Republic Government Works | Ep69 | Workers and Resources | Season 10

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  • Опубликовано: 15 ноя 2024

Комментарии • 26

  • @TobiasFischerTF
    @TobiasFischerTF 6 дней назад

    53:57 - introducing the space efficient vertical crane transport for short bedded vehicles :D

  • @Thesecret101-te1lm
    @Thesecret101-te1lm 7 дней назад

    Nice episode!
    re heat workers: I remember suggesting a single track passenger station near the heating plant. That would likely had solved the problem?
    Also, the busses come with 100+ workers to a heating plant that only requires 30 workers. Maybe set the line to continue to the steel mills? Also maybe set the metal scrap recycling workers line to first unload at the heating plant too?
    Re coal: IIRC each steel mill running at full capacity requires the equivalent of an 87% quality coal mine working at full capacity. Can't remember how many mines you have, but IIRC it's five at about 33% quality each, which means that there shouldn't really be any coal left over for export when the steel mills (and the other minor users like heating plants) get their share of the coal.

    • @bballjo
      @bballjo  7 дней назад +1

      Well...we will have it figured out soon 😉

  • @walterverlaan1286
    @walterverlaan1286 8 дней назад +1

    Going strong.

  • @hai.nguyenhoang
    @hai.nguyenhoang 23 дня назад +2

    17:13 FYI, reconstruction will start requiring concrete, gravel, asphalt and such once wear and tear gets high (like, somewhere above 60% or so, it varies a bit building by building when they start requiring it).
    Although, with 30% reconstruction thresholds, it'll probably be rare to have it so high...
    19:03 Vehicles really like to stop in this game when they encounter an emergency vehicle (and why I usually prefer not having hospitals and even police stations where I have busses running).
    20:11 Pretty sure pedestrians don't affect road traffic in this game...

    • @Thesecret101-te1lm
      @Thesecret101-te1lm 7 дней назад

      Also: Some buildings need concrete in other construction phases than the groundworks phase. Maybe those always require concrete when rebuilding too?

  • @oloolsen7377
    @oloolsen7377 23 дня назад +1

    Hey, regarding the lack of employees at the heating plant - both buses were in service at that time - 47:22 . Now you will be able to sleep peacefully, no need to thank me :)

  • @manuel_bog9369
    @manuel_bog9369 8 дней назад +1

    I‘ve been looking you for some months now and I must say that you are Great❤. We have reached Episode 69 so the end is relativley near (I think). So how would it be when you start a new Season that you make a callange. My Suggestion would be that you only use planes, Trucks and Ships as transportation. And Trains are NOT allowed. It would be really different from all other seasons and i think it would be really entertaining. Still love your Videos❤

    • @bballjo
      @bballjo  8 дней назад +1

      @@manuel_bog9369 not sure why you think we are almost done... In a recent post I said about half way there;)

  • @bennaylor3658
    @bennaylor3658 7 дней назад

    or make it pull from depots
    a list if every vehicle you have avaliable in depots with the number of available instead of price😂

  • @jimbo2227
    @jimbo2227 7 дней назад

    nice

  • @whisperscream4062
    @whisperscream4062 8 дней назад

    HA! That tower crane just saying high to the viewers at ruclips.net/video/_Abol1MC9fA/видео.html is hilarious!

  • @bennaylor3658
    @bennaylor3658 7 дней назад

    have a selection on vehicle storage make them republic vehicle storages then a republic list were you order vehicles just like from nato but no cost and error ms of its unavailable bc your out or its unreachable so o can order 4 dumpers 4 open hull ops I only have 3 available ig I need to switch production to more open hulls 😂

  • @MarwiX_CZ
    @MarwiX_CZ 6 дней назад

    Can you make tutorial how to build good looking railway in W&RSR?

    • @bballjo
      @bballjo  6 дней назад

      What is a "good looking railway"?

    • @MarwiX_CZ
      @MarwiX_CZ 6 дней назад

      @@bballjo No hoops, good slopes

    • @bballjo
      @bballjo  6 дней назад

      You need a tutorial for that? It's just patience...

    • @MarwiX_CZ
      @MarwiX_CZ 6 дней назад

      @@bballjo I´m stupid

    • @bballjo
      @bballjo  6 дней назад

      @@MarwiX_CZ no you're not. It's just that "good looking" is very objective, and this game by default doesn't make it look smooth, but a little patience gets you there.

  • @whisperscream4062
    @whisperscream4062 8 дней назад

    For the far off demo stuff, not near town where pollution is an issue AND large workdays are required -why dont you just go explosives?
    ~~I thought only reason explosives are yuk is per pollution spike but they do require less workdays since its just 1 bomb truck then waste pickup trucks, no?

    • @bballjo
      @bballjo  8 дней назад +1

      Explosives turn everything into mixed waste, that needs to be separated again...plus another import that's not really required...

    • @whisperscream4062
      @whisperscream4062 8 дней назад

      @@bballjo BAMF; knew there had to be another reason you didn't use it. THANKS for the clarification! Keep it up (and totally wasnt just trying to feed the algorithm with my post. Stupid algorithm

  • @Fly321
    @Fly321 8 дней назад +2

    Could you please make a summary after 70 episodes, please, because I have fallen behind the series.🫢

    • @bballjo
      @bballjo  8 дней назад +1

      @@Fly321 #79

    • @Fly321
      @Fly321 8 дней назад +1

      @bballjo Thank you!

    • @Thesecret101-te1lm
      @Thesecret101-te1lm 7 дней назад

      Or go back and enjoy watching all episodes you have missed? :)