yeah, the learning ones are me just flailing wildly to understand things XD thought they might help people see how you can actually learn through experimentation.
not yet, buuut, seeing as I seem to be making more of these wierd videos where I stumble through how a thing works I may end up doing one at some point lol.
Maybe this is in the basics tutorials and I missed it, but I'm using a fine tuned sdxl base model and a sd1.5 fine-tune model as an upscale and refiner model. This means 2 ksampler nodes. My question is how to make them both use the same random seed?
right click on your sampler, go down the list to where it says convert seed to input, do this on both, double click on the resulting grey input connector, this should produce a primitive node, plug both into this node. profit. Lmk if you need more help. this is covered in the basic ones... somwhere lol, but you can do this for most options in any node to send information and link nodes together through inputs.
maybe u can make a video explaining each node (in vanilla comfyui) what it use for and how to use it?? because me and maybe most of us not really keen on reading wall of texts. lol
I've got a basic introduction tutorial that covers some of that. the difficulty is that custom nodes install in the same folders as default nodes... which as you can imagine makes it hard after the fact to figure out what are normal and what are modded nodes.
I tried a few variations while testing this node and generally speaking I found it to be of limited usage. it seems geared towards the specific requirements of the node author rather than completeness. still, it might work for the things you mentioned. color is just one of the easiest changes to spot when it comes to messing with the prompt.
@@ferniclestix would we wonderful if we could get some practical control. The best I've found so far is prompt-masking... though I'm not sure I'm doing it right. Do you "concat" the prompts or "combine" them?
Thing about SD is it is made to generate images in certain ways, the ways we manipulate it are basically... hacks, we are modifying images and outputs so there are no like perfect solutions to things, theres a big learning curve to learning certain techniques.
I find your videos really instuctive and like the trail and error type approach
yeah, the learning ones are me just flailing wildly to understand things XD
thought they might help people see how you can actually learn through experimentation.
It works!
thx!!!
Would love to see a regional prompter node for SDXL in use, have you tried any yet?
not yet, buuut, seeing as I seem to be making more of these wierd videos where I stumble through how a thing works I may end up doing one at some point lol.
masked conditioning is by far the best
Maybe this is in the basics tutorials and I missed it, but I'm using a fine tuned sdxl base model and a sd1.5 fine-tune model as an upscale and refiner model. This means 2 ksampler nodes. My question is how to make them both use the same random seed?
right click on your sampler, go down the list to where it says convert seed to input, do this on both, double click on the resulting grey input connector, this should produce a primitive node, plug both into this node.
profit.
Lmk if you need more help.
this is covered in the basic ones... somwhere lol, but you can do this for most options in any node to send information and link nodes together through inputs.
maybe u can make a video explaining each node (in vanilla comfyui) what it use for and how to use it??
because me and maybe most of us not really keen on reading wall of texts. lol
I've got a basic introduction tutorial that covers some of that. the difficulty is that custom nodes install in the same folders as default nodes... which as you can imagine makes it hard after the fact to figure out what are normal and what are modded nodes.
What about for things other than color? Big, small, fat, thin, cute, ugly, smooth, rough etc...
I tried a few variations while testing this node and generally speaking I found it to be of limited usage. it seems geared towards the specific requirements of the node author rather than completeness. still, it might work for the things you mentioned. color is just one of the easiest changes to spot when it comes to messing with the prompt.
@@ferniclestix would we wonderful if we could get some practical control. The best I've found so far is prompt-masking... though I'm not sure I'm doing it right. Do you "concat" the prompts or "combine" them?
prompt masking, multi area conditioning and others are decent although they can be difficult to control
@@ferniclestix yes, I've been using prompt masking, but as you say, it's not perfect.
Thing about SD is it is made to generate images in certain ways, the ways we manipulate it are basically... hacks, we are modifying images and outputs so there are no like perfect solutions to things, theres a big learning curve to learning certain techniques.
I want to see the cat 😁🐱
shes in a chair in the background in one of my vids :P
anthropomorphic*