I will say, in multiple of the early clips, it could’ve been saved if the one person that died just waited a second or two longer before rezzing for their debuff to fall off. The debuff that kills them if they are alive when it falls off lol. But yeah it’s astounding how hard it is for people to just stand on the middle edge of the marker, tower side lol.
@@sayakeishiina yeee. Not saying the strat doesn’t have its quirks or anything, but it sucks to see that it could’ve been recovered with just a second or two longer before accepting rez 😔 (also of course as long as they are able to reorient themselves and find where they need to be in time).
I'm being serious when I say that sunrise (uptime or not) is honestly the EASIEST mech for me to do and I cannot fathom why people cannot fully grasp it.
Its always fixed spots too. I get some struggle when progging cuz shit the amount of time it took my ass to realize to pay attention to where the clones looked is embarassing but it really is such a straightforward mech of find spot stand on spot
The strats and the mechanic are not hard concepts. Uptime sunrise is very inconsistent in pf. The strat has to be pinpoint accurate which is obviously not ideal for pf.
I fail to see how uptime is responsible for the wipes, every time it was someone that was in wrong spot so they will probably fail any other strat too. It has nothing to do with precision when they are not even in the correct position in the first place. And maybe if people were not using a zoomhack at 14:26, MAYBE it would help them stand on the correct spot.
Because if someone is in the wrong spot with a different strat they at most kill one other person doing a strat that is less precise If you want uptime sunrise then skip sunrise
@@OzmandisMandis if you're aiming at the tower with normal you're actively griefing, if you're aiming at the wrong spot in uptime you're just dumb There's a lot of dumb people out there, let them be slightly wrong
@@OzmandisMandis moving the goalposts is the point of not doing uptime, with uptime you need to be correct in every way, with downtime you need to just not be completely wrong actively aiming at the tower 3 feet away from you
People struggle with it because of what you just said. It’s not just the edge of the marker, it has to be the center of the edge of the marker. Most people know it’s the edge of the marker, but that’s all they know. Uptime has very little wiggle room so if someone is close to center but not center enough it’ll kill someone. And reminder, in sunrise, the person that messed up is never the dead one
@@danielditton6510 The normal strat is worse. People don't stand close enough to the cannons or the death wall. People clip the death wall and die. People greed GCDs on the south towers. Autocad is simpler and gives better uptime. It's just a better strat.
@MyVanir lol normals cleared, uptime users are still stuck in pf trying to clear. Autocad markers poisoned pf. If you need that uptime to clear, your dos was already cooked. It's like thinking ilya light rampant is bad when it's just because of the downtime LOL
I believe normal sunrise is much easier than uptime. Sunrise is not even a make or break mechanic that desperately requires an uptime version. P7 absolutely needed an uptime Strat because prior to sleepo you had Home Depot and that was a really bad start, passable but it was heavy downtime. Sunrise is near the dead end where there’s no dps check at all, just point it out and don’t be afraid to hug the wall, if both people do that there’s 0 danger of the laser hitting you, it’s not even close.
with everyone knowing where they should go, it's basically a braindead strat: just go to your respective marker, locate the tower, go to the middle of the edge that is adjacent to the tower, solved. It's not harder than normal strat where people needs to find the needle on the platform and standing quite close to the wall.
What's crazy is my team couldn't do normal uptime but when we switched to uptime sunrise we did it. So the answer is everyone finds different things easier. Some find using a marker easier some find using a point on the arena easier.
I dunno, looking at the clips here in almost every case here the wipe was caused by a player being just a little too late, I feel like if they're already too slow to identify where to move they're worse off with normal just on account of to run further out. You less time than you think because the turrets are slow to react to your movement, in the clip where he's pointing out how tight it is if everyone got to those spots on time it would have resolved correctly but they locked early at a bad angle.
@@timaus10 cause your team is probably bad at the game. Can’t point a laser OUT the arena? Just go to the clone and yeet that shit out, there is nothing difficult or troublesome about doing it that way.
@@nekowishyouagoodsleep6575 every strat is brain dead LOL. what a useless way phrase it. Everything is easy enough to do if you know what you’re doing. Normal is completely safe if anyone is competent enough to hug the wall and just point it out. But expecting competency from pf randoms and sadly sometimes your own static mates is too much
I don't personally think it's necessary, but I've been around long enough to recognize how small the player hitbox actually is. Still, if it lead to more consistency in pf I would want more players to use it
I got pretty good at guesstimating where my hitbox was back during alpha, when I fiddled with black mage and needed to find the right spots to stand in to avoid having to move on mechanics. People knew where the hitbox is long before the plugin became easy to install and widely known, it just took a smidgen of brain matter.
I've had way more wipes with normal sunrise due to people either not standing close enough to their cannons, not standing close enough to the death wall, clipping the death wall and dying or greeding GCDs on the south towers.
@@boringfactor8792 yeah, and? I don't trust the skill of the seven other idiots in party finder. That's why normal is better. It's much easier. The damage check isn't nearly tight enough to need an uptime strat, and with decent gear, you'll probably just skip it at this point.
@@deadrottenbird Uptime is a lot more precise though. that's the difficulty in it. You need everyone to stand in an exact spot. Being off by a couple inches means you all fail. Normal can be pretty tight, but you still do have wiggle room. Remember, this is party finder we're dealing with. Mitigating points of failure is the name of the game, and I'd rather lose a few GCDs of melee uptime if it means we have a better shot at not wiping 12 minutes in. Like what was shown in the video. someone was on the marker on the right side of it, but just a half step too far south, so it was a wipe.
Normal gets more clears imo. Teams doing Normal Sunrise are usually Week1-2 clearers and are used to aiming things precisely. Uptime is better only if you guys know where to stand. I feel like if you really want uptime Sunrise that badly (Which is the end of the fight) then its a sign that your P1 dps is not on point. Good phase 1 dps makes Normal Sunrise so ez. Uptime is good if parsing (but idk what parsing is)
I love when wicked thunder is up on my time till the sun rises :3
I will say, in multiple of the early clips, it could’ve been saved if the one person that died just waited a second or two longer before rezzing for their debuff to fall off. The debuff that kills them if they are alive when it falls off lol.
But yeah it’s astounding how hard it is for people to just stand on the middle edge of the marker, tower side lol.
Yeah, going forward i heavily teach to accept rez when debuff says 4 seconds so it falls off slight before rez
@@sayakeishiina yeee. Not saying the strat doesn’t have its quirks or anything, but it sucks to see that it could’ve been recovered with just a second or two longer before accepting rez 😔 (also of course as long as they are able to reorient themselves and find where they need to be in time).
Name a better combo than PF + Healer LB3
I'm being serious when I say that sunrise (uptime or not) is honestly the EASIEST mech for me to do and I cannot fathom why people cannot fully grasp it.
It's because of how stupidly tight it is
Is it? I'd just call it people not knowing how to stand correctly. Literally just stand in one spot till it goes off, no dodging required.
That’s why its tight lol
Its always fixed spots too. I get some struggle when progging cuz shit the amount of time it took my ass to realize to pay attention to where the clones looked is embarassing but it really is such a straightforward mech of find spot stand on spot
The strats and the mechanic are not hard concepts. Uptime sunrise is very inconsistent in pf. The strat has to be pinpoint accurate which is obviously not ideal for pf.
1 month later and people still cant do uptime sunrise
that first bit, LMAO chat is fucking evil
AutoCad is literally a braindead solve
I fail to see how uptime is responsible for the wipes, every time it was someone that was in wrong spot so they will probably fail any other strat too. It has nothing to do with precision when they are not even in the correct position in the first place. And maybe if people were not using a zoomhack at 14:26, MAYBE it would help them stand on the correct spot.
Because if someone is in the wrong spot with a different strat they at most kill one other person doing a strat that is less precise
If you want uptime sunrise then skip sunrise
@@KiRAyylmao no ? if you are in the wrong spot for normal you can easily kill 3 people (tower + 1 baiting)
@@OzmandisMandis if you're aiming at the tower with normal you're actively griefing, if you're aiming at the wrong spot in uptime you're just dumb
There's a lot of dumb people out there, let them be slightly wrong
@@KiRAyylmao that makes no sense at all and you just moved the goalposts.
@@OzmandisMandis moving the goalposts is the point of not doing uptime, with uptime you need to be correct in every way, with downtime you need to just not be completely wrong actively aiming at the tower 3 feet away from you
I don't understand why people struggle so much with the uptime strat, you literally just stand on the edge of the waymark tower-side.
People struggle with it because of what you just said. It’s not just the edge of the marker, it has to be the center of the edge of the marker. Most people know it’s the edge of the marker, but that’s all they know. Uptime has very little wiggle room so if someone is close to center but not center enough it’ll kill someone. And reminder, in sunrise, the person that messed up is never the dead one
@@danielditton6510 The normal strat is worse. People don't stand close enough to the cannons or the death wall. People clip the death wall and die. People greed GCDs on the south towers.
Autocad is simpler and gives better uptime. It's just a better strat.
@@mosley3485 I don’t recall ever saying normal is better or worse. Thank you for your analysis though
Do you know why there are so many uptime sunrise parties in pf? Because normal sunrise parties just clear
Nah skippers clear.
No, it's because uptime is the better strat, so everyone does it. People who can't do uptime won't be able to do normal either.
@MyVanir lol normals cleared, uptime users are still stuck in pf trying to clear. Autocad markers poisoned pf. If you need that uptime to clear, your dos was already cooked. It's like thinking ilya light rampant is bad when it's just because of the downtime LOL
I believe normal sunrise is much easier than uptime. Sunrise is not even a make or break mechanic that desperately requires an uptime version. P7 absolutely needed an uptime Strat because prior to sleepo you had Home Depot and that was a really bad start, passable but it was heavy downtime. Sunrise is near the dead end where there’s no dps check at all, just point it out and don’t be afraid to hug the wall, if both people do that there’s 0 danger of the laser hitting you, it’s not even close.
with everyone knowing where they should go, it's basically a braindead strat: just go to your respective marker, locate the tower, go to the middle of the edge that is adjacent to the tower, solved. It's not harder than normal strat where people needs to find the needle on the platform and standing quite close to the wall.
What's crazy is my team couldn't do normal uptime but when we switched to uptime sunrise we did it. So the answer is everyone finds different things easier. Some find using a marker easier some find using a point on the arena easier.
I dunno, looking at the clips here in almost every case here the wipe was caused by a player being just a little too late, I feel like if they're already too slow to identify where to move they're worse off with normal just on account of to run further out. You less time than you think because the turrets are slow to react to your movement, in the clip where he's pointing out how tight it is if everyone got to those spots on time it would have resolved correctly but they locked early at a bad angle.
@@timaus10 cause your team is probably bad at the game. Can’t point a laser OUT the arena? Just go to the clone and yeet that shit out, there is nothing difficult or troublesome about doing it that way.
@@nekowishyouagoodsleep6575 every strat is brain dead LOL. what a useless way phrase it. Everything is easy enough to do if you know what you’re doing. Normal is completely safe if anyone is competent enough to hug the wall and just point it out. But expecting competency from pf randoms and sadly sometimes your own static mates is too much
any edgers in chat
Wow how could you make the waymark on that platform? 😅
For M4? You can do it even in normal, give it a try next time
You can place and save the marks on the 2nd platform after clearing (or copy from someone who has cleared)
Also you can tell which people play with character feet pixels and tbh why wouldn't you at this point
I don't personally think it's necessary, but I've been around long enough to recognize how small the player hitbox actually is. Still, if it lead to more consistency in pf I would want more players to use it
I got pretty good at guesstimating where my hitbox was back during alpha, when I fiddled with black mage and needed to find the right spots to stand in to avoid having to move on mechanics. People knew where the hitbox is long before the plugin became easy to install and widely known, it just took a smidgen of brain matter.
alphascape* fucking mobile version of the website doesn't have an edit comment button reeeeee
Look at all those nonbelievers
god damn that whm is terrible
bro normal sunrise is so much easier in pf its not even funny. I've never cleared with uptime. People cannot do it lol
normal or upime that doesn't change anything, cause peopel can't read their debuff, the only path to clear this fight it's skip sunrise .....
I've had way more wipes with normal sunrise due to people either not standing close enough to their cannons, not standing close enough to the death wall, clipping the death wall and dying or greeding GCDs on the south towers.
Except that you aren't skipping sunrise in pf since randoms are shit at hitting buttons.
Just skip sunrise
Normal >>>>>>>> uptime
Only ever do uptime if you enjoying the fight for 5 hours straight
Skill issue
@@boringfactor8792 yeah, and?
I don't trust the skill of the seven other idiots in party finder. That's why normal is better. It's much easier. The damage check isn't nearly tight enough to need an uptime strat, and with decent gear, you'll probably just skip it at this point.
@@redgeoblaze3752 its not easier, there is nothing hard about going to your marker and standing on the side with the people on it
@@deadrottenbird Uptime is a lot more precise though. that's the difficulty in it.
You need everyone to stand in an exact spot. Being off by a couple inches means you all fail.
Normal can be pretty tight, but you still do have wiggle room.
Remember, this is party finder we're dealing with. Mitigating points of failure is the name of the game, and I'd rather lose a few GCDs of melee uptime if it means we have a better shot at not wiping 12 minutes in.
Like what was shown in the video. someone was on the marker on the right side of it, but just a half step too far south, so it was a wipe.
Normal gets more clears imo. Teams doing Normal Sunrise are usually Week1-2 clearers and are used to aiming things precisely. Uptime is better only if you guys know where to stand. I feel like if you really want uptime Sunrise that badly (Which is the end of the fight) then its a sign that your P1 dps is not on point. Good phase 1 dps makes Normal Sunrise so ez. Uptime is good if parsing (but idk what parsing is)
Just... skip sunrise?
Are you implying that players that can't execute a simple "stand here" strat would be able to dps well enough to skip sunrise?