Hello, battle legends! ⚔🔥 What did you like most about this epic clash? What moment stuck out to you, and what would you like to improve? 🤔 Write in the comments - add timecodes, share your ideas for new videos! 📝 Who knows, maybe your idea will become the basis of the next legendary battle! 🚀🔥 We read EVERYTHING!
How did they get in so many 3d models meshes without crashing the engine. If I had an engine that can handle this many number of things in it all at the same time I could make my galaxy game.
I think it depends more on the game's optimization. Previously, it worked worse, and sometimes, it would start to hang a lot during the battle. Now, after the update, this is practically non-existent.
@@RTSBattleSimulator I used unreal engine for my game but I couldn't fit all my game into it because I had too many systems.... If you go to goo gle and type tesseract prime offworlds you will find my game doc stuff. So I'm not sure if it was done with a crowd function or emitter to get that many meshes running all about in your game and maintaining smooth frame rates. .
41:00 - "my friends... I'm sorry... i thought we had a shot... but there are just too many of them" 46:00 - "but there are more of us poe... there are more of us"
Hmm...Weeeell, all I can say is that as far as technical aspects go, kudos are, of course, all yours. As far as everything else goes, kinda reminds me of some guy with a weed-whacker on a Saturday afternoon. (Next, why don't you try 2, 500, 000 Roman Legions vs. 1000 Federation troops all armed with phaser rifles! 😂).
Hello, battle legends! ⚔🔥 What did you like most about this epic clash? What moment stuck out to you, and what would you like to improve? 🤔 Write in the comments - add timecodes, share your ideas for new videos! 📝 Who knows, maybe your idea will become the basis of the next legendary battle! 🚀🔥 We read EVERYTHING!
How did they get in so many 3d models meshes without crashing the engine. If I had an engine that can handle this many number of things in it all at the same time I could make my galaxy game.
I think it depends more on the game's optimization. Previously, it worked worse, and sometimes, it would start to hang a lot during the battle. Now, after the update, this is practically non-existent.
@@RTSBattleSimulator I used unreal engine for my game but I couldn't fit all my game into it because I had too many systems.... If you go to goo gle and type tesseract prime offworlds you will find my game doc stuff.
So I'm not sure if it was done with a crowd function or emitter to get that many meshes running all about in your game and maintaining smooth frame rates. .
As usual No opposition - Giants were useless.
Thanks for the feedback. I'll take it into account in future videos.
41:00 - "my friends... I'm sorry... i thought we had a shot... but there are just too many of them"
46:00 - "but there are more of us poe... there are more of us"
Hmm...Weeeell, all I can say is that as far as technical aspects go, kudos are, of course, all yours. As far as everything else goes, kinda reminds me of some guy with a weed-whacker on a Saturday afternoon. (Next, why don't you try 2, 500, 000 Roman Legions vs. 1000 Federation troops all armed with phaser rifles! 😂).
😂😂😂
I will add this version of the battle to the list)
This was stupid. Whats the point if your not going to make it a even fight. Make in interesting were the Jedi can actually lose and die as heros