How to Create Landscape Materials in Unreal Engine Without Repeating Stuff

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  • Опубликовано: 29 ноя 2024

Комментарии • 80

  • @roberttaylor4696
    @roberttaylor4696 Год назад +10

    It's a lot less work if you simply put the sample layer node on the other instead of in the middle. Additionally, it really depends on the project. Sure, this has a great deal of potential. However, it has it's drawbacks and limitations just like anything else. I have no issues giving it another go but it was far more difficult to set up the physical material output node, which makes things MUCH easier when trying to do things such as different footsteps and particle effects depending on the layer. So, it's not a work smarter not harder scenario. It's a work for what's best in your project.

    • @coltonwiley359
      @coltonwiley359 3 месяца назад

      elaborate brother whats up with the physical materials>?

  • @saimon1987
    @saimon1987 Год назад +4

    This is ghe first time I see someone succesfully using the Material Layers system for landscapes in a way you can still paint those layers. Thank you! Brilliant

  • @ChinyONE
    @ChinyONE Год назад +14

    never been before called out as whimp by a tutorial. The activate Windows adds to the flair. Im subbed

  • @themoodoflk1
    @themoodoflk1 5 месяцев назад

    What a hidden gem! hopefully, your channel will explode!

  • @wilismatrix9847
    @wilismatrix9847 Год назад

    wooh I used layered materials on landscape to be able to use masks generated from world creator because it is the easiest way but I never found a way on how to add a the manual paint functionality. Bravo !!

  • @gabrieldoublet8776
    @gabrieldoublet8776 11 месяцев назад +4

    Hey, thank you for this material works really well on my landscape! Could be cool to have an in depth tutorial of your landscape material. for example on how to use the triplanar projection, how to add puddles, displacement, how to use Virtual texture on quixel assets etc... Thank you !

  • @Wandermonk844
    @Wandermonk844 Год назад +4

    My landscape displacement you mean this is for 5.3, correct? Definatly add that to the title if so, it's very useful! Great video, thanks for being generous with the download so we can get to making scenes faster.

    • @BraulrGames
      @BraulrGames  Год назад +3

      Yeah, for 5.3. Wasn't really the selling point for me because I always get weird noisy artifacts when using it. But the option is there in the material

  • @_D3adB0y_
    @_D3adB0y_ Год назад +4

    I hope they can get Material Layers working with the new Substrate stuff...

  • @bernhardhelbling3412
    @bernhardhelbling3412 4 месяца назад

    Wow - GREAT Tutorial. Thank you! I am a beginner so I downloaded your porject. Under 5.3 the mountain looks beautiful - but in 5.4 the image is really not the same (less details and structure looks like "washed"). Even I migrate your 5.3-project to 5.4 ..... very unhappy. Do you have any idea what's the problem?

  • @GabNu29
    @GabNu29 Год назад

    good job mate, very informative and loved the dry humour!

  • @distructed1878
    @distructed1878 10 месяцев назад +2

    How would you go about addaing more Materials/Layers to the slope? so adding snow on mountain tops for example?

  • @TheBrennan0123
    @TheBrennan0123 Год назад +1

    Yo great walkthrough, the info and how easy to understand made me subscribe, will try it out either today or tomorrow.

  • @IgorPikalov
    @IgorPikalov Год назад

    Very good tutorial! And also good material!

  • @TorQueMoD
    @TorQueMoD 4 месяца назад

    Great video! Thanks for sharing the asset too!

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz Год назад +1

    How would you add or set one of these layers as a height adjustable layer for seabeds and beach's when making island please?

  • @Ken-us3xf
    @Ken-us3xf Месяц назад

    Could you do a video breaking down ho two use the Landscape material you shared? I've tried figuring it out my self but somethings missing and I'm getting mixed results.

  • @ДмитрийЛещев-ы7н
    @ДмитрийЛещев-ы7н Год назад +1

    Your material is very exspensive.

    • @BraulrGames
      @BraulrGames  Год назад

      Quite. It has many features. Disable some things like cell bombing to reduce complexity. Also, each new layer adds a fair bit of complexity.

  • @GhostPirateChuck
    @GhostPirateChuck Год назад +2

    Background audio is a little high, tnx for the useful tips

  • @Dmitry_3DVIZ
    @Dmitry_3DVIZ Год назад

    Your material is truly stunning and comprehensive. I've never seen anything like this before! The only thing I can’t overcome is the lack of Brush Falloff and Tool Strength in paintblend mode (with any settings of these parameters, the brush draws with a strength of 100 and Brush Falloff 0; all lines are hard and the layers have no transparency). I just can't find where I made a mistake

    • @BraulrGames
      @BraulrGames  Год назад +1

      It seems to be working fine for me. Make sure you create weight blended layer infos and also make sure that only one paint layer is selected under "A - Landscape Layer" in the blend asset parameters

    • @Dmitry_3DVIZ
      @Dmitry_3DVIZ Год назад

      @@BraulrGames My bad, create weight blended layer info for heightblendedBase solved the problem, thanks!

  • @davidshapirofitnessmotivat8994
    @davidshapirofitnessmotivat8994 11 месяцев назад +1

    thanks friend, could you tell me how to add snow elements?

  • @uhhhzane9985
    @uhhhzane9985 4 месяца назад

    When I open the project you provided there is nothing showing in the content window. The files are all there though in the content folder. I have looked and I do not have any search view settings on. Any idea why that is?

  • @RUSOBPK
    @RUSOBPK 5 месяцев назад

    Hey! I found an error while trying to apply this to materials with displacement/tessellation. Any idea how to bypass the engine preventing me from doing the slope layer?

  • @windu_archive
    @windu_archive 6 месяцев назад

    This help me a lot, Thanks

  • @williammccranie6525
    @williammccranie6525 Год назад

    Excellent work, it will be very helpful. Thanks.

  • @gibsongonzales1061
    @gibsongonzales1061 11 месяцев назад

    How can you blend a smart material like you just did using slope, and blend it with painted materials. So you have smart materials and you can paint areas you want to change

  • @raduteo9265
    @raduteo9265 20 дней назад

    Hello Paul, are you available for q quick freelance project regarding editing this landscape material?
    Thanks!

    • @BraulrGames
      @BraulrGames  20 дней назад

      Send me an email at paulogabe1@gmail.com

  • @blackdevilcreations
    @blackdevilcreations Год назад

    This is awesome!!
    Great work and i learned good stuff here.❤

  • @Johnyazell-r2f
    @Johnyazell-r2f 9 месяцев назад

    @Paul Gabriel or Anyone have time to help explain how to use this and how to add texture/layers to auto fill and paint with ..? Im at a loss still ..?

  • @soravisnawbhanich
    @soravisnawbhanich Год назад

    hi how do you achieve that runtime virtual support like what you did on 10:30? please help explain. Im still new to this. Many thanks

    • @BraulrGames
      @BraulrGames  Год назад +2

      It's too a long process to explain here. There are tons of videos about it on youtube. Just search "how to blend using runtime virtual texturing"

  • @sithmaster
    @sithmaster Год назад

    Liked and subscribed - Great work.

  • @zachvoaden2720
    @zachvoaden2720 Год назад

    Great shader!
    What is the use for the RTX safe switch? (I am using RTX enabled in my project) I can see a complexity difference...

    • @BraulrGames
      @BraulrGames  Год назад

      In all honesty, I just copied it from one of quixel's materials. My guess is that it maybe fixes artifacts that may appear when using raytracing. I think they left a comment on it in the reference I used. Search for all material functions in the megascans presets folder with displacement in their names and you'll should find it.

  • @mariomagdi3250
    @mariomagdi3250 Год назад

    Brilliant , thank you man

  • @Kaixiseeks1796
    @Kaixiseeks1796 Год назад

    Good stuff! Thank you for the great content! This is so helpful to me. Subbed.

  • @lesprimaris4784
    @lesprimaris4784 9 месяцев назад

    I'm sorry but it doesn't work for me... I have errors inside the blue prints and unexpected functions as well... I can't use the material...

  • @Alocha18
    @Alocha18 Год назад

    nice thanks dude

  • @duke3d
    @duke3d Год назад

    Awesome work!!!

  • @FishMan1nsk
    @FishMan1nsk Год назад +1

    Yeah great. Work smart. Use stupid unoptimized unreal layers that killing your perfomance. Great advise man.

  • @beachmobjellies
    @beachmobjellies 9 месяцев назад

    Material layer system doesn't work with Path Tracer unfortunately - and that is not documented.

  • @CrepsDelic
    @CrepsDelic Год назад

    I am unable to get the "Displacement" for the step in ~ minute: 2:17-2:19 (Can someone give me some advise?)

    • @CrepsDelic
      @CrepsDelic Год назад

      I am using unreal engine 5.2

    • @BraulrGames
      @BraulrGames  Год назад

      Displacement is hidden by default you have to enable it for your project using the ini file. Lots of tutorials on that: just search 'landscape displacement ue 5.3'

  • @amerboss99
    @amerboss99 Год назад

    Is there anyway to go about this for mobile devices without costing so much performance?

    • @BraulrGames
      @BraulrGames  Год назад

      That's the downside to using this. Nanite landscapes seem to mitigate the shader cost but it can't beat the normal setup

  • @theobai8986
    @theobai8986 10 месяцев назад

    is that possible to work with RVT?

  • @cosmosunited
    @cosmosunited 10 месяцев назад

    how do you fix texture tiling? i'm a newbie

    • @PabloYaos
      @PabloYaos 6 месяцев назад

      in the distance blend category, there's a "tiling near" float

  • @oddacood
    @oddacood 9 месяцев назад

    Liked and subbed, More info on youtube, More knowleadge to be obtained.

  • @FPChris
    @FPChris Год назад +8

    Lose the music. It's always a distraction.

    • @murphy1934
      @murphy1934 11 месяцев назад +1

      Then, unfortunately, my friend game development is not for you if you can’t focus

    • @FPChris
      @FPChris 9 месяцев назад +2

      @@murphy1934like a boss

  • @peter486
    @peter486 Месяц назад

    i dont get this material the splatter just destryo´s the entire world paint with some strange cell pattern

  • @plaguedocphd
    @plaguedocphd 11 месяцев назад

    Hey mate, the download page seems to be down!

    • @BraulrGames
      @BraulrGames  11 месяцев назад +1

      Sorry about that. Fixed!

  • @theicechick2763
    @theicechick2763 Год назад

    hey is there a way i can give you a heightmap and and I want to show you something in my material I'm trying to understand the blueprint ? lol

    • @BraulrGames
      @BraulrGames  Год назад

      Not sure I understand you.

    • @theicechick2763
      @theicechick2763 Год назад

      @@BraulrGames I want to send you a material is there a way to merge yours with my own and how do you make the portal nodes

    • @BraulrGames
      @BraulrGames  Год назад +1

      To get the "portal nodes", right click and search for "add named reroute declaration node". You could merge your material with mine. I don't really have time to do it for you though and I'm not an expert in materials.

  • @wolf_li
    @wolf_li 8 месяцев назад

    85% of the video: "it's easy, don't be a whimp". 💪🥺
    The last 15% of it: "oh, also you could do this"; 85 wild notes appear. 🖐️😭

  • @MATVOFFICIAL_Allah_is_the_best
    @MATVOFFICIAL_Allah_is_the_best 11 месяцев назад

    some reason even normal material failed on me and miraculasly this auto material works

  • @Dmitry_3DVIZ
    @Dmitry_3DVIZ Год назад

    Cool content, materials are attached, like and subscribe, you're doing a great job!

  • @samwichprinting2160
    @samwichprinting2160 9 месяцев назад

    i am the 1000th like :)

  • @evolutionaer2161
    @evolutionaer2161 5 месяцев назад

    THXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

  • @gusto_3Ds
    @gusto_3Ds 9 месяцев назад

    this shi is some high quality material

  • @mikopanzer1368
    @mikopanzer1368 Год назад +2

    damn if only he activated his windows...

  • @Rehd66
    @Rehd66 Год назад +2

    Why are people still putting loud ass music in tutorial videos? Why?

  • @abdullahalsefat8036
    @abdullahalsefat8036 4 месяца назад

    nice thumbnail 🤣

  • @GMTechArt
    @GMTechArt Год назад

    bad idea, too expensive.

    • @BraulrGames
      @BraulrGames  Год назад +2

      Still a good idea for cinematics and prototyping