I actually use a bunch of animation/pose hacks from modthesims to create those clips because otherwise it would take way too long to get them to spontaneously do all the animations I want lol. They're very useful for story telling or machinimas. Most of the time I use these three by Decorgal: modthesims.info/d/209855/redownload-sitting-talk-conversation-hack-for-movie-makers-and-storytellers.html modthesims.info/d/185570/standing-talk-conversation-hack-for-movie-makers-and-storytellers.html modthesims.info/d/272312/custom-modeling-poses-overlay-hack-v2-w-face-overlays.html I mostly use the animations that are from the actual game because I think those look more natural for the game universe but I used a few custom poses for this video with Nyx, Nax and Blaize when they were sitting on the sofa at certain points as well to change how they're sitting.
I thought they wanted to save Santa, not torture him 😂Anyway, Blightgate seriously has the best lore to come out of The Sims franchise since Pleasantview and Strangetown.
To me it looks like the weird clapping animation is them trying to cry over something (god knows what) but they have a very specific set of emotions they can go through so it keeps resetting? Like some NPCs seem to have some sort of inhibition on emotional responses, i guess to avoid out of character things from occuring when they show up. Aging them to different states breaks that maybe and gives them a conflict between the standard sim script and event script?? Or maybe they're just self aware enough to realize they are test subjects lol On a side note: I've binge watched so many of your videos since discovering this channel and it's been eye opening to see what you can manage. Makes me want to reinstall Sims 2 and test things on my own!
That would make sense. It's interesting that it seems to be mostly the teen form that's effected (at least that I've noticed so far.) I think Mrs Crumplebottom has some coding that stops her going into aspiration failure too since she'll randomly reset to platinum aspiration (that might not be why though since they're all pretty close to aspiration failure when you make them selectable, it might be impossible for that to happen anyway.) Also it is pretty fun messing around with stuff so I definitely recommend that haha.
@@CalipersandTongs Could be that teen form is kind of programed with its own variables on emotional responses? I mean it's been a very long time since actually playing TS2 but if I remember right, the teens tend to have more frequent emotion animations and want/fear rolls. If so that might explain the script being more obvious. Mrs. Crumplebottom is a lot stricter of a role than Santa is as he's fairly normal sim wise aside from the presents and laughing so I guess that's why he doesn't seem to break as hard. Father Time didnt do the animation at all but he's also meant to exist in a short period rather than stick around so maybe he just has less chance of striking the reset flag because I doubt anyone thought someone would have opportunity to mess with him much 🤷
Poor Santa, he's a 1750 year old man caught in the body of a 17 year old, and his angsty animation is the only way to call for help. Btw, oh no, just when it's finally another character who's associated with taking a pee notably often, he decides to cosplay Vidcund, that's rough buddy. Edit: I believe the reason why the sims keep complaining at the dining area is because of the wall. They might be trying to use the seating from the side where the wall is (after already often choosing the chair that's closest to them while cooking). I don't remember running in that issue if both sides of the bench were approachable, but I'm not 100% sure if that's the full picture.
Yeah I think I need to remove the the half wall there and add another booth chair because they always automatically want to sit on the non accessible side of it lol and it takes them a while to switch route to shuffling around the other way. I liked the way it was set up though since it fit with the table.
What a nice Christmas surprise, these videos (actually, all the videos you make) are always so fun! Also I love that the idea was to "save Santa," but they really wound up kind of groundhog's day-ing him by repeatedly summoning him back, and then forced him to have a baby with himself. I hope you're having a lovely holiday season! Oh, also, sometimes, if you get super lucky, the wayback machine can work on old, dead links. It's kind of rare, and I can't figure out why some links work when most really _are_ broken, but I've found enough that work that I'd consider it worth giving a shot!
Haha yeah. I liked the idea of the story but their motivation didn't really fit with what I ended up doing in the video lol. That's a good idea about the wayback machine. I've used that site in the past like to check out the old Sims 2 official site but I didn't think to try it with the mods I was looking for in this video.
I love your cinematic intro in this video so so much. Neat touch to add in your new video ❤ btw, I have been binging your The Sims 2 corruption series for a couple weeks and let me tell you, I love the dedication and such curiousity you have been and decided to shared with others. Great content! x❤️
It’s honestly surprising Rod is so resistant. I know a pretty commonly used mod called like No Humble or something prevents him from showing up, so he does respond to modded behavior changes without breaking the game ?
Yeah there are a few mods that effect him. I don't know how the No Humble mod stopped him from showing up (I imagine it's similar to the visitor controller which stops different Sims from showing up on certain lots only extended to the whole game?) I don't know if it would be possible to interrupt what he's doing when he's on the actual lot though without modifying the core game code (it might be but I only have basic modding knowledge,) but I've noticed even CAS Sims gets distracted by that buyable fire mod I downloaded, so maybe I'll try that later and see if that will stop him lol. Also anything that sort of works over the top of his script without interrupting it (like the InSimenator wardrobe object,) seems to work.
Great video, as always! Did I mention that I love your videos? I was messing with the NPC Genie Midlock and I aged, rejuvenated and aged him again and had extraordinary results: When I aged him from toddler to elder, he turned into an alien! I would love a video exploring it, and maybe the Grim Reaper too?
Oh yeah I think I saw someone do something with one of the other NPC's (maybe ideal plantsim?) and he had a similar weird result with the alien face. I'm definitely going to explore more of the global NPC's in later videos. I'm planning to try and look at all of them although there are quite a few. I have a few things planned with the Grim Reaper.
Thanks :) hope your Christmas was good too. I don't tend to make new years resolutions actually lol and the last time I did (planning to start going swimming,) it got derailed by covid so no specific ideas right now.
Now I wonder after seeing what you're doing with object NPCs and seeing the video from April Black about what commonly is considered corruption (and that it doesn't work that way), is corruption really that scary, unavoidable and easy to create? Would game really break if the Gypsy Matchmaker would send you a Social Worker? So far it seems that object NPCs are more annoying to play with due to how they are programmed rather than being dangerous (with exception of Father Time that seems to be both annoying to play with and actually breaking the game) and that breaking the game requires some knowelege and persistence (or outright messing with or deleting game files without knowelege what you do, but that works for basically any kind of game).
I think it's actually pretty difficult to corrupt your game or hoods. I played The Sims 2 regularly from 2004-2009~ and did many things you're not supposed to do and never had any issues. What happened in my Blightgate hood is the only instance of corruption I've ever noticed in my game. Though I have had other glitches happen a few times (a while back the in game screenshot camera feature randomly stopped working for a while and then started working again later.) The social worker was only ever said to cause neighbourhood corruption and they're not part of the objects.package file in the game files so I don't think it's possible for the social workers to break the game. I don't really know how playable they are because I haven't tried messing around with the social workers before so I don't want to say too much on that, but based on April Black's video I'm assuming it's probably not going to cause serious issues. At this point I think the biggest problem with certain NPC's would be if they get stuck on the lot after you move them in and then you can't move them out so they take up family slots (unless you have mods that allow for more Sims.) I definitely wouldn't recommend adding any of the neutral witches to a lot. Although they're not one of the objects.package NPC's. I did that before with one of them and it causes an issue while they're moved in where no other Sims on the same lot can move out. Very buggy Sims. I could see potentially breaking The Grim Reaper (if you can,) being a pretty big issue since he's involved in every Sims death but I plan to test out some things with him later. Even if you break one of the NPC's it would probably only effect the areas of gameplay that they're involved with so a lot of the game would probably still be playable and by making the objects.package files read only or by saving a backup of those files it shouldn't be an issue (and I think there's only 3 or 4 you'd probably have to back up.) I do know that while you're playing with global NPC's it saves to the object package for your latest installed expansion or stuff pack (that's where most of them are located, except Father Time and Santa who are in the holiday package files,) and not just during the times when the game usually saves either. So if you do certain things and then quit the game without saving that actually might not help. I don't know why that is but it's something I noticed when messing with certain Sims appearance. At some point I'll probably look at all the times when it saves and make a note of that. Playing with these Sims also increases the file size of the objects package as well but I don't know if that's an issue at all it probably isn't. Other than that most of the times I've broken the game it was using mods and very purposefully doing things that the game was never designed to do in Create a Sim. It's not something that I think could happen easily unless you were purposefully trying to do it. Even attempting to edit the objects package file in SimPE doesn't seem possible at least not directly. It wouldn't save the changes when I tried. *tl;dr* Based on the info in that video and personal experience I don't think it's easy to break the game by just playing the game. And even when you're purposefully doing things outside the limits of normal gameplay there's lots of fixes. The only time I completely broke the game to the point it wouldn't open was when I was trying to get ReShade to work in The Sims 2 (which is a third party program.) Which isn't corruption related at all lol.
I must have left that out of the video when editing but I do have clips of that with Rod Humble and they were missing when he had no aspiration, he only had the career rewards. But then they were there when he somehow got the pleasure aspiration later.
Hmm I'd have to compare the two later but I guess it could be (he did have a low aspiration the whole time I was messing about.) Both Santa and Mrs Crumplebottom seem to get stuck doing these similar animations over and over (at different speeds.)
As far as I know it's written in it's own language SimAntics also Lua (if you use SimPE there are mentions of those languages.) But after Googling people are talking about C++ as well. I also found a quora post where Eric Bowman who worked on the first Sims game said they used C++ for that game, but I don't know if they also used it on The Sims 2: qr.ae/pvgg0A (I know very little about programming btw. I took a software dev course over a decade ago where we used Visual Basic, and for a brief period tried teaching myself C# with the Unity game engine. but very little has stuck so I'm not the best person to ask lol.)
I envy how you've mastered using the Sims 2 talking and reaction animations to make sensible scenes, this is an artform of its own.
I actually use a bunch of animation/pose hacks from modthesims to create those clips because otherwise it would take way too long to get them to spontaneously do all the animations I want lol. They're very useful for story telling or machinimas. Most of the time I use these three by Decorgal:
modthesims.info/d/209855/redownload-sitting-talk-conversation-hack-for-movie-makers-and-storytellers.html
modthesims.info/d/185570/standing-talk-conversation-hack-for-movie-makers-and-storytellers.html
modthesims.info/d/272312/custom-modeling-poses-overlay-hack-v2-w-face-overlays.html
I mostly use the animations that are from the actual game because I think those look more natural for the game universe but I used a few custom poses for this video with Nyx, Nax and Blaize when they were sitting on the sofa at certain points as well to change how they're sitting.
@@CalipersandTongs Still impressive! But don't mind me grabbing all of these links and stuffing them into my pockets for later. thank you! ✨
I thought they wanted to save Santa, not torture him 😂Anyway, Blightgate seriously has the best lore to come out of The Sims franchise since Pleasantview and Strangetown.
Yeah the experiment part doesn't quite fit the story lol :')
I love these "messing with object NPCs videos" lol. Toddler Santa is cursed af
Merry Christmas! 🎄
To me it looks like the weird clapping animation is them trying to cry over something (god knows what) but they have a very specific set of emotions they can go through so it keeps resetting? Like some NPCs seem to have some sort of inhibition on emotional responses, i guess to avoid out of character things from occuring when they show up. Aging them to different states breaks that maybe and gives them a conflict between the standard sim script and event script?? Or maybe they're just self aware enough to realize they are test subjects lol
On a side note: I've binge watched so many of your videos since discovering this channel and it's been eye opening to see what you can manage. Makes me want to reinstall Sims 2 and test things on my own!
That would make sense. It's interesting that it seems to be mostly the teen form that's effected (at least that I've noticed so far.) I think Mrs Crumplebottom has some coding that stops her going into aspiration failure too since she'll randomly reset to platinum aspiration (that might not be why though since they're all pretty close to aspiration failure when you make them selectable, it might be impossible for that to happen anyway.)
Also it is pretty fun messing around with stuff so I definitely recommend that haha.
@@CalipersandTongs Could be that teen form is kind of programed with its own variables on emotional responses? I mean it's been a very long time since actually playing TS2 but if I remember right, the teens tend to have more frequent emotion animations and want/fear rolls. If so that might explain the script being more obvious. Mrs. Crumplebottom is a lot stricter of a role than Santa is as he's fairly normal sim wise aside from the presents and laughing so I guess that's why he doesn't seem to break as hard. Father Time didnt do the animation at all but he's also meant to exist in a short period rather than stick around so maybe he just has less chance of striking the reset flag because I doubt anyone thought someone would have opportunity to mess with him much 🤷
Poor Santa, he's a 1750 year old man caught in the body of a 17 year old, and his angsty animation is the only way to call for help.
Btw, oh no, just when it's finally another character who's associated with taking a pee notably often, he decides to cosplay Vidcund, that's rough buddy.
Edit: I believe the reason why the sims keep complaining at the dining area is because of the wall. They might be trying to use the seating from the side where the wall is (after already often choosing the chair that's closest to them while cooking). I don't remember running in that issue if both sides of the bench were approachable, but I'm not 100% sure if that's the full picture.
Yeah I think I need to remove the the half wall there and add another booth chair because they always automatically want to sit on the non accessible side of it lol and it takes them a while to switch route to shuffling around the other way. I liked the way it was set up though since it fit with the table.
You are underrated. That technical "fun" with universal NPCs and weird stuff in CAS is a really brilliant idea!
What a nice Christmas surprise, these videos (actually, all the videos you make) are always so fun! Also I love that the idea was to "save Santa," but they really wound up kind of groundhog's day-ing him by repeatedly summoning him back, and then forced him to have a baby with himself. I hope you're having a lovely holiday season!
Oh, also, sometimes, if you get super lucky, the wayback machine can work on old, dead links. It's kind of rare, and I can't figure out why some links work when most really _are_ broken, but I've found enough that work that I'd consider it worth giving a shot!
Haha yeah. I liked the idea of the story but their motivation didn't really fit with what I ended up doing in the video lol.
That's a good idea about the wayback machine. I've used that site in the past like to check out the old Sims 2 official site but I didn't think to try it with the mods I was looking for in this video.
Amazing. The toddler dressed as Santa had me cracking up. 👶🎅
I love your cinematic intro in this video so so much. Neat touch to add in your new video ❤ btw, I have been binging your The Sims 2 corruption series for a couple weeks and let me tell you, I love the dedication and such curiousity you have been and decided to shared with others. Great content! x❤️
It’s honestly surprising Rod is so resistant. I know a pretty commonly used mod called like No Humble or something prevents him from showing up, so he does respond to modded behavior changes without breaking the game ?
Yeah there are a few mods that effect him. I don't know how the No Humble mod stopped him from showing up (I imagine it's similar to the visitor controller which stops different Sims from showing up on certain lots only extended to the whole game?) I don't know if it would be possible to interrupt what he's doing when he's on the actual lot though without modifying the core game code (it might be but I only have basic modding knowledge,) but I've noticed even CAS Sims gets distracted by that buyable fire mod I downloaded, so maybe I'll try that later and see if that will stop him lol. Also anything that sort of works over the top of his script without interrupting it (like the InSimenator wardrobe object,) seems to work.
Great video, as always! Did I mention that I love your videos? I was messing with the NPC Genie Midlock and I aged, rejuvenated and aged him again and had extraordinary results: When I aged him from toddler to elder, he turned into an alien! I would love a video exploring it, and maybe the Grim Reaper too?
Oh yeah I think I saw someone do something with one of the other NPC's (maybe ideal plantsim?) and he had a similar weird result with the alien face. I'm definitely going to explore more of the global NPC's in later videos. I'm planning to try and look at all of them although there are quite a few. I have a few things planned with the Grim Reaper.
Im playing TS2 today too :D I hope your Christmas is peaceful and nice. Love your videos, and messing with ts2 scripts
Thanks :) hope your Christmas was good too. I don't tend to make new years resolutions actually lol and the last time I did (planning to start going swimming,) it got derailed by covid so no specific ideas right now.
Now I wonder after seeing what you're doing with object NPCs and seeing the video from April Black about what commonly is considered corruption (and that it doesn't work that way), is corruption really that scary, unavoidable and easy to create? Would game really break if the Gypsy Matchmaker would send you a Social Worker? So far it seems that object NPCs are more annoying to play with due to how they are programmed rather than being dangerous (with exception of Father Time that seems to be both annoying to play with and actually breaking the game) and that breaking the game requires some knowelege and persistence (or outright messing with or deleting game files without knowelege what you do, but that works for basically any kind of game).
I think it's actually pretty difficult to corrupt your game or hoods. I played The Sims 2 regularly from 2004-2009~ and did many things you're not supposed to do and never had any issues. What happened in my Blightgate hood is the only instance of corruption I've ever noticed in my game. Though I have had other glitches happen a few times (a while back the in game screenshot camera feature randomly stopped working for a while and then started working again later.)
The social worker was only ever said to cause neighbourhood corruption and they're not part of the objects.package file in the game files so I don't think it's possible for the social workers to break the game. I don't really know how playable they are because I haven't tried messing around with the social workers before so I don't want to say too much on that, but based on April Black's video I'm assuming it's probably not going to cause serious issues.
At this point I think the biggest problem with certain NPC's would be if they get stuck on the lot after you move them in and then you can't move them out so they take up family slots (unless you have mods that allow for more Sims.) I definitely wouldn't recommend adding any of the neutral witches to a lot. Although they're not one of the objects.package NPC's. I did that before with one of them and it causes an issue while they're moved in where no other Sims on the same lot can move out. Very buggy Sims.
I could see potentially breaking The Grim Reaper (if you can,) being a pretty big issue since he's involved in every Sims death but I plan to test out some things with him later.
Even if you break one of the NPC's it would probably only effect the areas of gameplay that they're involved with so a lot of the game would probably still be playable and by making the objects.package files read only or by saving a backup of those files it shouldn't be an issue (and I think there's only 3 or 4 you'd probably have to back up.)
I do know that while you're playing with global NPC's it saves to the object package for your latest installed expansion or stuff pack (that's where most of them are located, except Father Time and Santa who are in the holiday package files,) and not just during the times when the game usually saves either. So if you do certain things and then quit the game without saving that actually might not help. I don't know why that is but it's something I noticed when messing with certain Sims appearance. At some point I'll probably look at all the times when it saves and make a note of that.
Playing with these Sims also increases the file size of the objects package as well but I don't know if that's an issue at all it probably isn't.
Other than that most of the times I've broken the game it was using mods and very purposefully doing things that the game was never designed to do in Create a Sim. It's not something that I think could happen easily unless you were purposefully trying to do it. Even attempting to edit the objects package file in SimPE doesn't seem possible at least not directly. It wouldn't save the changes when I tried.
*tl;dr* Based on the info in that video and personal experience I don't think it's easy to break the game by just playing the game. And even when you're purposefully doing things outside the limits of normal gameplay there's lots of fixes. The only time I completely broke the game to the point it wouldn't open was when I was trying to get ReShade to work in The Sims 2 (which is a third party program.) Which isn't corruption related at all lol.
Try checking aspiration life rewards to see if there is any in the future :)
I must have left that out of the video when editing but I do have clips of that with Rod Humble and they were missing when he had no aspiration, he only had the career rewards. But then they were there when he somehow got the pleasure aspiration later.
I may be completely off, but the teen animation they keep doing around the 20 minute mark. Is it a part of the aged up poorly animation for teens?
Hmm I'd have to compare the two later but I guess it could be (he did have a low aspiration the whole time I was messing about.) Both Santa and Mrs Crumplebottom seem to get stuck doing these similar animations over and over (at different speeds.)
44:00 it's his son :o
hi! what do you use to record your game?
I use OBS
what coding language ts2 is written? and what version?
As far as I know it's written in it's own language SimAntics also Lua (if you use SimPE there are mentions of those languages.) But after Googling people are talking about C++ as well. I also found a quora post where Eric Bowman who worked on the first Sims game said they used C++ for that game, but I don't know if they also used it on The Sims 2:
qr.ae/pvgg0A
(I know very little about programming btw. I took a software dev course over a decade ago where we used Visual Basic, and for a brief period tried teaching myself C# with the Unity game engine. but very little has stuck so I'm not the best person to ask lol.)