That wave 17/18 shop attempt to pivot where you sold a thief dagger, got offered more thief daggers, sold your last thief dagger, store kept offering you more 😂 🤯
If you turn 40 materials into 10 harvesting on starting a round, and gain 60 materials while losing 10 harvesting on each hit, isn't it technically optimal to take as many hits as possible during early waves, and reinvest 80% of your materials after every shop? (At least, until you consistently have 800 as spare after shopping)
worth noting that you convert the materials back into harvesting at the beginning of the round, so it's not actually a clean 50% boost. the 10 harvesting you lose gives you 60 materials, which give you 15 harvesting, to be sure, but that 10 harvesting would have gone up to 13 anyway (+2.5 for the 10 materials from the harvesting trigger, +0.5 from the 5% increase, neither of which you get if you dont have the harvesting at the end of the wave). so there's *some* benefit to taking hits, but it's only a 13->15 ~= 15% increase instead of a 10->15 = 50% increase. and if you get crown that goes down to 13.8->15 ~= 9% increase
@@jaxofalltrades_9510 true. and even those 13 are only helpful on any given wave to the extent that you dont reach 800 materials (plus what you spend in the shop) just from the wave itself
Insane run Tho it would be better to stop converting material into harvesting after wave 16 since you convert 4 material into 1 harvesting yet have less then 4 waves left to cash out
gang, I think this playstyle was fine lol 27:34
Comment section be like "it doesn't matter if you crushed the game if you didn't do it on the exactly optimized way" or something like that xD
That wave 17/18 shop attempt to pivot where you sold a thief dagger, got offered more thief daggers, sold your last thief dagger, store kept offering you more 😂 🤯
20:31 mind blown moment xD
If you turn 40 materials into 10 harvesting on starting a round, and gain 60 materials while losing 10 harvesting on each hit, isn't it technically optimal to take as many hits as possible during early waves, and reinvest 80% of your materials after every shop? (At least, until you consistently have 800 as spare after shopping)
That's what I was thinking as well, still busted
worth noting that you convert the materials back into harvesting at the beginning of the round, so it's not actually a clean 50% boost. the 10 harvesting you lose gives you 60 materials, which give you 15 harvesting, to be sure, but that 10 harvesting would have gone up to 13 anyway (+2.5 for the 10 materials from the harvesting trigger, +0.5 from the 5% increase, neither of which you get if you dont have the harvesting at the end of the wave). so there's *some* benefit to taking hits, but it's only a 13->15 ~= 15% increase instead of a 10->15 = 50% increase. and if you get crown that goes down to 13.8->15 ~= 9% increase
@@helicoidcyme Plus, the maximum 200 harvesting gain per wave means that after 13 hits taken, you're just losing out.
@@jaxofalltrades_9510 true. and even those 13 are only helpful on any given wave to the extent that you dont reach 800 materials (plus what you spend in the shop) just from the wave itself
You wanna get hit with this character. That's why he hs 10% lifesteal. You convert harvesting to material to more harvesting by taking hits
Watching you navigate the shops makes me think you have crazy sensitivity on your mouse 🤣
23:24 anyone hear the Super Mario sound when the mouse is on the weapons?^^
Yeah i think the ratios are backwards, i believe it was meant to be suboptimal to get hit a lot
except its in green text, which usually means its a god thing on the stats screen
the ultimate 69420 moment
When you want to get hit use manual aim and aim away from an enemy. Just a quick tip to another vet spud.
Insane run
Tho it would be better to stop converting material into harvesting after wave 16 since you convert 4 material into 1 harvesting yet have less then 4 waves left to cash out
this character description is deceptive
Second lol
First