when wrecking at superspeedways, hit the brakes and try to stay where you are compared to the racing line until its safe. in the wall, stay near the wall, below the line, stay below the line until it is safe. Also, passing below the yellow line is considered off track in the sporting code and is reportable, but is rare people do. if someone has momentum, it's a bad idea to try and block, stay your line in the turn. keeping your line in the turn in general is better anyways because of managing your tires. you can bump draft in some cars which is faster, but don't do it in the turns. Theres alot to oval pavement racing and many different styles too. short track, intermediates, speedways, and superspeedways. which also have different rules of thumb for safe and fast racing.
Thanks for all that info! It clears up a lot of questions I had and helps with some of the mistakes I’ve been making. Also, is it still illegal to pass below the yellow line if you only dip 2 wheels instead of the whole car like you can in most road racing? It seems really sketchy to do that on the super speedways so it’s not seemingly useful there but In short track it I have done this quite a few times
@@costangracing depends on the track really. South Boston (the track you’ve won at twice) doesn’t seem to have any rules against using the apron but it can get you loose if you overdo it, as you’ve experienced. Berlin Raceway & Stafford Speedway both have their fastest racing lines partially on their aprons, albeit in slightly different ways. But once you start getting to the giant drafting tracks it can be a penalty. General rule of thumb (at least for NASCAR related tracks and most others), if the line is a double yellow, don’t. Any others are typically fine unless specified.
This was great to watch. I haven't tried NASCAR on iRacing but have been sim racing since the original Papyrus Indycar and Papyrus NASCAR Racing series back in the mid 90s. High speed circle tracks are way easier than any road coarses. Up until 3 years ago, I was still using wheels without FFB.
Oh wow I just looked those up and they look surprisingly great considering the tech back then! How did you like FFB when you finally got it? I’ve heard that there are still people who don’t use it cause they just got used to not having it from the earlier days of sim racing
@@costangracing Can't go back to a wheel without FFB. Having the portable Thrustmaster cockpit was convenient, but not having a feel for the car and the road made a poor driving experience.
I’m actually relieved to hear that lol I was STRUGGLING out there lol any recommendations are some slightly easier cars to drive? I was thinking about maybe trying out the ARCA series
when wrecking at superspeedways, hit the brakes and try to stay where you are compared to the racing line until its safe. in the wall, stay near the wall, below the line, stay below the line until it is safe. Also, passing below the yellow line is considered off track in the sporting code and is reportable, but is rare people do. if someone has momentum, it's a bad idea to try and block, stay your line in the turn. keeping your line in the turn in general is better anyways because of managing your tires. you can bump draft in some cars which is faster, but don't do it in the turns.
Theres alot to oval pavement racing and many different styles too. short track, intermediates, speedways, and superspeedways. which also have different rules of thumb for safe and fast racing.
Thanks for all that info! It clears up a lot of questions I had and helps with some of the mistakes I’ve been making. Also, is it still illegal to pass below the yellow line if you only dip 2 wheels instead of the whole car like you can in most road racing? It seems really sketchy to do that on the super speedways so it’s not seemingly useful there but In short track it I have done this quite a few times
@@costangracing depends on the track really. South Boston (the track you’ve won at twice) doesn’t seem to have any rules against using the apron but it can get you loose if you overdo it, as you’ve experienced. Berlin Raceway & Stafford Speedway both have their fastest racing lines partially on their aprons, albeit in slightly different ways. But once you start getting to the giant drafting tracks it can be a penalty. General rule of thumb (at least for NASCAR related tracks and most others), if the line is a double yellow, don’t. Any others are typically fine unless specified.
this was actually a really entertaining video
Thanks for watching! Glad you enjoyed it!
This was great to watch. I haven't tried NASCAR on iRacing but have been sim racing since the original Papyrus Indycar and Papyrus NASCAR Racing series back in the mid 90s. High speed circle tracks are way easier than any road coarses. Up until 3 years ago, I was still using wheels without FFB.
Oh wow I just looked those up and they look surprisingly great considering the tech back then! How did you like FFB when you finally got it? I’ve heard that there are still people who don’t use it cause they just got used to not having it from the earlier days of sim racing
@@costangracing Can't go back to a wheel without FFB. Having the portable Thrustmaster cockpit was convenient, but not having a feel for the car and the road made a poor driving experience.
You picked the hardest car for this series... haha
I’m actually relieved to hear that lol I was STRUGGLING out there lol any recommendations are some slightly easier cars to drive? I was thinking about maybe trying out the ARCA series
@@costangracing arca for sure is what I recommend.
Ok sweet that’ll definitely be the next series I run then. Thanks!
@@brewerplayz i second arca
Yea those cars are tough. Tire management is crucial in those. The trucks are definitely easier. The next gen cars are super easy but not as fast.