This is one of those maps that you have to take a couple of bathroom breaks to finish. Or at least that's how it is for me. Mad respect for the map creator. 11 years on 1 map is insane dedication and passion.
Fun detail - the music that starts for the final battle with the Cyberdemons (1:08:55) is track 2 from the Lotus 3 - The Ultimate Challenge car racing game. You can hear it here, beginning at minute 3:00 ruclips.net/video/mVc1XbOfF-Q/видео.html
Crusader: no regret music. Great choice to complement your map. Which is great in it's own right as well. I love the doomcutes and voxel designs, and they explode too? Big heart to the maker. A work of passion.
from the general vibe and playstyle of this map it reminds me a lot of Surface Tension from Half Life, how youre being pulled from one linear set piece to another at this really well timed pace, the desert setting helps too
@@alexeyvlasenko6622 Sadly only the first 3 episodes of Doom 1 are playable in RT for what I understood EDIT: "Sadly" I'm glad I am replaying the first 3 episode in Ray Tracing. It looks so cool and gives me another chance to replay it. Can't wait for Doom 2 though. It's also PrBoom+
Not only is the map enormous, but it's filled with cool details and interesting monster fights. The music is really cool too. As for the problem with the bars, a simple fix would be to have killing the Spider Mastermind reveal a switch that opens the bars, that way players are able to get back out if they accidentally re-close the bars.
IIRC, the invisibility works very similarly in the SNES version of Doom to how GZDoom handles it here. Perhaps that version was more ahead of its time than we tend to give it credit for XD
And in case folks don't like it, that is a compatibility option. I tend to play with it off because that's how Boom wads were designed, so stealth can cheese or even break the map.
So much dedication from this map here and it deserve to be chosen on the submissions. Very good map with some other new enemies and the gameplay itself is fair challenging. Also the last shotgunner there is indeed the MVP of this, otherwise it would've taken a long time to find that final enemy if it weren't the shotgunner.
Great map in every sense of the word, with an amazing sense of place. For once, a realistic environment doesn't look ridiculous in Doom. 1200+ enemies could be exhausting but it flows like melted butter, a bit like an AD map. 👌
I half-expected you to do something cheeky with that stuck Cyber like punch his glutes. Still, this was a hell of ride to take, and I really like the rotating music.
What an amazing video. The dedication of the Map Maker and yours to learn this map by memory. The emotions, the laughs, and even the panic for that last shotgunner. Everything here is pure gold. One of the best videos on RUclips, hands down!
So much Doom cute!😀I think the tank maybe my favorite. 27:15 and 54:40 although the helicopter and the digger are pretty sweet too. Love the custom enemies as well. Whoever submitted it, nice choice. Very well done decino🙂💛
This map deserved its Caco! An epic adventure, love many of the areas especially the big wide open outdoor section. Notably better huge map IMO compared to Foursite.
I just finished this map. It's an amazing experience that I believe everyone should play. Only Problems is I triggered the pillars that softlock you and the vehicles kill my framerate so it was really bad at the end fighting the cyberdemons. Overall it a solid map.
mmm.... I can see why the author took 11 yaars in finishing the map. It's so huge and obviously a lot of thought and detail was put in not only crafting it, but also in the enemy placement, the custom textures, etc. BTW: the shield boss from 44:49 basicly consists of modified sprites of the Undead Warrior, one of the monsters from Heretic. It also seems like the shield from HeXen's centaur was added to it, and its projectile attack pattern seems quite similar to the Fighter's Quietus attack
Dang i loved this! It felt like a combo of Going Down and TNT. This was long video, but i could watch this map for 15 hours. And that final enemy thought that he would give middle finger but you got him😄 And all those vehicles are awesome!
Decino uploads a new video before bedtime Sees running time yikes! You’ve got to be kidding me! 31:15 Decino: greetings everyone and welcome to my 100% play through of Wolfenstein 3D on the I am death incarnate difficulty this episode one floor one.
If i enjoyed , heck yes! This is a map you have to appreciate. So much effort, time spent you can see it back throughout the whole map. Top Job remembering every secret and monster hideouts!
I love the sense of scale in these new Doom maps. Other games show you epic vistas and block everything with invisible walls. Even in the souls games, the tower in background will be explorable later on but you cannot interact with it while far away.
Played it a while back, what an awesome wad. Tricky fights, doom cute galore, AND a great soundtrack! About the soft locking Spiderdemon - I had that very issue happen to me but I have no problem idclip'ing out of the area :)
I think you will really enjoy playing my new map for GZDoom - HGC City. I posted a video about the map on my channel. A download link is in the description. 😃
44:00 that boss is a combination of creatures from *Heretic* and *Hexen.* It is the *Heretic* Revenant equivalent who usually throws out a green axe, with an occasional "blood" axe that leaves splash damage in the wake of the axe projectile. It looks like the author gave it the shield (and reflecting power) of the *Hexen* Imp equivalent, as well as the Mage fireballs (which have semi tracking abilities) and a few other novel attacks.
Close but no cigar. The Hexen monster the Death Knight borrows from is the Slaughtaur, not the Imp equivalent, which would be the Afrit (little black gargoyle).
@@DinnerForkTongue I was thinking of the Slaughtaurs, but I didn't know their name. I guess they would be the Hell Knight equivalent, since they're pretty tanky? I guess the Imp (aka "the work horse") would be the 2 headed creatures with the maces? The little flying black bitches are like more annoying pistol zombies. What is the Revenant creature from *Heretic* that throws out the green axes?
@@TheRealNormanBates IMO Imps = Ettins (two heads) Pinkies = Centaurs Slaughtaurs = Mancubi (because they can put down a lotta hurt with the shield blasts and deflection) Hell Knights = Chaos Serpents
Thank you for spending an hour+ of your life to show us this awesome level. This looks like some straight up GZDoom magic! Like did the person sell their soul to make this map? No, they used GZDoom lol.
That's the most relief based "oh" I have ever heard xD haha oh that was amazing. MVP Shotgunner, just hitting you for a 10 minutes straight without you realizing.
When he was looking up in the elevator and turned my brain broke. I forgot about mouse look and I thought it was a hallway that was twisting as he ran though. Ouch, my brain will not recover from that very easily
I feel like this is what a wad would feel like if you removed the level loads and it was all seamless, having the music change depending on progress is a really nice quality of life, would love to try this map.
Great video. Nobody seems to have mentioned it, but there IS a way to kill the 3 mancubus in the towers without free look. (killing them early with free look kinda removes a big portion of the challenge.) At the base of each tower, there is a switch. (you even stopped at one to say you have no idea what it does.) Each switch activates a crusher for their respective towers to kill the Mancubus inside. Figured I'll mention in case someone wants to take on the challenge without free look.
Ah, finally I am watching the most recommended decino playthrough video in the past year. Honestly I thought the cars visible in the thumbnail were going to be cheap doomcute while the rest of the map was pretty basic, so it was nice to see it was quite the opposite, with very detailed and very thought out environments. The final Cyberdemon fight was hilarious, probably the most scared fully armed pumpkin man we've ever seen 😂
I imagine that that shotgunner at the end was the same one that you called smart for opening doors to reach you earlier in the video, and he was forever on a chase to reach you about your car's extended warranty (He probably wasn't, but it makes for an enjoyable headcanon)
oh boy now this is a big boy map indeed with a lot cool amazing stuff. With 11 years of development definitely the map creator put a lot time and effort on it.
Man this game is something else! 1:08:42 Look at the bright side, at least you get to stare at Cyber's ass for your pleasures lol! Couple new enemies are getting annoying at times, but thankfully they're not that bad. Missing 100% Kills is never a good thing indeed. Aside from that, this map is a very interesting one to look at if I say so myself. I even bet that new players might take this even longer than your decino. Probably over 2 hours tops if I correct myself. 11 years for just this map? That's insane! I bet all that hard work for this map really pays off! That's a thumbs up in my book!
Looks like someone tried his best at recreating his workplace in Doom. Reminds me of the CS map that recreated a soviet apartment block, only bigger. Much bigger.
@25:24 "+compat_missileclip 1" should revert that obstacle nonsense from GZD default compat to standard Doom (the only compatmode that has it - Doom/Boom/MBF all set the flag). @1:01:30 Always, always, *always* have a repeatable opener for W1 sector moving arena lock-ins. Even multiple W1 lines mistake aside, you never know when accidental linedef skip screws the player over.
11 years of development.
That right there is some serious dedication and passion from the creator of the map.
Either serious dedication, or 11 years' worth of procrastination.
@@dinitroacetylen I dont think anyone expected creator to work on this map 8 hours daily, 5 days a week.
@@madcio you're right, we expected him to work 12 hours a day 7 days a week on this map
pretty sure there were alot of beer breaks in there, otherwise insanegazebo never would have release a single one of his maps in his lifetime
@@narmale Wasn't this made by DooMknight?
When decino says "it's incredible" , that probably means I should give myself the delight of playing the map first before watching the vid.
That’s what I was thinking too.
I'm feeling that dude. I'm going to play it first.
11 years in the making? Gonna play that fist!
I don't know, I feel like play vicariously through him
@@MountainLWolf ml mi. Mo . Ml.. My little
This is one of those maps that you have to take a couple of bathroom breaks to finish. Or at least that's how it is for me.
Mad respect for the map creator. 11 years on 1 map is insane dedication and passion.
this the time of WAD to make u pee hard
It's always a good Decino video when he refers to an enemy as a "Boney Bastard."
Fun detail - the music that starts for the final battle with the Cyberdemons (1:08:55) is track 2 from the Lotus 3 - The Ultimate Challenge car racing game.
You can hear it here, beginning at minute 3:00
ruclips.net/video/mVc1XbOfF-Q/видео.html
I remember browsing the Cacowards looking for things to play when I saw this map. Was an incredible joy to play, and it's a joy to watch Decino play!
Crusader: no regret music.
Great choice to complement your map.
Which is great in it's own right as well.
I love the doomcutes and voxel designs, and they explode too?
Big heart to the maker. A work of passion.
I knew the music was familiar. I couldn't tell if it was some Unreal remix or something different. It definitely sounds late 90s.
from the general vibe and playstyle of this map it reminds me a lot of Surface Tension from Half Life, how youre being pulled from one linear set piece to another at this really well timed pace, the desert setting helps too
Not only did we get a new Ducino upload that is an hour long
we also got a fully raytraced version of doom!
Emperor blesses us today!
@@alexeyvlasenko6622 Sadly only the first 3 episodes of Doom 1 are playable in RT for what I understood
EDIT: "Sadly" I'm glad I am replaying the first 3 episode in Ray Tracing. It looks so cool and gives me another chance to replay it. Can't wait for Doom 2 though. It's also PrBoom+
1:12:15 "OOOH YOU MVP SHOTGUNNER THANK YOU OOOH DEAR LORD" we really felt that lmao
25 secrets is nothing for you, you've found more in more open spaces
This is a very cool submission
I'm sorry but I laughed so hard at your disgust when hit by the blob. 14:29
I laughed at that too.
Love this map. Took me a couple sessions to finish
Not only is the map enormous, but it's filled with cool details and interesting monster fights. The music is really cool too.
As for the problem with the bars, a simple fix would be to have killing the Spider Mastermind reveal a switch that opens the bars, that way players are able to get back out if they accidentally re-close the bars.
Preferably an SR switch too!
I like this WAD it gives me Doom 3 vibes.
The Predator homage was great "I'm here! shoot me, do it!"
That was awesome. I was impressed by the 2 Easter eggs and the vehicles laid out across the map. Absolutely amazing
IIRC, the invisibility works very similarly in the SNES version of Doom to how GZDoom handles it here. Perhaps that version was more ahead of its time than we tend to give it credit for XD
And in case folks don't like it, that is a compatibility option. I tend to play with it off because that's how Boom wads were designed, so stealth can cheese or even break the map.
So much dedication from this map here and it deserve to be chosen on the submissions. Very good map with some other new enemies and the gameplay itself is fair challenging. Also the last shotgunner there is indeed the MVP of this, otherwise it would've taken a long time to find that final enemy if it weren't the shotgunner.
11 years that's some serious dedication! But from you too, Decimo, you're pretty dedicated too ^^
I went to download this amazing map, only to discover I've had it sitting in my Doom folder for the last five years. Time to actually play it, then!
I genuinely applauded IRL when you found that last shotgunner.
Great map in every sense of the word, with an amazing sense of place. For once, a realistic environment doesn't look ridiculous in Doom. 1200+ enemies could be exhausting but it flows like melted butter, a bit like an AD map. 👌
Epic WAD and video | Also a rare footage of Decino using GZDoom as a source port lol
I half-expected you to do something cheeky with that stuck Cyber like punch his glutes. Still, this was a hell of ride to take, and I really like the rotating music.
Song at 17:16 is from Crusader: No Remorse. Amazing game and most of its OST is excellent. It's all industrial and grungy
Most of the music is from the Crusader series, at least as far as I am at 17:33. First track was also from there, and I think the second was too.
i gotta check that ost out, only track i recognized was the last one thats from lotus 3
@@TychoHoward yeah but I wasn't paying attention to the music so only noticed from there. Most are actually fromthe sequel No Regret.
Woohoo Decino long plays. My favorite past time!
What an amazing video. The dedication of the Map Maker and yours to learn this map by memory. The emotions, the laughs, and even the panic for that last shotgunner. Everything here is pure gold.
One of the best videos on RUclips, hands down!
So much Doom cute!😀I think the tank maybe my favorite. 27:15 and 54:40 although the helicopter and the digger are pretty sweet too. Love the custom enemies as well. Whoever submitted it, nice choice.
Very well done decino🙂💛
1 hr?
Doom gods have blessed us this evening
This map deserved its Caco! An epic adventure, love many of the areas especially the big wide open outdoor section. Notably better huge map IMO compared to Foursite.
12:01 you could almost say they're "camel-flouged" 😉
Incredible map and yet another display of skill, great work
What a playthrough, like a much more forgiving Anagnorisis
Omg Decino posted 10 seconds ago. This is epic. Thx Decino for being best Doom goober! Also post more Dogcino.
11 years, holy crap. A true passion project right there.
That was amazing bro. what a run through. At the end I was thinking you poor man all that time but it worked out awesome, well done my friend.
such a cool map, feels like a whole game experience
I just finished this map. It's an amazing experience that I believe everyone should play. Only Problems is I triggered the pillars that softlock you and the vehicles kill my framerate so it was really bad at the end fighting the cyberdemons. Overall it a solid map.
mmm.... I can see why the author took 11 yaars in finishing the map. It's so huge and obviously a lot of thought and detail was put in not only crafting it, but also in the enemy placement, the custom textures, etc.
BTW: the shield boss from 44:49 basicly consists of modified sprites of the Undead Warrior, one of the monsters from Heretic. It also seems like the shield from HeXen's centaur was added to it, and its projectile attack pattern seems quite similar to the Fighter's Quietus attack
Dang i loved this! It felt like a combo of Going Down and TNT. This was long video, but i could watch this map for 15 hours. And that final enemy thought that he would give middle finger but you got him😄 And all those vehicles are awesome!
This map is insane in the best way possible. So much detail. Kudos to the map maker.
Decino uploads a new video before bedtime
Sees running time yikes! You’ve got to be kidding me!
31:15 Decino: greetings everyone and welcome to my 100% play through of Wolfenstein 3D on the I am death incarnate difficulty this episode one floor one.
If i enjoyed , heck yes! This is a map you have to appreciate. So much effort, time spent you can see it back throughout the whole map. Top Job remembering every secret and monster hideouts!
I love the sense of scale in these new Doom maps. Other games show you epic vistas and block everything with invisible walls.
Even in the souls games, the tower in background will be explorable later on but you cannot interact with it while far away.
Wouw.. music from 16:55 is from my favorite game Crusader no regret. Brings back many memories. Thanks Decino
Dude that is totally a badass map I love Urban type Maps and this is perfect!"
Thanks for doing a playthrough and showing us this map!"
decino's been sent a lot of gzdoom stuff this round of viewer submissions, glad he's enjoying it
An hour fourteen? Holy crap, better make some popcorn!
And some pizza candy and beer
You know decino sees an A-tier map design like this.
Incredible. This is really a piece
Played it a while back, what an awesome wad. Tricky fights, doom cute galore, AND a great soundtrack!
About the soft locking Spiderdemon - I had that very issue happen to me but I have no problem idclip'ing out of the area :)
I think you will really enjoy playing my new map for GZDoom - HGC City. I posted a video about the map on my channel. A download link is in the description. 😃
Do you think Doom Guy is forklift certified?
No, but the forklift isn't going to say anything about it, if it knows what's good for it.
You can kill demons with a forklift, so yes.
I really enjoyed this one! Man, you did sound so hopeless in the end, thinking you missed some enemy lol
Is the excavator named Ken a homage to the Build Engine? I believe the creator of Build was named Ken.
44:00 that boss is a combination of creatures from *Heretic* and *Hexen.* It is the *Heretic* Revenant equivalent who usually throws out a green axe, with an occasional "blood" axe that leaves splash damage in the wake of the axe projectile. It looks like the author gave it the shield (and reflecting power) of the *Hexen* Imp equivalent, as well as the Mage fireballs (which have semi tracking abilities) and a few other novel attacks.
Close but no cigar. The Hexen monster the Death Knight borrows from is the Slaughtaur, not the Imp equivalent, which would be the Afrit (little black gargoyle).
@@DinnerForkTongue I was thinking of the Slaughtaurs, but I didn't know their name. I guess they would be the Hell Knight equivalent, since they're pretty tanky? I guess the Imp (aka "the work horse") would be the 2 headed creatures with the maces? The little flying black bitches are like more annoying pistol zombies.
What is the Revenant creature from *Heretic* that throws out the green axes?
@@TheRealNormanBates
IMO
Imps = Ettins (two heads)
Pinkies = Centaurs
Slaughtaurs = Mancubi (because they can put down a lotta hurt with the shield blasts and deflection)
Hell Knights = Chaos Serpents
Thank you for spending an hour+ of your life to show us this awesome level.
This looks like some straight up GZDoom magic! Like did the person sell their soul to make this map? No, they used GZDoom lol.
That's the most relief based "oh" I have ever heard xD haha oh that was amazing. MVP Shotgunner, just hitting you for a 10 minutes straight without you realizing.
Thank you for the HUD stats for GZDoom!!! Much appreciated, they should use it as an official feature!
This is super amazing..thanks for all the cool new shit you are show casing..these mods are so nostalgic tbh 💪🏼💪🏼gg slayer
Omg, the doom cute! I absolutely love when you showcase all the doom cute, I appreciate it, it's my favorite! ^_^
Dear hugo Martin this is what we want for the next doom. demons tons of demons on huge maps, more ripping... more tearing...
the image at the start of the video looks very cool
35:13 Does shooting at an enemy, who is beside an Armour with your chaingun, actually damage the Armour?
No.
@@decino Thanx, I always wondered.
When he was looking up in the elevator and turned my brain broke. I forgot about mouse look and I thought it was a hallway that was twisting as he ran though. Ouch, my brain will not recover from that very easily
Proper adventure map that, really enjoyed the playthrough, thanks.
Love these long videos. Keep making them, mate.
Mad respect to the creator bro, he spent 11 FUCKING YEARS. Man, this must've been hard to make
I feel like this is what a wad would feel like if you removed the level loads and it was all seamless, having the music change depending on progress is a really nice quality of life, would love to try this map.
"Go away chainsaw!" A simple thing but very funny! 😅
Big map, big kills, big enemies, big tearing
17:07 STRAIGHT from Crusader: No Remorse OST. oh man, dat nostalgia.
a game that i have no freaking idea hasnt been resurrected by this day and age.
Great video. Nobody seems to have mentioned it, but there IS a way to kill the 3 mancubus in the towers without free look. (killing them early with free look kinda removes a big portion of the challenge.) At the base of each tower, there is a switch. (you even stopped at one to say you have no idea what it does.) Each switch activates a crusher for their respective towers to kill the Mancubus inside.
Figured I'll mention in case someone wants to take on the challenge without free look.
Seriously like a whole new doom
I do love me some good voxel art still cannot believe the map took 11 years to make
The mini boss music from 17:16 is from Crusader No Regret by Origin Systems
Ah, finally I am watching the most recommended decino playthrough video in the past year. Honestly I thought the cars visible in the thumbnail were going to be cheap doomcute while the rest of the map was pretty basic, so it was nice to see it was quite the opposite, with very detailed and very thought out environments.
The final Cyberdemon fight was hilarious, probably the most scared fully armed pumpkin man we've ever seen 😂
Love this map, had fun playing it a second time with Project Brutality.
I imagine that that shotgunner at the end was the same one that you called smart for opening doors to reach you earlier in the video, and he was forever on a chase to reach you about your car's extended warranty
(He probably wasn't, but it makes for an enjoyable headcanon)
Loved that map Decino! Bravo
I didn't know about the partial invisibility stealth thing. Now there's a reason to turn autorun off at times. Thanks!
ken the forklift is really cool, nice video decino
This map was really freaking impressive. Im looking forward to playing this myself!
oh boy now this is a big boy map indeed with a lot cool amazing stuff. With 11 years of development definitely the map creator put a lot time and effort on it.
This is a different UAC Invasion wad than the one I'm thinking of
The one I remember was on ZDaemon servers a lot
pretty sure the ken on the backhoe is a reference to ken silverman, the author of the BUILD engine, which famously supported voxels
1:11:28
- "Please no" (1 enemy left)
- \*shoots at you from afar*
Ooh, I remember playing on a lot of servers with Invasion UAC back in the days. That was so fun.
Awesome map, well played
I saw a car and Instantly clicked
Me too.
Man this game is something else! 1:08:42 Look at the bright side, at least you get to stare at Cyber's ass for your pleasures lol! Couple new enemies are getting annoying at times, but thankfully they're not that bad. Missing 100% Kills is never a good thing indeed. Aside from that, this map is a very interesting one to look at if I say so myself. I even bet that new players might take this even longer than your decino. Probably over 2 hours tops if I correct myself. 11 years for just this map? That's insane!
I bet all that hard work for this map really pays off! That's a thumbs up in my book!
My compliments to the author, and nice playthrough!
The KEN excavator is a reference to Ken Silverman, author of the Build Engine (known for its voxel support), and also made Ken's Labyrinth.
31:41 IMPSE?, could someone please explain the reference/eastern egg? 🤔
ruclips.net/video/5nrHtAsihY4/видео.html
@@decino hahahhaah oh yead, ive seen that at some point in my life, forgot about it hahaha, thabk you Ducino ❤️
Looks like someone tried his best at recreating his workplace in Doom. Reminds me of the CS map that recreated a soviet apartment block, only bigger. Much bigger.
Sorry to fall asleep right after starting the video. I'm finishing it now!
If you pause at 1:11:29, you can see the last enemy (shotgunner) shooting next to the small car
Looks awesome. How e1m1 might have looked like if it were published a generation later.
11:45 that fireball just curved over to you at the perfect time
@25:24 "+compat_missileclip 1" should revert that obstacle nonsense from GZD default compat to standard Doom (the only compatmode that has it - Doom/Boom/MBF all set the flag).
@1:01:30 Always, always, *always* have a repeatable opener for W1 sector moving arena lock-ins. Even multiple W1 lines mistake aside, you never know when accidental linedef skip screws the player over.