Nice episode! re heat workers: I remember suggesting a single track passenger station near the heating plant. That would likely had solved the problem? Also, the busses come with 100+ workers to a heating plant that only requires 30 workers. Maybe set the line to continue to the steel mills? Also maybe set the metal scrap recycling workers line to first unload at the heating plant too? Re coal: IIRC each steel mill running at full capacity requires the equivalent of an 87% quality coal mine working at full capacity. Can't remember how many mines you have, but IIRC it's five at about 33% quality each, which means that there shouldn't really be any coal left over for export when the steel mills (and the other minor users like heating plants) get their share of the coal.
17:13 FYI, reconstruction will start requiring concrete, gravel, asphalt and such once wear and tear gets high (like, somewhere above 60% or so, it varies a bit building by building when they start requiring it). Although, with 30% reconstruction thresholds, it'll probably be rare to have it so high... 19:03 Vehicles really like to stop in this game when they encounter an emergency vehicle (and why I usually prefer not having hospitals and even police stations where I have busses running). 20:11 Pretty sure pedestrians don't affect road traffic in this game...
Hey, regarding the lack of employees at the heating plant - both buses were in service at that time - 47:22 . Now you will be able to sleep peacefully, no need to thank me :)
I‘ve been looking you for some months now and I must say that you are Great❤. We have reached Episode 69 so the end is relativley near (I think). So how would it be when you start a new Season that you make a callange. My Suggestion would be that you only use planes, Trucks and Ships as transportation. And Trains are NOT allowed. It would be really different from all other seasons and i think it would be really entertaining. Still love your Videos❤
have a selection on vehicle storage make them republic vehicle storages then a republic list were you order vehicles just like from nato but no cost and error ms of its unavailable bc your out or its unreachable so o can order 4 dumpers 4 open hull ops I only have 3 available ig I need to switch production to more open hulls 😂
@@MarwiX_CZ no you're not. It's just that "good looking" is very objective, and this game by default doesn't make it look smooth, but a little patience gets you there.
For the far off demo stuff, not near town where pollution is an issue AND large workdays are required -why dont you just go explosives? ~~I thought only reason explosives are yuk is per pollution spike but they do require less workdays since its just 1 bomb truck then waste pickup trucks, no?
@@bballjo BAMF; knew there had to be another reason you didn't use it. THANKS for the clarification! Keep it up (and totally wasnt just trying to feed the algorithm with my post. Stupid algorithm
53:57 - introducing the space efficient vertical crane transport for short bedded vehicles :D
Nice episode!
re heat workers: I remember suggesting a single track passenger station near the heating plant. That would likely had solved the problem?
Also, the busses come with 100+ workers to a heating plant that only requires 30 workers. Maybe set the line to continue to the steel mills? Also maybe set the metal scrap recycling workers line to first unload at the heating plant too?
Re coal: IIRC each steel mill running at full capacity requires the equivalent of an 87% quality coal mine working at full capacity. Can't remember how many mines you have, but IIRC it's five at about 33% quality each, which means that there shouldn't really be any coal left over for export when the steel mills (and the other minor users like heating plants) get their share of the coal.
Well...we will have it figured out soon 😉
Going strong.
17:13 FYI, reconstruction will start requiring concrete, gravel, asphalt and such once wear and tear gets high (like, somewhere above 60% or so, it varies a bit building by building when they start requiring it).
Although, with 30% reconstruction thresholds, it'll probably be rare to have it so high...
19:03 Vehicles really like to stop in this game when they encounter an emergency vehicle (and why I usually prefer not having hospitals and even police stations where I have busses running).
20:11 Pretty sure pedestrians don't affect road traffic in this game...
Also: Some buildings need concrete in other construction phases than the groundworks phase. Maybe those always require concrete when rebuilding too?
Hey, regarding the lack of employees at the heating plant - both buses were in service at that time - 47:22 . Now you will be able to sleep peacefully, no need to thank me :)
I‘ve been looking you for some months now and I must say that you are Great❤. We have reached Episode 69 so the end is relativley near (I think). So how would it be when you start a new Season that you make a callange. My Suggestion would be that you only use planes, Trucks and Ships as transportation. And Trains are NOT allowed. It would be really different from all other seasons and i think it would be really entertaining. Still love your Videos❤
@@manuel_bog9369 not sure why you think we are almost done... In a recent post I said about half way there;)
or make it pull from depots
a list if every vehicle you have avaliable in depots with the number of available instead of price😂
nice
HA! That tower crane just saying high to the viewers at ruclips.net/video/_Abol1MC9fA/видео.html is hilarious!
have a selection on vehicle storage make them republic vehicle storages then a republic list were you order vehicles just like from nato but no cost and error ms of its unavailable bc your out or its unreachable so o can order 4 dumpers 4 open hull ops I only have 3 available ig I need to switch production to more open hulls 😂
Can you make tutorial how to build good looking railway in W&RSR?
What is a "good looking railway"?
@@bballjo No hoops, good slopes
You need a tutorial for that? It's just patience...
@@bballjo I´m stupid
@@MarwiX_CZ no you're not. It's just that "good looking" is very objective, and this game by default doesn't make it look smooth, but a little patience gets you there.
For the far off demo stuff, not near town where pollution is an issue AND large workdays are required -why dont you just go explosives?
~~I thought only reason explosives are yuk is per pollution spike but they do require less workdays since its just 1 bomb truck then waste pickup trucks, no?
Explosives turn everything into mixed waste, that needs to be separated again...plus another import that's not really required...
@@bballjo BAMF; knew there had to be another reason you didn't use it. THANKS for the clarification! Keep it up (and totally wasnt just trying to feed the algorithm with my post. Stupid algorithm
Could you please make a summary after 70 episodes, please, because I have fallen behind the series.🫢
@@Fly321 #79
@bballjo Thank you!
Or go back and enjoy watching all episodes you have missed? :)