The problem with this testing is 2nd target is RNG. So if it hits his best unit 2nd then he will do less dmg. If it hits it last it will do more dmg. If testing 1v1 try to have the player actually play like a 1v1. Bring troops back in base after tanking unit dies.
We weren't relying on skill in this testing. Also I am curious how would you have approached this in a 1v1 scenario without rally support? This testing was to see how long my base would last in a 1v1 scenario if I was offline. Which I must have not made clear but It was timed for 15 mins til my base died
The problem with this testing is 2nd target is RNG. So if it hits his best unit 2nd then he will do less dmg. If it hits it last it will do more dmg. If testing 1v1 try to have the player actually play like a 1v1. Bring troops back in base after tanking unit dies.
His problem was his base was too far to withdraw properly.
@---FUBAR--- that's more on you being deeper in your land as he was on border of his.
This is sorta true but I also could not move closer either @@Killthirsty
I use a tactic called turtle hermit where i peak out and in my base and pick off units
Yes that is a common tactic used but this was to Simulate me being offline and how much time do I have in a 1v1 scenario to counter
@@---FUBAR--- yeah I know about it cuz hunterbqq used the same that u just showcase
I did not use that technique
@@---FUBAR--- yeah I know u used an old style that hunter and triple used
Deine Basis hat allerdings für deinen Machtlevel sehr wenig HP .
Cool but......What's the point... test it with a AG 👉 😂
Thank you for the support
I got plenty of reports in the positive this L4 against a AG. I wanted to see in an 1v1 scenario
@@---FUBAR--- awesome thanks 😊
I guess im a bit too OG cause no SH and no waiting 4seconds n skill charge lol
Yeah we didn't have an sh to test it with
Well if I don’t have thorn countess then maybe I will survive little
Yes thorn makes a huge difference
@---FUBAR--- What level are your walls at?
30,30,25,20
Don't understand what his try to say. It's looks lol
We conducted a offline 1v1 base defense test. Which in the past before rallies became a thing that was how all B2b fighting was conducted
clearly dude dosent know how to base to base attack, thats not skills
We weren't relying on skill in this testing. Also I am curious how would you have approached this in a 1v1 scenario without rally support? This testing was to see how long my base would last in a 1v1 scenario if I was offline. Which I must have not made clear but It was timed for 15 mins til my base died