According to japanese websites, Move it is actually a sequel to Smooth Moves, which is possibly why the first stage starts so simliarly (Wario running away from something and staring at ancient texts that explain the first type of pose while running away from what ever)
Now, I haven't tried move it yet, but honestly I think you ragged on get it together a little much. Sure it's by far the least "wario-ware wario-ware" game in the series, but it has it's merits. It's fun and there's a variety of playstyles for each level. You can change how you want to play the game, and I think it deserves some credit for that.
I tend to agree about get it together. The games were boring and not weird enough to be considered wario ware games. I was so excited for the release and couldn’t force myself to continue about an hour or two of playing. I’m still disappointed how the first wario game for switch can end up like this.
No, I'm sorry but idk what you see in these microgames to call them too simple for Warioware. The microgames are not "really simple" especially when compared to the other games. I mean just to name a few there's a microgame where you have to count the number of runners on a track, pop a balloon that's attach to you using spikes, fight Bowser in SMB1, cover a robot whose towel is about to get blown off, rearrange a series of pipes so that the water flows, protect fairies against Poseidon himself, and so on. You say this game doesn't do anything innovative, exciting or gimmicky, but the fact that the microgames are compatible with every character is that innovative gimmick. Some characters are better suited for some microgames, but you never know what character will get paired with what microgame since you can never select one character in the main stages. Not to mention its just fun to mix n match the different characters. Some microgames even have different solutions depending on the character, they didn't just "simplify" them to make them work. Warioware Get It Together is an incredibly unique game because of how despite every character playing differently, all of the microgames were carefully designed to be compatible with all of them while still retaining the gameplay variety you'd get in a typical Warioware. Does it have as much personality as Move It or Smooth Moves? No. Does it have personality in general? YES. In a nutshell, I don't view Get It Together as a Warioware game that doesn't work because it doesn't utilize the console's gimmicks like all the others. I view it as proof that a Warioware game that doesn't utilize the console's gimmicks DOES work.
Not to mention the extra post games that open up, the freaking RPG elements and the first time ever that we got to fight an actual boss in a Warioware game! I will never forget that level. 🤩
Couldn't have said it better myself. I feel that Get It Together!'s gimmick gives it the most replayability in the whole series, not to mention it also has more content than Move It!, like missions, coins, and the Wario Cup. While Move It! is a very fun game and is definitely better in a lot of areas than Get It Together! (cutscenes, multiplayer) it will definitely not give me over 600 hours of playtime like GIT did.
Well at least you can play the entirety of get it together with 2 players at the same time, in move it, when you are not in a 2 player micro game, you simply take turns Not to mention the stage jingles are part of my favorites in the entire series
Nah, honestly, I think GiT is WAY better. Yes, in GiT, you have characters that doesn't fit with some microgames, but with training, you can go around their weaknesses, the game can be mastered, it will rewards you for getting better. Meanwhile, in Move It, there's a good chunk microgames that doesn't work properly due to motion control, and unlike GiT's bad characters, you can't really fix motion controls, you will sometimes fail while it's not your fault at all. Also, Move It has less content, no collectible, only 2 bonus minigames, you can't make high scores in the album and half of the multiplayer content needs you to buy more joycons while GiT doesn't, not even Smooth Moves which this game is based on. Also, being based on Smooth Moves makes Move It slightly less unique than GiT who tried something new. And lastly, no, Penny is not a bad character in GiT she's actually one of the best in the game, just the hardest to master. Meanwhile, 5-Volt is broken in some microgames, but terrible in others, she's often on one of the two extremes. If I have to give Move It some points over GiT, I would say that the game is overall funnier to watch, there's more humor in each microgame, each stage has a proper story and the best parts of Smooth Moves are back (the serious narrator reading stupid description, Cryggor's extra stage...).
Get it together is fun. There are different micro games with different characters, and you have you figure out what to do with that character in that game in a short amount of time.
Personally, I loved both games, but Move It was definitely the better of the two switch WarioWare games. I feel the microgames had more creative freedom without the playable characters mechanic.
Get It Together's advantage is that you can play it handheld. You can't play Move It if you are out on a road trip or something, so at least you still have Get It Together as an alternative option.
Okay but: The gameplay is nowhere near simplified. Trivialized by certain characters is a critique I can accept, but simplified not so. It’s not the absolute mess you seem to think it is, in fact it’s pretty much on par. The themes is not only a recurring thing through Warioware, it’s also probably one of the best parts of it. For move it, you get 9-Volt’s classic nintendo theming and that’s it. It makes all the games feel kind of vague. Get It Together is innovating a lot. The name tells you the main element; it’s the first one with proper multiplayer. It also has it’s own character mechanic, which is also important. Also, Get It Together has just so much more content. Move It! has literally only the main way. Get It Together has a lot of replayability, which Move It! lacks.
I don't get it, the multiple playable characters is the gimmick. And I thought it was pretty clear that the characters were intentionally not made equal. I can understand the game not being people's cup of tea but I feel like that was kinda an unfair assessment. And yeah I kinda think GiT sweeps, best of the series, it has insane replayability with the many characters allowing for many combinations and All crew making runs always unique, as well as the additional modes that give people more of a reason to keep playing with currency you can buy customisations for characters with through prezzies. Honestly I feel like Move It was a step down from even Smooth Moves in some places like the removal of some of the bonus content SM had. Granted I do think MI has one of the best pools of microgames in the series. I will say GiT's microgames are a bit more sterilised and not as wacky as Move It's, but I'll take that if I get better gameplay
Funny that you said the microgames in Get it Together were too simple, because I actually found a lot of them weirdly unintuitive. The strength of Warioware is that you can grasp what you need to do with just a single glance at the screen. But for a lot of them I didn't really get what the game expected from me. Which is probably because they could only use concepts that would work for all of those characters, so the scenarios needed to be oddly specific, instead of being made in a way that's easy to understand. They still make sense in hindsight, but in the moment they really could've had better conveyance. Also, the physics in a lot of these microgames were frustratingly unreliable and unpredictable. The beauty of a good microgame is that as long as you understand what you need to do, actually doing that thing should work exactly as you would expect. That's not the case with wonky physics simulations. Sometimes you think an object is gonna be heavy, so you hit it with full force, but then it slides around like a cardboard cutout. You didn't have that problem in the past because there wasn't really a physics engine in the modern sense. Things just moved the way the designers needed them to move. But in Get it Together, you can frequently lose a microgame just because the physics were just SLIGHTLY not on your side, even though you theoretically did what the game expected you to do.
I think you're shitting a little too much on Get it Together. It doesnt have a unique control squeme, but its still unique in its gameplay style. Id say it's even more unique than Move It, given that its basically just Smooth Moves 2.0 with a little bit of Snapped in there. If u ask me, I say that the least unique Warioware title out there is Gold, since its just a compilation that reuses control gimmicks from previous games, and yet it still manges to be the best game in the entire series.
In reality, Penny has some of the most micro games where she is a perfect fit, (40) and while she has some of the most bad fit micro games, (18) it doesn’t overcome how much of a mixed character Penny is.
Honestly, there wasn’t too much they could do with the switch, and having each character playable was a great idea they could have actually done with GiT
It honestly looks like both games do a fairly solid job of utilizing at least one of the Switch's gimmicks. I played the demo of Get It Together with a friend, and I think that was the intention of Get It Together: using the Switch's two built-in controllers to play a simple selection of minigames together. Regardless, I got Move It for Christmas, and I'm gonna check it out.
Hey give get it together some credit that was the first time that all these characters were playable at all and put more emphasis on Wario's unique cast of characters
So Get It Together was my first WarioWare romp, and it did not grab my attention / was too much / too general, so I feel like you nailed it. I'll have to try Move It...
For me it's the entire opposite. I've spent more than 40 hours of gameplay with Get it together because there's just so much to do and collect and the variety that the character system provides to the microgames is SO HUGE. Move it is just... idk, a game you play when you have a group of casual friends around I guess. There's not much to do with it.
I’m so glad people disagree, and not too many people hate it. I’m sorry if you find my comment too offensive, but I recently declared wwgit my favorite game. (Also, I kinda liked 12switch. You mentrioned it briefly in this video)
Similar to how I originally felt going from rhythm heaven with tap and flick to rhythm heaven fever with just A and B 😅😅 But yeah I completely agree. Warioware is made for gimmicky. Get it together while fun is just…not gimmicky enough at all.
What I hate about Move It is the lack of extra games/things to collect/postgame stuff and such. It's SO barebones... you don't even collect anything at all! And the extra games suck!
honestly i think both games are great. while i personally prefer move it's story mode and the multiplayer content seems to be better (haven't played it myself since i don't have multiple joycon pairs), GIT has a better postgame and has better unlockables like the wario cup and even levelling up the crew members
I DONT CARE WHAT YOU SAY! GET IT TOGETHER’S GOOD! Move It! is the better game but still! (Why do I feel like I’ve seen this video before? Is this even the same dude? One says monthly yet this one says weekly…)
Move It isn't "better" than Get It Together I think, the game is just closer to older games while Get It Together tried something different. So GIT isn't really bad, just different and I would understand that some people don't like it but I think this is sad kinda, I mean I believe not every WarioWare game has to reuse again and again the same formula to be enjoyed so I think not exploiting the console's main gimmick is fine
They got their pluses and minuses. Reason I dont commit to the motion based games (except Twisted) is the lack of replayability. Hardly any singleplayer content or reason to return unless for shits& giggles at a gatherings. Move it & Smooth Moves lacks the minigame score goals. I tend to enjoy 100% wario ware games. But if it doesnt have that, I just dont see it worth the price tag. Obviously, completing motion based minigames at top speed isn't physically friendly compared to the simpler control ones.
Yeah, the magic of WarioWare comes from embracing the chaos and doing whacky silly stuff with the controls. Maybe if "Get it together" set their characters fixed to certain microgames they could have greater freedom to design said games without concern for balance.
That Drake reference XD Smooth Moves was my favourite WarioWare game so I'm a bit biased to Move It. Get It Together was good but it did feel like a downgrade from Gold (But Penny's song and the true final boss make up for it).
For obvious reason: Move It! is back to WarioWare root! I hate the gameplay for GiT. Outside the broken-ness of some characters, having multiple characters doesn't equal randomness/wackiness.
I avoided Move It! due to the fact that from what I've seen, the microgames are incredibly confusing and do not really explain itself well, the motion controls do seem fun, but just not my thing, and it's gimmick is just Smooth Moves, but two Wii remotes rather than one, and you push a button or two every now and then. While I'll admit, that the levels themselves, it isn't bad, I enjoyed Kat and Anas' from a video, and some of the others are interesting, but I feel that Move It! leaves me wanting more compared to Get It Together, which has a interesting gimmick, and genuinely has me coming back for more no matter what. The characters, albeit unbalanced, some are horrible for different games, and some are good, which I think you failed to neglect in the video, but that's my opinion of course. Both games are good in my eyes, but I like Get It Together! over Move It! However, this was a very good video, quick and straight to the point! From what I can tell, Get It Together! seems to have a interesting gimmick, but it does feel weirder, since it is the first time you take control of the characters, and Move It! is just the classic WarioWare experience.
Honestly, Gold is better than both of these in my opinion. So much to do content wise, and theres Wario's amiibo painting which you can't beat and sad that hasn't return for get it together or move it
@@Rediscool9 Yeah, I'm sure of that. It's just that Joy-Con drift made me build a massive disdain towards Joy-Cons. And it doesn't help that they cost *$80* which means that it'll be a long time before I buy another pair.
i thought this was gonna be some like actual video essay but its just "i dont like one thing, i like other thing", at least its over quick get it together is one of the weaker warioware games but this videos stupid, get it together was made for an extremely non-innovative console and had to work with what it could and for what they chose to focus on (the switches ease of multiplayer) it was definitely the right choice as anything else they could have done (besides just doing any of the other games again, which is what move it is) would be jank
I like both of these games, I even made an entire video defending GIT, but I don't think it works well as a warioware game since it's main gimmick is not as crazy as to be expected with the series, and "move it" proved it could be. The original script planned for this video was to be a lot longer but I decided that a shorter video would better suit the subject.
They put more effort into the stages graphics than the micro games themselves. The art style was consistent with the plain, simple art style compared to move it. 😅
So…I’m late but yay I feel like this video is…..I don’t have an opinion I like both of the games but this??? Pennys theme slaps Yep it does it’s cool yep 👍 but both games have opposite advantages GIT sometimes don’t give characters screen time a lot but it’s fun to play Move it has too many extra games some of them are great and some of them…eh idk But for me,I dunno about which is better,game is game and opinion is opinion. I just think that both games have SO many opposite advantages. It makes what a game is. I love both games and they’re fun to play. Except… you can’t play move it anywhere but it’s not the same for GIT which is great but sometimes the bosses is just idk 🤷 overall I don’t hated the video. Both games are great but sometimes they sometimes have really REALLY bad sides. So it’s a 5/5 for me
I'm honestly glad that Get it Together didn't catch on, it really feels like it misunderstands the appeal of the whole franchise It seems like it was trying to address a complaint from people who just don't like WarioWare because "gameplay is divorced from the characters", so they thing that turning each of the characters into essentially cursors solves the issue, even though it actually adds a layer of friction to the gameplay: you are no longer doing split-second button presses but drag your character to interact with the object, which is a greater chore than just pressing a button or just swinging the controller (if they think this will make it more "casual-friendly" for co-op, try to explain to a person isn't into videogames that they need to move the stick AND push a button instead of perform a single action). Worse yet, because of the random nature of the game handling you characters with a different ruleset on each turn, totally done to throw you off and break the sense of flow WarioWare has, and this had a direct knock-on effect on the microgames: instead of making many unique microgames all of them are going to be designed to be beatable with all characters, and the game flat-out admits some characters are worse than other for certain tasks so this means microgames are either A) designed around the lowest-common denominator B) impossible My biggest dream for WarioWare on Switch would be for it to go all-out on hardware gimmicks (more so than Move It already has): IR-sensors, motion controls. touchscreen, Labo, etc., something to justify what's otherwise underused tech
You can't make a whole spiel about flow in WarioWare and then proceed to demand they tack on a bunch of control schemes that you physically cannot switch between on the fly at the pace WarioWare demands
@@MizunoKetsuban Obviously all of these would be contained on their own character one at the time throughout the campaign, much like they used to in Touched and Gold
@@DeepWeeb In both those games the styles all cultivate in the end in the remixes, the final stage, and the elevators. Are you saying that just wouldn't be a thing in this hypothetical game?
@@MizunoKetsuban Obviously there would be limitations to it, the game would warn you for the requirements before playing (Smooth Moves already asked you to change positions) and certain type of microgames would never mix up with others that require a drastic change of control The idea would be that these would be picked conciously by the designers, don't you think?
@@DeepWeeb My issue with this is that these limitations are hardly worth it in the long run. Requiring the touch screen means being unable to play with it docked, and I can't even begin to comprehend how you envision Labo to work at all with this sort of context. Have you even used any Labo equipment? Moving the joycon in and out of those boxes isn't as quick or even easy as just moving your arms into a different position. This just feels like you don't actually understand what is actually possible while maintaining WarioWare's pace.
Thank you! I've been saying this since get it together got announces. Warioware should use the gimmick of the console to the max potential, and with the insane amount of stuff they put in the joycon it was the perfect combo, instead they went with a bad button smashing game with broke characters (not to mention the downgrade in the cutscenes since the characters only say one line while in Gold they were fully voiced). I'm so glad move it came out
ruclips.net/video/maJCxTle7dc/видео.html
be sure to check it out
I'm recently trying to 100% complete WarioWare: Get It Together but Kat and Anna SUCK!
@@thegreatcaleebo2225 don't even get me started on Penny!
According to japanese websites, Move it is actually a sequel to Smooth Moves, which is possibly why the first stage starts so simliarly (Wario running away from something and staring at ancient texts that explain the first type of pose while running away from what ever)
Ashley's stages in Smooth Move and Move It end with her growing something huge and she smiles.
@@MarioSonic46 So, it´s a Rehash
@@ethejumper6568 Its a reference, yes.
I love the fact that the wario stage is wario running away from cult members
Now, I haven't tried move it yet, but honestly I think you ragged on get it together a little much. Sure it's by far the least "wario-ware wario-ware" game in the series, but it has it's merits. It's fun and there's a variety of playstyles for each level. You can change how you want to play the game, and I think it deserves some credit for that.
Have you tried move it now?
The least “wario-ware wario-ware” is by far Game & Wario.
I tend to agree about get it together. The games were boring and not weird enough to be considered wario ware games. I was so excited for the release and couldn’t force myself to continue about an hour or two of playing. I’m still disappointed how the first wario game for switch can end up like this.
No, I'm sorry but idk what you see in these microgames to call them too simple for Warioware. The microgames are not "really simple" especially when compared to the other games. I mean just to name a few there's a microgame where you have to count the number of runners on a track, pop a balloon that's attach to you using spikes, fight Bowser in SMB1, cover a robot whose towel is about to get blown off, rearrange a series of pipes so that the water flows, protect fairies against Poseidon himself, and so on. You say this game doesn't do anything innovative, exciting or gimmicky, but the fact that the microgames are compatible with every character is that innovative gimmick. Some characters are better suited for some microgames, but you never know what character will get paired with what microgame since you can never select one character in the main stages. Not to mention its just fun to mix n match the different characters. Some microgames even have different solutions depending on the character, they didn't just "simplify" them to make them work. Warioware Get It Together is an incredibly unique game because of how despite every character playing differently, all of the microgames were carefully designed to be compatible with all of them while still retaining the gameplay variety you'd get in a typical Warioware. Does it have as much personality as Move It or Smooth Moves? No. Does it have personality in general? YES. In a nutshell, I don't view Get It Together as a Warioware game that doesn't work because it doesn't utilize the console's gimmicks like all the others. I view it as proof that a Warioware game that doesn't utilize the console's gimmicks DOES work.
Maybe I will take a second look, considering what you said....stay tuned
Not to mention the extra post games that open up, the freaking RPG elements and the first time ever that we got to fight an actual boss in a Warioware game! I will never forget that level. 🤩
Couldn't have said it better myself.
I feel that Get It Together!'s gimmick gives it the most replayability in the whole series, not to mention it also has more content than Move It!, like missions, coins, and the Wario Cup.
While Move It! is a very fun game and is definitely better in a lot of areas than Get It Together! (cutscenes, multiplayer) it will definitely not give me over 600 hours of playtime like GIT did.
@@mrkicks7817 Both games are good, let us please just leave it at that.
@@Rediscool9 I guess I rambled a bit much. I just really enjoy talking about WarioWare.
Well at least you can play the entirety of get it together with 2 players at the same time, in move it, when you are not in a 2 player micro game, you simply take turns
Not to mention the stage jingles are part of my favorites in the entire series
@yoshiwoollyworld does tabletop mode count as handheld?
Why am I stupid?
Nah, honestly, I think GiT is WAY better. Yes, in GiT, you have characters that doesn't fit with some microgames, but with training, you can go around their weaknesses, the game can be mastered, it will rewards you for getting better.
Meanwhile, in Move It, there's a good chunk microgames that doesn't work properly due to motion control, and unlike GiT's bad characters, you can't really fix motion controls, you will sometimes fail while it's not your fault at all.
Also, Move It has less content, no collectible, only 2 bonus minigames, you can't make high scores in the album and half of the multiplayer content needs you to buy more joycons while GiT doesn't, not even Smooth Moves which this game is based on. Also, being based on Smooth Moves makes Move It slightly less unique than GiT who tried something new.
And lastly, no, Penny is not a bad character in GiT she's actually one of the best in the game, just the hardest to master. Meanwhile, 5-Volt is broken in some microgames, but terrible in others, she's often on one of the two extremes.
If I have to give Move It some points over GiT, I would say that the game is overall funnier to watch, there's more humor in each microgame, each stage has a proper story and the best parts of Smooth Moves are back (the serious narrator reading stupid description, Cryggor's extra stage...).
Get it together is fun. There are different micro games with different characters, and you have you figure out what to do with that character in that game in a short amount of time.
wario ware always had stage themes
Personally, I loved both games, but Move It was definitely the better of the two switch WarioWare games.
I feel the microgames had more creative freedom without the playable characters mechanic.
Get It Together's advantage is that you can play it handheld. You can't play Move It if you are out on a road trip or something, so at least you still have Get It Together as an alternative option.
Okay but:
The gameplay is nowhere near simplified. Trivialized by certain characters is a critique I can accept, but simplified not so. It’s not the absolute mess you seem to think it is, in fact it’s pretty much on par.
The themes is not only a recurring thing through Warioware, it’s also probably one of the best parts of it. For move it, you get 9-Volt’s classic nintendo theming and that’s it. It makes all the games feel kind of vague.
Get It Together is innovating a lot. The name tells you the main element; it’s the first one with proper multiplayer. It also has it’s own character mechanic, which is also important.
Also, Get It Together has just so much more content. Move It! has literally only the main way. Get It Together has a lot of replayability, which Move It! lacks.
As far I know, I thing that Move It is the only switch game to actually use the switch IR camera, except maybe ring fit
I don't get it, the multiple playable characters is the gimmick. And I thought it was pretty clear that the characters were intentionally not made equal. I can understand the game not being people's cup of tea but I feel like that was kinda an unfair assessment.
And yeah I kinda think GiT sweeps, best of the series, it has insane replayability with the many characters allowing for many combinations and All crew making runs always unique, as well as the additional modes that give people more of a reason to keep playing with currency you can buy customisations for characters with through prezzies. Honestly I feel like Move It was a step down from even Smooth Moves in some places like the removal of some of the bonus content SM had. Granted I do think MI has one of the best pools of microgames in the series. I will say GiT's microgames are a bit more sterilised and not as wacky as Move It's, but I'll take that if I get better gameplay
You're cooking
"This game isn't like the last game, so I don't like it"
Yeah. WarioWare Get it Together really went against the whole philosophy of WarioWare by making every game not really fastpaced but instead strategic.
Funny that you said the microgames in Get it Together were too simple, because I actually found a lot of them weirdly unintuitive. The strength of Warioware is that you can grasp what you need to do with just a single glance at the screen. But for a lot of them I didn't really get what the game expected from me. Which is probably because they could only use concepts that would work for all of those characters, so the scenarios needed to be oddly specific, instead of being made in a way that's easy to understand. They still make sense in hindsight, but in the moment they really could've had better conveyance.
Also, the physics in a lot of these microgames were frustratingly unreliable and unpredictable.
The beauty of a good microgame is that as long as you understand what you need to do, actually doing that thing should work exactly as you would expect. That's not the case with wonky physics simulations. Sometimes you think an object is gonna be heavy, so you hit it with full force, but then it slides around like a cardboard cutout. You didn't have that problem in the past because there wasn't really a physics engine in the modern sense. Things just moved the way the designers needed them to move. But in Get it Together, you can frequently lose a microgame just because the physics were just SLIGHTLY not on your side, even though you theoretically did what the game expected you to do.
They Both Work I Think Your The Only One On This!
I think you're shitting a little too much on Get it Together. It doesnt have a unique control squeme, but its still unique in its gameplay style. Id say it's even more unique than Move It, given that its basically just Smooth Moves 2.0 with a little bit of Snapped in there.
If u ask me, I say that the least unique Warioware title out there is Gold, since its just a compilation that reuses control gimmicks from previous games, and yet it still manges to be the best game in the entire series.
In reality, Penny has some of the most micro games where she is a perfect fit, (40) and while she has some of the most bad fit micro games, (18) it doesn’t overcome how much of a mixed character Penny is.
1:16 really caught me off guard hahahahaha, great video !
Thank you for making a compelling point and entertaining video that doesn't take 40 minutes
Micro video for micro games
GIT was obviously made with half of the Switch's gimmick and lite users in mind. Move it's the other half and for the base/OLED users.
I think they are both equally good
2:20 Oh Gosh, No, No, NOOOOO, Everybody 1 2 Switch And Warioware Get It Together Don't Mix, NOOOOOOOO MOOOOORRRREEEE
Move it is a great Warioware game but I do wish it had some more content though like gold
video can summarized with "man cries about childrens game being too easy."
*MOVE IT DIDNT GET A GAME AND WATCH EGG MINI GAME!!!*
Get it together is more of a spin off of the serie
Honestly, there wasn’t too much they could do with the switch, and having each character playable was a great idea they could have actually done with GiT
It honestly looks like both games do a fairly solid job of utilizing at least one of the Switch's gimmicks. I played the demo of Get It Together with a friend, and I think that was the intention of Get It Together: using the Switch's two built-in controllers to play a simple selection of minigames together. Regardless, I got Move It for Christmas, and I'm gonna check it out.
Hey give get it together some credit that was the first time that all these characters were playable at all and put more emphasis on Wario's unique cast of characters
So Get It Together was my first WarioWare romp, and it did not grab my attention / was too much / too general, so I feel like you nailed it. I'll have to try Move It...
Imagine calling Get It Together a “bad” WarioWare game only to then praise Game & Wario. 💀
Not necessarily praising Game & War, I stated that even THAT had a unique gimmick
@@Adrian_Weekly And it clearly didn’t work out. Also, the multiple playable characters IS Get It Together’s unique gimmick, my guy
This video doesnt give GiT ANY credit. People always say its "too different" then say "its not unique" in the same breath, I genuinely do not get it.
I feel bad for how much it got ragged on in my video, so I will follow this up with a positive outlook and more open minded
@@Adrian_Weekly its cool dawg. Even if you come out not liking it still, at least you would have given it a fair shake
For me it's the entire opposite. I've spent more than 40 hours of gameplay with Get it together because there's just so much to do and collect and the variety that the character system provides to the microgames is SO HUGE. Move it is just... idk, a game you play when you have a group of casual friends around I guess. There's not much to do with it.
FACTS. I have like 100 combined hours on GiT
I completely disagree about get it together, I love it and I love how you can set your own difficulty level with the characters
I’m so glad people disagree, and not too many people hate it. I’m sorry if you find my comment too offensive, but I recently declared wwgit my favorite game. (Also, I kinda liked 12switch. You mentrioned it briefly in this video)
Wario Ware Touched was the first wario ware game that I play
Smooth moves was my first 😄😄
@@Adrian_Weeklygit my first
i am not thr type to like moving games as much and mostly do handheld
@@lorelaimorace-kk1xz GIT is definitely better for handheld
@@Adrian_Weekly hoping to play gold someday
it looks really cool and the voice acting AHHHH *chiefs kiss*
@@lorelaimorace-kk1xz i would love to as well, but I don't have the funds 😭
Me Thinking about Warioware Get It Together: Meh...
Me Thinking about Warioware Move it: OH HELL YEAH!
I consider get it togheter a spin-off
The only thing GIT does better than Move It:
A decent voice for Wario.
They have different voice actors.
Oh shut up.
Similar to how I originally felt going from rhythm heaven with tap and flick to rhythm heaven fever with just A and B 😅😅
But yeah I completely agree. Warioware is made for gimmicky. Get it together while fun is just…not gimmicky enough at all.
What I hate about Move It is the lack of extra games/things to collect/postgame stuff and such. It's SO barebones... you don't even collect anything at all! And the extra games suck!
In that case I guess that's why it was the worst selling nintendo switch games justice for get it together
I kind of enjoyed it, but it didn't really feel as chaotic or as wacky as a normal warioware game
I'm so glad I have Move It and not the game that is like: let's unbalance all things and insert goofy into it!1!1!1!1!1!
honestly i think both games are great. while i personally prefer move it's story mode and the multiplayer content seems to be better (haven't played it myself since i don't have multiple joycon pairs), GIT has a better postgame and has better unlockables like the wario cup and even levelling up the crew members
Tfw can't play the funny fat german man game with motion controls because got a tiny pink tablet
warioware get it together is still a fantastic game
I DONT CARE WHAT YOU SAY! GET IT TOGETHER’S GOOD! Move It! is the better game but still! (Why do I feel like I’ve seen this video before? Is this even the same dude? One says monthly yet this one says weekly…)
Move It isn't "better" than Get It Together I think, the game is just closer to older games while Get It Together tried something different. So GIT isn't really bad, just different and I would understand that some people don't like it but I think this is sad kinda, I mean I believe not every WarioWare game has to reuse again and again the same formula to be enjoyed so I think not exploiting the console's main gimmick is fine
They got their pluses and minuses. Reason I dont commit to the motion based games (except Twisted)
is the lack of replayability. Hardly any singleplayer content or reason to return unless for shits& giggles at a gatherings.
Move it & Smooth Moves lacks the minigame score goals. I tend to enjoy 100% wario ware games. But if it doesnt have that, I just dont see it worth the price tag.
Obviously, completing motion based minigames at top speed isn't physically friendly compared to the simpler control ones.
Yeah, the magic of WarioWare comes from embracing the chaos and doing whacky silly stuff with the controls. Maybe if "Get it together" set their characters fixed to certain microgames they could have greater freedom to design said games without concern for balance.
That Drake reference XD
Smooth Moves was my favourite WarioWare game so I'm a bit biased to Move It. Get It Together was good but it did feel like a downgrade from Gold (But Penny's song and the true final boss make up for it).
Hot take, get it together is my favourite (though I do get your point)
For obvious reason: Move It! is back to WarioWare root!
I hate the gameplay for GiT. Outside the broken-ness of some characters, having multiple characters doesn't equal randomness/wackiness.
Well Move It let us see Ashley without shoes so that's a very big win for it.
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@@Adrian_Weekly Ashley shops at Hot Topic and buys a Gir hoodie and she also sleeps in it (very comfy) :P
"Orbulin"
Warrio ware get it together is so bad that when I got the game and started to play I lost my joy cons
Song at start?!?
I avoided Move It! due to the fact that from what I've seen, the microgames are incredibly confusing and do not really explain itself well, the motion controls do seem fun, but just not my thing, and it's gimmick is just Smooth Moves, but two Wii remotes rather than one, and you push a button or two every now and then. While I'll admit, that the levels themselves, it isn't bad, I enjoyed Kat and Anas' from a video, and some of the others are interesting, but I feel that Move It! leaves me wanting more compared to Get It Together, which has a interesting gimmick, and genuinely has me coming back for more no matter what. The characters, albeit unbalanced, some are horrible for different games, and some are good, which I think you failed to neglect in the video, but that's my opinion of course.
Both games are good in my eyes, but I like Get It Together! over Move It!
However, this was a very good video, quick and straight to the point!
From what I can tell, Get It Together! seems to have a interesting gimmick, but it does feel weirder, since it is the first time you take control of the characters, and Move It! is just the classic WarioWare experience.
Both. Both is good.
Both are perfect!
Ye. Ghe fact thay so many charzcterd are so similar trigger me. It seem like the programmer didn't have creativity
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Okay but Penny's theme though
finish the song
she got her hair tied up in braids
Sounds like a skill issue tbh
"n-no actually GiT together is really good!! You just don't get it!"
Fuck WarioWare I just want a new Wario Land
Honestly, Gold is better than both of these in my opinion. So much to do content wise, and theres Wario's amiibo painting which you can't beat and sad that hasn't return for get it together or move it
I refuse to get it because it requires you to use the Joy-Cons. And I HAAAAAATE Joy-Con drift SO much🤬
l skill issue
@@E10Kguy How is it skill issue if it's a REAL problem that Nintendo refuses to address?
You don’t actually have to use the joystick on the Joy-Cons for Move It at all in order to play it, my guy. 😑
@@Rediscool9 Yeah, I'm sure of that. It's just that Joy-Con drift made me build a massive disdain towards Joy-Cons.
And it doesn't help that they cost *$80* which means that it'll be a long time before I buy another pair.
@@Rediscool9 🤓☝️you need it to navigate the menus
i thought this was gonna be some like actual video essay but its just "i dont like one thing, i like other thing", at least its over quick
get it together is one of the weaker warioware games but this videos stupid, get it together was made for an extremely non-innovative console and had to work with what it could and for what they chose to focus on (the switches ease of multiplayer) it was definitely the right choice as anything else they could have done (besides just doing any of the other games again, which is what move it is) would be jank
I like both of these games, I even made an entire video defending GIT, but I don't think it works well as a warioware game since it's main gimmick is not as crazy as to be expected with the series, and "move it" proved it could be. The original script planned for this video was to be a lot longer but I decided that a shorter video would better suit the subject.
They put more effort into the stages graphics than the micro games themselves. The art style was consistent with the plain, simple art style compared to move it. 😅
I like both games
also ur opinion is doo doo water
So…I’m late but yay
I feel like this video is…..I don’t have an opinion I like both of the games but this???
Pennys theme slaps
Yep it does it’s cool yep 👍 but both games have opposite advantages
GIT sometimes don’t give characters screen time a lot but it’s fun to play
Move it has too many extra games some of them are great and some of them…eh idk
But for me,I dunno about which is better,game is game and opinion is opinion. I just think that both games have SO many opposite advantages. It makes what a game is. I love both games and they’re fun to play. Except… you can’t play move it anywhere but it’s not the same for GIT which is great but sometimes the bosses is just idk 🤷 overall I don’t hated the video. Both games are great but sometimes they sometimes have really REALLY bad sides. So it’s a 5/5 for me
This is something i felt and nobody besides you said, Warioware usually uses the console in a cool way. Get it together just felt flat.
Probably, but they could have used touchscreen in handheld and IR in tv@yoshiwoollyworld
Basically GIT is half of the Switch's gimmick. Move it being the other.
I'm honestly glad that Get it Together didn't catch on, it really feels like it misunderstands the appeal of the whole franchise
It seems like it was trying to address a complaint from people who just don't like WarioWare because "gameplay is divorced from the characters", so they thing that turning each of the characters into essentially cursors solves the issue, even though it actually adds a layer of friction to the gameplay: you are no longer doing split-second button presses but drag your character to interact with the object, which is a greater chore than just pressing a button or just swinging the controller (if they think this will make it more "casual-friendly" for co-op, try to explain to a person isn't into videogames that they need to move the stick AND push a button instead of perform a single action).
Worse yet, because of the random nature of the game handling you characters with a different ruleset on each turn, totally done to throw you off and break the sense of flow WarioWare has, and this had a direct knock-on effect on the microgames: instead of making many unique microgames all of them are going to be designed to be beatable with all characters, and the game flat-out admits some characters are worse than other for certain tasks so this means microgames are either A) designed around the lowest-common denominator B) impossible
My biggest dream for WarioWare on Switch would be for it to go all-out on hardware gimmicks (more so than Move It already has): IR-sensors, motion controls. touchscreen, Labo, etc., something to justify what's otherwise underused tech
You can't make a whole spiel about flow in WarioWare and then proceed to demand they tack on a bunch of control schemes that you physically cannot switch between on the fly at the pace WarioWare demands
@@MizunoKetsuban Obviously all of these would be contained on their own character one at the time throughout the campaign, much like they used to in Touched and Gold
@@DeepWeeb In both those games the styles all cultivate in the end in the remixes, the final stage, and the elevators. Are you saying that just wouldn't be a thing in this hypothetical game?
@@MizunoKetsuban Obviously there would be limitations to it, the game would warn you for the requirements before playing (Smooth Moves already asked you to change positions) and certain type of microgames would never mix up with others that require a drastic change of control
The idea would be that these would be picked conciously by the designers, don't you think?
@@DeepWeeb My issue with this is that these limitations are hardly worth it in the long run. Requiring the touch screen means being unable to play with it docked, and I can't even begin to comprehend how you envision Labo to work at all with this sort of context. Have you even used any Labo equipment? Moving the joycon in and out of those boxes isn't as quick or even easy as just moving your arms into a different position.
This just feels like you don't actually understand what is actually possible while maintaining WarioWare's pace.
Thank you! I've been saying this since get it together got announces. Warioware should use the gimmick of the console to the max potential, and with the insane amount of stuff they put in the joycon it was the perfect combo, instead they went with a bad button smashing game with broke characters (not to mention the downgrade in the cutscenes since the characters only say one line while in Gold they were fully voiced). I'm so glad move it came out
I personally think Get It Together is the worst WarioWare game. That being said, the worst WarioWare game is still an incredibly good game
If you genuinely think Get It Together is worse than Snapped or Game & Wario then I don’t know what to tell you. 💀
@@Rediscool9 I honestly forgot about Snapped
Wadio
Ah yes. The greedy rival of Madio.
@@juliannocartagena2007 Not to be confused with wadurigi
Man Wario ware get it together was not as good but the new one is very fun
sibidi wario!!! ‼‼
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