Yamaha SEQTRAK - Visualiser Tutorial and Why I Think its a Good Thing

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  • Опубликовано: 12 дек 2024

Комментарии • 6

  • @Humblehoggog
    @Humblehoggog 6 дней назад +1

    Awesome video. I had no interest in that feature. But it just pushed me over the line

    • @Aisjam
      @Aisjam  5 дней назад

      That's my goal. Embrace the cool things.

  • @chadthornton623
    @chadthornton623 Месяц назад +2

    Super helpful video, thanks. The SEQTRAK workflow has been challenging enough that I've thought about selling it, but this makes me reconsider and just think about how it's strengths lie elsewhere.

    • @Aisjam
      @Aisjam  Месяц назад

      Glad I can help, the SEQTRAK is a unique little box and I do want to talk about it more. For how simple it looks, there is a lot going on.

    • @ArdentPhoenix
      @ArdentPhoenix 27 дней назад

      Thanks for getting into this aspect, just started watching this video, but was surprised at how few videos there actually were on the topic. I haven't dived to deep yet with it on the actual device yet but I did play around with it. And last I checked there wasn't a way to load custom assets but would love to see this get developed more, and more classic video feedback loop features etc like sleepy circuits hypno. The AR was a fun little feature too.

    • @gattart
      @gattart 23 дня назад

      True all this… really excellent vid! I’ve tried older visual based machines, Roland’s Motion Dive Tokyo some 20 years ago, and an OP-Z more recently, but I just never had the time to dig into Unity’s workings. Managed to to get a tree to sit in a field, and just sit there. I was so chuffed with that, but never could get better at it… Seqtrak’s visuals look like a kind of Visual Basic Unity, do you know if they’re based on a Unity engine? Anyways, awesome, incredibly helpful tutorial! Not selling my Seqtrak now, and just sent for a Qunexus to control it properly… Thank you!