How do u get her to break castle? I have tried multiple times and have seen multiple people including varsity gaming try it and it hasn't worked yet. Is she bugged in the test server?
You know maybe make her take out time and toss time long. So its not so close to throwing a grenade so its dangerous and leaves you open when pulling it out and tossing it.
@@GarfieldisdocR6The devs said that her rams are actually meant to be mechanical and not technical. If it was technical an emp could counter it. But its mechanical and it also runs on either a gas or diesel engine.
@@GarfieldisdocR6of course it should counter mute. Mute just gets to counter every single anti gadget hero in the game. It's a one stop shop to counter half the roster.
One of the coolest ideas I have seen for a counter is the idea that Barbed wire should severely slow down or even outright stop a ram, because it could in theory tangle up the rotors at the front. Seems like a neat way to give barb an interesting unique purpose.
@@leocastrillo759 well sure, and it would probably be the case for some big thing like that, but it COULD be explained as being able to jam up the machine if you wanted to use barb as a counter for it.
@@MrMeeseeksthe1stis gas powered its not electrical, its like if a lightening strike hit a car but it still goes. Its mostly mechanical besides when you start it. But barbwire should be a hard counter to her as in ww1 and 2 and still to this day can stop he majority of tanks.
@@ThingsWithSomeConnection Ya you can hide evil eyes in like the most obvious place and most of the time they won't notice it. but she has THREE so I doubt you'll get more than 1 maybe 2 drones if ur lucky with it. you telling me impacts don't destroy her drone?
@@ThingsWithSomeConnection Most things affected by explosives usually just have to be in the explosion radius, but i remember seeing it drive straight through vulcan explosives and it makes them explode but it didn't do anything and kept barreling through like 2 more lmao so maybe ur right
Something to note. Mute does counter it but only before it gets activated. It's classified as electronic when deployed and then becomes mechanical in motion
@cinnamontoespunch4602 hey man, i'm just relaying what the siege showcase was showing and explaining about this wack ass gadget. They said themselves that it is electronic when it isnt activated and is visible to Solis and stuff like that until it is turned on. Imo mute should fully counter it in motion but it is what it is.
@@cinnamontoespunch4602Not true, if you read Ace’s bio and go to the gadget section, there is a sensor that first measures the surface and what is needed to break it before deploying. Hence the blinking lights on it before it goes off. Also why it’ll do two on the wall and once on a hatch.
Mute should be able to that just doesn’t make sense to me that he can’t Edit: yes I know it’s gas powered. But it’s activated by an electrical signal that should be able to be jammed
emps only shut down electrical devices and not mechanical, an example of this is where thatcher throws an emp and your scope is gone but your gun still functions
@@gageschroeder6428A single laser shot from Maestro’s cam or Twitches drone (when captured by mozzie): allow me to introduce myself. Just because its not a passive counter doesn’t mean its not a counter but people don’t wanna anchor … ☕️
If people payed attention when they showed ram and her drone off they would know that when it first gets put down its "electrical" and as soon as the drone gets activated it becomes "mechanical" so if it gets thrown threw a window and a mute jammer is there it wont be able to be activated
@@papierbndca diffrent commenter countered that by the gadget section showing it had an active sensor as a first step before it allowed to attempt a break, so as to not exceed safety limits and break itself before the operation is complete.
@@Sarry_Banders buck, sledge, ash, or any operator with breach is picked every round anyways. If the other team isn’t vertical then they aren’t playing well. Just com the hole.
that is such a minimal counter-point. sort of a low iq response since the whole game is about blowing shit up....like the other dude said, if they arent blowing everything up they literally are not playing R6 Siege. they are playing hide and seek in the corner and playing soundwhore.... Ram is Anti-Sound Whores and anti pussy corner players. @@Sarry_Banders
For those Who are saying emps doesnt works because it is mechanical. Emps still work on mechanical things. They magnetize the parts inside it and stop it from working properly till it breaks.
@mikeadz1 siege has been dumbed down over the years to bring in and cater to the call of duty players thats why we are stuck in a run and gun meta with less tactical play
@@dthegamer3892 yeah and the developers thing adding traps is what fixes it, in reality they need to have another season health that actually fixes the game and removes operators
Idk i dont see why they encourage destroying the roof of room. That is the most annoying thing for me. You allready have 3 to 5 entrances to watch now your not even going to have a roof.
Here I was, thinking to myself, "The devs wouldn't think about not having Mute being able to counter this, right?" Until I saw the last part, I'm a Mute player and this...this is horrifying.
Mute DOES counter it.... she activates the bugi through a remote signal, which can be blocked by mute, but when its already active it becomes mechanical, making it not be countered by mute.
@nightmareassassin315 banning shouldn't even exist the feature is a literal failure it's accomplished nothing bcz the same ops are always banned and its unfixable
It makes sense to me that none of those things should stop it it literally rams through everything she aint gonna provide value if she the first one dead 😂
the funny thing for me is that the rework to tower that is supposed to line up with her story means tower is her "accompanying map" meaning once again ubi gives an op a map that is objectively bad for the op that the op is supposed to be tied to
Impacts are on a lot of characters so I personally don’t see too big of an issue. Maybe make the whole backside shootable? And no one say there will be vertical holes from the impact. Buck is picked and so is sledge and not to mention all the other operators with breach charges etc.
Fun fact, the reels in kino are actually real pictures taken and edited. The zombies over the hill? Soldiers surrendering coming out of a trench, i believe
I think they said that the drone becomes totally mechanical after it's activated. So emps & mute jammer shouldn't work while it's running. Although, they also said that emps & the mute jammer can jam before it's been activated. Might have to test like that to see how it goes.
That’s seems to be one of the most balanced game changing tools I’ve seen in a long time. It’s mechanically operated so why would any tech stop it? It’s literally a tiny bulldozer/tank. It moves SUPER slow and you can blow it up or shoot the red tank on the backz
Did y'all miss the "Fully mechanical mechanism" part of the trailer. Only the trigger can be muted but one it starts you need impact or shot the canister.
Full video: Ubisoft added a TANK in R6..... LITERALLY
ruclips.net/video/VcPeb76hGJw/видео.html
How do u get her to break castle? I have tried multiple times and have seen multiple people including varsity gaming try it and it hasn't worked yet. Is she bugged in the test server?
You know maybe make her take out time and toss time long. So its not so close to throwing a grenade so its dangerous and leaves you open when pulling it out and tossing it.
when moving it can be countered by explosive or bullet to the red tank on the back
What about ram vs ram 🤔🤔🤔
it should definitely not counter mute and Bulletproof EMPs
i told the devs this, hopefully they fix it
Maybe try the emp on the canister
@@GarfieldisdocR6The devs said that her rams are actually meant to be mechanical and not technical. If it was technical an emp could counter it. But its mechanical and it also runs on either a gas or diesel engine.
@@GarfieldisdocR6of course it should counter mute. Mute just gets to counter every single anti gadget hero in the game. It's a one stop shop to counter half the roster.
Mute doesn't counter an active termite tho wanna change that too?
One of the coolest ideas I have seen for a counter is the idea that Barbed wire should severely slow down or even outright stop a ram, because it could in theory tangle up the rotors at the front. Seems like a neat way to give barb an interesting unique purpose.
The blades are apparently stronger than razor wire
@@leocastrillo759 well sure, and it would probably be the case for some big thing like that, but it COULD be explained as being able to jam up the machine if you wanted to use barb as a counter for it.
I feel like bandit battery plus barbed wire should short circuit it.
@@Bat0541that would be a good idea, plus like you said it’d give barb a purpose besides being a noise que
@@MrMeeseeksthe1stis gas powered its not electrical, its like if a lightening strike hit a car but it still goes. Its mostly mechanical besides when you start it. But barbwire should be a hard counter to her as in ww1 and 2 and still to this day can stop he majority of tanks.
Shit be moving at the speed of a roomba with the force of a 21 kiloton bomb
“She cannot be countered “
My c4,impact , maestro cam: 🧢
I don't know about c4, but impacts and maestro cams dont do anything unless you specifically hit the canister on the back.
@@ThingsWithSomeConnection Ya you can hide evil eyes in like the most obvious place and most of the time they won't notice it. but she has THREE so I doubt you'll get more than 1 maybe 2 drones if ur lucky with it.
you telling me impacts don't destroy her drone?
I don't think they do unless you hit it head on, but I'm not 100% sure
@@ThingsWithSomeConnection Most things affected by explosives usually just have to be in the explosion radius, but i remember seeing it drive straight through vulcan explosives and it makes them explode but it didn't do anything and kept barreling through like 2 more lmao so maybe ur right
@@ThingsWithSomeConnection that’s not true, impacts have a splash area allowing it to always hit the canister but you are right about meastro cams
There gonna nerf the shit out of it
yup
@@GarfieldisdocR6I don't see a reason why it counters Aruni gates ngl
@@Velarus1it's because it's bullet proof from the front.
@@gnobbaBullet proof should not equal laser proof
@@Lich-yu6cy Just so your aware the lasers are much weaker than bullets witch is true in real life too so I don't see why it shouldn't LOGIALY.
Cool that they are freeing up jackal and Thatcher from the ban pool we now have a new perma ban
Who even bans jackal its some copper bans.
@@tommylv7339every single console match.
@@tommylv7339he reveals through walls and its a free soft wall kill. He can also scan from a decent far away spot. A pretty decent ban really.
@@OddlyLuckyCherry ahhh yes i know why, the people roaming around without team, waiting for easy kill but jackal comes and tracks you down
@@tommylv7339wdym? You're supposed to roam with your team???
"We have heard that Ram has been extremely over powered, and we hear you. To solve this issue, we have asked Behavior Interactive to nerf the pig."
Amanda can't catch a break even in other games' comment sections 😂
God comment
As a DBD player that’s starting to get into Siege, this absolutely sent me! 😂😂😂
Lmao
It goes so slow it reminds me of that scene in Deadpool:
“That’s right! You’re about to be killed by a f*cking Zamboni!”
😂
Something to note. Mute does counter it but only before it gets activated. It's classified as electronic when deployed and then becomes mechanical in motion
If thats the case, mute shouldnt counter ace either, that gadget is fully mechanical
@cinnamontoespunch4602 hey man, i'm just relaying what the siege showcase was showing and explaining about this wack ass gadget. They said themselves that it is electronic when it isnt activated and is visible to Solis and stuff like that until it is turned on. Imo mute should fully counter it in motion but it is what it is.
@@cinnamontoespunch4602Not true, if you read Ace’s bio and go to the gadget section, there is a sensor that first measures the surface and what is needed to break it before deploying.
Hence the blinking lights on it before it goes off. Also why it’ll do two on the wall and once on a hatch.
All you gotta do is shoot the red tank of the ram😂
@willham1427im pretty sure it does but I can't remember
Mute should be able to that just doesn’t make sense to me that he can’t
Edit: yes I know it’s gas powered. But it’s activated by an electrical signal that should be able to be jammed
The gadget is mechanical except for its remote start. It can be jammed if it's not yet running
emps only shut down electrical devices and not mechanical, an example of this is where thatcher throws an emp and your scope is gone but your gun still functions
Because it’s a gas engine
Impact grenade just throw it impact grenade by it. I haven’t played siege in a long time, but I bet you damn well that’s the best counter
It’s gas powered
A singular impact nade: allow me to introduce myself
A single bullet to the little red canister on the back: allow me to introduce myself
@@gageschroeder6428 fr 😆
@@gageschroeder6428A single laser shot from Maestro’s cam or Twitches drone (when captured by mozzie): allow me to introduce myself.
Just because its not a passive counter doesn’t mean its not a counter but people don’t wanna anchor … ☕️
@@gageschroeder6428so?
The C4 in my back pocket: cowabunga it is
Mozi holding his pest launcher
*nervous sweating*
the only thing that stops a bugi is the limitations of the devs, it gets caught on the smallest things ever
If people payed attention when they showed ram and her drone off they would know that when it first gets put down its "electrical" and as soon as the drone gets activated it becomes "mechanical" so if it gets thrown threw a window and a mute jammer is there it wont be able to be activated
Yeah... if thats the case, it shouldnt Block the thing of ace, since this is fully mechanical
@@papierbndca diffrent commenter countered that by the gadget section showing it had an active sensor as a first step before it allowed to attempt a break, so as to not exceed safety limits and break itself before the operation is complete.
The counters, #1 EMP/Mute jammer BEFOFE ITS ACTIVATED, once it's activated it's immune
#2 Shooting the red canister on the back
#3 Impact grenade
Wait its electronic mute should stop it from jump
@@12teddybearable it's mechanical, but to activate it you need to use electronics. So only when before it's turned on you can mute jam it
@@ncob12 bs it's mute Jammer
@@12teddybearable what is
@@ncob12 it's a mute jammer
I guess impacts just became meta
You're still blasting a hole in vertical for them 🤷
@@Sarry_Banders buck, sledge, ash, or any operator with breach is picked every round anyways. If the other team isn’t vertical then they aren’t playing well. Just com the hole.
@@Sarry_Banders Do you prefer that they have the entire roof uncovered or only a part of it?
that is such a minimal counter-point. sort of a low iq response since the whole game is about blowing shit up....like the other dude said, if they arent blowing everything up they literally are not playing R6 Siege. they are playing hide and seek in the corner and playing soundwhore.... Ram is Anti-Sound Whores and anti pussy corner players.
@@Sarry_Banders
They really made a jack of all trades master of all
For those Who are saying emps doesnt works because it is mechanical. Emps still work on mechanical things. They magnetize the parts inside it and stop it from working properly till it breaks.
“The only things that can bring down a Titan is an overwhelming force, Or an equal…” -Jack Cooper
Ubi: We have decided to nerf rams utility because sales have gone down
Also Ubi: we have also decided to remove frag grenades from the game.
Target audience: Champs and pro league
@@wovenowl7535bro the target audience is silvers, the amount of crutch ops in the game now is a joke, u can with the game just off operators alone
@mikeadz1 siege has been dumbed down over the years to bring in and cater to the call of duty players thats why we are stuck in a run and gun meta with less tactical play
@@dthegamer3892 yeah and the developers thing adding traps is what fixes it, in reality they need to have another season health that actually fixes the game and removes operators
@mikeadz1 You are right I've been saying it for a while we do need another operation health but the Toxic ass R6 Community would disagree
The most banned operator in ranked incoming
Only idiot's would ban her xD
Buck is fucking god rn, fuze is so so so much worse, jackal could be arguably more annoying
Ram is easy to counter xD
Hardly
@@yurrr7651 bruh, that was 4 months ago get with the times lol
@@grimixian7334 ? You said ram was gonna be banned operator and since release never seen her banned once😂
@@yurrr7651 low ranks sure, not higher.
Gentlemen, That at the end is an IKEA Carpet. 👏🤣
Why do I think about the Jaws theme every time this thing slowly drives towards a piece of bulletproof utility?
Yeah your right she's op but somehow everyone forgets that it's the roamers job to waste time and utility
Yeah but wasting 4 explosive on 1 atks gadjet is crazy
Idk i dont see why they encourage destroying the roof of room. That is the most annoying thing for me. You allready have 3 to 5 entrances to watch now your not even going to have a roof.
@@joshuaennis1502vertical play has been a thing for forever. Ever heard of buck and sledge?
"You cant counter ram"
Proced to use softbreach obstacles and some stuff you can break with bullets
Oh yeah since when can you break shields, azami walls and castles with bullets?
@@justinh9674💀
"she cannot be countered" *big fucking red spot on the back that screams shoot me*
Your choice of music make me smile dude 😭 Above & Beyond 100% 🌹
As a Castle main, I'm crying
not destroying castle anymore
@@onurkara2281 fr????? Is it confirmed????? Pog
@@onurkara2281wtf? Thats bs
It's kinda cute how it slowly moves like a slug and destroys everything in its path
Yeah man I love watching the siegetards whine and bitch about b.u.g.i, meanwhile the damn thing is the embodiment of the phrase "he just a lil man"
"she cannot be countered"
Me breaking every single one with a impact grenade the second I hear it above site
Oh yeah and which op has 4 impacts?
At this point her biggest counter is a cav flank since there's no hope of hearing anything over the gadget
Does mozzie work??
Edit - just imagine being able to use it yourself😂
No its mechanical and gas powered when started
Its not a drone
But it still requires a signal to be sent activating it so should mozzie interfere with the signal ?
@@griddycheese mozzie hacks drones its mute that interrupts signal
@@bubsGK but mozzie hijacks the signal right?
Way too strong. Been playing siege since skull rain, and she is one of those New ops that will be a must pick
Please nerf or slightly rework ubi!
Ubi: nerf slightly? Gotcha *makes it get destroyed by aruni mute castle barricades makes it not rip floors anymore makes it move 50x slower* balanced
Here I was, thinking to myself, "The devs wouldn't think about not having Mute being able to counter this, right?" Until I saw the last part, I'm a Mute player and this...this is horrifying.
Mute DOES counter it.... she activates the bugi through a remote signal, which can be blocked by mute, but when its already active it becomes mechanical, making it not be countered by mute.
Put a megaphone on the Ram shouting "Im here to discuss your car's extended warranty" absolute nightmare fuel lol
Two words: impact grenade
if someone uses it for vertical play and you throw an impact on it from below youre effectively just doing the same job for her
Mute has gone from the counter to everything to pretty much nothing
What do you mean mute still counters almost every gadget in the game lol
I absolutely disagree with you on this one mute can counter a lot
@nightmareassassin315 mute should definitely counter rams gadget the only reason they didn't is bcz they wanna make sure king mute isn't too powerful
@@dthegamer3892 you made exactly my point otherwise you going to see them ban mute
@nightmareassassin315 banning shouldn't even exist the feature is a literal failure it's accomplished nothing bcz the same ops are always banned and its unfixable
So an aruni gate blocks an explosive grenade entirely, but can’t even disable a rc car 😂
The red canister on the back: 🗿
It makes sense to me that none of those things should stop it it literally rams through everything she aint gonna provide value if she the first one dead 😂
To all saying mute should counter her I would like to remind you that mute is a counter to 90% of curent opperators and most of the future ones
I mean he technically he does counter ram, he can jam it before it is set off
Barbed wire should be a hard counter if it eliminates so many defenders special gadgets.
We got 2 op ops in 2 seasons💀
That's how it been since y5
@@popdop0074what on earth are you talking about half the ops they release are useless such as oryx, sens, grim.
"She cant be countered" the impact nade in my pocket
Mute laughing behind the castle door 😂😂😂
Me watching this video while demos is the newest operator
One thing i feel like would make sense is making the bu-gi stop for a few seconds when its passing a castle barrier or a barbed wire
Siege always has a hella OP operator when they release them. Always.
It's literally in her name, she rams through everything 😂
It's so OP that when it touches a human being it vanishes away from this universe.
"She cannot be counter"
Mr Impact 💣 : hold my beer
Impacts sitting in the corner quietly laughing
Casually strolls through a mute jammer
the funny thing for me is that the rework to tower that is supposed to line up with her story means tower is her "accompanying map" meaning once again ubi gives an op a map that is objectively bad for the op that the op is supposed to be tied to
For some reason I wanna drive that around the map now like the drone
“This thing is overpowered”
The grenade in your pocket:
What French developer thought “ aw wee wee, I av found a new idea “ then this gets past development and ends up in next season
Me: Seems perfectly balanced.
Friend: Didn't you buy the Battle Pass?
Me: 😇😜
Love how they like can’t be countered but impacts nitros are def a counter and someone always has those each round every round and it’s not close
To quote the introduction video "once it gets started, it is a purely mechanical process that fears neither man, nor god"
The most technological dominating gadget in the game is a mini mechanical tank lol so advanced
I haven’t been around the siege community for about 2-3 months
I’m scared to fully come back
Mute kinda makes sense tho. It just needs a signal to start up. Then it keeps going with mechanics.
“That’s ridiculous “
Meanwhile me getting hit with 2 elas, 2 Fenrir, Melusi and lesion mine
Kind of makes sense it doesnt stop. Its like a Traxxis gas powered RC car without the remote control and more armor.
honestly if they make it so when it runs into barbed wire it gets tangled up in its blades then it breaks
It’s basically just invincible. Not even mute can stop it
Nah, thats the Wall wrecker from clash of clans.
ONE thing that balances it out by a small amount is the fact that it can only just go forward
Shouldve tried bandit wire traps, frost mats, impact nades
they’re fs gonna make it electronic instead of mechanical after activation so mute, bps, and solis work on it
Ram and mighty morphing monty is peak performance cause people are so confused on which one to shoot
the reason emp and mute jammer doesnt work is because its not electic, its engine powered thats also why its so loud
Running around at the speed of sound
impacts, nitro, shooting the canister are all counters
Ram running in another Ram could be interesting
Mute jammers and emps should definitely work on it
As someone who hasn't played in a long time... bavk in my day all we had was a scottish dude with a hammer and thats all we needed
Yeah how is this not just a direct upgrade to guy with a hammer
@@xavierrodriguez2463 cuz she ain't Scottish
its like goddam mini robot Kirby. Eats everything on its way
Bruh I got killed by this damn roomba, not only did it knock me but finished me too! 🤦🏽🤦🏽🤦🏽🤦🏽
To be fair its really rare that all of these things will be lined up in a row for you.
"This cannot be countered"
* proceeds to not counter it with what the devs said counter it *
I can imagine getting knocked and watching this death roomba slowing making its way to you while you slowly bleed out
“She can not be countered” *shoots the canister on the back*
Badge is gonna have a field day with this
Impacts are on a lot of characters so I personally don’t see too big of an issue. Maybe make the whole backside shootable? And no one say there will be vertical holes from the impact. Buck is picked and so is sledge and not to mention all the other operators with breach charges etc.
I feel like it should trigger Kaplan traps so that it self destructs if door goes unchecked
Fun fact, the reels in kino are actually real pictures taken and edited. The zombies over the hill? Soldiers surrendering coming out of a trench, i believe
They changed it to mute does counter with bproof cams EMP too plus it can die from canister shot like mira
I think they said that the drone becomes totally mechanical after it's activated. So emps & mute jammer shouldn't work while it's running. Although, they also said that emps & the mute jammer can jam before it's been activated. Might have to test like that to see how it goes.
That’s seems to be one of the most balanced game changing tools I’ve seen in a long time. It’s mechanically operated so why would any tech stop it? It’s literally a tiny bulldozer/tank. It moves SUPER slow and you can blow it up or shoot the red tank on the backz
Amini tank that can destroy anything in a game about barricading the objective... What an interesting way to fuck up the balance 💀
The snail approaches.
“Wow, that’s fucked up” summed it up well
below it up, mutes can stop her from turning it on, use a meastro cam, shoot the canister on the back of it
Did y'all miss the "Fully mechanical mechanism" part of the trailer. Only the trigger can be muted but one it starts you need impact or shot the canister.
Don't play RS6 much, but checking the updates. And each time I see another op with even more techcrap Im inaginin Sledge cryin and huggin his hamner.
Ubisoft out here doing everything in their power to make sure I never touch this game again lol. I don’t think I’ve played since Warden was released
With the way Ubisoft has been making decisions, this will be buffed to chew through reinforced walls eventually.