Guardian Druid M+ Weekend New Tier, UFR Nerf

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  • Опубликовано: 25 янв 2025
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Комментарии • 6

  • @BarthVader316
    @BarthVader316 2 года назад

    Where do you think tier wise, Guardian Druids will be in endgame?

  • @See_Cook_Eat
    @See_Cook_Eat 2 года назад

    Given the new M+ scaling. With the new Vault/Valor cap being raised to M+20 keys. How do you think bears will fare, given proper ilevel gear and all. WIll they scale to make it doable, or will they cap out and reach a plateau where as the other tanks will just make it seem trivial?

    • @Zsage88
      @Zsage88  2 года назад +1

      Bear will be 100% fine in a 20 key the limit will come down to like trying to do the highest keys of the season probably not going to happen on a bear but as far as the great vault rewards completing 20s of all dungeons will be fine.

  • @deathcass
    @deathcass 2 года назад +1

    Can you within 10 seconds let us know each video the current rotation with current changes. So like push this, go here, push these 5 things.
    Maybe at the end of the video so not to bother people who already know.
    This would allow you to not only provide information but also teach.
    Also can you show your current build that you will pick at 60.
    You say not a meta tank. So are the meta tanks the 2 spec possibility tanks of tank/dps?
    So far my impressions are paladin and druid as a person who likes the most possibilities and play diversity. Basically I play one role and get bored then switch to the next and so forth so druid and pally offer the most. Brewmaster I recently leveled and tried but the issue I had is they are great for a set time limit then they have almost no self healing for a reasonably long time so must have outside heals. As a guardian in those OMG situations I can stun pop out heal to full in seconds and then go back. Pally I can use one of the several instant heal or bubbles to pop back to full. Brewmaster just dies embarrassingly. Blood dk has good self heals but is limited by dps/tank roles.
    Either way out of many WOW RUclipsrs I’m enjoying your more realistic style of presentation. Keep up the good work.

    • @Zsage88
      @Zsage88  2 года назад

      I saw ur last comment about the rotation and was thinking of a good way to really go over it tbh. Its not a set in stone rotation because we are very proc based so it is more of a priority system then a rotation. Thrash has a CD based on haste and is ur primary ability that you want to keep on CD so the time between thrash is where procs are spent and keeping mangle on CD while using moonfire procs and mangle procs. If you dont have thrash mangle or procs up then you are using swipe to generate procs. At the start of a pull you have several different types of threat ( pull threat, melee threat and ranged threat each have its own bracket of amount of agro you will obtain from them). On pull threat is very important for establishing good agro, but we also have another issue now because in order for our twin moons to be used properly and hit 2 targets they both have to be in combat with us so moonfiring into a group that is not in combat will only moonfire the 1 target so if possible I would Growl(taunt) to activate group agro and then moonfire as I got into the group and thrash the moment I can hit all targets and then swipe, then use Procs to keep agro while swapping targets to the adds that are not effected by the growl/moonfire I first cast. Snap agro is an issue but their are some things that will help us out like the darkmoon fair inferno trinket that dose some good burst damage on use kinda like scale did for us in the past with agro. Then next video I go over something for bear I will try and remember to bring this information up.

  • @Fuzzywow
    @Fuzzywow 2 года назад

    is the worst tank got its only really tanky 3min CD nerfed. If the CD was reduced it would at least balance it out/ 1min 30 would be nice if its not going to be an unbreakable wall