like, put some skills in here and then there. I love how you break down everything per level. Gonna use this on my character and then the Spell Sword for Lohse, Eternal Hunter on Ifan and the Rogue Sibelle build. That should be a fun play.
Wow such a great build will be trying this one from sure
Hey so i just finished a playthrough with this build and i found a unique mace that is much better than the Eternal Sword. Atleast in my opinion.
Glaoch Girt - unique 1handed mace (found in a chest near Queen Justinia somewhere in Arx).
It gives +3 strength (read +3 wits), +2 int, +2 warfare, +10% crit and has a socket for additional +3 int.
You lose 5% crit (2% if you put the free str points to wits), 6 iniciative and 3 memory, which didn't really bother me since i had Sebille with the Rooted talent.
Definitely the most OP build in my group along with archer. Group up enemies with teleportation and nether swap + skin graft, use Raining Blood, Grasp of the Starved and corpse explosion for dummy amounts of damage on tactician mode
And all in the first turn 🤣
Loving the builds. I wouldn't mind seeing an ice/water or air based build next.
love the music!
Correct me if im wrong but your leveling guide doesnt match your character's stats? For example, your base warfare at level 21 is 10, but your guide recommends 2 and 3 warfare at level 20. Is this intentional? Doesnt make sense to me holding off leveling your primary stat until level 19 and 20
Great guide, what builds would you recommend for the other 3 party members when using this one?
Do you have an answer to your question?. Im asking the same thing
Gregorio Ricouz so the most optimal builds you can go for is two knights, one ranger, and one necromancer
Since come act 2 in driftwood you’re necromancer will pretty much one shot things
I’m sure you don’t care anymore but for anyone else whose curious. Doesn’t really matter what your other party members are. I just used this guide to beat tactician and by the end of the game your necro will be absolutely destroying everything. A lot of times my other party members didn’t even get a chance to go.
i like your guides,.. they are pretty good explained. but i have to force myself to watch them every time, because its just reading text from the screen, instead of speaking
Amazing guide bro. Still a beginner into DOS-2, I'm trying Tactician difficulty and got stuck at the gates of Arx eventually. So I guess I was not prepared... :) . I'm willing to start a fresh run and your guides look very interesting. Which kind of party do you think I could set up assuming that Crimson Queen will be my main?
Luca Manzini 1 year ago lad
I did the party of in sin tee build videos. The 2 handed dragon slayer , the night fury rogue as my main fane, loshe is bloodmage crimson queen and eternal hunter on my irfan
The downside is both rogues share some similar equipment which can be hard to find lategame.
Would this build be on theme for fane?
Since specing into that build, we don't enjoy the game anymore, I finish the entire group if we teleport them carefully with blood storm, glass cannon, and crits :-/ it's broken and OP
I am new this game, really finding this build enjoyable. Can you suggest which other builds for remaining 3 members of the party best synergies with it?
master of sparks, all mother, 2h warrior
@@xene911 Where's master of sparks? Can't seem to find the guide for it
I'm using this guide and I named her Ultimecia
Great build! I am planning coop with two of my friends. I am fan of necro/mages, but my friends prefer more traditinal fighting:) - so we have to create split party.
I would like to create for me : One of Origin characters as Mage (maybe Scarlet Inquisitor?) and Fane as Necromancer , companion
Other two builds will be Ranger and 2hander based on yours builds.
As this is split party I wonder if this is viable setup or we should decide between all magic / all raw damage party?
You will run across enemies with very high magic armour and very low phys armour and vice versa later on in the game, so personally I prefer to have some degree of split damage. Currently running a playthrough with two friends on tactician(so not honour, but the fights are still just as hard)and even with a three man party, we've been doing fine. The party there is an Aero mage, ranger and a warfare/poly/geo build that focusses on CC. At this point(currently in Arx)most fights are stabilised very quickly due to a combination of damage to break down armour and followup CC.
What sort of things would need to be changed to make it lone wolf viable, also keep up the great work your guides are amazing.
not much changes needed, only more stuffs to get:
• Damage wise, weapon option for late game could be a Two-Hander so the LW can invest more points into Two-Handed to get more crit multiplier (more damage modifier = more damage, meaning the Necromancer will have Warfare, Scoundrel, Two-Handed, Huntsman to increase their damage).
• More melee warfare abilities, to apply knockdown CCs whenever enemies are vulnerable to it.
• Flavor picking more spells however you like to improve it ultilites.
• Even cross-classes if wanted, INT/WITS should be maxed out rather quickly for a LW and they still have plenty of atribute points left to spend afterward.
Thank you for the reply.
How did you get mass corpse explosion before act 2?
i recall reading somewhere that tarquin sells them if you're level 9? or more specifically source skill books, which you can combine
• At level 9 on Lady Vengeance, player can buy Black Shroud from Tarquin (Necromancer Source ability), combine it with any normal Pyro book which can be bought from Samadel next to the door nearby = Mass Corpse Explosion.
• Full Video for the boarding: ruclips.net/video/XgrANWp504c/видео.html
Alright that helps a lot thanks!!! Drove me nuts since fextralifes wiki is so incomplete and in shambles half the time making it really difficult to look for these kinds of things lol. Is there a better wiki than fextraife btw?
@@rpgshadowmorn2683 unfortunately no and most people who have the knowledge to update it dont have the time or dont want to.
Killer Queen and King Crimson had a child
King Queen
Great guide ! i would like to know your feeling about the staff three sisters that apply thick of the fight instead of the two crit weapon ?
Can someone explain what happened at The Doctor's house at 0:34? They teleported one person onto a group, and it did a small, normal amount of damage, followed by an extremely large amount of critical hit damage. What caused that?
Sure. The initial damage was from touching necrofire. Then the fall damage, which does like 7k because he has all those buffs and high int and warfare.
Can this be played as lone wolf? If not can you recommend a similar lone wolf variant?
Think this build would work on Lohse as a companion?
My build is looking like:
MC - Fane: Summoner/Support(Most of his skills will focus on buffing incarnate/team)
Sebille: Necro/Archer
Beast: DW dagger rogue
Lohse: Crimson Queen
If Lohse isn't my main character, what starter class should I go with when I acquire her?
Wanting to do an undead necro. Would the Blood skills (corpse eater, mosquito swarm) still be viable as an undead? Or should I juts switch all blood skills for poison skills?
I know this is so late. But can you do this build with an origin character, like Sebille?
I'm confused by level 6. How do you manage to increase intelligence by 2, and memory by 1? Don't we always get 2 attribute points? How can you gain +2 int and +1 memory on the same level up?
A combat point is put into Polymorph which grants another free attribute point.
Hey mate, another question: Where exactly is the ring of intelligence?
According to the wiki it is on a corpse near the void salamanders outside of the sanctuary of amadia but I looted every corpse and still can't find it. I remember getting this ring on other playthroughs but now it's missing.
I also made sure to check every vendor to see if I accidentally sold it but I haven't.
I don't want to leave without that ring :(
Act 1, on the sand near Braccus Vault where the Void Salamanders are at. The spot will be revealed with enough Wits otherwise you can use Peace of Mind to boost your Wits, better yet if you already know the stash location, you can stand on exact spot and use the shovel manually to dig it up.
Video: ruclips.net/video/jE-dcIOdr9o/видео.htmlm34s
Ok, but why do you want to use it? It's a +1 int ring with a socket for a rune and nothing else...what am I missing? :(
@@Ph34121307 only socketed ring in the game. Crit/int boost from rune
hi , any healer/support build?
Hi! First of all, great build guides. I have one question though, where can I find that "Focus" helmet? I've been very unsuccessful googling it. Thanks!
that helmet has gold border, it's a Divine gear, same type of RNG gear that appear randomly from the loot table or vendors. Only unique gear (orange border) is fixed ingame.
I get the build but what I'm not sure of is how to balance out my armor should i focus on intelligence based armor or strength?
at 3:09
"Soft touch" gloves. About effect "Atrophy", will it work if you usded warfare skills or scoundrel that requires weapon even tough you have equiped it? Like i am thnking suddenly on a "kung fu" just because of that. Simply put it, unarmed-attacks, will it scale with the weapon if the effect is on?
I am curius about this effect.
nope, atrophy status doesn't allow the character to do regular attacks or perform any weapon-based attack skills.
this build is fun. I'm close to the end of the first act but I had some troubles against the witch that chained the dragon on the beach.
how do you destroy the enemies physical armor if bouncing shield is not enough?
I play this build as dual lone wolf atm and without my ranger i wouldn't be able to do much dmg because of the physical armor :/
any advice?
Play a rogue dragon go bye bye
This would count as a physical build right?
I know that the written guide say this is a 4-player build party, but anyone know if works with only 2 characters ?
Hey man. Quick question. How did you get your strength high enough to equip Fang of the Winter Dragon? Been following your guide and thats the only part I can't figure out.
Use some kind of Str. buff, e.g resting or Encourage. The weapon won't unequip when the buff is gone.
@@diegox5324 What about the Eternal Stormblade? It doesn't give a strength bonus, making it impossible to equip unless buffed, with it unequipping when that buff ends
@@DracoRulezU By the time you get the Stormblade you should have some gear that boost str...if not, you have to spend some points into it :/.
@@diegox5324 Funnily enough as soon as I posted the comment I got some Str +2 gear. Thanks for the reply again tho.
@@DracoRulezU Next time you need a specific gear I try my best to reply to a comment of yours again. :)
The build is awesome but it lacks of damage skills... besides mosquito swarm, infectious and tp (ok even corpse combustion but it's situational) you just have aoe spells that must use SP to deal damage.... Basically with apotheosis and skin graft it may not be a problem (even if you have to be sure your SP are always maxed out) but before that i found myself in many situations in which i didnt know what to do cause my damage skills were in cooldown...
the thing is, nothing is left alive after apotheosis + the AoE spells, so there's no need to worry!
What should i take to replace glass cannon in end game?
why wits with spider kiss and not intelligence?
Rancour is amazing dagger.
If only this not an unique item..
Most powerful build in game due to there no resistance in game to physical damage spells. For lone wolf a shield instead of eternal sword is better - reactive armour with bone cage and talent "unstable" is another one fun overpower option.
How can you have 10 base warfare when you only skilled warfare to 3 at level 20 (1:54 and 2:39)?
Am I missing something?
Because it's only the stats progression guide without involving gear bonuses. In an actual run, player need to consider whether the requirements are already met with the help of your gear or not, then respec the base attributes or combat skills and relocate them elsewhere where it could yield more benefits like getting more Warfare and Scoundrel in the end.
_there is no reason to go pass higher than the skill requirements, character only need just enough to equip abilities. Otherwise it's better to put and focus points on primary benefical skills for maxium damage output when other skill requirements are already filled by gear bonus._
Ah I see, thank you.
Also, can you explain why you use 1 sword and 1 dagger for this build?
I've never seen that combination. Are those just statsticks? And do you ever melee with them?
those uniques 1H are used for thier bonuses, this Necromancer is a pure caster, they only use spells to attack.
Small question: Is dos2 turnbased like wasteland 3?
Yes
well i cant find the use of that build, because what you have of power, you dont have it in defence. Like, the bot always hit the weakest, and it is... me. so i'm always frozen, blinded, mad, or dead by being focused
I cant go wit because i need wisdom for slots
Would bleed fire work for this in a combo with corpse explosion?
No. Corpse explosion does Physical damage.
Will you be doing updated solo honour builds?
yes, i will try to update some, solo Knight build will be next after this.
Your solo knight build you done in the 6 part series? I enjoyed that, Hopefully you will release something to pair with it for duo honour, as I have a friend who I play with. Keep up the great work, You're my go to youtuber for all divinity related content.
exactly my thoughts, I love that knight build but I'm not sure if I could solo the game on tactician with it myself so something to pair it up with would be awesome
Mosquito swarm can Heal u even if u are an undead? Or that dmg u
Necro spells heal you even if youre undead
@@lawdaddy2508 thx man
what 4p setup is this build apart of?
Rogue, ranger and 2hander. All 4 builds have a build guide on this channel less than 1 month old.
Hey sin. Love your builds. Still a newbie on dos2 but loving it atm. I was thinking of having my party all blood based physical. My question to you would dragon slayer work on his own upfront. Thinking dragon/night stalker/crimson/eternal hunter. Whats your criticism on that party? Thank you in advance and keep making awesome vids
That's literally the party he used to make those build guides. Propably even the best party in the game.
Hey ! I really love your videos ! Do you have any build for dwarves or Lizards ? They are kind of ignored :/
Dwarves and Lizards can still use these builds, it's just that their racial skills aren't gernally strong / fitting to most builds out there so they would have less damage output or less convenient, other than that the builds are not stricly required to any specific races to work.
Am using this with a lizard, it’s good for putting a good dent in magic armor for your party with the leeching race skill they have
How does one manage source using this build? seems to me the whole build revolves around spamming source skills, which is great for 1 fight. Am I missing something here?
Apotheosis
May be late for an answer, but in act two you have pretty much free access to source, so, if you want, you can refill after each fight.
But yeah, with this build you'll probably want to spend your SP every encounter.
Just want to say don't use this build, it's too OP and makes your run through too ez. Basically go 3rd or 4th, have all the previous characters just TP + Netherswap all the mobs into 1 location, they don't need to do a single point of damage, cast rain then when it's the Necro's turn.
Apothoesis -> Sacrifice flesh -> Inner Demon -> Challenge -> Blood Storm -> Adrenaline -> Grasping Undead -> Polymorph -> Flesh Sacrifice -> Grasping Undead again -> Mass Corpse Explosion in ONE TURN.
It does like over 15K HUGE AOE DMG that CAN'T BE RESISTED coz it's purely physical. NO MOBs can withstand that single turn K.O and just makes the entire game u entering every fight with that sequence... and just 1 Turn K.O everything and anything in the game.
Do not play this build, it's broken and will ruin your play through experience!
But props to SinTee for making this build, it is by far the most OP bullshit broken build in the game coz;
1. Necro skills scale with Warfare INT + Necromancy, no other classes in the game can triple dip like Necro.
2. Necro spells do physical DMG so it cannot be resisted like elements can!
3. Necro spells are almost entirely large AOE spells, imagine a decked out ranger and every attack it does was AOE, then add 50% to it's dmg, thats how OP Neco is.
4. The more stuff die, the more stronger you get thanks to mass corpse explosion which is broken AF on it's own.
5. Flesh Sacrifice not only gives you 1 additional AP, with elemental affinity you get -1 AP on all blood skills as well! If you were a Pyro/Geo, Water/Aeth mage you'd have to spend 1-2 APs casting your field and then stand in it for that kind of bonus making Elven Necros completely OP.
Add the 5 reasons above together + the fact that D.E added this unnamed elf trader that sells Rancour which you can pair with your Eternal Storm Blade for over 85% crit chance and you have a broken as build that makes Honour mode as ez as training combat in Runescape.
No respect here eh lol
Great post sir
bonjour , ou ont peut trouver la "robe of mystery" ?
I wonder why not max polymorph instead of warfare, in this case you are not forced into pure physical damage build and you can actually use other schools if needed. For example mixing Hydro and Necro gives you opportunity to demolish people with physical damage(heals can damage with physical) AND also damage magical armor and/or freeze enemies. Crimson Queen build is pretty much pure dps and has very little cc, you can abuse geomancer earthquake to cause knocked down if you want, considering you strip physical armor and can get Geo high enough with gear to get the skill.
Most of the time I have turns without skills due to the fact I already used all of them - (currently lvl 15, act 3)
u just do it wrong...msot of the time i wipe entire battlefield in act II with skin grift,adrenaline,and elf flesh sacrifice i have like 12 ap
I dont have too less AP, I have AP left and no skills to cast! Especially, when enemies are not close to each other! @@mateuszraass31
Try with Lone wolf? I'm doing that with a high DPS rouge as my 2nd
Hi, why is the original class - inquisitor, not a mage?
Long live the queen!
I can't find the amulet in the item database. Where can I find it?
It's Divine, not Unique, so it is randomly generated and not guaranteed to spawn. In situations like this, it's best to just look for an item with similar stats.
i took the spiders kiss that gives int instead of wit, and i dont have any earlier saves. is that gonna hurt the build in the long run?
Whos in your party? Or have i not paid attention?
Can i take lone wolf with this build ?
Take Lone Wolf first and don't take Glass Cannon.
I love how in leveling you put 3rd point in Warefare at level 20, but then show stats and warefare has 10 base. lol
It's due to most the requirements being met with the help of your gear at late game. When that happens you can then respec the attributes or combat skills and relocate them elsewhere where it could yield more benefits like getting more Warfare and Scoundrel in the end.
Setting up for a fight, kinda ruins it for me.
Problem is Divinity in Honor mode is a must to setup or you will get bonked
I get it my builds suck
senpai could u do some lone wolf builds plss
They are going to come in a while i guess. Most of these work by just replacing glass cannon, and the lw knight is more or less done aswell, just inside the playthrough.
Stay Strong Ukraine, never give up and take as many of the invaders as you can.