How to Play CoH2: British BootCamp Part #2 Tier 2 (Company of Heroes 2)

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  • Опубликовано: 19 окт 2024
  • In this video I go through the British faction and talk about each unit and their abilities as well as things like teching. This video will cover everything in Tier 2. There are 3 parts to this boot camp.
    #companyofheroes2 #coh2 #helpinghans #coh #companyofheroes

Комментарии • 90

  • @HelpingHans
    @HelpingHans  4 года назад +23

    What is your favourite unit in Tier 2?

    • @Wardaddy2610
      @Wardaddy2610 4 года назад +10

      Sappers, Sappers and Sappers , did i forgot to mention Sappers? Anvil tactics improve thier firepower,repair speed and if they have PIAT is even better, also Destroy Cover is so usefullllll.
      The AT gun is good but costs a lot so i rather just rush a Cromwell, however its good to have one out there.
      The Sniper costs too much and the Axis are just going to rush him cause close range.
      The Officer is ok but i rather use the Assault Infantry Sections.
      And the Bofos and Mortars if they count as units are just so good if you know to place and defend them.
      Also i never use the AEC so got no clue if is good or not.

    • @pantherclone4102
      @pantherclone4102 4 года назад

      Sniper

    • @gaming4life392
      @gaming4life392 3 года назад +1

      The AEC looks like it has the Valentine's turret instead of the GreyHounds turret.

    • @Cheshire9k
      @Cheshire9k 3 года назад +1

      The Bofors

    • @Rysdad1
      @Rysdad1 2 года назад

      I have a question, if you, or anyone who streams I suppose, sees this... what camera and program do you use to video you while you play games? My little boy wants to do these kind of videos for other kids to watch but I have no idea how you do it or what kind of camera people are using to do it

  • @TheJack1947
    @TheJack1947 4 года назад +38

    brits knew what they were doing !

  • @myidgame01
    @myidgame01 4 года назад +23

    Something to keep in mind
    1.Unit garrison in structure like Mortar pit or Bofor will not turn around to shoot enemy behind them,so they may end up using only 1 or 2 models to shoot enemy
    2.If you remove defensive structure using royal engineer it will refund half of the manpower you use to build it (in patch note it say it won't refund for some reason)
    3.Vet 3 6-Pounder AT gun have increase penetration and it change AP round effect.

    • @olivernathan3924
      @olivernathan3924 4 года назад

      Removing emplacements refunds 100mp regardless of the cost of the emplacement.

  • @krakenwarrior3237
    @krakenwarrior3237 4 года назад +20

    Great video! I really enjoy using the British, but I am not great at them. I really appreciate these bootcamp videos.

    • @mr.pilchard4548
      @mr.pilchard4548 4 года назад

      Or spam hmg, bofors and cancerpit
      They are the easiest and stromgest faction in the game

    • @olivernathan3924
      @olivernathan3924 4 года назад +3

      @@mr.pilchard4548 If you are having trouble with emplacements in 2020, that is a problem with you and not the game.

    • @mr.pilchard4548
      @mr.pilchard4548 4 года назад +1

      @@olivernathan3924 right, couse an emplacement that can onley be destroyed by a medium or heavy tank is so balanced

    • @eliasperez4296
      @eliasperez4296 4 года назад +1

      @@mr.pilchard4548 so u dont know how face an emplacement... there are so many ways...

    • @mr.pilchard4548
      @mr.pilchard4548 4 года назад

      @@eliasperez4296 like sending 2 At guns at them just to discover it has 2 cancer pits, such a pro

  • @olivernathan3924
    @olivernathan3924 4 года назад +7

    6:13 USF assault engineers also have access to the destroy cover ability.

  • @infiknighto
    @infiknighto 4 года назад +5

    Clarification. The Sniper shot ability stun happens on casemates not super heavies. Things with turrets all get turret jam, and the light vehicles is correct all light vehicles get engine damage

  • @freedmt
    @freedmt 3 года назад +3

    Remove emplacement is also returning manpower amount back to the stock.

  • @Lucaeus
    @Lucaeus 3 года назад +1

    Good stuff. I'm learning there are so many features within the game.

  • @MasterChiefPettyOfficer
    @MasterChiefPettyOfficer 3 года назад +2

    One thing you got a little wrong in this video, is the sniper and his critical shot ability. All light vehicles get motor damage which is correct in the video. But all other vehicles (medium and heavy) dont depent on the weight class in terms of what critical appears. ALL medium and heavy vehicles with a turreted main gun get the turret jam critical. ALL other medium and heavy vehicles (su-85, stug etc) which dont have a turret main gun, get the crew stunned critical instead.
    The only exception for this is the OKW flamethrower tank hetzer (gets turret jam) , the katyusha (which doesnt get any crit), T70 (gets turret jam)

  • @Mattfordyable
    @Mattfordyable Год назад +1

    I’m very late to the party these videos are a godsend!

  • @KravenTheKnight
    @KravenTheKnight 3 года назад +9

    Fortunately for everyone, AEC and Bofors are no longer mutually exclusive

  • @pcapella45
    @pcapella45 4 года назад +12

    Why they kill the mortar crew? They could them them to run away. That's just sad.

  • @indelibleglacier219
    @indelibleglacier219 4 года назад +5

    Edit: Don't know when but now you can't build forward assembly to gain garrison bonuses.
    BUT If you toggled retreat points at forward assembly a GLOBAL reinforce reduct is applied.
    e,g: it takes 8.15 base seconds to reinforce a single commando,but after toggled on retreat point it takes 12.5 seconds even at your base this also applys to HQ gliders.

    • @Prokingdude
      @Prokingdude 4 года назад +2

      That was removed

    • @indelibleglacier219
      @indelibleglacier219 4 года назад

      @@Prokingdude Dang I haven't playing for a while.
      Need a immediate play now

    • @Prokingdude
      @Prokingdude 4 года назад +1

      @@indelibleglacier219 yeah man Brits have been changed a lot now, mostly for the better

  • @Ellie-qv4pu
    @Ellie-qv4pu 3 года назад +1

    Royal engineers are just so scary on close range.

  • @potatotv7236
    @potatotv7236 4 года назад +1

    This video is quiet helpfull, since I still try to improve at the game and actully win certain games.

  • @robertsandiford6223
    @robertsandiford6223 4 года назад +4

    JadgTiger and SturmTiger have no turret.
    So is it turret jam for turreted medium/heavies and stun for turretless medium/heavies, not turret jam for mediums and stuns for heavies?

  • @FastandAgile701
    @FastandAgile701 2 года назад +2

    My main is usf and when I played brits for the first time with all that abilities and cool stuff us doesn't have, I felt like my wife is cheating on me...

  • @George-lt6jy
    @George-lt6jy 2 года назад +1

    AEC would be so much better if they didn't make it cost so much fuel. it just delays when you can get out the other armor, which is already really expensive.

  • @matrixgypsy
    @matrixgypsy 4 года назад +5

    29:00 - AEC needs vet for the stun on the second round, I think.

  • @vladger6097
    @vladger6097 3 года назад +2

    21:50
    The M crews do fire faster, but you have to use engineers.

  • @reisballchen455
    @reisballchen455 4 года назад +6

    Would be nice to make a OKW boot camp

    • @ajbawesome
      @ajbawesome 3 года назад +1

      He just posted one!

  • @ІванКоваль-й5ж
    @ІванКоваль-й5ж 4 года назад +1

    26:30 Chesters, but I like it 👍👍👍

  • @fishakoy3422
    @fishakoy3422 4 года назад +2

    hmmm..
    any chance you can do a quick vid on build orders like tank rush and the like.

    • @mr.pilchard4548
      @mr.pilchard4548 4 года назад +1

      Dude, you can go straight to tech 3, just tech 3 and rush tanks

    • @fishakoy3422
      @fishakoy3422 4 года назад +1

      @@mr.pilchard4548 I wouldn't be asking if it were that easy dude.
      To get to T3, you'd need T2. To get both, it would cost 145 fuel. Then you'd need more fuel for the tank itself.

    • @mr.pilchard4548
      @mr.pilchard4548 4 года назад

      @@fishakoy3422 LOL
      You need 120 fuel to Tech 3 with oster and 135 fuel with the OKW which can even put chaches down and in abulding which will be hunted down, not to mention that they cannot put caches AND they tanks not onley are more costly, they are atleast 14 pop, evem the SU-85 whoch is 50 mp more costly has increased range AND sight
      Not to mention that "crippling +10 fuel", is bs compared to tank costs
      The chepeast oster "tank" is 90 fuel (stug ausf III assault cannon) while standar T-35 is 80 and OKW is 135(cheapest fuelwise, i costs 400 MP and had no abilities till vet 1)and unlike the Firefly, they are not Highmobility Tank destroyers whit good armor and AT rockets upgrade
      XD
      Wait, letme ge this straight, you have never rushed tanks as soviets???
      Lmao

    • @fishakoy3422
      @fishakoy3422 4 года назад +3

      @@mr.pilchard4548 nice talking to you but the build order request wasn't for you and i didn't read what you wrote so good day.

    • @mr.pilchard4548
      @mr.pilchard4548 4 года назад

      @@fishakoy3422 just build fuel caches and try to save as much Man power as you can, remember tjat your infsntry sections is more powerfull than any other base inf, and upgrade your bren carrier woth flamethrower if hmgs are giving you a jard time.
      also sorry for being sacastic, there is a lot of united karens and thought you was otther one

  • @Macdaddy8124U
    @Macdaddy8124U 2 года назад

    Love this video

  • @PersianImm0rtal
    @PersianImm0rtal 4 года назад +1

    Are you going to upload live tournament replays?

  • @MrGaurdians
    @MrGaurdians 2 года назад +2

    Wait the Royal enginers are tier one unit, boffors and armored car can be reserch thogeter. WTF ?

    • @VasiliyOgniov
      @VasiliyOgniov Год назад +1

      The guide is a bit dated, however, main jist still applies

  • @SeedmancChitOKun
    @SeedmancChitOKun 4 года назад +3

    Can you use the Remove obstacle ability to destroy abandoned team weapons?
    What are the two range indicators for Mortar pit? The closest is for auto-fire, and the farthest is only for manual fire?

    • @annoyance.2583
      @annoyance.2583 3 года назад +1

      First one is doubtful, but possible, you might have to check it yourself.
      As for mortar ranges, exactly, closer range is passive fire support range, and further one is for salvo ability

  • @apinkpanda3089
    @apinkpanda3089 3 года назад +2

    Hey im still new, how to i get this mod or like training ground where i can train specific faction like this?

    • @amromohamed3520
      @amromohamed3520 3 года назад +2

      Go into the in game modding hub and look there I believe it is called cheat mod or something you should be able to find it ( hopefully ) and once you do click on play and you will be able to start a custom game with this mod ( I hope that this was at least slightly helpful )

  • @janmajnik6889
    @janmajnik6889 2 года назад +1

    @26:26 Hhahahahahahaah!! :D

  • @wurstdog2879
    @wurstdog2879 3 года назад +3

    26:25 xddd

  • @docdesastro1019
    @docdesastro1019 2 года назад +2

    Hmm..tear down emplacement...comes with automatic propaganda "The 'enemy' has destroyed our emplacement. Poor gunners... ;)

  • @aa1944-k2r
    @aa1944-k2r 3 года назад

    I dont know how these fixed emplacement can be competitive at all, even in 4 v 4 against hard and expert AI s, the moment I build any emplacement they start calling in arty or rocket strikes on me and I cant even get engineers in to repair it.

  • @drekly
    @drekly 3 года назад +1

    POOmah

  • @PIMP89ii
    @PIMP89ii 3 года назад

    Still just see OPnes Scout plane for 50 munition? Dont need doc? A pro like you should refuse to play an unfair faction like this

  • @mr.pilchard4548
    @mr.pilchard4548 4 года назад +3

    they nerfed the oster so it can't go straigt to tech 3, and can't have more than one heavy tank, but the guys with the cancer town and broken infantry can
    nah the "balance" in this game is bulsh*t

    • @GuuMonster
      @GuuMonster 4 года назад +3

      Well, no other faction can have more than 1 heavy tank at the time, no other faction can skip tier 2 to tech tier 3, technically OKW can skip tier 2 to get to Schwerer but still needs to be teched if you want Konigstiger, and well if you mean cancer town as sim city it really is annoying and hard to counter when they play it well, but so is Osteer with defensive doctrine and OKW Fortifications, so I guess these tactics are equally as annoying.

    • @Evangeline.F
      @Evangeline.F 4 года назад +2

      UKF can get one special Churchill only and while you can build a few regular Churchills (though their pop cap is pretty prohibitive), their gun is certainly not a heavy tank gun. A Churchill is a damage sponge that can be good vs infantry, just like the Panther is a heavily armoured medium that can take on pretty much any allied armour and also isn't limited.
      Cancer town meanwhile is mostly ok for team games if executed in coodination with allies and even then, it's not worse than the BS Fortifications OKW can do (0 popcap bunkers, tank traps and barbed wire that can't be run over by light vehicles, specialised S-mine fields, Teller mines and general purpose Schu-mines, Pak 43 that ignores shotblockers and is cheaper than 17 pdr, leFH for counter-battery, Schwerer Panzer HQ for free AA and heavy defense, mix in a Uhu for 80 LoS spotting so your Pak and bunkers aren't blind and you are basically set and can take your remainding popcap to spawn in a KT and help allies run over the other flank). It's annoying as hell when it happens, but the main things to counter it are, to not let it set up or to have a coordinated response, as this strategy basically relies on some team coordination that one person needs to gain the early hold, digs in and then the other flank becomes the main fighting point, because if everyone just digs in, you just overrun one of them, as mortar pits and MG bunkers cannot move to reinforce a different flank. Also why in 1v1, this approach can be countered quite well, as it has shit map presence.

    • @mr.pilchard4548
      @mr.pilchard4548 4 года назад +2

      @@GuuMonster you are right, but the thin is, you can totally destroy most okw and oster fortifications whit any light tank or even light vehicle, meanwhile the bofors is not onley anti air, but anti infantry and anti light tanks, not to mention, as you say it, the axis defenses are aviable onley via doctrine, while united karen have them for free, and not onley that, they do not need any doctrine to call bombardments from 0 tier, even the americans need to tier up before doing that. not to mention that most united karen players think that and i quote "the owl is broken and unfair" when they can iluminate the whole front for miserable 60 munitions, whitout the population, man power, gas, need of poitioning nor risk to loose it to any infatry.

    • @GuuMonster
      @GuuMonster 4 года назад

      @@mr.pilchard4548 Well yeah but you make UKF sound very broken, they're not, they can be powerful yeah but that depends on the skill of the player, yes UKF has access to flares to bombard from base but is most effective when Company Command Post is built, also if you loose that section you have to spend munitions on it again to gain the ability, it's not available right away with every IS, also, good luck trying to take down a PAK43 with a light tank, it might get decrewed for sure but destroyed? nah, you need multiple shots from a medium more likely, that or maybe arty to destroy it, in which 17-Pounder cannot get decrewed and cannot shoot through walls but is non-doctrinal so there is balance. Flares also come with a doctrine, probably the most popular and used doctrine but again, it's a matter of skill from the player of how much they can take advantage of said doctrine, I just think too heavy fortifications from both sides are just too cheap and annoying to deal with.

    • @mr.pilchard4548
      @mr.pilchard4548 4 года назад

      ​@@Evangeline.F yeah, you got some good poins, but you forgot about someting:
      the churchil AVRE, while is a doctrine exclusive, it is an anti infantry unit, and also impervius to AT guns due to it's shot, which for whatever reazone it's 169 mm cannon does equal or even more damage than the 380mm Strumtiger, not to mention that it has the advantage of the rotating turret, it has better movement.
      OKW, and oster can have onley 1 heavy tank, and it still bullshit due to the fact that, not onley okw can't do nothing to get extra fuel and can't build caches, (the onley way to have a "cache" as okw is with the skdf 223, a shitty vehicle which onley give you a +3 resources and cripples population; nor any kind of bunkers whitout the doctrine wich kinda cripple your attack options), it is bullshit due to the fact that you can have 3 or more churchills at the time. A regular panther has a hard time dealing against one churchill due to theyr ridiculous armour and the fact that a churchill HEAVY tank can deal against everything exept for pak 43 due to that same armor and costs 40 less fuel than the panther (which in its actuall state is onley descent vs tanks and nothing else), 3 panthers will loose to 3 or 4 churchills every time; the "free AA and heavy defense", is usless against ANY TANK, not to mention the "free" wich IT COST 135 FUEL (you actually need: 100 man power + 15 fuel to summon the halftrack, 200 + 60 to place the thing, and + 60 fuel to activate the "FREE AA AND HEAVY DEFENSE" which still needs to be activated manually to do it's AA roll) not to mention that, not onley you are risking your most valuable building ast the okw by puting it out fo your base to "defend a choke point", but when it gets destroyed, you need to waste all that resources again and it cannot be emplaced on a victory point like cancer town, nor can be build at minute 5 like, again, cancer town.
      Pak 43 Oster cost 500 MP. OKW cost 350 Mp, 45 fuel 10 pop and onley aviable at 8 comand points, it can blow itself and use stunt ammo, while the 17lb cost 400 mp, 75 gas and 20 pop, BUT (and here comes the big but), OKW can't do nothing to get more fuel (yes, same point again) you can get it whenever you hit it's tech level. it can shoot flares, it can LOCK itself to recibe less damage when attacked, it has 320 damage (40 more than the pak), if has units garrisoned in it IT HAS -30% RELOAD TIME AND DOUBLE ROTATION RATE AND IT IS NOT DOCTRIN EXCLUSIVE. IefH 105 mm artillery, is not onley weak, but no viable due to it's high cost, low damage and low, very, very low chance to hit something and the fact that, once again ARE DOCTRINE EXCLUSIVE. you know what is not doctrine exclusive for the United Karen Forces?
      the most buffed and probably best base infantry in the game, pretty much invencible in a building.
      ammo and fuel cache build BY infantry
      Bofors/AEC
      Mortair Pit
      17lb emplacement
      Artillery support from lv 1
      Forward Assembly (which can be upgraded as a healing station or retreat point AND can call artillery support if in danger)
      Tulip AT Rockets
      Advance warning + Airburst Shells + Churchill/Gammon bomb + vehicle track + commet + emergency speed
      .-.