EPISODE 3 - ruclips.net/video/t6ou3J2swDU/видео.html HELPFUL TIP - If your player's first go to x: y: is too low, you can die immediately from colliding with the ground, just move them up a bit! SCRATCH STUDIO - scratch.mit.edu/studios/33730571 EARLY ACCESS / MEMBERSHIP - www.youtube.com/@griffpatch/join And in case you missed it, here's episode 1 - ruclips.net/video/FYZ1bfB1nho/видео.html
I don't really code on scratch anymore (i've moved on to more advanced stuff) but I still find griffpatch's tutorials interesting to watch! And I also like that he is now making a tutorial for my favorite game!
Hi the answer for your question on 20:01 is that Scratch works the blocks in the order they are placed. When the change x is moved above, it works before the change speed block and hence works
I just wanted to take a moment to express my gratitude for all the help and guidance you have provided me with through your videos. Your dedication to your craft is truly inspiring, and your passion for game development is palpable in every video you create. Your ability to break down complex concepts into easy-to-understand explanations is truly impressive, and I have learned so much from watching your videos. I feel much more confident about taking on new challenges in game development, thanks to your clear and concise guidance. One of the things that I appreciate most about your videos is how responsive you are to your viewers. You take the time to answer our questions and provide additional resources to help us learn even more. It's clear that you truly care about your viewers and want to help us succeed. In fact, your videos have inspired me to start my own game development project. I never thought I could do it, but your clear and concise explanations have given me the confidence to take the first steps. Your tips and tricks have been invaluable, and I feel like I'm making real progress thanks to your guidance. Your teaching style is engaging and informative, and I appreciate your attention to detail. It's clear that you are passionate about the subject matter, and your enthusiasm is infectious. Your videos are a great source of inspiration and motivation for me, and I always look forward to watching them. What's more, your videos have helped me to gain a better understanding of the game development process as a whole. From the basics of programming and design, to the intricacies of game engines and asset creation, your content has covered it all. I feel like I have a much more well-rounded understanding of the industry thanks to your guidance. Thank you for all that you do, and please keep up the amazing work! You are a true asset to the game development community, and I am grateful to have found such a talented and dedicated teacher in you. Your videos have truly changed my life, and I will always be grateful for the impact you have had on my career and my passion for game development. I'm really glad that I stumbled upon your videos. As someone who has always been interested in game development, but never really knew where to start, your content has been an absolute godsend. It's amazing how much I've learned from watching your videos, and I feel like I'm finally making some real progress towards achieving my goals. In conclusion, thank you again for all that you do. Your videos are a true testament to your dedication and passion for game development, and I am honored to have had the opportunity to learn from you. You are changing lives and inspiring the next generation of game developers, and that is something to be truly proud of. Keep up the great work, and know that you are making a real difference in the lives of aspiring game developers everywhere! I also appreciate how you go beyond just the technical aspects of game development and touch on the creative side as well. Your videos have shown me how to approach creating a game world, designing characters, and crafting a compelling story. It's amazing to see how all of these elements come together to create a truly immersive gaming experience. Your videos have also introduced me to new tools and technologies that I never would have known about otherwise. From powerful game engines to helpful development software, you have helped me to find the right tools for the job. Your recommendations have saved me countless hours of research and experimentation, and I am grateful for your expertise. Furthermore, I appreciate how you emphasize the importance of collaboration and working with others. Your videos have taught me how to effectively communicate with artists, designers, and other developers to create a cohesive vision for a game. It's clear that you understand the value of teamwork and how it can lead to truly amazing results. Overall, I just wanted to say thank you once again for all that you do. Your videos have been an invaluable resource to me, and I know that I am not alone in feeling this way. You have created a community of like-minded individuals who are passionate about game development, and it's truly amazing to be a part of it. I look forward to continuing to learn from you and to see what amazing things you will create in the future. You are an inspiration to us all, and I am honored to have had the opportunity to learn from you. Keep up the great work, and know that you have made a lasting impact on the world of game development.
About the fix in the death when collide into a wall horizontally (timestamp 19:38) , it fixes it more because since you were changing the x position last, then the player was moving left by 9 instead of 10, and for the last frame of that repeat 10 you moved right by 1, whereas when you did the fix, the player began moving left by 10 and ended on moving by nothing. That is why that happened.
Hey Griffpatch - You should also make other features such as scrolling background (that's easy) and other gamemodes, such as the ship. As a person who plays GD for 8 years, I'm excited to see the rest of the series!
For ship, you have a positive acceleration when click is held and a negative acceleration when click is released. You add acceleration to the velocity and add the velocity to the y position. You can then set the direction to 90-atan(velocity/scroll speed) (if that doesn’t work, change the - to a +
For scrolling bg, you have a large sprite that moves left slowly for a certain number of step then teleports to its starting location again (assuming that the starting location looks identical to before it teleported). Or you can use clones. It’s the same as the ground.
hey griffpatch i know you probably wont see this but i was not very good or interested in scratch because i saw peoples cod like yours and i was super intimidated and i just love they way you teach and help me learn how to more with scratch i love your tutorials thanks so so much
The reason why the change x by scroll speed needs to be first is because the floor scroll speed is faster then the change x and if you put it first it's the same speed
In Geometry Dash when you touch the ceiling as a Cube, Robot or a Spider(with a jump pad or momentum), if there is not a H Block (Search that in the wiki) inside the block you collide with you die and do not pop back down. PD:same with the wave but wave dies both on non-natural grounds and ceilings so yeah.
@@griffpatch dw, the project looks great! To make it even more accurate you should check how bad the original hitboxes are (spoiler: a lot, they're super small)
If you want that feature, on player movement, in the else script Move Out of Level (0). Unfortunately then you are floating and dead, but if there is a death animation for the GD player instead of just stopping then I think it could work out very well.
So I saw your re reation of Scratch 7 years ago. 3 years ago I joined the GD mobile community, 2 years ago I started recreating a more accurate version of Geometry Dash in Scratch... but now you might just beat me to it :(
Great video! I think the "change x by" error occurs because when you have a broadcast, it desyncs the scripts under it by a tick. Then, since the level scrolling code is still running as normal, the code execution goes: One frame: Player: Change scroll speed by 1 Level: Change x by scroll speed This frame makes it so that the player hasn't moved yet, while the level HAS moved. Then, the second frame goes: Player: change x by scroll speed But since the player is already one frame behind, the level stays one frame ahead, which is why it's not syncing correctly. By swapping the player's "change scroll speed" and "chagne x by" blocks, the code execution would be: First frame: Player: change x by scroll speed Level: change x by scroll speed Now, they've changed their x at the same time. The second frame goes: Player: change scroll speed by 1 But the level still hasn't moved, so the player doesn't get left behind and moves with the level. I haven't watched the first video, but this is my best guess as to what's happening with that and why the solution works. @MINGCHIGO on Scratch, I'm definitely using some of your concepts in my own projects!
Hello Griff! i hope you're a well. i have set myself the challenge of making team fortress 2 in scratch, however the current raycaster engine won't work too well for that. it would be amazing if you could show us how to make custom levels in your 3D Lazer Tag project thanks for reading
the most probable reason why moving the Change X by Scroll speed before the other block is because the player moves the exact same speed as the level, instead of slowly declining with it. don't know if I'm right but it seems correct.
Great job, I can’t wait for the 3rd episode, I hope we add the rotating and particles behind the player, you know we should make a good name for the player, let’s name it billy Edit:I figured out how to make it rotate when it jumps and it’s very easy here’s how to do it When green flag clicked Forever(everything after this is in the forever loop) If speed y>0 then Turn [how many degrees you want for me it was 10] If speed y
before the death sliding fix, your player moved 1 step less than the level because the 'change scroll speed' before the 'change x by'(and because level is front layer and runs first). when you switched them places, you moved your player as much as the level.
Griffpatch, quick question, at 15:00, when you started talking about death by wall collision, wouldn’t it be easier to draw two lines on the left and right sides of the wall? These lines would cover the left and right outlines, and the color of this new line would be the pale yellow color used in the spikes, as it already detects collision for death?❤ Example: ⬜️⬜️⬜️⬜️⬜️⬜️⬜️
Griffpatch I think you should make a separate sprite which contains the spikes, and it could have a costume that contains spike hitboxes like actual geometry dash. with that you could make a better hit detection system.
the bug that happens at the end of the video is fixed because you change the x before the scroll so if the scroll is 1 then you move you move by 1 but if you change the speed first then you move by 0
If you make a custom scrolling background early like me, and your player starts at the the sky, add a black background in the backdrops, it's because the clones don't render for a frame and touch the white background.
why do i die in the part where we add platforms to jump instead of being hollowed i die why i tried every outline colour in existence pls help me out griffpatch i need too submit the project to my teacher in like 2-3 days pls im am counting on you griff patch yours truly, sushanth
i just want to say, you could make spike collisions accurate to the game by making a very slight grey rectangle in the fully black triangle, and keep the outer edge of the triangle i very calm grey, so the player can pass through it
the only problem is that if you want to make a custom level you have to remix it and painfully place every block by hand and costumes take up a lot of space and if you mess up you gonna have a BAD time fixing it so instead i used clones to make custom levels easier to make and though stamping is probably better i have NO clue on how to make that but even if i do it will be laggy and constantly disappearing
EPISODE 3 - ruclips.net/video/t6ou3J2swDU/видео.html
HELPFUL TIP - If your player's first go to x: y: is too low, you can die immediately from colliding with the ground, just move them up a bit!
SCRATCH STUDIO - scratch.mit.edu/studios/33730571
EARLY ACCESS / MEMBERSHIP - www.youtube.com/@griffpatch/join
And in case you missed it, here's episode 1 - ruclips.net/video/FYZ1bfB1nho/видео.html
How should I make this....
Have you followed episode 1 yet?@@Cookie_game43
You forgot to pin the comment
Here before pin
ok
I don't really code on scratch anymore (i've moved on to more advanced stuff) but I still find griffpatch's tutorials interesting to watch! And I also like that he is now making a tutorial for my favorite game!
yay
Same!
same for me! what do you code on now? Because these videos are actually helping me develop a Geometry Dash remake in c++!
@@venoenix i code on godot
What is it. Tell me
Hi the answer for your question on 20:01 is that Scratch works the blocks in the order they are placed. When the change x is moved above, it works before the change speed block and hence works
Great to see the progress on this!
Thanks crystal :)
good tutorial
Noice crystal keeper. I love your geo dash levels!
@@griffpatchDid you know crystalkeeper7 has a scratch account? I know it because he made geometry dash
@@LionAviationAndRoblox he knows, he favorited one of his projects
Rip Griffpatch Geometry dash Skilz 💀
This goes harder than Deadlocked
He he
This goes harder than Bloodbath
@@griffpatch michel jaksoon
This goes harder than Hard machine
this goes harder than silent circles
10:22 "That looks aws-" Somebody needs to clip that 😂. I can't help it!
I just wanted to take a moment to express my gratitude for all the help and guidance you have provided me with through your videos. Your dedication to your craft is truly inspiring, and your passion for game development is palpable in every video you create.
Your ability to break down complex concepts into easy-to-understand explanations is truly impressive, and I have learned so much from watching your videos. I feel much more confident about taking on new challenges in game development, thanks to your clear and concise guidance.
One of the things that I appreciate most about your videos is how responsive you are to your viewers. You take the time to answer our questions and provide additional resources to help us learn even more. It's clear that you truly care about your viewers and want to help us succeed.
In fact, your videos have inspired me to start my own game development project. I never thought I could do it, but your clear and concise explanations have given me the confidence to take the first steps. Your tips and tricks have been invaluable, and I feel like I'm making real progress thanks to your guidance.
Your teaching style is engaging and informative, and I appreciate your attention to detail. It's clear that you are passionate about the subject matter, and your enthusiasm is infectious. Your videos are a great source of inspiration and motivation for me, and I always look forward to watching them.
What's more, your videos have helped me to gain a better understanding of the game development process as a whole. From the basics of programming and design, to the intricacies of game engines and asset creation, your content has covered it all. I feel like I have a much more well-rounded understanding of the industry thanks to your guidance.
Thank you for all that you do, and please keep up the amazing work! You are a true asset to the game development community, and I am grateful to have found such a talented and dedicated teacher in you. Your videos have truly changed my life, and I will always be grateful for the impact you have had on my career and my passion for game development.
I'm really glad that I stumbled upon your videos. As someone who has always been interested in game development, but never really knew where to start, your content has been an absolute godsend. It's amazing how much I've learned from watching your videos, and I feel like I'm finally making some real progress towards achieving my goals.
In conclusion, thank you again for all that you do. Your videos are a true testament to your dedication and passion for game development, and I am honored to have had the opportunity to learn from you. You are changing lives and inspiring the next generation of game developers, and that is something to be truly proud of. Keep up the great work, and know that you are making a real difference in the lives of aspiring game developers everywhere!
I also appreciate how you go beyond just the technical aspects of game development and touch on the creative side as well. Your videos have shown me how to approach creating a game world, designing characters, and crafting a compelling story. It's amazing to see how all of these elements come together to create a truly immersive gaming experience.
Your videos have also introduced me to new tools and technologies that I never would have known about otherwise. From powerful game engines to helpful development software, you have helped me to find the right tools for the job. Your recommendations have saved me countless hours of research and experimentation, and I am grateful for your expertise.
Furthermore, I appreciate how you emphasize the importance of collaboration and working with others. Your videos have taught me how to effectively communicate with artists, designers, and other developers to create a cohesive vision for a game. It's clear that you understand the value of teamwork and how it can lead to truly amazing results.
Overall, I just wanted to say thank you once again for all that you do. Your videos have been an invaluable resource to me, and I know that I am not alone in feeling this way. You have created a community of like-minded individuals who are passionate about game development, and it's truly amazing to be a part of it.
I look forward to continuing to learn from you and to see what amazing things you will create in the future. You are an inspiration to us all, and I am honored to have had the opportunity to learn from you. Keep up the great work, and know that you have made a lasting impact on the world of game development.
That...... was a lot!
woah u wrote a whole compo lol
Bro wrote an essay
me writing an essay for my school project :
me sleep
me writing a comment thanking my favourite youtuber for the videos :
Bruh
this helped me a lot thank you for your patient teaching and simple steps
Can u tell me why do i keep falling from the floor
About the fix in the death when collide into a wall horizontally (timestamp 19:38) , it fixes it more because since you were changing the x position last, then the player was moving left by 9 instead of 10, and for the last frame of that repeat 10 you moved right by 1, whereas when you did the fix, the player began moving left by 10 and ended on moving by nothing. That is why that happened.
1:05 At the stage icon, I saw the easter egg! Cool😎
Hey Griffpatch - You should also make other features such as scrolling background (that's easy) and other gamemodes, such as the ship. As a person who plays GD for 8 years, I'm excited to see the rest of the series!
Yeah!
I play GD Too!
For ship, you have a positive acceleration when click is held and a negative acceleration when click is released. You add acceleration to the velocity and add the velocity to the y position. You can then set the direction to 90-atan(velocity/scroll speed) (if that doesn’t work, change the - to a +
For scrolling bg, you have a large sprite that moves left slowly for a certain number of step then teleports to its starting location again (assuming that the starting location looks identical to before it teleported). Or you can use clones. It’s the same as the ground.
i do not know what you said but alright
@@SGD2718
hey griffpatch i know you probably wont see this but i was not very good or interested in scratch because i saw peoples cod like yours and i was super intimidated and i just love they way you teach and help me learn how to more with scratch i love your tutorials thanks so so much
The reason why the change x by scroll speed needs to be first is because the floor scroll speed is faster then the change x and if you put it first it's the same speed
Interesting, but why has it changed from before?
Aw man who else is sooo excited to finish this one!!!!
Me
Me
Even though i code on PC I really appreciate how you included tips for mobile scratchers too! Amazing
In Geometry Dash when you touch the ceiling as a Cube, Robot or a Spider(with a jump pad or momentum), if there is not a H Block (Search that in the wiki) inside the block you collide with you die and do not pop back down.
PD:same with the wave but wave dies both on non-natural grounds and ceilings so yeah.
I can't believe I'm watching this when it was posted just an hour ago. Our dedication for scratch is crazy lol
You've always made pretty much the best scratch projects keep up the good work
I love scratch, I love GD this is the best of both worlds combined into one. You make great videos griffpatch, keep up the good work 👍
If I’m making a game and I get confused on a bit of coding… I look at your videos for help!
Who else agrees that griffpach is one of the best scratchers 🐐
me
There are others???
Me!!!
I’ll take that as a challenge
How is he so good
Griffpatch's tutorials really helped me created my own Geometry dash game. Thank you Griffpatch
You can always make something that seems impossible, then do it and make it possible! Great job Griffpatch!
Alright I'm going to comment on every video "Please make another paper minecraft modding tutorial 🙏🏻" until you make it!
Griffpatch your a legend and these tutorials are great. [ps i learned how to make the player rotate when it jumps]
as a GD player, this actually really cool! Only difference is that in the original game you can't hit blocks with your head.
As you can tell, I'm not a dedicated GD player :) but I should have done more homework!
@@griffpatch dw, the project looks great! To make it even more accurate you should check how bad the original hitboxes are (spoiler: a lot, they're super small)
If you want that feature, on player movement, in the else script Move Out of Level (0). Unfortunately then you are floating and dead, but if there is a death animation for the GD player instead of just stopping then I think it could work out very well.
@@griffpatch mabye add it back with a condition this time because the new 2.2 level "Dash" uses it.
I'm getting a good progress.Thank you griffpatch for the tutorial!Bless you!
That triple spike at 11:55 is harder than bloodbath 💀💀
michigun
Well harder than Polargeist
nah its harder then slaughterhouse
Looking forward to these next episode!:
- Ship mode
- New tiles
- Jump pads and orbs
- Scrolling background
FINALLY THIS EPISODE IS NOW FOR ANYONE :)
Yes, enjoy
@@griffpatch also my first time see a youtuber from the video that I Am Watching Reply to me.
good@@Wisp796_YT
@@griffpatch also thinking of S2 When you pass Level 5.0 S1 Levels are: Levels 1.1 - Level 5.0, S2 Levels are: Levels 5.1 - Level 10
So I saw your re reation of Scratch 7 years ago. 3 years ago I joined the GD mobile community, 2 years ago I started recreating a more accurate version of Geometry Dash in Scratch... but now you might just beat me to it :(
Add multiplayer! That will help cool. My brother loves these videos so will be very happy when I tell him there is another! 😂
Cube: hits small step and literally explodes
griffpatch: "Whoops!"
Better than most recent tab levels.
LOL
truly a masterpiece
Griffpatch can literally recreate every game! I wish I had a laptop to make games on scratch :)
you can use any computer with a browser
u can make games in mobile google or app in tablet
@@TheRealOfficialDarkyJakeyMusic yeah but its so hard to make a game there on a phone
If you know scratch better, u will find it easy u just ur finger to drag @@18HO
Great video! I think the "change x by" error occurs because when you have a broadcast, it desyncs the scripts under it by a tick. Then, since the level scrolling code is still running as normal, the code execution goes:
One frame:
Player: Change scroll speed by 1
Level: Change x by scroll speed
This frame makes it so that the player hasn't moved yet, while the level HAS moved. Then, the second frame goes:
Player: change x by scroll speed
But since the player is already one frame behind, the level stays one frame ahead, which is why it's not syncing correctly.
By swapping the player's "change scroll speed" and "chagne x by" blocks, the code execution would be:
First frame:
Player: change x by scroll speed
Level: change x by scroll speed
Now, they've changed their x at the same time. The second frame goes:
Player: change scroll speed by 1
But the level still hasn't moved, so the player doesn't get left behind and moves with the level.
I haven't watched the first video, but this is my best guess as to what's happening with that and why the solution works.
@MINGCHIGO on Scratch, I'm definitely using some of your concepts in my own projects!
Oh hey I know you :)
omg it worked
I know how to use gridlists, and i dint know this, LOL
i thought scratch was for hardcorrers but now thanks to you girftoatch you make it easy to me THANKS!!
wow you really thought that SCRATCH was for hardcorrers
Thank you for this episode Griffpatch! It certainly made what was made in episode one a whooooole lot better lol
This tutorial is so good! Keep up the good work!
EPIC TUTORIAL!
How did u get the Appel emoji?
ikr
Griffpatch could have done a Npesta scream when he jumped over the triple spike.
That’s wonderful! Thanks to this video, anyone can create and edit one of the biggest and best games ever! 👏
Woohoo!
i agree
great tutorial, really helping my geometry dash game!
I just wanted to say that you helped me start creating scratch projects thank you!!!
My pleasure! In so happy to have helped you
Me too!
The videos help me A LOT
This is just amazing. I cant believe that you can build such complicated games in scratch
Hello Griff!
i hope you're a well. i have set myself the challenge of making team fortress 2 in scratch, however the current raycaster engine won't work too well for that. it would be amazing if you could show us how to make custom levels in your 3D Lazer Tag project
thanks for reading
Try using DDA with list based raycasting
the most probable reason why moving the Change X by Scroll speed before the other block is because the player moves the exact same speed as the level, instead of slowly declining with it. don't know if I'm right but it seems correct.
This is such an amazing moment for the community
no way. Mrmarcus in comments 😳
@@XCAT1 no way
@griffpatch i had a glitch where when i would play it, it would just glitch through the floor how do you fix it?
1:04 I can see the part 1 platformer on the backdrops
Great job, I can’t wait for the 3rd episode, I hope we add the rotating and particles behind the player, you know we should make a good name for the player, let’s name it billy
Edit:I figured out how to make it rotate when it jumps and it’s very easy here’s how to do it
When green flag clicked
Forever(everything after this is in the forever loop)
If speed y>0 then
Turn [how many degrees you want for me it was 10]
If speed y
wowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
You have saved my life, this was a school project, thank you, I had to subscribe
oh wow! Love it!
Thank you
0:31 -
Player: AAAAAAAAAAAAA! (Explodes)
0:33 NOT THE MEME!!!!!!!!!!
I loved this tutorial! dont stop
It is already looking great! I can't wait for the 3rd episode!!!
I love your vids they are so helpful :)
That triple spike was so hard because it has the equivalent of fixed hotboxes because of the smaller rectangular hotboxes the actual game uses
To make your game more accurate, make the player die instead of fall in a ceiling collision (or probably don't that might mess up future episodes)
We need this guy to make the 2.2 levels when it releases. How else will we play 2.2 in school
before the death sliding fix, your player moved 1 step less than the level because the 'change scroll speed' before the 'change x by'(and because level is front layer and runs first). when you switched them places, you moved your player as much as the level.
OMG SO CUTE
Hi, your game is way too hard
@@guest_tristan55theyre not robtop...
ROBBER GAMES
@@LionAviationAndRobloxKingsammelot viewer 👍
OMG!!! TYSM! this was so helpful. i am definitely subbing. these tutorials are great!
For Real For Real, this is goated! Griffpatch I love your vids it helps a lot. I'm trying to become popular in scratch so I think this is the way!
Hey Griffpatch please may I ask what art software you use for your projects? ;D
YOU ARE SUCH A GOOD SCRATCHER!!!
thanks a lot man I'm having a great time following the instructions in your video
I have no idea how you do soooo good and even teach so good. I could barely tack my teacher what a sprite is! Keep up the good work!
:):):)
I like how you use the explosion :3
1:06 I saw the lil guy hiding as the backdrop:) Silly lil guy:)
Griffpatch, quick question, at 15:00, when you started talking about death by wall collision, wouldn’t it be easier to draw two lines on the left and right sides of the wall? These lines would cover the left and right outlines, and the color of this new line would be the pale yellow color used in the spikes, as it already detects collision for death?❤
Example:
⬜️⬜️⬜️⬜️⬜️⬜️⬜️
12:48 you should die when touching them while going up, or do they have h blocks?
Thank you Griffpatch, because of you I have learned a lot about you on this scratch app. I'm almost done with this Geometry Dash program. Thank you !
this series of tutorials is so good im watching it at night. XD
Griffpatch I think you should make a separate sprite which contains the spikes, and it could have a costume that contains spike hitboxes like actual geometry dash. with that you could make a better hit detection system.
if you make an episode, were you make a hitbox detection thanks..
the bug that happens at the end of the video is fixed because you change the x before the scroll so if the scroll is 1 then you move you move by 1 but if you change the speed first then you move by 0
1:07 if you look on the right, notice a purple square thingy rolling off screen
Griffpatch Jumping over The Triple Spikes is Making Him Hate Michigun
This video's ending gave me more cool level ideas!
If you make a custom scrolling background early like me, and your player starts at the the sky, add a black background in the backdrops, it's because the clones don't render for a frame and touch the white background.
Rectangle hitbox on spike with hexcode of 000002 is recommended
Thank You So much griffpatch for this tutorial. i am not noob in scratch but i cant make this cool tutorial :) You best Scratcher
"I am not noob in Scratch, but I can't make this cool tutorial."
why do i die in the part where we add platforms to jump instead of being hollowed
i die why
i tried every outline colour in existence
pls help me out griffpatch
i need too submit the project to my teacher in like 2-3 days
pls
im am counting on you
griff patch
yours truly,
sushanth
thanks for helping me with Scratching
wowwww this was so helpful keep up the great work griffpatch
i just want to say, you could make spike collisions accurate to the game by making a very slight grey rectangle in the fully black triangle, and keep the outer edge of the triangle i very calm grey, so the player can pass through it
Remember my comment on episode 1's video? Well after hearing 0:22 Im happy to hear that Great videos!
I find it hard to believe how simply Griffpatch does complicated things in Scratch. Awesome video!
ofc jus
I can't wait for the next episode 😊
Thanks Griffpatch! I'm so glad you are making these tutorials!
The boom was Funny lol
10/10 for Griffpatch!
this is so useful, my geometry dash is going to have 100,000,000 views
You are the best scratch programmer
Griffpatch is a God of all kinds of Scratch Games
the only problem is that if you want to make a custom level you have to remix it and painfully place every block by hand and costumes take up a lot of space and if you mess up you gonna have a BAD time fixing it so instead i used clones to make custom levels easier to make and though stamping is probably better i have NO clue on how to make that but even if i do it will be laggy and constantly disappearing
Make a tutorial on anything in Scratch Lab! (Literally anything, face sensing, colored text, and sprite camera, just something!)
you know exact how make games i subscribed with bell and also liked
You are best programmer.💓💓💓💓💓💓💓
Bros gonna recreate 2.2 in scratch before it even comes out