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Player Collisions + Wacky hitboxes! 🐱 Scratch RPG #8
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- Опубликовано: 17 авг 2024
- Following on from defining our Collision Pins in episode 7, we now finally add the player collision code to make it real! These collision pins support both hairline edge collision boundaries, and half tile collisions!
We do some clever tricks to invert the hitboxes, support overlapping collision pin regions, and span tile layers! This is one crazy awesome episode, and I just know you are going to love it! Our Scratch RPG game is really shaping up!
Let's learn to code in Scratch with Griffpatch - Create your own fun Scratch game with these step by step instructions with friendly explanations.
🚀 Boost Your Creativity with Griffpatch
The Griffpatch Academy will take you from "Gamer to Game Creator"
Learn more at 👉 griffpatch.aca... 👈
😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See scratch.mit.edu
👀 Episodes in the series:
Ep.1 - Craft your dream Scratch Game - • RPG Tutorial | Craft y...
Ep.2 - Infinite Scrolling & Tiles - • 🐱 Infinite Scrolling &...
Ep.3 - I AM SPEED - • ⚠️ LAG FREE Scrolling ...
Ep.4 - Build a LEVEL EDITOR in Scratch - • Code a LEVEL EDITOR in...
Ep.5 - Split Screen & Multi Tile Assets - • EDIT FASTER ⚡ Tile Tra...
Ep.6 - Layers & Onion Skinning - • LAYERS 🧅 "Onion Skinni...
Ep.7 - Collisions Pins - • Collision Pins? 💥📌 Now...
Ep.8 - Player Collisions - • Player Collisions + Wa...
🐱 Scratch Starter Projects with Assets - Remix this!
scratch.mit.ed...
🐱 Scratch Studio for Your projects
scratch.mit.ed...
-------------Video Chapters-------------
0:00 Intro
1:13 Try Move - Yes or No?
2:55 Split movement into two stages
5:10 Basic Tile Collisions
9:05 Differentiating Solid / Non solid tiles
10:39 Collisions across multiple layers of tiles
12:34 Detailed Pin Collisions
13:38 Calculating the first pin under the player
16:10 Colliding with our first pin
18:50 How to handle the overlapping pin regions
20:00 Coding pins 3 & 6
21:59 The top row of pins; 7 & 8
25:33 Outro
when clicked
say
"Scratchmazing afternoon I just got home from school we've Finally Got Collisions And I am Better than ever
More things we need:
-NPCs
-Interiors (like coming in and out of houses)
-Enemies Like Zombies So we can use the final costumes
-Naturally Generated Trees/Buildings
-and SOOOOOOOOOOOOOO Much more
"
also dunno why you would pin this but why not
OMG GRIFFPATCH YOU ACCTUALLY PINNED IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@Don't read profile photo as if no one knoows this trick.
@Don't read profile photo nope, not reading it
@Don't read profile photo ok
@Don't read profile photo ok i wont
if griffpatch was a teacher he would be a good one
Isn't that what he is doing with videos?
@@isaacparsons2731 he means a school teacher
True
100% agree
I mean he kinda is
I used to think the perfect tutorial never existed until I watched you griffpatch! Thanks for spending your time and life helping us out.😃
Woohoo!!! We're at episode 8!!! And what a journey it has been! Thanks to GRIFFPATCH!!!
With this skill, it won't surprise me if Griffpatch does Ep. 4 of the Text Engine Series...and do it well, too!
the good thing about your tutorials is that they can be used for really any programming language as long as you know what you're doing!
True!
It brings a smile to my face when griffpatch posts😊 I’m super excited for collisions 😁
Yessssss 🎉🎉🎉🎉
Edit: we also need to add room/scene switching (like houses)
Edit 2: what’s the plan for ep 9?
Yes we do!
Perhaps full screen editing?
I do think he mentioned that in a previous episode and it would make sense since he uses “editor > 0” to check for editor instead of “editor = 1”
@@wiseowl83 he might not since in his devlog he planned to have full screen editing but changed it to half screen editing as it was better, but who knows?
I think that in ep 9 it will be showing default layers when placing tiles, like some tiles will automaticlly be on layer three so you don't have to manually do each one
@@writethatdown100 That would be nice.
Yay! Couldnt wait for this. Griffpatch is the best RUclipsr without a doubt!!
I feel like now that we have the collision pins working, we can now expand on this, and explain to us about the different colored pins I assume that was used for things like bridges and ladders. I suppose would be the time to explain about animated tiles for things like the water, and any camp fire logs. Oh yea, we still have to add transitions for inside houses and dungeons. There's just so much to teach about in this series.
Though I must say, thanks for all of your hard work! You are an excellent teacher & showing us your thought process for the RPG series!
I appreciate it :D
And AI characters! That would be fun.
Amazing tutorial! I can't wait now to create an inventory system with collectible items, tools and crafting, and NPCs that we can talk to and enemies we can fight.
I would also like to make ladders and bridges functional, and to add buildings that we can go into with intractable tiles inside like signs, furnaces or chests.
To top things off we could add animated and moving tiles, but besides that I really think these things will turn this RPG engine into a full game.
So many thing hehe :)
@@griffpatch Hi Griffpatch :) I loved you videos and tutorials :)))
Loved the video griffpatch! Can't wait for episode 9! Keep up the good work!
Thank you!
❤ Another amazing video by the legendary griffpatch! Here are some ideas for the next few episodes:
Adding a text engine
Activating the sword costumes
NPCs
Interiors
Enemies and Health Bars
Intro screen
Full screen editing
Keep going, you rock!
Wow, I used scratch a lot as a kid and I still do. You were the source of my inspiration since the beginning, I watched many of your tutorials and it's just wonderful that you continue this journey. Thank you griffpatch!
So cool, thank you
@@griffpatch wow, he replied, that was my lifes mission.
What i think griffpatch's next tutorials on this will be:
-NPCs
-Houses + Furnishing
-Block animation
-How to make a game out of this
-Coins?
-Effects (light, dark, water, etc.)
-4th layer!?!?
-Layer climbing
-Level editor 3!?!?
-uuuhuh more
yep totally accurate...
I thought of a fourth layer as a pin collection for all the pins, then you only have to check one layer for pins instead of 2, slightly faster.
Griffpatch! Your video made my day!! Your method of coding those hitboxes amaze me!
I just can't wait for the text-engine support tutorial!
Edit: Also when will we cover animated tiles like the water?
Just copy the code for text engine to your game
@@vaguedestruction bro no need to be so toxic abt it
@@TheOffspringy yeah I agree that was really mean
@@TheOffspringy ok sorry its just you can copy and paste code its not hard
Edit: whAt ToxEDIC i DifNT b3 ToXiC noT Lik3 I eDitEd mY Th1ng
For animated sprites you can do (forever:
next costume
wait(fps in seconds) seconds)
i always like how chaotic the intro is and then he says: "so lets get scratching!" and that always gets me exited!!
I am going to follow this tutorial NOW. Was just playing an instrument and saw this notification. really looking forward to making this.
Yes! I have been waiting so long! Thank god this was uploaded early! I feel like the next episode might be auto layering!
Oh ya! Forgot about that feature.
YAY this is the best thing! 🎉 Thanks Griffpatch!
You're welcome!!
Wow i never imagined i would go this far, thanks for the tutorials!
so cool just finished tutorial 7 and im loving this im enjoying it so much i know im 7 months late but still XD whenever some1 likes this now ill remember what a great teacher griffpatch is!!
griffpatch i love playing your games and i've been doing your Scratch RPG tutorials and i am almost done.
Best one yet. When griffpatch makes merch, we NEED a t shirt that says 'Bug SQUASHED!'
It justs seems cool ok?
The g in griff patch stands for ‘great editing’
I have been waitting sooo long to add collisions, before this episode i even tryed coding it myself! Thank you SO much griffpatch!!
Edit: You are the best griffpatch!
You're very welcome!
@@griffpatch Hey griffpatch! I really want to make a proper lift, please teach me how to code a lift
@@griffpatch I just remix lift projects and add features, but teach me how to do a full lift by scratch
griffpatch, soon we're gonna have to add animated tiles like water and campfires. Right now, you can just place any frame of the animation and it doesn't even animate
Don't worry, I can tell you how to do that.
I can't wait to have a new episode of the text engine serie ! Please do episode 4 !!
to be honest, technically the text engine series doesnt exist. its in the scratch rpg series
@@zachmann2911 yes :)
Finally, The better collision solution!
8:08 idk why but "the set solid to 1" is making my player a non-moving character
I love the approach teaser at the beginning.
Thanks! I poured everything into this video - It's always hard to think of a good title, thumbnail to draw people to the video, and then an engaging first 30 seconds or so to keep them from clicking away! :)
The thumbnail XD
Collisions YAY!😆
THIS SERIES IS GETTING AWESOME
Thank you
@@griffpatch hey im stuck, i cant get the basic collisions to work for some reason
me too@@F1pyrotechnics
This is the moment of truth says Griffpatch, then an ad comes on...
good collisions Griffpatch :)
How about good RPG like
-NPC move & direction
-Opening gate or door animate
-Campfire animate
-Inventory & Survival health
-Joining RPG player
good luck😄😄😄
your thumbnails are always the best
PLEASE STOP I HAD ENOUGH I NEED THE LAST OF THE TEXT EGINE TUTORIALS PLEASE!
Does that mean yes?
OMG we have already a new episode woohoo !!
I haven't followed the episode 7 yet : I try to do that we can zoom in and zoom out but that's VERY HARD !! I didn't anticipate that
Good on you! That's a cool feature to add!
This is really cool and it actually works! Thanks for making tutorials!
I'm finally caught up and WOW was that a journey! I'm definitely using this for my project (don't worry I'll include credit)
I like that he puts easter eggs in his videos. Like or or or guy.
I never see them !
Mr Hero's head must hurt.
(16:16) There Guy!
this is so cool keep going!
Bro this is the teacher we all wanted
Thanks! In my old projects I detected collision with the color of sprites... that is way better!
nah that thumbnail weird
I can't wait for the next tutorial!!!
I caught the platformer character at 16:17, and a meow at 21:56
griffpatch: releases a new tutorial
fellow scratchers: WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOWWWWWW!!!!!!!!!!!!!! =D
Scratch: It's easy for stuff it's designed for, otherwise it's hard.
Wow! The series are getting so fun and exciting!
There is is still the text engine and doors collision. Also, I think you made a mistake in your editing and spelled a word wrongly.
Nvm that, Please continue your hard work in your videos! 🙏
awsome! Super collisions!
Scratchers on a project sometimes:
How do I do this??
*opens RUclips
Hello fellow scratchers! *im griffpatch*
This is SO awsone but what I would really like to learn how to do is tiles that damage the character or inflict negative status effects!
there is a bug with layer 3: when you ope editor and walk a little so that the 3-layer tile gets under the palette, it goes over it.
to squash this bug, you need to move the whole "if editor>0" block to the "when i recieve paint layer 3" script, and place it under the paint layer 3 custom block.
Finally The video comes yay!
16:18 found a little red guy
"Flowers are also solid!"
- patch griff, 2022
This thumbnail will never be beaten.
He he
Hi! I'm a Brazilian Scratcher user and I follow you here, I like your work on youtube. I would like to ask you to recreate the Lemonoids game, but this time do it in an open map. I intend to mount planetary systems on it. Thank you very much in advance! Thanks!
I made it so far in this series and I taught I have to manually input the pin!
when ⛳clicked
say [close enough...]
the most wacky thumbnail for the most wacky hitboxes
THIS IS THE BEST DAY OF MY LIFE!
8
Yayayaya i can ...... throught the tiles😂😂😊
Episode 2 felt like it came out yesterday.... And now its episode 8!!!!!!!!!
16:17 found the cube!
I found a bug where you can walk into a tile a bit then get completely trapped from moving. how can I fix this?
same, its so annoying
yeah he is a great tutor he has teached me so many things😀
These hitboxes kind of represent the ones in Geometry Dash!
Yeay ! I love this series and all other ! So cool !
Griffpatch you should do a series were you come up with a game, make it and squash the bugs
Hey griffpatch, if possible, could you show a short tutorial on how to detect if a clone is touching another clone? I need this for my game and it needs to work with unlimited clones. Not sure if it's possible but if it is and you make a tutorial on it, I buy channel membership :)
Can you do a guide on the different sections of code and maybe go over what each block of code does?
Yes! Another episode!
21:45 I have no bugs in my code, checked that a few times. It might be the colour contrast update or user stupidity, but I can only move up and down. Any fix?
i need that thumbnail cat as my pfp
Wow! i thought this tutorial was going to be complex!
Also i have a suggestion, when you find a tile, can you make the editor menu scroll to where its located?
Will it kind of is, but I did my best to make it feel simple
The Scratch Cat has gone to Gym!
Hi griffpatch! I love your videos. You do such a great job making tutorials! Maybe something that could be cool is if we added sound effects like walking on the grass and running into objects, just an idea. Have a great day!
Also it would be cool to add the default layer feature!
My likely for next few episodes: (9-12)
Auto Layering - Controled by player in a way like the pins.
Full Screen Editior
Sub World/Area (Going in houses)
Ideas: for 13-15
Random Spawning of large structurs
Entity spawning
Attack Scripting + animation
something that I would like to say, if I already made a tile based game by myself, and found this series, I would like to just watch 7 and 8. which you also did, what I mean is you can just watch 7&8 instead of the whole series
Nice, Griffpatch!! Keep it on!
When you walk up to tile 117's right, there is a big gap, and also you can go into its top. But tile 115 is fine.
YEEEEES, I want to do scratch now!
Can you show us where to put the collision pins in the editor?
Is there a way to code 25 pins instead of just 9?
You could publish the collision pins data for the default tileset so that we don't have to do it as well.
Hi Griffpatch. My program is not working yet. when you are going from right to stone u have a big gap. Pls tell me in your next video how to fix this (or show all scripts for all sprites) PLEASE
Griffpatch do you need to put pins on the blank tiles too?
I need griffpath. WE need griffpatch HE. Needs griffpatch!
I can't seem to get the basic collision script working. I've looked over my code and made it identical to yours multiple times. I think I messed up on something in one of your other tutorials.
If you could add save codes, that'd be great! Awesome tutorials - keep up the great work!
It's very coll!!! 😆😆😆
Can't wait for handling bridges and ladders! I suppose this will use the collision pins with values higher than 1? Since the collision check only saves the highest pin number across all layers, perhaps you're gonna make pin no. 2 mean non-solid? This way, it overrides pin no. 1 during the collision check, allowing the player to "cut" through walls that would otherwise be solid.
What I'm truly puzzled about is how you handle the stamp layering with bridges. In one of the devlog videos, the player could be stamped below the bridge when walking under it, or above when walking on top of it! If my guess above about the ladders and bridges collision is correct, then maybe when the player steps on a collision pin no. 2, the player's stamping order is also changed?
my qustion is, with the LevelStore, and the collision meta list.. how do you go about making different levels / collision pin grids and saving them so that when the game loads from fresh again.. all the level "designs", collision meta , layer placement of objects etc etc is already there? can you read from file or something?
Does the "x + 8" in the "[ get grid index (x + 8) (y + 8) ]" have to be 8? Since the player sprite I'm using is a little bit wider than the player sprite you use, I have to set it to 14, which looks fine for collisions to the right, but I still go through the wall a little when going to the left. If I just set it to 8, I go through the wall a little bit on both sides. I don't think I did anything wrong, it's just that the player sprite is wider than the one you used.