The Investor, Over 2000+ HARVESTING!! | Brotato: Modded

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  • Опубликовано: 27 ноя 2024

Комментарии • 20

  • @Retromation
    @Retromation  Год назад +18

    gang, I think this playstyle was fine lol 27:34

    • @drive_6665
      @drive_6665 Год назад +4

      Comment section be like "it doesn't matter if you crushed the game if you didn't do it on the exactly optimized way" or something like that xD

  • @jordangerding4336
    @jordangerding4336 Год назад +18

    That wave 17/18 shop attempt to pivot where you sold a thief dagger, got offered more thief daggers, sold your last thief dagger, store kept offering you more 😂 🤯

  • @drive_6665
    @drive_6665 Год назад +7

    20:31 mind blown moment xD

  • @hs0003
    @hs0003 Год назад +45

    If you turn 40 materials into 10 harvesting on starting a round, and gain 60 materials while losing 10 harvesting on each hit, isn't it technically optimal to take as many hits as possible during early waves, and reinvest 80% of your materials after every shop? (At least, until you consistently have 800 as spare after shopping)

    • @ryanvoss6316
      @ryanvoss6316 Год назад +6

      That's what I was thinking as well, still busted

    • @helicoidcyme
      @helicoidcyme Год назад +5

      worth noting that you convert the materials back into harvesting at the beginning of the round, so it's not actually a clean 50% boost. the 10 harvesting you lose gives you 60 materials, which give you 15 harvesting, to be sure, but that 10 harvesting would have gone up to 13 anyway (+2.5 for the 10 materials from the harvesting trigger, +0.5 from the 5% increase, neither of which you get if you dont have the harvesting at the end of the wave). so there's *some* benefit to taking hits, but it's only a 13->15 ~= 15% increase instead of a 10->15 = 50% increase. and if you get crown that goes down to 13.8->15 ~= 9% increase

    • @jaxofalltrades_9510
      @jaxofalltrades_9510 Год назад +2

      @@helicoidcyme Plus, the maximum 200 harvesting gain per wave means that after 13 hits taken, you're just losing out.

    • @helicoidcyme
      @helicoidcyme Год назад +2

      @@jaxofalltrades_9510 true. and even those 13 are only helpful on any given wave to the extent that you dont reach 800 materials (plus what you spend in the shop) just from the wave itself

  • @peterhansmann3289
    @peterhansmann3289 Год назад +1

    You wanna get hit with this character. That's why he hs 10% lifesteal. You convert harvesting to material to more harvesting by taking hits

  • @irishinaabe
    @irishinaabe Год назад

    Watching you navigate the shops makes me think you have crazy sensitivity on your mouse 🤣

  • @nightfreak9080
    @nightfreak9080 Год назад

    23:24 anyone hear the Super Mario sound when the mouse is on the weapons?^^

  • @ryanvoss6316
    @ryanvoss6316 Год назад +1

    Yeah i think the ratios are backwards, i believe it was meant to be suboptimal to get hit a lot

    • @jafsrob
      @jafsrob Год назад +1

      except its in green text, which usually means its a god thing on the stats screen

  • @lexalious47
    @lexalious47 Год назад

    the ultimate 69420 moment

  • @platinumspider7859
    @platinumspider7859 Год назад +1

    When you want to get hit use manual aim and aim away from an enemy. Just a quick tip to another vet spud.

  • @fredericdmk5356
    @fredericdmk5356 Год назад +1

    Insane run
    Tho it would be better to stop converting material into harvesting after wave 16 since you convert 4 material into 1 harvesting yet have less then 4 waves left to cash out

  • @HomelessNoob34
    @HomelessNoob34 Год назад

    this character description is deceptive

  • @matthewroddy7201
    @matthewroddy7201 Год назад +1

    Second lol

  • @4chain807
    @4chain807 Год назад

    First