If I had a nickel for every time a fourth job path involved a sudden application of deep crimson/magenta colors with summoning seemingly random (though not really) objects and tools to deal damage, I'd have 3 nickels. Which isn't alot, but it's funny that we have 3 people with that now.
캐릭터 서사나 감정의 변화로는 4라인이 가장 깔끔하게 제대로된 목적으로 복수라 의외로 전라인중에서 스토리는 가장 좋아요 ㅎㅎ 다만 서커스나 광대느낌이면 헤니르교단에게 어떻게하면 공포를 줄까보다는... 인생을 교단에게 놀아난 광대같은 삶에서 무대의 주인공이 바뀌는 광기긴 더 자연스러울꺼같네요
리티아를 사랑해주시는 분들께는 죄송한 말씀이지만 리티아가 곡괭이를 왜 들고잇는걸까?... 지금 구조를 보면 굳이 곡괭이 없어도 될것 같은데? 라는 생각이 든 순간 캐릭터 설정은 망한 것이나 다름 없다. 4라인까지 보고 드는 생각은 .. 리티아는 너무 잡탕느낌? 4개가 통일성 없이 그냥 만들고싶은거 만들었어요~ 하는 느낌... 캐릭터의 기본 이해가 느껴지지 않는다. 마치 옆동네 검쓰는 캐릭이 마법만 써대니 얘가 검사인가요? 하는 느낌 ...
The disappointment for me is that they made this job for a character who doesn't even fit the character. It feels like kog took from Lyney and Lynette from Genshin because of popularity. They could of made a stage magician, Phantom thief, casino, and jester 4 path style character easily.... but no, give a cool looking class and skills to a boring, non impressive character since release...
I think create a char with one theme and make all the 4 paths based at the same theme looks boring. The cool thing about Lithia is that all her 4 paths are different.
@@felipezanfir3307But we have to remind this point how her each of 4 path concept go with her basic characteristic well. I think If she didn't hold that pick, this concept will be not odd. This means her basic characteristic as miner is okay to be dumped out. And i also felt this feeling at other paths. And finally this makes that her 4 paths are too different with each other, and make us feel chaotic.
@@felipezanfir3307I thought the way how KOG designs paths based on same theme but still looks quite different is why people said character development in Elsword is interesting. All Ain’s path is about the goddess. All Noah’s path is about moon and star. All Laby’s path is about her relationship with Nisha. It is quite evident that KOG wants to launch a magician but they already had Aisha so the video about Lithia released at the very beginning tried to emphasize the theme “mining and treasure”. But apart from 1st path, none of the other path is related to the theme. What I don’t really understand is that if Lithia’s weapon serves basically like a wand, what is the point of making it look like a pickaxe? What makes her different from a normal magician? More budget for better skill model perhaps?
6:01 럭키찬스 스킬 설명이 누락 됐습니다 효과는 다음과 같습니다
럭키찬스(마법) : 432% 연타
커맨드,액티브 데미지 증가 주사위 숫자 X 0.5%
지속시간 20초
이쁘긴한데 리티아는 진짜 1라인말고는 곡괭이 왜 들고 있는건지 모르겠네
If I had a nickel for every time a fourth job path involved a sudden application of deep crimson/magenta colors with summoning seemingly random (though not really) objects and tools to deal damage, I'd have 3 nickels. Which isn't alot, but it's funny that we have 3 people with that now.
Antithese, Morpheus and Mischief in the same room would be a disaster for everyone outside of that room.
캐릭터 서사나 감정의 변화로는 4라인이 가장 깔끔하게 제대로된 목적으로 복수라 의외로 전라인중에서 스토리는 가장 좋아요 ㅎㅎ
다만 서커스나 광대느낌이면 헤니르교단에게 어떻게하면 공포를 줄까보다는... 인생을 교단에게 놀아난 광대같은 삶에서 무대의 주인공이 바뀌는 광기긴 더 자연스러울꺼같네요
스킬들 기괴할줄 알았는데 마술사 컨셉으로 이쁘게나왔네용
리티아를 사랑해주시는 분들께는 죄송한 말씀이지만
리티아가 곡괭이를 왜 들고잇는걸까?... 지금 구조를 보면 굳이 곡괭이 없어도 될것 같은데? 라는 생각이 든 순간 캐릭터 설정은 망한 것이나 다름 없다.
4라인까지 보고 드는 생각은 .. 리티아는 너무 잡탕느낌? 4개가 통일성 없이 그냥 만들고싶은거 만들었어요~ 하는 느낌...
캐릭터의 기본 이해가 느껴지지 않는다.
마치 옆동네 검쓰는 캐릭이 마법만 써대니 얘가 검사인가요? 하는 느낌 ...
죄송할거면 죄송할걸 하지마세요
이위가 쓸데없이 거울들고있는거랑 비슷한듯 족망겜
아네모스: 활??
@@김세창-q2l 그래도 걘 보조장치로 쓰잖음
@@user-go1zh2vx7b 리티아도 보조로 휘두르긴함..ㅋㅋㅋ
This class skills be spawning so many high quality objects. Mopheus is embarassed.
아니 곡괭이 들고 마크 에메랄드나 캘거같은 애가 왜 이렇게 변했담
예쁘긴 한데 너무 뜬금이고 전직들이 통일성이 없는듯..
LITHIA BECAME JEVIL
God damn, dude. Wtf is this character.
She's almost making me want to go back and play Elsword. Love her aesthetic.
와 예뻐 취향이다
can someone please explain the lore behind this class? Im so confused rn LOL
Já pode lançar o próximo personagem pfrv, não que a Lithia foi desinteressante, porém...
영상 속 7:00 부분부터 흘러나오는 배경음악의 이름을 알 수 있을까요?
리티아 전용던전 통곡하는 바람 브금입니다
근데 광부에서 마법사가 된건거
What amazingly designed unique skills !
괴도의 마술사 리티아 베릴
공중에서 컨페티 시전후 아무동작도 못하나요?
How is she overall? A solid character? Is clearing and bossing good?
이쁘긴 한데 1라인 말고는 뭔컨셉인지 통 모르겠네
Nice skills though
럭키찬스 설명이 없네욥
아따 초상 잘돌겠다
Is she meant to be a dps or a support?
Maybe Support
A korean said that she is dps. Not sup or sub dps.
@@felipezanfir3307 Thank you for letting me know
이쁘게는잘나왓다
이번4라인퓨딜인가여?
마스터스킬 뭔가 심심하다잉
2:58 o_o'
The disappointment for me is that they made this job for a character who doesn't even fit the character. It feels like kog took from Lyney and Lynette from Genshin because of popularity. They could of made a stage magician, Phantom thief, casino, and jester 4 path style character easily.... but no, give a cool looking class and skills to a boring, non impressive character since release...
I think create a char with one theme and make all the 4 paths based at the same theme looks boring. The cool thing about Lithia is that all her 4 paths are different.
@@felipezanfir3307But we have to remind this point how her each of 4 path concept go with her basic characteristic well. I think If she didn't hold that pick, this concept will be not odd. This means her basic characteristic as miner is okay to be dumped out. And i also felt this feeling at other paths. And finally this makes that her 4 paths are too different with each other, and make us feel chaotic.
@@felipezanfir3307I thought the way how KOG designs paths based on same theme but still looks quite different is why people said character development in Elsword is interesting.
All Ain’s path is about the goddess. All Noah’s path is about moon and star. All Laby’s path is about her relationship with Nisha.
It is quite evident that KOG wants to launch a magician but they already had Aisha so the video about Lithia released at the very beginning tried to emphasize the theme “mining and treasure”. But apart from 1st path, none of the other path is related to the theme.
What I don’t really understand is that if Lithia’s weapon serves basically like a wand, what is the point of making it look like a pickaxe? What makes her different from a normal magician? More budget for better skill model perhaps?